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KzgozPvP

Koydum Çalışma Masasını
Katılım
13 Eylül 2017
Mesajlar
53
Elmaslar
14
Puanlar
0
Yaş
21
Profil skripti istiyorum bir sunucuda vardı

@CoolDesger bakar mısın ?
 
S

sooply

Ziyaretçi
Biraz açıklaman gerek böyle yarım yamalak olmaz. Birazcık açar mısın?
 

KzgozPvP

Koydum Çalışma Masasını
Katılım
13 Eylül 2017
Mesajlar
53
Elmaslar
14
Puanlar
0
Yaş
21
- Ölme öldürme sayısını göstercek
- Hangi setleri giymiş göstercek
- Online süresi falan

Fazlası olursa daha iyi olur simdiden teşekkürler
 

Alpho320

powered by Fabulous.

Discord:

Alpho320#9202

Katılım
20 Haziran 2018
Mesajlar
1.396
Elmaslar
1.285
Puanlar
17.175
Yer
Istanbul
Minecraft
Alpho320
Buyur Skript Alıntıdır:

Kod:
on load:
    wait 5 seconds
    send "&e=====&4[]&6Profil Skripti v-1.1.1&4[]&e=====" to console
    send "&e=====&4[]&aYazar: &4[]&e=====" to console
    send "&e======&4]&fSkript Aktiflesti!&4[&e======" to console
    stop

options:
#Skript Sürümü:
    surum: &3&ov-1.1.1

variables:
#İstatistikler:
    {toplam_sure_dakika.%player%} = 0
    {toplam_sure_saat.%player%} = 0
    {toplam_sure_gun.%player%} = 0
    {toplam_sure_ay.%player%} = 0

#Cinsiyet ve Yaş:
    {cinsiyet.%player%} = "&c&oBelirtilmemiş"
    {yas.%player%} = "&c&oBelirtilmemiş"

#Balık Yakalama:
on fishing state of caught fish:
    add 1 to {yakalanan_balik.%player%}
    stop

#Yemek Yeme ve İksir İçme:
eat any food:
    add 1 to {yenilen_yemek.%player%}
    stop
drink any potion:
    add 1 to {icilen_iksir.%player%}
    stop

#Ölüm ve Öldürme:
on death of a creeper or skeleton or spider or zombie or slime or ghast or enderman or blaze or witch or magma cube or zombie pigman:
    attacker is a player
    add 1 to {canavar_oldurme.%attacker%}
    stop
on death of a pig or sheep or cow or chicken or squid or mooshroom or horse:
    attacker is a player
    add 1 to {hayvan_oldurme.%attacker%}
    stop
death:
    victim is a player
    attacker is a creeper or skeleton or spider or zombie or slime or ghast or enderman or blaze or witch or magma cube or zombie pigman
    add 1 to {canavara_olme.%player%}
    stop
death:
    victim is a player
    attacker is a player
    add 1 to {oyuncu_oldurme.%attacker%}
    add 1 to {oyuncuya_olum.%victim%}
    stop

#Toplam Oyun İçi Süre:
every minute:
    loop all players:
        if {bilgiler.%loop-player%} is not set:
            stop
        if {toplam_sure_dakika.%loop-player%} is 60:
            add 1 to {toplam_sure_saat.%loop-player%}
            set {toplam_sure_dakika.%loop-player%} to 0
            stop
        if {toplam_sure_saat.%loop-player%} is 60:
            add 1 to {toplam_sure_gun.%loop-player%}
            set {toplam_sure_gun.%loop-player%} to 0
            stop
        if {toplam_sure_gun.%loop-player%} is 30:
            add 1 to {toplam_sure_ay.%loop-player%}
            set {toplam_sure_gun.%loop-player%} to 0
            stop
        add 1 to {toplam_sure_dakika.%loop-player%}
        stop

#Komutlar:
command /pyardim:
    permission: profil.yardim
    trigger:
        send "&e&l========&4&l[]&b&lProfil Yardım&4&l[]&e&l========" to player
        send "&f" to player
        send "&6/payarla &ayardim &4// &fProfil Ayarlama Hakkında Bilgi Verir." to player
        send "&6/profil &4// &fProfilinizi Görürsünüz." to player
        send "&6/profil <oyuncu ismi> &4// &fBaşkasının Profilini Görürsünüz." to player
        send "&f" to player
        send "&e&l========&4&l[]&b&lProfil Yardım&4&l[]&e&l========" to player
        stop

command /padmin [<text>] [<player>] [<int>]:
    permission: profil.admin
    trigger:
        if arg 1 is "sil":
            arg 2 is player:
            set {cinsiyet.%player%} to "&c&oBelirtilmemiş"
            set {yas.%arg-2%} to "&c&oBelirtilmemiş"
            delete {oyuncu_oldurme.%arg-2%}
            delete {oyuncuya_olum.%arg-2%}
            delete {canavara_olme.%arg-2%}
            delete {hayvan_oldurme.%arg-2%}
            delete {canavar_oldurme.%arg-2%}
            delete {yenilen_yemek.%arg-2%}
            delete {icilen_iksir.%arg-2%}
            delete {yakalanan_balik.%arg-2%}
            delete {toplam_sure_dakika.%arg-2%}
            delete {toplam_sure_saat.%arg-2%}
            delete {toplam_sure_gun.%arg-2%}
            delete {toplam_sure_ay.%arg-2%}
            delete {bilgiler.%arg-2%}
            delete {cinsiyet_ayarla.%arg-2%}
            send "&6[&d&oP-admin&6] &c-->> &a%arg-2% &bİsimli Oyuncunun Profili Silindi!"
            stop
        if arg 1 is "yas":
            arg 2 is set:
                arg 3 is set:
                    set {yas.%arg-2%} to arg 3
                    send "&6[&d&oP-admin&6] &c-->> &e%arg-2% &bOyuncusunun Yeni Yaşı >> &c%arg-3%"
                else:
                    arg 3 isn't set:
                        send "&6[&d&oP-admin&6] &c-->> &bLütfen Yaşı Giriniz!"
                        stop
                    
command /payarla [<text>] [<int>]:
    permission: payarla.oyuncu
    trigger:
        if arg 1 is set:
            arg 1 is "yardim":
                send "&e&l==========&4&l[]&r&d&l&oProfil Ayarlama&4&l[]&e&l==========" to player
                send "" to player
                send "&6/payarla &ayasim &3<sayı> &c// &fYaşınızı Ayarlarsınız" to player
                send "&6/payarla &acinsiyetim &c// &fCinsiyetinizi Belirlersiniz" to player
                send "&6/payarla &asifirla &c// &fProfil İstatistiklerinizi Sıfırlar" to player
                send "" to player
                send "&e&l==========&4&l[]&r&d&l&oProfil Ayarlama&4&l[]&e&l==========" to player
                stop
        if arg 1 is "yasim":
            arg 2 isn't set:
                send "&6[&d&oProfil Ayarlama&6] &c-->> &bLütfen Yaşınızı Belirtiniz!"
            arg 2 is set:
                arg 2 < 5:
                    send "&6[&d&oProfil Ayarlama&6] &c-->> &bYaşınızı &a&l5&b'den Küçük Yapamazsınız!" to player
                    stop
                arg 2 > 30:
                    send "&6[&d&oProfil Ayarlama&6] &c-->> &bYaşınızı &a&l30&b'dan Büyük Yapamazsınız!" to player
                    stop
                else:
                    set {yas.%player%} to arg 2
                    send "&6[&d&oProfil Ayarlama&6] &c-->> &bYaşınız &a&l%arg-2% &bOlarak Ayarlandı!" to player           
                    stop
        if arg 1 is "cinsiyetim":
            if {cinsiyet_ayarla.%player%} is set:
                send "&6[&d&oProfil Ayarlama&6] &c-->> &bZaten Cinsiyetnizi Ayarlamışsınız!" to player   
                stop
            if {cinsiyet_ayarla.%player%} isn't set:
                open chest with 1 row named "&4&lLütfen Cinsiyetinizi Seçin:" to player
                format slot 2 of player with blue wool of unbreaking 1, named "&b&lErkek" to close then run [execute console command "cinsiyet %player% e"]
                format slot 6 of player with pink wool of unbreaking 1, named "&d&lKadın" to close then run [execute console command "cinsiyet %player% k"]
                format slot 0 of player with white stained glass pane named "&f" to be unstealable
                format slot 1 of player with white stained glass pane named "&f" to be unstealable
                format slot 3 of player with white stained glass pane named "&f" to be unstealable
                format slot 4 of player with white stained glass pane named "&f" to be unstealable
                format slot 5 of player with white stained glass pane named "&f" to be unstealable
                format slot 7 of player with white stained glass pane named "&f" to be unstealable
                format slot 8 of player with white stained glass pane named "&f" to be unstealable
                stop
        if arg 1 is "sifirla":
            set {oyuncu_oldurme.%player%} to 0
            set {oyuncuya_olum.%player%} to 0
            set {hayvan_oldurme.%player%} to 0
            set {canavar_oldurme.%player%} to 0
            set {canavara_olme.%player%} to 0
            set {yenilen_yemek.%player%} to 0
            set {icilen_iksir.%player%} to 0
            set {yakalanan_balik.%player%} to 0
            send "&6[&d&oProfil Sıfırlama&6] &c-->> &bProfil İstatistikleriniz Sıfırlandı!"
            stop
        if arg 1 isn't "yardim or yasim or cinsiyetim or sifirla":
            send "&6[&d&oProfil Ayarlama&6] &c-->> &bYanlış Değer! &e>> &a/payarla yardim"
            stop

command /cinsiyet [<player>] [<text>]:
    executable by: console
    trigger:
        if arg 2 is "e":
            set {cinsiyet.%arg-1%} to "&b&oErkek"
            add 1 to {cinsiyet_ayarla.%arg-1%}
            send "&6[&d&oProfil Ayarlama&6] &c-->> &aCinsiyetiniz &b&lErkek &aOlarak Ayarlandı!" to arg 1
            play "LEVEL_UP" to arg 1
            stop
        if arg 2 is "k":
            set {cinsiyet.%arg-1%} to "&d&oKadın"
            add 1 to {cinsiyet_ayarla.%arg-1%}
            send "&6[&d&oProfil Ayarlama&6] &c-->> &bCinsiyetiniz &d&lKadın &bOlarak Ayarlandı!" to arg 1
            play "LEVEL_UP" to arg 1
            stop

command /profil [<player>]:
    usage: &bAçık Olmayan Birinin Profiline Bakamazsın! &9&o/profil <oyuncu ismi>
    aliases: p,pro,prof
    permission:    profil.oyuncu
    trigger:
        if {bilgiler.%player%} is not set:
            set {oyuncu_oldurme.%player%} to 0
            set {oyuncuya_olum.%player%} to 0
            set {canavara_olme.%player%} to 0
            set {hayvan_oldurme.%player%} to 0
            set {canavar_oldurme.%player%} to 0
            set {yenilen_yemek.%player%} to 0
            set {icilen_iksir.%player%} to 0
            set {yakalanan_balik.%player%} to 0
            set {toplam_sure_dakika.%player%} to 0
            set {toplam_sure_saat.%player%} to 0
            set {toplam_sure_gun.%player%} to 0
            set {toplam_sure_ay.%player%} to 0
            add 1 to {bilgiler.%player%}
        argument isn't set:
            play "HORSE_ARMOR" to player
            open chest with 5 rows named "             &e&lProfiliniz" to player
            format slot 13 of player with skull of player named "&5&l&o&n%player%" with lore "||&aCinsiyetiniz: %{cinsiyet.%player%}%||&9Yaşınız:&r &2%{yas.%player%}%||&fMedeni Durum: &e&o-yapım aşamasında-" to be unstealable
            format slot 19 of player with nether star of unbreaking 1, named "&d&nMetabolik Etkinlikler" with lore "||&9Tüketilen Yemekler: &2%{yenilen_yemek.%player%}% ||&9İçilen İksirler: &3%{icilen_iksir.%player%}%||&aToplam: &f%{yenilen_yemek.%player%}+{icilen_iksir.%player%}%" to be unstealable
            format slot 25 of player with fishing rod of unbreaking 1, named "&d&nDoğa Etkinlikleri" with lore "||&9Öldürülen Hayvan: &2%{hayvan_oldurme.%player%}%||&9Öldürülen Canavar: &3%{canavar_oldurme.%player%}%||&9Tutulan Balık: &5%{yakalanan_balik.%player%}%||&aToplam: &f%{hayvan_oldurme.%player%}+{canavar_oldurme.%player%}+{yakalanan_balik.%player%}%" to be unstealable
            format slot 30 of player with iron sword of unbreaking 1, named "&d&nÖlme/Öldürme Etkinlikleri" with lore "||&9Oyuncuya Ölme: &2%{oyuncuya_olum.%player%}%||&9Oyuncu Öldürme: &3%{oyuncu_oldurme.%player%}%||&aOyuncuya karşı Ölme/Öldürme: &f%{oyuncuya_olum.%player%}%&7/&f%{oyuncu_oldurme.%player%}%||&aCanavara karşı Ölme/Öldürme: &f%{canavara_olme.%player%}%&7/&f%{canavar_oldurme.%player%}%" to be unstealable
            format slot 32 of player with clock of unbreaking 1, named "&b&nToplam Çevrimiçi Süreniz" with lore "||&6%{toplam_sure_ay.%player%}%&r &fay&r &6%{toplam_sure_gun.%player%}%&r &fgün&r &6%{toplam_sure_saat.%player%}%&r &fsaat&r &6%{toplam_sure_dakika.%player%}%&r &fdakika" to be unstealable
            format slot 34 of player with barrier named "&c&lKapat" to close
            format slot 0 of player with blue stained glass pane named "&f" to be unstealable
            format slot 1 of player with blue stained glass pane named "&f" to be unstealable
            format slot 2 of player with blue stained glass pane named "&f" to be unstealable
            format slot 3 of player with blue stained glass pane named "&f" to be unstealable
            format slot 4 of player with blue stained glass pane named "&f" to be unstealable
            format slot 5 of player with blue stained glass pane named "&f" to be unstealable
            format slot 6 of player with blue stained glass pane named "&f" to be unstealable
            format slot 7 of player with blue stained glass pane named "&f" to be unstealable
            format slot 8 of player with blue stained glass pane named "&f" to be unstealable
            format slot 9 of player with blue stained glass pane named "&f" to be unstealable
            format slot 18 of player with blue stained glass pane named "&f" to be unstealable
            format slot 27 of player with blue stained glass pane named "&f" to be unstealable
            format slot 36 of player with book and quill of unbreaking 1, named "&bProfil Skripti" with lore "||&d&oYazar: &2&oYuzdeYuzTavuk||&d&oSürüm: {@surum}" to be unstealable
            format slot 37 of player with blue stained glass pane named "&f" to be unstealable
            format slot 38 of player with blue stained glass pane named "&f" to be unstealable
            format slot 39 of player with blue stained glass pane named "&f" to be unstealable
            format slot 40 of player with blue stained glass pane named "&f" to be unstealable
            format slot 41 of player with blue stained glass pane named "&f" to be unstealable
            format slot 42 of player with blue stained glass pane named "&f" to be unstealable
            format slot 43 of player with blue stained glass pane named "&f" to be unstealable
            format slot 44 of player with blue stained glass pane named "&f" to be unstealable
            format slot 44 of player with blue stained glass pane named "&f" to be unstealable
            format slot 17 of player with blue stained glass pane named "&f" to be unstealable
            format slot 26 of player with blue stained glass pane named "&f" to be unstealable
            format slot 35 of player with blue stained glass pane named "&f" to be unstealable
            stop
        if {bilgiler.%arg-1%} is not set:
            set {oyuncu_oldurme.%arg-1%} to 0
            set {oyuncuya_olum.%arg-1%} to 0
            set {hayvan_oldurme.%arg-1%} to 0
            set {canavar_oldurme.%arg-1%} to 0
            set {canavara_olme.%arg-1%} to 0
            set {yenilen_yemek.%arg-1%} to 0
            set {icilen_iksir.%arg-1%} to 0
            set {yakalanan_balik.%arg-1%} to 0
            set {toplam_sure_dakika.%arg-1%} to 0
            set {toplam_sure_saat.%arg-1%} to 0
            set {toplam_sure_gun.%arg-1%} to 0
            set {toplam_sure_ay.%arg-1%} to 0
            add 1 to {bilgiler.%arg-1%}
        argument is set:
            play "VILLAGER_YES" to player
            open chest with 5 rows named "      &e&lOyuncunun Profili" to player
            format slot 13 of player with skull of player named "&5&l&o&n%arg-1%" with lore "||&aCinsiyeti: %{cinsiyet.%arg-1%}%||&9Yaşı:&r &2%{yas.%arg-1%}%||&fMedeni Durumu: &e&o-yapım aşamasında-" to be unstealable
            format slot 19 of player with nether star of unbreaking 1, named "&d&nMetabolik Etkinlikler" with lore "||&9Tüketilen Yemekler: &2%{yenilen_yemek.%arg-1%}% ||&9İçilen İksirler: &3%{icilen_iksir.%arg-1%}%||&aToplam: &f%{yenilen_yemek.%arg-1%}+{icilen_iksir.%arg-1%}%" to be unstealable
            format slot 25 of player with fishing rod of unbreaking 1, named "&d&nDoğa Etkinlikleri" with lore "||&9Öldürülen Hayvan: &2%{hayvan_oldurme.%arg-1%}%||&9Öldürülen Canavar: &3%{canavar_oldurme.%arg-1%}%||&9Tutulan Balık: &5%{yakalanan_balik.%arg-1%}%||&aToplam: &f%{hayvan_oldurme.%arg-1%}+{canavar_oldurme.%arg-1%}+{yakalanan_balik.%arg-1%}%" to be unstealable
            format slot 30 of player with iron sword of unbreaking 1, named "&d&nÖlme/Öldürme Etkinlikleri" with lore "||&9Oyuncuya Ölme: &2%{oyuncuya_olum.%arg-1%}%||&9Oyuncu Öldürme: &3%{oyuncu_oldurme.%arg-1%}%||&aOyuncuya karşı Ölme/Öldürme: &f%{oyuncuya_olum.%arg-1%}%&7/&f%{oyuncu_oldurme.%arg-1%}%||&aCanavara karşı Ölme/Öldürme: &f%{canavara_olme.%arg-1%}%&7/&f%{canavara_oldurme.%arg-1%}%" to be unstealable
            format slot 32 of player with clock of unbreaking 1, named "&b&nToplam Çevrimiçi Süreniz" with lore "||&6%{toplam_sure_ay.%arg-1%}%&r &fay&r &6%{toplam_sure_gun.%arg-1%}%&r &fgün&r &6%{toplam_sure_saat.%arg-1%}%&r &fsaat&r &6%{toplam_sure_dakika.%arg-1%}%&r &fdakika" to be unstealable
            format slot 34 of player with barrier named "&c&lKapat" to close
            format slot 0 of player with red stained glass pane named "&f" to be unstealable
            format slot 1 of player with red stained glass pane named "&f" to be unstealable
            format slot 2 of player with red stained glass pane named "&f" to be unstealable
            format slot 3 of player with red stained glass pane named "&f" to be unstealable
            format slot 4 of player with red stained glass pane named "&f" to be unstealable
            format slot 5 of player with red stained glass pane named "&f" to be unstealable
            format slot 6 of player with red stained glass pane named "&f" to be unstealable
            format slot 7 of player with red stained glass pane named "&f" to be unstealable
            format slot 8 of player with red stained glass pane named "&f" to be unstealable
            format slot 9 of player with red stained glass pane named "&f" to be unstealable
            format slot 18 of player with red stained glass pane named "&f" to be unstealable
            format slot 27 of player with red stained glass pane named "&f" to be unstealable
            format slot 36 of player with book and quill of unbreaking 1, named "&bProfil Skripti" with lore "||&d&oYazar: &2&oYuzdeYuzTavuk||&d&oSürüm: {@surum}" to be unstealable
            format slot 37 of player with red stained glass pane named "&f" to be unstealable
            format slot 38 of player with red stained glass pane named "&f" to be unstealable
            format slot 39 of player with red stained glass pane named "&f" to be unstealable
            format slot 40 of player with red stained glass pane named "&f" to be unstealable
            format slot 41 of player with red stained glass pane named "&f" to be unstealable
            format slot 42 of player with red stained glass pane named "&f" to be unstealable
            format slot 43 of player with red stained glass pane named "&f" to be unstealable
            format slot 44 of player with red stained glass pane named "&f" to be unstealable
            format slot 44 of player with red stained glass pane named "&f" to be unstealable
            format slot 17 of player with red stained glass pane named "&f" to be unstealable
            format slot 26 of player with red stained glass pane named "&f" to be unstealable
            format slot 35 of player with red stained glass pane named "&f" to be unstealable
            stop
 
S

sooply

Ziyaretçi
Kod:
options:
    p: &bSunucu &8&l»
command /profil [<offlineplayer>]:
    trigger:
        if arg 1 is set:
            if {profil::%arg 1%} is set:
                set {_saat} to "%now%"
                set {_kask} to arg 1's helmet
                set {_zırh} to arg 1's chestplate
                set {_pantolon} to arg 1's leggings
                set {_bot} to arg 1's boots
                open virtual chest with size 2 named "&3&n%arg 1% &eProfili" to player
                wait 1 tick
                if {çevrimiçi::%arg 1%} is true:
                    make gui slot 9 of player with light green dye named "&eDurum" with lore "&3%arg 1% &7Şu anda ""&a&lÇEVRİMİÇİ&7""" to close
                else:
                    make gui slot 9 of player with gray dye named "&eDurum" with lore "&3%arg 1% &7Şu anda ""&c&lÇEVRİMDIŞI&7""||&7Sunucuya en son girişi: &e%{songiriş::%arg 1%}%" to close
                make gui slot 0 of player with skull of arg 1 named "&eOyuncu: &c%arg 1's display name%" with lore "" to close
                make gui slot 7 of player with diamond sword named "&cBilgilerin" with lore "&7Öldürme: &e%{öldürme::%arg 1%}% ||&7Ölme: &e%{ölme::%arg 1%}% ||&7Mob Öldürme: &e%{moböldürme::%arg 1%}% ||&7Yenilen yemekler: &e%{yenilenyemekler::%arg 1%}% ||&7Kazılan madenler: &e%{kazılanlar::%arg 1%}% ||&7Para: &e%arg 1's balance% ||&7Oyuncu Leveli(XP): &e%arg 1's level% ||&7Sunucuya ilk katıldığı tarih: &e%{ilkgiriş::%arg 1%}%" to close
                make gui slot 8 of player with clock named "&cZaman (Sunucu saatinden hesaplar)" with lore "&7Tarih ve Saat: &f%{_saat}%" to close
                if helmet of arg 1 is air:
                    make gui slot 1 of player with barrier named "&cKask bulunmuyor!" to nothing
                else:
                    make gui slot 1 of player with {_kask} to nothing
                if chestplate of arg 1 is air:
                    make gui slot 2 of player with barrier named "&cZırh bulunmuyor!" to nothing
                else:
                    make gui slot 2 of player with {_zırh} to nothing
                if leggings of arg 1 is air:
                    make gui slot 3 of player with barrier named "&cPantolon bulunmuyor!" to nothing
                else:
                    make gui slot 3 of player with {_pantolon} to nothing
                if boots of arg 1 is air:
                    make gui slot 4 of player with barrier named "&cBot bulunmuyor!" to nothing
                else:
                    make gui slot 4 of player with {_bot} to nothing   
                stop
            else:
                send "{@p} &cBu oyuncuya ait bilgi bulunamadı!"
                stop
        set {_saat} to "%now%"
        set {_kask} to player's helmet
        set {_zırh} to player's chestplate
        set {_pantolon} to player's leggings
        set {_bot} to player's boots
        open virtual chest with size 2 named "&3&n%player% &eProfilin" to player
        wait 1 tick
        make gui slot 0 of player with skull of player named "&eSen: &e%player's display name%" with lore "" to close
        make gui slot 7 of player with diamond sword named "&cBilgilerin" with lore "&7Öldürme: &e%{öldürme::%player%}% ||&7Ölme: &e%{ölme::%player%}% ||&7Mob Öldürme: &e%{moböldürme::%player%}% ||&7Yenilen yemekler: &e%{yenilenyemekler::%player%}% ||&7Kazılan madenler: &e%{kazılanlar::%player%}% ||&7Paran: &e%player's balance% ||&7Oyuncu Leveli(XP): &e%player's level% ||&7Sunucuya ilk katıldığın tarihin: &e%{ilkgiriş::%player%}%" to close
        make gui slot 8 of player with clock named "&cZaman (Sunucu saatinden hesaplar)" with lore "&7Tarih ve Saat: &f%{_saat}%" to close
        make gui slot 9 of player with light green dye named "&eDurum" with lore "&7""&a&lÇEVRİMİÇİ&7""" to close
        if helmet of player is air:
            make gui slot 1 of player with barrier named "&cKask bulunmuyor!" to nothing
        else:
            make gui slot 1 of player with {_kask} to nothing
        if chestplate of player is air:
            make gui slot 2 of player with barrier named "&cZırh bulunmuyor!" to nothing
        else:
            make gui slot 2 of player with {_zırh} to nothing
        if leggings of player is air:
            make gui slot 3 of player with barrier named "&cPantolon bulunmuyor!" to nothing
        else:
            make gui slot 3 of player with {_pantolon} to nothing
        if boots of player is air:
            make gui slot 4 of player with barrier named "&cBot bulunmuyor!" to nothing
        else:
            make gui slot 4 of player with {_bot} to nothing
        stop
on join:
    {profil::%player%} isn't set:
        set {öldürme::%player%} to 0
        set {ölme::%player%} to 0
        set {moböldürme::%player%} to 0
        set {yenilenyemekler::%player%} to 0
        set {kazılanlar::%player%} to 0
        set {profil::%player%} to true
        set {ilkgiriş::%player%} to now
    set {songiriş::%player%} to now
    set {çevrimiçi::%player%} to true
on quit:
    set {çevrimiçi::%player%} to false
on death of player:
    add 1 to {ölme::%player%}
    add 1 to {öldürme::%attacker%}
death of a cow or pig or sheep or chicken or zombie or spider or witch or creeper or enderman:
    attacker is a player
    add 1 to {moböldürme::%attacker%}
on eat bread or cookie or apple or mushroom stew or steak:
    add 1 to {yenilenyemekler::%player%}
on break emerald ore or diamond ore or gold ore or iron ore or lapis ore or cobblestone:
    add 1 to {kazılanlar::%player%}

Hata vermemekte. Benim size önerdiğim addonları kullanırsanız sorunsuz çalışır.

Kanıtlar:

Screenshot_3.png


Screenshot_2.png


Skript bana ait değildir. Editledim sana göre.
 

KzgozPvP

Koydum Çalışma Masasını
Katılım
13 Eylül 2017
Mesajlar
53
Elmaslar
14
Puanlar
0
Yaş
21
Buyur Skript Alıntıdır:

Kod:
on load:
    wait 5 seconds
    send "&e=====&4[]&6Profil Skripti v-1.1.1&4[]&e=====" to console
    send "&e=====&4[]&aYazar: &4[]&e=====" to console
    send "&e======&4]&fSkript Aktiflesti!&4[&e======" to console
    stop

options:
#Skript Sürümü:
    surum: &3&ov-1.1.1

variables:
#İstatistikler:
    {toplam_sure_dakika.%player%} = 0
    {toplam_sure_saat.%player%} = 0
    {toplam_sure_gun.%player%} = 0
    {toplam_sure_ay.%player%} = 0

#Cinsiyet ve Yaş:
    {cinsiyet.%player%} = "&c&oBelirtilmemiş"
    {yas.%player%} = "&c&oBelirtilmemiş"

#Balık Yakalama:
on fishing state of caught fish:
    add 1 to {yakalanan_balik.%player%}
    stop

#Yemek Yeme ve İksir İçme:
eat any food:
    add 1 to {yenilen_yemek.%player%}
    stop
drink any potion:
    add 1 to {icilen_iksir.%player%}
    stop

#Ölüm ve Öldürme:
on death of a creeper or skeleton or spider or zombie or slime or ghast or enderman or blaze or witch or magma cube or zombie pigman:
    attacker is a player
    add 1 to {canavar_oldurme.%attacker%}
    stop
on death of a pig or sheep or cow or chicken or squid or mooshroom or horse:
    attacker is a player
    add 1 to {hayvan_oldurme.%attacker%}
    stop
death:
    victim is a player
    attacker is a creeper or skeleton or spider or zombie or slime or ghast or enderman or blaze or witch or magma cube or zombie pigman
    add 1 to {canavara_olme.%player%}
    stop
death:
    victim is a player
    attacker is a player
    add 1 to {oyuncu_oldurme.%attacker%}
    add 1 to {oyuncuya_olum.%victim%}
    stop

#Toplam Oyun İçi Süre:
every minute:
    loop all players:
        if {bilgiler.%loop-player%} is not set:
            stop
        if {toplam_sure_dakika.%loop-player%} is 60:
            add 1 to {toplam_sure_saat.%loop-player%}
            set {toplam_sure_dakika.%loop-player%} to 0
            stop
        if {toplam_sure_saat.%loop-player%} is 60:
            add 1 to {toplam_sure_gun.%loop-player%}
            set {toplam_sure_gun.%loop-player%} to 0
            stop
        if {toplam_sure_gun.%loop-player%} is 30:
            add 1 to {toplam_sure_ay.%loop-player%}
            set {toplam_sure_gun.%loop-player%} to 0
            stop
        add 1 to {toplam_sure_dakika.%loop-player%}
        stop

#Komutlar:
command /pyardim:
    permission: profil.yardim
    trigger:
        send "&e&l========&4&l[]&b&lProfil Yardım&4&l[]&e&l========" to player
        send "&f" to player
        send "&6/payarla &ayardim &4// &fProfil Ayarlama Hakkında Bilgi Verir." to player
        send "&6/profil &4// &fProfilinizi Görürsünüz." to player
        send "&6/profil <oyuncu ismi> &4// &fBaşkasının Profilini Görürsünüz." to player
        send "&f" to player
        send "&e&l========&4&l[]&b&lProfil Yardım&4&l[]&e&l========" to player
        stop

command /padmin [<text>] [<player>] [<int>]:
    permission: profil.admin
    trigger:
        if arg 1 is "sil":
            arg 2 is player:
            set {cinsiyet.%player%} to "&c&oBelirtilmemiş"
            set {yas.%arg-2%} to "&c&oBelirtilmemiş"
            delete {oyuncu_oldurme.%arg-2%}
            delete {oyuncuya_olum.%arg-2%}
            delete {canavara_olme.%arg-2%}
            delete {hayvan_oldurme.%arg-2%}
            delete {canavar_oldurme.%arg-2%}
            delete {yenilen_yemek.%arg-2%}
            delete {icilen_iksir.%arg-2%}
            delete {yakalanan_balik.%arg-2%}
            delete {toplam_sure_dakika.%arg-2%}
            delete {toplam_sure_saat.%arg-2%}
            delete {toplam_sure_gun.%arg-2%}
            delete {toplam_sure_ay.%arg-2%}
            delete {bilgiler.%arg-2%}
            delete {cinsiyet_ayarla.%arg-2%}
            send "&6[&d&oP-admin&6] &c-->> &a%arg-2% &bİsimli Oyuncunun Profili Silindi!"
            stop
        if arg 1 is "yas":
            arg 2 is set:
                arg 3 is set:
                    set {yas.%arg-2%} to arg 3
                    send "&6[&d&oP-admin&6] &c-->> &e%arg-2% &bOyuncusunun Yeni Yaşı >> &c%arg-3%"
                else:
                    arg 3 isn't set:
                        send "&6[&d&oP-admin&6] &c-->> &bLütfen Yaşı Giriniz!"
                        stop
                   
command /payarla [<text>] [<int>]:
    permission: payarla.oyuncu
    trigger:
        if arg 1 is set:
            arg 1 is "yardim":
                send "&e&l==========&4&l[]&r&d&l&oProfil Ayarlama&4&l[]&e&l==========" to player
                send "" to player
                send "&6/payarla &ayasim &3<sayı> &c// &fYaşınızı Ayarlarsınız" to player
                send "&6/payarla &acinsiyetim &c// &fCinsiyetinizi Belirlersiniz" to player
                send "&6/payarla &asifirla &c// &fProfil İstatistiklerinizi Sıfırlar" to player
                send "" to player
                send "&e&l==========&4&l[]&r&d&l&oProfil Ayarlama&4&l[]&e&l==========" to player
                stop
        if arg 1 is "yasim":
            arg 2 isn't set:
                send "&6[&d&oProfil Ayarlama&6] &c-->> &bLütfen Yaşınızı Belirtiniz!"
            arg 2 is set:
                arg 2 < 5:
                    send "&6[&d&oProfil Ayarlama&6] &c-->> &bYaşınızı &a&l5&b'den Küçük Yapamazsınız!" to player
                    stop
                arg 2 > 30:
                    send "&6[&d&oProfil Ayarlama&6] &c-->> &bYaşınızı &a&l30&b'dan Büyük Yapamazsınız!" to player
                    stop
                else:
                    set {yas.%player%} to arg 2
                    send "&6[&d&oProfil Ayarlama&6] &c-->> &bYaşınız &a&l%arg-2% &bOlarak Ayarlandı!" to player          
                    stop
        if arg 1 is "cinsiyetim":
            if {cinsiyet_ayarla.%player%} is set:
                send "&6[&d&oProfil Ayarlama&6] &c-->> &bZaten Cinsiyetnizi Ayarlamışsınız!" to player  
                stop
            if {cinsiyet_ayarla.%player%} isn't set:
                open chest with 1 row named "&4&lLütfen Cinsiyetinizi Seçin:" to player
                format slot 2 of player with blue wool of unbreaking 1, named "&b&lErkek" to close then run [execute console command "cinsiyet %player% e"]
                format slot 6 of player with pink wool of unbreaking 1, named "&d&lKadın" to close then run [execute console command "cinsiyet %player% k"]
                format slot 0 of player with white stained glass pane named "&f" to be unstealable
                format slot 1 of player with white stained glass pane named "&f" to be unstealable
                format slot 3 of player with white stained glass pane named "&f" to be unstealable
                format slot 4 of player with white stained glass pane named "&f" to be unstealable
                format slot 5 of player with white stained glass pane named "&f" to be unstealable
                format slot 7 of player with white stained glass pane named "&f" to be unstealable
                format slot 8 of player with white stained glass pane named "&f" to be unstealable
                stop
        if arg 1 is "sifirla":
            set {oyuncu_oldurme.%player%} to 0
            set {oyuncuya_olum.%player%} to 0
            set {hayvan_oldurme.%player%} to 0
            set {canavar_oldurme.%player%} to 0
            set {canavara_olme.%player%} to 0
            set {yenilen_yemek.%player%} to 0
            set {icilen_iksir.%player%} to 0
            set {yakalanan_balik.%player%} to 0
            send "&6[&d&oProfil Sıfırlama&6] &c-->> &bProfil İstatistikleriniz Sıfırlandı!"
            stop
        if arg 1 isn't "yardim or yasim or cinsiyetim or sifirla":
            send "&6[&d&oProfil Ayarlama&6] &c-->> &bYanlış Değer! &e>> &a/payarla yardim"
            stop

command /cinsiyet [<player>] [<text>]:
    executable by: console
    trigger:
        if arg 2 is "e":
            set {cinsiyet.%arg-1%} to "&b&oErkek"
            add 1 to {cinsiyet_ayarla.%arg-1%}
            send "&6[&d&oProfil Ayarlama&6] &c-->> &aCinsiyetiniz &b&lErkek &aOlarak Ayarlandı!" to arg 1
            play "LEVEL_UP" to arg 1
            stop
        if arg 2 is "k":
            set {cinsiyet.%arg-1%} to "&d&oKadın"
            add 1 to {cinsiyet_ayarla.%arg-1%}
            send "&6[&d&oProfil Ayarlama&6] &c-->> &bCinsiyetiniz &d&lKadın &bOlarak Ayarlandı!" to arg 1
            play "LEVEL_UP" to arg 1
            stop

command /profil [<player>]:
    usage: &bAçık Olmayan Birinin Profiline Bakamazsın! &9&o/profil <oyuncu ismi>
    aliases: p,pro,prof
    permission:    profil.oyuncu
    trigger:
        if {bilgiler.%player%} is not set:
            set {oyuncu_oldurme.%player%} to 0
            set {oyuncuya_olum.%player%} to 0
            set {canavara_olme.%player%} to 0
            set {hayvan_oldurme.%player%} to 0
            set {canavar_oldurme.%player%} to 0
            set {yenilen_yemek.%player%} to 0
            set {icilen_iksir.%player%} to 0
            set {yakalanan_balik.%player%} to 0
            set {toplam_sure_dakika.%player%} to 0
            set {toplam_sure_saat.%player%} to 0
            set {toplam_sure_gun.%player%} to 0
            set {toplam_sure_ay.%player%} to 0
            add 1 to {bilgiler.%player%}
        argument isn't set:
            play "HORSE_ARMOR" to player
            open chest with 5 rows named "             &e&lProfiliniz" to player
            format slot 13 of player with skull of player named "&5&l&o&n%player%" with lore "||&aCinsiyetiniz: %{cinsiyet.%player%}%||&9Yaşınız:&r &2%{yas.%player%}%||&fMedeni Durum: &e&o-yapım aşamasında-" to be unstealable
            format slot 19 of player with nether star of unbreaking 1, named "&d&nMetabolik Etkinlikler" with lore "||&9Tüketilen Yemekler: &2%{yenilen_yemek.%player%}% ||&9İçilen İksirler: &3%{icilen_iksir.%player%}%||&aToplam: &f%{yenilen_yemek.%player%}+{icilen_iksir.%player%}%" to be unstealable
            format slot 25 of player with fishing rod of unbreaking 1, named "&d&nDoğa Etkinlikleri" with lore "||&9Öldürülen Hayvan: &2%{hayvan_oldurme.%player%}%||&9Öldürülen Canavar: &3%{canavar_oldurme.%player%}%||&9Tutulan Balık: &5%{yakalanan_balik.%player%}%||&aToplam: &f%{hayvan_oldurme.%player%}+{canavar_oldurme.%player%}+{yakalanan_balik.%player%}%" to be unstealable
            format slot 30 of player with iron sword of unbreaking 1, named "&d&nÖlme/Öldürme Etkinlikleri" with lore "||&9Oyuncuya Ölme: &2%{oyuncuya_olum.%player%}%||&9Oyuncu Öldürme: &3%{oyuncu_oldurme.%player%}%||&aOyuncuya karşı Ölme/Öldürme: &f%{oyuncuya_olum.%player%}%&7/&f%{oyuncu_oldurme.%player%}%||&aCanavara karşı Ölme/Öldürme: &f%{canavara_olme.%player%}%&7/&f%{canavar_oldurme.%player%}%" to be unstealable
            format slot 32 of player with clock of unbreaking 1, named "&b&nToplam Çevrimiçi Süreniz" with lore "||&6%{toplam_sure_ay.%player%}%&r &fay&r &6%{toplam_sure_gun.%player%}%&r &fgün&r &6%{toplam_sure_saat.%player%}%&r &fsaat&r &6%{toplam_sure_dakika.%player%}%&r &fdakika" to be unstealable
            format slot 34 of player with barrier named "&c&lKapat" to close
            format slot 0 of player with blue stained glass pane named "&f" to be unstealable
            format slot 1 of player with blue stained glass pane named "&f" to be unstealable
            format slot 2 of player with blue stained glass pane named "&f" to be unstealable
            format slot 3 of player with blue stained glass pane named "&f" to be unstealable
            format slot 4 of player with blue stained glass pane named "&f" to be unstealable
            format slot 5 of player with blue stained glass pane named "&f" to be unstealable
            format slot 6 of player with blue stained glass pane named "&f" to be unstealable
            format slot 7 of player with blue stained glass pane named "&f" to be unstealable
            format slot 8 of player with blue stained glass pane named "&f" to be unstealable
            format slot 9 of player with blue stained glass pane named "&f" to be unstealable
            format slot 18 of player with blue stained glass pane named "&f" to be unstealable
            format slot 27 of player with blue stained glass pane named "&f" to be unstealable
            format slot 36 of player with book and quill of unbreaking 1, named "&bProfil Skripti" with lore "||&d&oYazar: &2&oYuzdeYuzTavuk||&d&oSürüm: {@surum}" to be unstealable
            format slot 37 of player with blue stained glass pane named "&f" to be unstealable
            format slot 38 of player with blue stained glass pane named "&f" to be unstealable
            format slot 39 of player with blue stained glass pane named "&f" to be unstealable
            format slot 40 of player with blue stained glass pane named "&f" to be unstealable
            format slot 41 of player with blue stained glass pane named "&f" to be unstealable
            format slot 42 of player with blue stained glass pane named "&f" to be unstealable
            format slot 43 of player with blue stained glass pane named "&f" to be unstealable
            format slot 44 of player with blue stained glass pane named "&f" to be unstealable
            format slot 44 of player with blue stained glass pane named "&f" to be unstealable
            format slot 17 of player with blue stained glass pane named "&f" to be unstealable
            format slot 26 of player with blue stained glass pane named "&f" to be unstealable
            format slot 35 of player with blue stained glass pane named "&f" to be unstealable
            stop
        if {bilgiler.%arg-1%} is not set:
            set {oyuncu_oldurme.%arg-1%} to 0
            set {oyuncuya_olum.%arg-1%} to 0
            set {hayvan_oldurme.%arg-1%} to 0
            set {canavar_oldurme.%arg-1%} to 0
            set {canavara_olme.%arg-1%} to 0
            set {yenilen_yemek.%arg-1%} to 0
            set {icilen_iksir.%arg-1%} to 0
            set {yakalanan_balik.%arg-1%} to 0
            set {toplam_sure_dakika.%arg-1%} to 0
            set {toplam_sure_saat.%arg-1%} to 0
            set {toplam_sure_gun.%arg-1%} to 0
            set {toplam_sure_ay.%arg-1%} to 0
            add 1 to {bilgiler.%arg-1%}
        argument is set:
            play "VILLAGER_YES" to player
            open chest with 5 rows named "      &e&lOyuncunun Profili" to player
            format slot 13 of player with skull of player named "&5&l&o&n%arg-1%" with lore "||&aCinsiyeti: %{cinsiyet.%arg-1%}%||&9Yaşı:&r &2%{yas.%arg-1%}%||&fMedeni Durumu: &e&o-yapım aşamasında-" to be unstealable
            format slot 19 of player with nether star of unbreaking 1, named "&d&nMetabolik Etkinlikler" with lore "||&9Tüketilen Yemekler: &2%{yenilen_yemek.%arg-1%}% ||&9İçilen İksirler: &3%{icilen_iksir.%arg-1%}%||&aToplam: &f%{yenilen_yemek.%arg-1%}+{icilen_iksir.%arg-1%}%" to be unstealable
            format slot 25 of player with fishing rod of unbreaking 1, named "&d&nDoğa Etkinlikleri" with lore "||&9Öldürülen Hayvan: &2%{hayvan_oldurme.%arg-1%}%||&9Öldürülen Canavar: &3%{canavar_oldurme.%arg-1%}%||&9Tutulan Balık: &5%{yakalanan_balik.%arg-1%}%||&aToplam: &f%{hayvan_oldurme.%arg-1%}+{canavar_oldurme.%arg-1%}+{yakalanan_balik.%arg-1%}%" to be unstealable
            format slot 30 of player with iron sword of unbreaking 1, named "&d&nÖlme/Öldürme Etkinlikleri" with lore "||&9Oyuncuya Ölme: &2%{oyuncuya_olum.%arg-1%}%||&9Oyuncu Öldürme: &3%{oyuncu_oldurme.%arg-1%}%||&aOyuncuya karşı Ölme/Öldürme: &f%{oyuncuya_olum.%arg-1%}%&7/&f%{oyuncu_oldurme.%arg-1%}%||&aCanavara karşı Ölme/Öldürme: &f%{canavara_olme.%arg-1%}%&7/&f%{canavara_oldurme.%arg-1%}%" to be unstealable
            format slot 32 of player with clock of unbreaking 1, named "&b&nToplam Çevrimiçi Süreniz" with lore "||&6%{toplam_sure_ay.%arg-1%}%&r &fay&r &6%{toplam_sure_gun.%arg-1%}%&r &fgün&r &6%{toplam_sure_saat.%arg-1%}%&r &fsaat&r &6%{toplam_sure_dakika.%arg-1%}%&r &fdakika" to be unstealable
            format slot 34 of player with barrier named "&c&lKapat" to close
            format slot 0 of player with red stained glass pane named "&f" to be unstealable
            format slot 1 of player with red stained glass pane named "&f" to be unstealable
            format slot 2 of player with red stained glass pane named "&f" to be unstealable
            format slot 3 of player with red stained glass pane named "&f" to be unstealable
            format slot 4 of player with red stained glass pane named "&f" to be unstealable
            format slot 5 of player with red stained glass pane named "&f" to be unstealable
            format slot 6 of player with red stained glass pane named "&f" to be unstealable
            format slot 7 of player with red stained glass pane named "&f" to be unstealable
            format slot 8 of player with red stained glass pane named "&f" to be unstealable
            format slot 9 of player with red stained glass pane named "&f" to be unstealable
            format slot 18 of player with red stained glass pane named "&f" to be unstealable
            format slot 27 of player with red stained glass pane named "&f" to be unstealable
            format slot 36 of player with book and quill of unbreaking 1, named "&bProfil Skripti" with lore "||&d&oYazar: &2&oYuzdeYuzTavuk||&d&oSürüm: {@surum}" to be unstealable
            format slot 37 of player with red stained glass pane named "&f" to be unstealable
            format slot 38 of player with red stained glass pane named "&f" to be unstealable
            format slot 39 of player with red stained glass pane named "&f" to be unstealable
            format slot 40 of player with red stained glass pane named "&f" to be unstealable
            format slot 41 of player with red stained glass pane named "&f" to be unstealable
            format slot 42 of player with red stained glass pane named "&f" to be unstealable
            format slot 43 of player with red stained glass pane named "&f" to be unstealable
            format slot 44 of player with red stained glass pane named "&f" to be unstealable
            format slot 44 of player with red stained glass pane named "&f" to be unstealable
            format slot 17 of player with red stained glass pane named "&f" to be unstealable
            format slot 26 of player with red stained glass pane named "&f" to be unstealable
            format slot 35 of player with red stained glass pane named "&f" to be unstealable
            stop
Screenshot_5.png

Gönderi otomatik olarak birleştirildi:

Kod:
options:
    p: &bSunucu &8&l»
command /profil [<offlineplayer>]:
    trigger:
        if arg 1 is set:
            if {profil::%arg 1%} is set:
                set {_saat} to "%now%"
                set {_kask} to arg 1's helmet
                set {_zırh} to arg 1's chestplate
                set {_pantolon} to arg 1's leggings
                set {_bot} to arg 1's boots
                open virtual chest with size 2 named "&3&n%arg 1% &eProfili" to player
                wait 1 tick
                if {çevrimiçi::%arg 1%} is true:
                    make gui slot 9 of player with light green dye named "&eDurum" with lore "&3%arg 1% &7Şu anda ""&a&lÇEVRİMİÇİ&7""" to close
                else:
                    make gui slot 9 of player with gray dye named "&eDurum" with lore "&3%arg 1% &7Şu anda ""&c&lÇEVRİMDIŞI&7""||&7Sunucuya en son girişi: &e%{songiriş::%arg 1%}%" to close
                make gui slot 0 of player with skull of arg 1 named "&eOyuncu: &c%arg 1's display name%" with lore "" to close
                make gui slot 7 of player with diamond sword named "&cBilgilerin" with lore "&7Öldürme: &e%{öldürme::%arg 1%}% ||&7Ölme: &e%{ölme::%arg 1%}% ||&7Mob Öldürme: &e%{moböldürme::%arg 1%}% ||&7Yenilen yemekler: &e%{yenilenyemekler::%arg 1%}% ||&7Kazılan madenler: &e%{kazılanlar::%arg 1%}% ||&7Para: &e%arg 1's balance% ||&7Oyuncu Leveli(XP): &e%arg 1's level% ||&7Sunucuya ilk katıldığı tarih: &e%{ilkgiriş::%arg 1%}%" to close
                make gui slot 8 of player with clock named "&cZaman (Sunucu saatinden hesaplar)" with lore "&7Tarih ve Saat: &f%{_saat}%" to close
                if helmet of arg 1 is air:
                    make gui slot 1 of player with barrier named "&cKask bulunmuyor!" to nothing
                else:
                    make gui slot 1 of player with {_kask} to nothing
                if chestplate of arg 1 is air:
                    make gui slot 2 of player with barrier named "&cZırh bulunmuyor!" to nothing
                else:
                    make gui slot 2 of player with {_zırh} to nothing
                if leggings of arg 1 is air:
                    make gui slot 3 of player with barrier named "&cPantolon bulunmuyor!" to nothing
                else:
                    make gui slot 3 of player with {_pantolon} to nothing
                if boots of arg 1 is air:
                    make gui slot 4 of player with barrier named "&cBot bulunmuyor!" to nothing
                else:
                    make gui slot 4 of player with {_bot} to nothing  
                stop
            else:
                send "{@p} &cBu oyuncuya ait bilgi bulunamadı!"
                stop
        set {_saat} to "%now%"
        set {_kask} to player's helmet
        set {_zırh} to player's chestplate
        set {_pantolon} to player's leggings
        set {_bot} to player's boots
        open virtual chest with size 2 named "&3&n%player% &eProfilin" to player
        wait 1 tick
        make gui slot 0 of player with skull of player named "&eSen: &e%player's display name%" with lore "" to close
        make gui slot 7 of player with diamond sword named "&cBilgilerin" with lore "&7Öldürme: &e%{öldürme::%player%}% ||&7Ölme: &e%{ölme::%player%}% ||&7Mob Öldürme: &e%{moböldürme::%player%}% ||&7Yenilen yemekler: &e%{yenilenyemekler::%player%}% ||&7Kazılan madenler: &e%{kazılanlar::%player%}% ||&7Paran: &e%player's balance% ||&7Oyuncu Leveli(XP): &e%player's level% ||&7Sunucuya ilk katıldığın tarihin: &e%{ilkgiriş::%player%}%" to close
        make gui slot 8 of player with clock named "&cZaman (Sunucu saatinden hesaplar)" with lore "&7Tarih ve Saat: &f%{_saat}%" to close
        make gui slot 9 of player with light green dye named "&eDurum" with lore "&7""&a&lÇEVRİMİÇİ&7""" to close
        if helmet of player is air:
            make gui slot 1 of player with barrier named "&cKask bulunmuyor!" to nothing
        else:
            make gui slot 1 of player with {_kask} to nothing
        if chestplate of player is air:
            make gui slot 2 of player with barrier named "&cZırh bulunmuyor!" to nothing
        else:
            make gui slot 2 of player with {_zırh} to nothing
        if leggings of player is air:
            make gui slot 3 of player with barrier named "&cPantolon bulunmuyor!" to nothing
        else:
            make gui slot 3 of player with {_pantolon} to nothing
        if boots of player is air:
            make gui slot 4 of player with barrier named "&cBot bulunmuyor!" to nothing
        else:
            make gui slot 4 of player with {_bot} to nothing
        stop
on join:
    {profil::%player%} isn't set:
        set {öldürme::%player%} to 0
        set {ölme::%player%} to 0
        set {moböldürme::%player%} to 0
        set {yenilenyemekler::%player%} to 0
        set {kazılanlar::%player%} to 0
        set {profil::%player%} to true
        set {ilkgiriş::%player%} to now
    set {songiriş::%player%} to now
    set {çevrimiçi::%player%} to true
on quit:
    set {çevrimiçi::%player%} to false
on death of player:
    add 1 to {ölme::%player%}
    add 1 to {öldürme::%attacker%}
death of a cow or pig or sheep or chicken or zombie or spider or witch or creeper or enderman:
    attacker is a player
    add 1 to {moböldürme::%attacker%}
on eat bread or cookie or apple or mushroom stew or steak:
    add 1 to {yenilenyemekler::%player%}
on break emerald ore or diamond ore or gold ore or iron ore or lapis ore or cobblestone:
    add 1 to {kazılanlar::%player%}

Hata vermemekte. Benim size önerdiğim addonları kullanırsanız sorunsuz çalışır.

Kanıtlar:

Eki Görüntüle 39121

Eki Görüntüle 39122

Skript bana ait değildir. Editledim sana göre.

Screenshot_6.png


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