on load:
wait 5 seconds
send "&e=====&4[]&6Profil Skripti v-1.1.1&4[]&e=====" to console
send "&e=====&4[]&aYazar: &4[]&e=====" to console
send "&e======&4]&fSkript Aktiflesti!&4[&e======" to console
stop
options:
#Skript Sürümü:
surum: &3&ov-1.1.1
variables:
#İstatistikler:
{toplam_sure_dakika.%player%} = 0
{toplam_sure_saat.%player%} = 0
{toplam_sure_gun.%player%} = 0
{toplam_sure_ay.%player%} = 0
#Cinsiyet ve Yaş:
{cinsiyet.%player%} = "&c&oBelirtilmemiş"
{yas.%player%} = "&c&oBelirtilmemiş"
#Balık Yakalama:
on fishing state of caught fish:
add 1 to {yakalanan_balik.%player%}
stop
#Yemek Yeme ve İksir İçme:
eat any food:
add 1 to {yenilen_yemek.%player%}
stop
drink any potion:
add 1 to {icilen_iksir.%player%}
stop
#Ölüm ve Öldürme:
on death of a creeper or skeleton or spider or zombie or slime or ghast or enderman or blaze or witch or magma cube or zombie pigman:
attacker is a player
add 1 to {canavar_oldurme.%attacker%}
stop
on death of a pig or sheep or cow or chicken or squid or mooshroom or horse:
attacker is a player
add 1 to {hayvan_oldurme.%attacker%}
stop
death:
victim is a player
attacker is a creeper or skeleton or spider or zombie or slime or ghast or enderman or blaze or witch or magma cube or zombie pigman
add 1 to {canavara_olme.%player%}
stop
death:
victim is a player
attacker is a player
add 1 to {oyuncu_oldurme.%attacker%}
add 1 to {oyuncuya_olum.%victim%}
stop
#Toplam Oyun İçi Süre:
every minute:
loop all players:
if {bilgiler.%loop-player%} is not set:
stop
if {toplam_sure_dakika.%loop-player%} is 60:
add 1 to {toplam_sure_saat.%loop-player%}
set {toplam_sure_dakika.%loop-player%} to 0
stop
if {toplam_sure_saat.%loop-player%} is 60:
add 1 to {toplam_sure_gun.%loop-player%}
set {toplam_sure_gun.%loop-player%} to 0
stop
if {toplam_sure_gun.%loop-player%} is 30:
add 1 to {toplam_sure_ay.%loop-player%}
set {toplam_sure_gun.%loop-player%} to 0
stop
add 1 to {toplam_sure_dakika.%loop-player%}
stop
#Komutlar:
command /pyardim:
permission: profil.yardim
trigger:
send "&e&l========&4&l[]&b&lProfil Yardım&4&l[]&e&l========" to player
send "&f" to player
send "&6/payarla &ayardim &4// &fProfil Ayarlama Hakkında Bilgi Verir." to player
send "&6/profil &4// &fProfilinizi Görürsünüz." to player
send "&6/profil <oyuncu ismi> &4// &fBaşkasının Profilini Görürsünüz." to player
send "&f" to player
send "&e&l========&4&l[]&b&lProfil Yardım&4&l[]&e&l========" to player
stop
command /padmin [<text>] [<player>] [<int>]:
permission: profil.admin
trigger:
if arg 1 is "sil":
arg 2 is player:
set {cinsiyet.%player%} to "&c&oBelirtilmemiş"
set {yas.%arg-2%} to "&c&oBelirtilmemiş"
delete {oyuncu_oldurme.%arg-2%}
delete {oyuncuya_olum.%arg-2%}
delete {canavara_olme.%arg-2%}
delete {hayvan_oldurme.%arg-2%}
delete {canavar_oldurme.%arg-2%}
delete {yenilen_yemek.%arg-2%}
delete {icilen_iksir.%arg-2%}
delete {yakalanan_balik.%arg-2%}
delete {toplam_sure_dakika.%arg-2%}
delete {toplam_sure_saat.%arg-2%}
delete {toplam_sure_gun.%arg-2%}
delete {toplam_sure_ay.%arg-2%}
delete {bilgiler.%arg-2%}
delete {cinsiyet_ayarla.%arg-2%}
send "&6[&d&oP-admin&6] &c-->> &a%arg-2% &bİsimli Oyuncunun Profili Silindi!"
stop
if arg 1 is "yas":
arg 2 is set:
arg 3 is set:
set {yas.%arg-2%} to arg 3
send "&6[&d&oP-admin&6] &c-->> &e%arg-2% &bOyuncusunun Yeni Yaşı >> &c%arg-3%"
else:
arg 3 isn't set:
send "&6[&d&oP-admin&6] &c-->> &bLütfen Yaşı Giriniz!"
stop
command /payarla [<text>] [<int>]:
permission: payarla.oyuncu
trigger:
if arg 1 is set:
arg 1 is "yardim":
send "&e&l==========&4&l[]&r&d&l&oProfil Ayarlama&4&l[]&e&l==========" to player
send "" to player
send "&6/payarla &ayasim &3<sayı> &c// &fYaşınızı Ayarlarsınız" to player
send "&6/payarla &acinsiyetim &c// &fCinsiyetinizi Belirlersiniz" to player
send "&6/payarla &asifirla &c// &fProfil İstatistiklerinizi Sıfırlar" to player
send "" to player
send "&e&l==========&4&l[]&r&d&l&oProfil Ayarlama&4&l[]&e&l==========" to player
stop
if arg 1 is "yasim":
arg 2 isn't set:
send "&6[&d&oProfil Ayarlama&6] &c-->> &bLütfen Yaşınızı Belirtiniz!"
arg 2 is set:
arg 2 < 5:
send "&6[&d&oProfil Ayarlama&6] &c-->> &bYaşınızı &a&l5&b'den Küçük Yapamazsınız!" to player
stop
arg 2 > 30:
send "&6[&d&oProfil Ayarlama&6] &c-->> &bYaşınızı &a&l30&b'dan Büyük Yapamazsınız!" to player
stop
else:
set {yas.%player%} to arg 2
send "&6[&d&oProfil Ayarlama&6] &c-->> &bYaşınız &a&l%arg-2% &bOlarak Ayarlandı!" to player
stop
if arg 1 is "cinsiyetim":
if {cinsiyet_ayarla.%player%} is set:
send "&6[&d&oProfil Ayarlama&6] &c-->> &bZaten Cinsiyetnizi Ayarlamışsınız!" to player
stop
if {cinsiyet_ayarla.%player%} isn't set:
open chest with 1 row named "&4&lLütfen Cinsiyetinizi Seçin:" to player
format slot 2 of player with blue wool of unbreaking 1, named "&b&lErkek" to close then run [execute console command "cinsiyet %player% e"]
format slot 6 of player with pink wool of unbreaking 1, named "&d&lKadın" to close then run [execute console command "cinsiyet %player% k"]
format slot 0 of player with white stained glass pane named "&f" to be unstealable
format slot 1 of player with white stained glass pane named "&f" to be unstealable
format slot 3 of player with white stained glass pane named "&f" to be unstealable
format slot 4 of player with white stained glass pane named "&f" to be unstealable
format slot 5 of player with white stained glass pane named "&f" to be unstealable
format slot 7 of player with white stained glass pane named "&f" to be unstealable
format slot 8 of player with white stained glass pane named "&f" to be unstealable
stop
if arg 1 is "sifirla":
set {oyuncu_oldurme.%player%} to 0
set {oyuncuya_olum.%player%} to 0
set {hayvan_oldurme.%player%} to 0
set {canavar_oldurme.%player%} to 0
set {canavara_olme.%player%} to 0
set {yenilen_yemek.%player%} to 0
set {icilen_iksir.%player%} to 0
set {yakalanan_balik.%player%} to 0
send "&6[&d&oProfil Sıfırlama&6] &c-->> &bProfil İstatistikleriniz Sıfırlandı!"
stop
if arg 1 isn't "yardim or yasim or cinsiyetim or sifirla":
send "&6[&d&oProfil Ayarlama&6] &c-->> &bYanlış Değer! &e>> &a/payarla yardim"
stop
command /cinsiyet [<player>] [<text>]:
executable by: console
trigger:
if arg 2 is "e":
set {cinsiyet.%arg-1%} to "&b&oErkek"
add 1 to {cinsiyet_ayarla.%arg-1%}
send "&6[&d&oProfil Ayarlama&6] &c-->> &aCinsiyetiniz &b&lErkek &aOlarak Ayarlandı!" to arg 1
play "LEVEL_UP" to arg 1
stop
if arg 2 is "k":
set {cinsiyet.%arg-1%} to "&d&oKadın"
add 1 to {cinsiyet_ayarla.%arg-1%}
send "&6[&d&oProfil Ayarlama&6] &c-->> &bCinsiyetiniz &d&lKadın &bOlarak Ayarlandı!" to arg 1
play "LEVEL_UP" to arg 1
stop
command /profil [<player>]:
usage: &bAçık Olmayan Birinin Profiline Bakamazsın! &9&o/profil <oyuncu ismi>
aliases: p,pro,prof
permission: profil.oyuncu
trigger:
if {bilgiler.%player%} is not set:
set {oyuncu_oldurme.%player%} to 0
set {oyuncuya_olum.%player%} to 0
set {canavara_olme.%player%} to 0
set {hayvan_oldurme.%player%} to 0
set {canavar_oldurme.%player%} to 0
set {yenilen_yemek.%player%} to 0
set {icilen_iksir.%player%} to 0
set {yakalanan_balik.%player%} to 0
set {toplam_sure_dakika.%player%} to 0
set {toplam_sure_saat.%player%} to 0
set {toplam_sure_gun.%player%} to 0
set {toplam_sure_ay.%player%} to 0
add 1 to {bilgiler.%player%}
argument isn't set:
play "HORSE_ARMOR" to player
open chest with 5 rows named " &e&lProfiliniz" to player
format slot 13 of player with skull of player named "&5&l&o&n%player%" with lore "||&aCinsiyetiniz: %{cinsiyet.%player%}%||&9Yaşınız:&r &2%{yas.%player%}%||&fMedeni Durum: &e&o-yapım aşamasında-" to be unstealable
format slot 19 of player with nether star of unbreaking 1, named "&d&nMetabolik Etkinlikler" with lore "||&9Tüketilen Yemekler: &2%{yenilen_yemek.%player%}% ||&9İçilen İksirler: &3%{icilen_iksir.%player%}%||&aToplam: &f%{yenilen_yemek.%player%}+{icilen_iksir.%player%}%" to be unstealable
format slot 25 of player with fishing rod of unbreaking 1, named "&d&nDoğa Etkinlikleri" with lore "||&9Öldürülen Hayvan: &2%{hayvan_oldurme.%player%}%||&9Öldürülen Canavar: &3%{canavar_oldurme.%player%}%||&9Tutulan Balık: &5%{yakalanan_balik.%player%}%||&aToplam: &f%{hayvan_oldurme.%player%}+{canavar_oldurme.%player%}+{yakalanan_balik.%player%}%" to be unstealable
format slot 30 of player with iron sword of unbreaking 1, named "&d&nÖlme/Öldürme Etkinlikleri" with lore "||&9Oyuncuya Ölme: &2%{oyuncuya_olum.%player%}%||&9Oyuncu Öldürme: &3%{oyuncu_oldurme.%player%}%||&aOyuncuya karşı Ölme/Öldürme: &f%{oyuncuya_olum.%player%}%&7/&f%{oyuncu_oldurme.%player%}%||&aCanavara karşı Ölme/Öldürme: &f%{canavara_olme.%player%}%&7/&f%{canavar_oldurme.%player%}%" to be unstealable
format slot 32 of player with clock of unbreaking 1, named "&b&nToplam Çevrimiçi Süreniz" with lore "||&6%{toplam_sure_ay.%player%}%&r &fay&r &6%{toplam_sure_gun.%player%}%&r &fgün&r &6%{toplam_sure_saat.%player%}%&r &fsaat&r &6%{toplam_sure_dakika.%player%}%&r &fdakika" to be unstealable
format slot 34 of player with barrier named "&c&lKapat" to close
format slot 0 of player with blue stained glass pane named "&f" to be unstealable
format slot 1 of player with blue stained glass pane named "&f" to be unstealable
format slot 2 of player with blue stained glass pane named "&f" to be unstealable
format slot 3 of player with blue stained glass pane named "&f" to be unstealable
format slot 4 of player with blue stained glass pane named "&f" to be unstealable
format slot 5 of player with blue stained glass pane named "&f" to be unstealable
format slot 6 of player with blue stained glass pane named "&f" to be unstealable
format slot 7 of player with blue stained glass pane named "&f" to be unstealable
format slot 8 of player with blue stained glass pane named "&f" to be unstealable
format slot 9 of player with blue stained glass pane named "&f" to be unstealable
format slot 18 of player with blue stained glass pane named "&f" to be unstealable
format slot 27 of player with blue stained glass pane named "&f" to be unstealable
format slot 36 of player with book and quill of unbreaking 1, named "&bProfil Skripti" with lore "||&d&oYazar: &2&oYuzdeYuzTavuk||&d&oSürüm: {@surum}" to be unstealable
format slot 37 of player with blue stained glass pane named "&f" to be unstealable
format slot 38 of player with blue stained glass pane named "&f" to be unstealable
format slot 39 of player with blue stained glass pane named "&f" to be unstealable
format slot 40 of player with blue stained glass pane named "&f" to be unstealable
format slot 41 of player with blue stained glass pane named "&f" to be unstealable
format slot 42 of player with blue stained glass pane named "&f" to be unstealable
format slot 43 of player with blue stained glass pane named "&f" to be unstealable
format slot 44 of player with blue stained glass pane named "&f" to be unstealable
format slot 44 of player with blue stained glass pane named "&f" to be unstealable
format slot 17 of player with blue stained glass pane named "&f" to be unstealable
format slot 26 of player with blue stained glass pane named "&f" to be unstealable
format slot 35 of player with blue stained glass pane named "&f" to be unstealable
stop
if {bilgiler.%arg-1%} is not set:
set {oyuncu_oldurme.%arg-1%} to 0
set {oyuncuya_olum.%arg-1%} to 0
set {hayvan_oldurme.%arg-1%} to 0
set {canavar_oldurme.%arg-1%} to 0
set {canavara_olme.%arg-1%} to 0
set {yenilen_yemek.%arg-1%} to 0
set {icilen_iksir.%arg-1%} to 0
set {yakalanan_balik.%arg-1%} to 0
set {toplam_sure_dakika.%arg-1%} to 0
set {toplam_sure_saat.%arg-1%} to 0
set {toplam_sure_gun.%arg-1%} to 0
set {toplam_sure_ay.%arg-1%} to 0
add 1 to {bilgiler.%arg-1%}
argument is set:
play "VILLAGER_YES" to player
open chest with 5 rows named " &e&lOyuncunun Profili" to player
format slot 13 of player with skull of player named "&5&l&o&n%arg-1%" with lore "||&aCinsiyeti: %{cinsiyet.%arg-1%}%||&9Yaşı:&r &2%{yas.%arg-1%}%||&fMedeni Durumu: &e&o-yapım aşamasında-" to be unstealable
format slot 19 of player with nether star of unbreaking 1, named "&d&nMetabolik Etkinlikler" with lore "||&9Tüketilen Yemekler: &2%{yenilen_yemek.%arg-1%}% ||&9İçilen İksirler: &3%{icilen_iksir.%arg-1%}%||&aToplam: &f%{yenilen_yemek.%arg-1%}+{icilen_iksir.%arg-1%}%" to be unstealable
format slot 25 of player with fishing rod of unbreaking 1, named "&d&nDoğa Etkinlikleri" with lore "||&9Öldürülen Hayvan: &2%{hayvan_oldurme.%arg-1%}%||&9Öldürülen Canavar: &3%{canavar_oldurme.%arg-1%}%||&9Tutulan Balık: &5%{yakalanan_balik.%arg-1%}%||&aToplam: &f%{hayvan_oldurme.%arg-1%}+{canavar_oldurme.%arg-1%}+{yakalanan_balik.%arg-1%}%" to be unstealable
format slot 30 of player with iron sword of unbreaking 1, named "&d&nÖlme/Öldürme Etkinlikleri" with lore "||&9Oyuncuya Ölme: &2%{oyuncuya_olum.%arg-1%}%||&9Oyuncu Öldürme: &3%{oyuncu_oldurme.%arg-1%}%||&aOyuncuya karşı Ölme/Öldürme: &f%{oyuncuya_olum.%arg-1%}%&7/&f%{oyuncu_oldurme.%arg-1%}%||&aCanavara karşı Ölme/Öldürme: &f%{canavara_olme.%arg-1%}%&7/&f%{canavara_oldurme.%arg-1%}%" to be unstealable
format slot 32 of player with clock of unbreaking 1, named "&b&nToplam Çevrimiçi Süreniz" with lore "||&6%{toplam_sure_ay.%arg-1%}%&r &fay&r &6%{toplam_sure_gun.%arg-1%}%&r &fgün&r &6%{toplam_sure_saat.%arg-1%}%&r &fsaat&r &6%{toplam_sure_dakika.%arg-1%}%&r &fdakika" to be unstealable
format slot 34 of player with barrier named "&c&lKapat" to close
format slot 0 of player with red stained glass pane named "&f" to be unstealable
format slot 1 of player with red stained glass pane named "&f" to be unstealable
format slot 2 of player with red stained glass pane named "&f" to be unstealable
format slot 3 of player with red stained glass pane named "&f" to be unstealable
format slot 4 of player with red stained glass pane named "&f" to be unstealable
format slot 5 of player with red stained glass pane named "&f" to be unstealable
format slot 6 of player with red stained glass pane named "&f" to be unstealable
format slot 7 of player with red stained glass pane named "&f" to be unstealable
format slot 8 of player with red stained glass pane named "&f" to be unstealable
format slot 9 of player with red stained glass pane named "&f" to be unstealable
format slot 18 of player with red stained glass pane named "&f" to be unstealable
format slot 27 of player with red stained glass pane named "&f" to be unstealable
format slot 36 of player with book and quill of unbreaking 1, named "&bProfil Skripti" with lore "||&d&oYazar: &2&oYuzdeYuzTavuk||&d&oSürüm: {@surum}" to be unstealable
format slot 37 of player with red stained glass pane named "&f" to be unstealable
format slot 38 of player with red stained glass pane named "&f" to be unstealable
format slot 39 of player with red stained glass pane named "&f" to be unstealable
format slot 40 of player with red stained glass pane named "&f" to be unstealable
format slot 41 of player with red stained glass pane named "&f" to be unstealable
format slot 42 of player with red stained glass pane named "&f" to be unstealable
format slot 43 of player with red stained glass pane named "&f" to be unstealable
format slot 44 of player with red stained glass pane named "&f" to be unstealable
format slot 44 of player with red stained glass pane named "&f" to be unstealable
format slot 17 of player with red stained glass pane named "&f" to be unstealable
format slot 26 of player with red stained glass pane named "&f" to be unstealable
format slot 35 of player with red stained glass pane named "&f" to be unstealable
stop
options:
p: &bSunucu &8&l»
command /profil [<offlineplayer>]:
trigger:
if arg 1 is set:
if {profil::%arg 1%} is set:
set {_saat} to "%now%"
set {_kask} to arg 1's helmet
set {_zırh} to arg 1's chestplate
set {_pantolon} to arg 1's leggings
set {_bot} to arg 1's boots
open virtual chest with size 2 named "&3&n%arg 1% &eProfili" to player
wait 1 tick
if {çevrimiçi::%arg 1%} is true:
make gui slot 9 of player with light green dye named "&eDurum" with lore "&3%arg 1% &7Şu anda ""&a&lÇEVRİMİÇİ&7""" to close
else:
make gui slot 9 of player with gray dye named "&eDurum" with lore "&3%arg 1% &7Şu anda ""&c&lÇEVRİMDIŞI&7""||&7Sunucuya en son girişi: &e%{songiriş::%arg 1%}%" to close
make gui slot 0 of player with skull of arg 1 named "&eOyuncu: &c%arg 1's display name%" with lore "" to close
make gui slot 7 of player with diamond sword named "&cBilgilerin" with lore "&7Öldürme: &e%{öldürme::%arg 1%}% ||&7Ölme: &e%{ölme::%arg 1%}% ||&7Mob Öldürme: &e%{moböldürme::%arg 1%}% ||&7Yenilen yemekler: &e%{yenilenyemekler::%arg 1%}% ||&7Kazılan madenler: &e%{kazılanlar::%arg 1%}% ||&7Para: &e%arg 1's balance% ||&7Oyuncu Leveli(XP): &e%arg 1's level% ||&7Sunucuya ilk katıldığı tarih: &e%{ilkgiriş::%arg 1%}%" to close
make gui slot 8 of player with clock named "&cZaman (Sunucu saatinden hesaplar)" with lore "&7Tarih ve Saat: &f%{_saat}%" to close
if helmet of arg 1 is air:
make gui slot 1 of player with barrier named "&cKask bulunmuyor!" to nothing
else:
make gui slot 1 of player with {_kask} to nothing
if chestplate of arg 1 is air:
make gui slot 2 of player with barrier named "&cZırh bulunmuyor!" to nothing
else:
make gui slot 2 of player with {_zırh} to nothing
if leggings of arg 1 is air:
make gui slot 3 of player with barrier named "&cPantolon bulunmuyor!" to nothing
else:
make gui slot 3 of player with {_pantolon} to nothing
if boots of arg 1 is air:
make gui slot 4 of player with barrier named "&cBot bulunmuyor!" to nothing
else:
make gui slot 4 of player with {_bot} to nothing
stop
else:
send "{@p} &cBu oyuncuya ait bilgi bulunamadı!"
stop
set {_saat} to "%now%"
set {_kask} to player's helmet
set {_zırh} to player's chestplate
set {_pantolon} to player's leggings
set {_bot} to player's boots
open virtual chest with size 2 named "&3&n%player% &eProfilin" to player
wait 1 tick
make gui slot 0 of player with skull of player named "&eSen: &e%player's display name%" with lore "" to close
make gui slot 7 of player with diamond sword named "&cBilgilerin" with lore "&7Öldürme: &e%{öldürme::%player%}% ||&7Ölme: &e%{ölme::%player%}% ||&7Mob Öldürme: &e%{moböldürme::%player%}% ||&7Yenilen yemekler: &e%{yenilenyemekler::%player%}% ||&7Kazılan madenler: &e%{kazılanlar::%player%}% ||&7Paran: &e%player's balance% ||&7Oyuncu Leveli(XP): &e%player's level% ||&7Sunucuya ilk katıldığın tarihin: &e%{ilkgiriş::%player%}%" to close
make gui slot 8 of player with clock named "&cZaman (Sunucu saatinden hesaplar)" with lore "&7Tarih ve Saat: &f%{_saat}%" to close
make gui slot 9 of player with light green dye named "&eDurum" with lore "&7""&a&lÇEVRİMİÇİ&7""" to close
if helmet of player is air:
make gui slot 1 of player with barrier named "&cKask bulunmuyor!" to nothing
else:
make gui slot 1 of player with {_kask} to nothing
if chestplate of player is air:
make gui slot 2 of player with barrier named "&cZırh bulunmuyor!" to nothing
else:
make gui slot 2 of player with {_zırh} to nothing
if leggings of player is air:
make gui slot 3 of player with barrier named "&cPantolon bulunmuyor!" to nothing
else:
make gui slot 3 of player with {_pantolon} to nothing
if boots of player is air:
make gui slot 4 of player with barrier named "&cBot bulunmuyor!" to nothing
else:
make gui slot 4 of player with {_bot} to nothing
stop
on join:
{profil::%player%} isn't set:
set {öldürme::%player%} to 0
set {ölme::%player%} to 0
set {moböldürme::%player%} to 0
set {yenilenyemekler::%player%} to 0
set {kazılanlar::%player%} to 0
set {profil::%player%} to true
set {ilkgiriş::%player%} to now
set {songiriş::%player%} to now
set {çevrimiçi::%player%} to true
on quit:
set {çevrimiçi::%player%} to false
on death of player:
add 1 to {ölme::%player%}
add 1 to {öldürme::%attacker%}
death of a cow or pig or sheep or chicken or zombie or spider or witch or creeper or enderman:
attacker is a player
add 1 to {moböldürme::%attacker%}
on eat bread or cookie or apple or mushroom stew or steak:
add 1 to {yenilenyemekler::%player%}
on break emerald ore or diamond ore or gold ore or iron ore or lapis ore or cobblestone:
add 1 to {kazılanlar::%player%}
Buyur Skript Alıntıdır:
Kod:on load: wait 5 seconds send "&e=====&4[]&6Profil Skripti v-1.1.1&4[]&e=====" to console send "&e=====&4[]&aYazar: &4[]&e=====" to console send "&e======&4]&fSkript Aktiflesti!&4[&e======" to console stop options: #Skript Sürümü: surum: &3&ov-1.1.1 variables: #İstatistikler: {toplam_sure_dakika.%player%} = 0 {toplam_sure_saat.%player%} = 0 {toplam_sure_gun.%player%} = 0 {toplam_sure_ay.%player%} = 0 #Cinsiyet ve Yaş: {cinsiyet.%player%} = "&c&oBelirtilmemiş" {yas.%player%} = "&c&oBelirtilmemiş" #Balık Yakalama: on fishing state of caught fish: add 1 to {yakalanan_balik.%player%} stop #Yemek Yeme ve İksir İçme: eat any food: add 1 to {yenilen_yemek.%player%} stop drink any potion: add 1 to {icilen_iksir.%player%} stop #Ölüm ve Öldürme: on death of a creeper or skeleton or spider or zombie or slime or ghast or enderman or blaze or witch or magma cube or zombie pigman: attacker is a player add 1 to {canavar_oldurme.%attacker%} stop on death of a pig or sheep or cow or chicken or squid or mooshroom or horse: attacker is a player add 1 to {hayvan_oldurme.%attacker%} stop death: victim is a player attacker is a creeper or skeleton or spider or zombie or slime or ghast or enderman or blaze or witch or magma cube or zombie pigman add 1 to {canavara_olme.%player%} stop death: victim is a player attacker is a player add 1 to {oyuncu_oldurme.%attacker%} add 1 to {oyuncuya_olum.%victim%} stop #Toplam Oyun İçi Süre: every minute: loop all players: if {bilgiler.%loop-player%} is not set: stop if {toplam_sure_dakika.%loop-player%} is 60: add 1 to {toplam_sure_saat.%loop-player%} set {toplam_sure_dakika.%loop-player%} to 0 stop if {toplam_sure_saat.%loop-player%} is 60: add 1 to {toplam_sure_gun.%loop-player%} set {toplam_sure_gun.%loop-player%} to 0 stop if {toplam_sure_gun.%loop-player%} is 30: add 1 to {toplam_sure_ay.%loop-player%} set {toplam_sure_gun.%loop-player%} to 0 stop add 1 to {toplam_sure_dakika.%loop-player%} stop #Komutlar: command /pyardim: permission: profil.yardim trigger: send "&e&l========&4&l[]&b&lProfil Yardım&4&l[]&e&l========" to player send "&f" to player send "&6/payarla &ayardim &4// &fProfil Ayarlama Hakkında Bilgi Verir." to player send "&6/profil &4// &fProfilinizi Görürsünüz." to player send "&6/profil <oyuncu ismi> &4// &fBaşkasının Profilini Görürsünüz." to player send "&f" to player send "&e&l========&4&l[]&b&lProfil Yardım&4&l[]&e&l========" to player stop command /padmin [<text>] [<player>] [<int>]: permission: profil.admin trigger: if arg 1 is "sil": arg 2 is player: set {cinsiyet.%player%} to "&c&oBelirtilmemiş" set {yas.%arg-2%} to "&c&oBelirtilmemiş" delete {oyuncu_oldurme.%arg-2%} delete {oyuncuya_olum.%arg-2%} delete {canavara_olme.%arg-2%} delete {hayvan_oldurme.%arg-2%} delete {canavar_oldurme.%arg-2%} delete {yenilen_yemek.%arg-2%} delete {icilen_iksir.%arg-2%} delete {yakalanan_balik.%arg-2%} delete {toplam_sure_dakika.%arg-2%} delete {toplam_sure_saat.%arg-2%} delete {toplam_sure_gun.%arg-2%} delete {toplam_sure_ay.%arg-2%} delete {bilgiler.%arg-2%} delete {cinsiyet_ayarla.%arg-2%} send "&6[&d&oP-admin&6] &c-->> &a%arg-2% &bİsimli Oyuncunun Profili Silindi!" stop if arg 1 is "yas": arg 2 is set: arg 3 is set: set {yas.%arg-2%} to arg 3 send "&6[&d&oP-admin&6] &c-->> &e%arg-2% &bOyuncusunun Yeni Yaşı >> &c%arg-3%" else: arg 3 isn't set: send "&6[&d&oP-admin&6] &c-->> &bLütfen Yaşı Giriniz!" stop command /payarla [<text>] [<int>]: permission: payarla.oyuncu trigger: if arg 1 is set: arg 1 is "yardim": send "&e&l==========&4&l[]&r&d&l&oProfil Ayarlama&4&l[]&e&l==========" to player send "" to player send "&6/payarla &ayasim &3<sayı> &c// &fYaşınızı Ayarlarsınız" to player send "&6/payarla &acinsiyetim &c// &fCinsiyetinizi Belirlersiniz" to player send "&6/payarla &asifirla &c// &fProfil İstatistiklerinizi Sıfırlar" to player send "" to player send "&e&l==========&4&l[]&r&d&l&oProfil Ayarlama&4&l[]&e&l==========" to player stop if arg 1 is "yasim": arg 2 isn't set: send "&6[&d&oProfil Ayarlama&6] &c-->> &bLütfen Yaşınızı Belirtiniz!" arg 2 is set: arg 2 < 5: send "&6[&d&oProfil Ayarlama&6] &c-->> &bYaşınızı &a&l5&b'den Küçük Yapamazsınız!" to player stop arg 2 > 30: send "&6[&d&oProfil Ayarlama&6] &c-->> &bYaşınızı &a&l30&b'dan Büyük Yapamazsınız!" to player stop else: set {yas.%player%} to arg 2 send "&6[&d&oProfil Ayarlama&6] &c-->> &bYaşınız &a&l%arg-2% &bOlarak Ayarlandı!" to player stop if arg 1 is "cinsiyetim": if {cinsiyet_ayarla.%player%} is set: send "&6[&d&oProfil Ayarlama&6] &c-->> &bZaten Cinsiyetnizi Ayarlamışsınız!" to player stop if {cinsiyet_ayarla.%player%} isn't set: open chest with 1 row named "&4&lLütfen Cinsiyetinizi Seçin:" to player format slot 2 of player with blue wool of unbreaking 1, named "&b&lErkek" to close then run [execute console command "cinsiyet %player% e"] format slot 6 of player with pink wool of unbreaking 1, named "&d&lKadın" to close then run [execute console command "cinsiyet %player% k"] format slot 0 of player with white stained glass pane named "&f" to be unstealable format slot 1 of player with white stained glass pane named "&f" to be unstealable format slot 3 of player with white stained glass pane named "&f" to be unstealable format slot 4 of player with white stained glass pane named "&f" to be unstealable format slot 5 of player with white stained glass pane named "&f" to be unstealable format slot 7 of player with white stained glass pane named "&f" to be unstealable format slot 8 of player with white stained glass pane named "&f" to be unstealable stop if arg 1 is "sifirla": set {oyuncu_oldurme.%player%} to 0 set {oyuncuya_olum.%player%} to 0 set {hayvan_oldurme.%player%} to 0 set {canavar_oldurme.%player%} to 0 set {canavara_olme.%player%} to 0 set {yenilen_yemek.%player%} to 0 set {icilen_iksir.%player%} to 0 set {yakalanan_balik.%player%} to 0 send "&6[&d&oProfil Sıfırlama&6] &c-->> &bProfil İstatistikleriniz Sıfırlandı!" stop if arg 1 isn't "yardim or yasim or cinsiyetim or sifirla": send "&6[&d&oProfil Ayarlama&6] &c-->> &bYanlış Değer! &e>> &a/payarla yardim" stop command /cinsiyet [<player>] [<text>]: executable by: console trigger: if arg 2 is "e": set {cinsiyet.%arg-1%} to "&b&oErkek" add 1 to {cinsiyet_ayarla.%arg-1%} send "&6[&d&oProfil Ayarlama&6] &c-->> &aCinsiyetiniz &b&lErkek &aOlarak Ayarlandı!" to arg 1 play "LEVEL_UP" to arg 1 stop if arg 2 is "k": set {cinsiyet.%arg-1%} to "&d&oKadın" add 1 to {cinsiyet_ayarla.%arg-1%} send "&6[&d&oProfil Ayarlama&6] &c-->> &bCinsiyetiniz &d&lKadın &bOlarak Ayarlandı!" to arg 1 play "LEVEL_UP" to arg 1 stop command /profil [<player>]: usage: &bAçık Olmayan Birinin Profiline Bakamazsın! &9&o/profil <oyuncu ismi> aliases: p,pro,prof permission: profil.oyuncu trigger: if {bilgiler.%player%} is not set: set {oyuncu_oldurme.%player%} to 0 set {oyuncuya_olum.%player%} to 0 set {canavara_olme.%player%} to 0 set {hayvan_oldurme.%player%} to 0 set {canavar_oldurme.%player%} to 0 set {yenilen_yemek.%player%} to 0 set {icilen_iksir.%player%} to 0 set {yakalanan_balik.%player%} to 0 set {toplam_sure_dakika.%player%} to 0 set {toplam_sure_saat.%player%} to 0 set {toplam_sure_gun.%player%} to 0 set {toplam_sure_ay.%player%} to 0 add 1 to {bilgiler.%player%} argument isn't set: play "HORSE_ARMOR" to player open chest with 5 rows named " &e&lProfiliniz" to player format slot 13 of player with skull of player named "&5&l&o&n%player%" with lore "||&aCinsiyetiniz: %{cinsiyet.%player%}%||&9Yaşınız:&r &2%{yas.%player%}%||&fMedeni Durum: &e&o-yapım aşamasında-" to be unstealable format slot 19 of player with nether star of unbreaking 1, named "&d&nMetabolik Etkinlikler" with lore "||&9Tüketilen Yemekler: &2%{yenilen_yemek.%player%}% ||&9İçilen İksirler: &3%{icilen_iksir.%player%}%||&aToplam: &f%{yenilen_yemek.%player%}+{icilen_iksir.%player%}%" to be unstealable format slot 25 of player with fishing rod of unbreaking 1, named "&d&nDoğa Etkinlikleri" with lore "||&9Öldürülen Hayvan: &2%{hayvan_oldurme.%player%}%||&9Öldürülen Canavar: &3%{canavar_oldurme.%player%}%||&9Tutulan Balık: &5%{yakalanan_balik.%player%}%||&aToplam: &f%{hayvan_oldurme.%player%}+{canavar_oldurme.%player%}+{yakalanan_balik.%player%}%" to be unstealable format slot 30 of player with iron sword of unbreaking 1, named "&d&nÖlme/Öldürme Etkinlikleri" with lore "||&9Oyuncuya Ölme: &2%{oyuncuya_olum.%player%}%||&9Oyuncu Öldürme: &3%{oyuncu_oldurme.%player%}%||&aOyuncuya karşı Ölme/Öldürme: &f%{oyuncuya_olum.%player%}%&7/&f%{oyuncu_oldurme.%player%}%||&aCanavara karşı Ölme/Öldürme: &f%{canavara_olme.%player%}%&7/&f%{canavar_oldurme.%player%}%" to be unstealable format slot 32 of player with clock of unbreaking 1, named "&b&nToplam Çevrimiçi Süreniz" with lore "||&6%{toplam_sure_ay.%player%}%&r &fay&r &6%{toplam_sure_gun.%player%}%&r &fgün&r &6%{toplam_sure_saat.%player%}%&r &fsaat&r &6%{toplam_sure_dakika.%player%}%&r &fdakika" to be unstealable format slot 34 of player with barrier named "&c&lKapat" to close format slot 0 of player with blue stained glass pane named "&f" to be unstealable format slot 1 of player with blue stained glass pane named "&f" to be unstealable format slot 2 of player with blue stained glass pane named "&f" to be unstealable format slot 3 of player with blue stained glass pane named "&f" to be unstealable format slot 4 of player with blue stained glass pane named "&f" to be unstealable format slot 5 of player with blue stained glass pane named "&f" to be unstealable format slot 6 of player with blue stained glass pane named "&f" to be unstealable format slot 7 of player with blue stained glass pane named "&f" to be unstealable format slot 8 of player with blue stained glass pane named "&f" to be unstealable format slot 9 of player with blue stained glass pane named "&f" to be unstealable format slot 18 of player with blue stained glass pane named "&f" to be unstealable format slot 27 of player with blue stained glass pane named "&f" to be unstealable format slot 36 of player with book and quill of unbreaking 1, named "&bProfil Skripti" with lore "||&d&oYazar: &2&oYuzdeYuzTavuk||&d&oSürüm: {@surum}" to be unstealable format slot 37 of player with blue stained glass pane named "&f" to be unstealable format slot 38 of player with blue stained glass pane named "&f" to be unstealable format slot 39 of player with blue stained glass pane named "&f" to be unstealable format slot 40 of player with blue stained glass pane named "&f" to be unstealable format slot 41 of player with blue stained glass pane named "&f" to be unstealable format slot 42 of player with blue stained glass pane named "&f" to be unstealable format slot 43 of player with blue stained glass pane named "&f" to be unstealable format slot 44 of player with blue stained glass pane named "&f" to be unstealable format slot 44 of player with blue stained glass pane named "&f" to be unstealable format slot 17 of player with blue stained glass pane named "&f" to be unstealable format slot 26 of player with blue stained glass pane named "&f" to be unstealable format slot 35 of player with blue stained glass pane named "&f" to be unstealable stop if {bilgiler.%arg-1%} is not set: set {oyuncu_oldurme.%arg-1%} to 0 set {oyuncuya_olum.%arg-1%} to 0 set {hayvan_oldurme.%arg-1%} to 0 set {canavar_oldurme.%arg-1%} to 0 set {canavara_olme.%arg-1%} to 0 set {yenilen_yemek.%arg-1%} to 0 set {icilen_iksir.%arg-1%} to 0 set {yakalanan_balik.%arg-1%} to 0 set {toplam_sure_dakika.%arg-1%} to 0 set {toplam_sure_saat.%arg-1%} to 0 set {toplam_sure_gun.%arg-1%} to 0 set {toplam_sure_ay.%arg-1%} to 0 add 1 to {bilgiler.%arg-1%} argument is set: play "VILLAGER_YES" to player open chest with 5 rows named " &e&lOyuncunun Profili" to player format slot 13 of player with skull of player named "&5&l&o&n%arg-1%" with lore "||&aCinsiyeti: %{cinsiyet.%arg-1%}%||&9Yaşı:&r &2%{yas.%arg-1%}%||&fMedeni Durumu: &e&o-yapım aşamasında-" to be unstealable format slot 19 of player with nether star of unbreaking 1, named "&d&nMetabolik Etkinlikler" with lore "||&9Tüketilen Yemekler: &2%{yenilen_yemek.%arg-1%}% ||&9İçilen İksirler: &3%{icilen_iksir.%arg-1%}%||&aToplam: &f%{yenilen_yemek.%arg-1%}+{icilen_iksir.%arg-1%}%" to be unstealable format slot 25 of player with fishing rod of unbreaking 1, named "&d&nDoğa Etkinlikleri" with lore "||&9Öldürülen Hayvan: &2%{hayvan_oldurme.%arg-1%}%||&9Öldürülen Canavar: &3%{canavar_oldurme.%arg-1%}%||&9Tutulan Balık: &5%{yakalanan_balik.%arg-1%}%||&aToplam: &f%{hayvan_oldurme.%arg-1%}+{canavar_oldurme.%arg-1%}+{yakalanan_balik.%arg-1%}%" to be unstealable format slot 30 of player with iron sword of unbreaking 1, named "&d&nÖlme/Öldürme Etkinlikleri" with lore "||&9Oyuncuya Ölme: &2%{oyuncuya_olum.%arg-1%}%||&9Oyuncu Öldürme: &3%{oyuncu_oldurme.%arg-1%}%||&aOyuncuya karşı Ölme/Öldürme: &f%{oyuncuya_olum.%arg-1%}%&7/&f%{oyuncu_oldurme.%arg-1%}%||&aCanavara karşı Ölme/Öldürme: &f%{canavara_olme.%arg-1%}%&7/&f%{canavara_oldurme.%arg-1%}%" to be unstealable format slot 32 of player with clock of unbreaking 1, named "&b&nToplam Çevrimiçi Süreniz" with lore "||&6%{toplam_sure_ay.%arg-1%}%&r &fay&r &6%{toplam_sure_gun.%arg-1%}%&r &fgün&r &6%{toplam_sure_saat.%arg-1%}%&r &fsaat&r &6%{toplam_sure_dakika.%arg-1%}%&r &fdakika" to be unstealable format slot 34 of player with barrier named "&c&lKapat" to close format slot 0 of player with red stained glass pane named "&f" to be unstealable format slot 1 of player with red stained glass pane named "&f" to be unstealable format slot 2 of player with red stained glass pane named "&f" to be unstealable format slot 3 of player with red stained glass pane named "&f" to be unstealable format slot 4 of player with red stained glass pane named "&f" to be unstealable format slot 5 of player with red stained glass pane named "&f" to be unstealable format slot 6 of player with red stained glass pane named "&f" to be unstealable format slot 7 of player with red stained glass pane named "&f" to be unstealable format slot 8 of player with red stained glass pane named "&f" to be unstealable format slot 9 of player with red stained glass pane named "&f" to be unstealable format slot 18 of player with red stained glass pane named "&f" to be unstealable format slot 27 of player with red stained glass pane named "&f" to be unstealable format slot 36 of player with book and quill of unbreaking 1, named "&bProfil Skripti" with lore "||&d&oYazar: &2&oYuzdeYuzTavuk||&d&oSürüm: {@surum}" to be unstealable format slot 37 of player with red stained glass pane named "&f" to be unstealable format slot 38 of player with red stained glass pane named "&f" to be unstealable format slot 39 of player with red stained glass pane named "&f" to be unstealable format slot 40 of player with red stained glass pane named "&f" to be unstealable format slot 41 of player with red stained glass pane named "&f" to be unstealable format slot 42 of player with red stained glass pane named "&f" to be unstealable format slot 43 of player with red stained glass pane named "&f" to be unstealable format slot 44 of player with red stained glass pane named "&f" to be unstealable format slot 44 of player with red stained glass pane named "&f" to be unstealable format slot 17 of player with red stained glass pane named "&f" to be unstealable format slot 26 of player with red stained glass pane named "&f" to be unstealable format slot 35 of player with red stained glass pane named "&f" to be unstealable stop
Kod:options: p: &bSunucu &8&l» command /profil [<offlineplayer>]: trigger: if arg 1 is set: if {profil::%arg 1%} is set: set {_saat} to "%now%" set {_kask} to arg 1's helmet set {_zırh} to arg 1's chestplate set {_pantolon} to arg 1's leggings set {_bot} to arg 1's boots open virtual chest with size 2 named "&3&n%arg 1% &eProfili" to player wait 1 tick if {çevrimiçi::%arg 1%} is true: make gui slot 9 of player with light green dye named "&eDurum" with lore "&3%arg 1% &7Şu anda ""&a&lÇEVRİMİÇİ&7""" to close else: make gui slot 9 of player with gray dye named "&eDurum" with lore "&3%arg 1% &7Şu anda ""&c&lÇEVRİMDIŞI&7""||&7Sunucuya en son girişi: &e%{songiriş::%arg 1%}%" to close make gui slot 0 of player with skull of arg 1 named "&eOyuncu: &c%arg 1's display name%" with lore "" to close make gui slot 7 of player with diamond sword named "&cBilgilerin" with lore "&7Öldürme: &e%{öldürme::%arg 1%}% ||&7Ölme: &e%{ölme::%arg 1%}% ||&7Mob Öldürme: &e%{moböldürme::%arg 1%}% ||&7Yenilen yemekler: &e%{yenilenyemekler::%arg 1%}% ||&7Kazılan madenler: &e%{kazılanlar::%arg 1%}% ||&7Para: &e%arg 1's balance% ||&7Oyuncu Leveli(XP): &e%arg 1's level% ||&7Sunucuya ilk katıldığı tarih: &e%{ilkgiriş::%arg 1%}%" to close make gui slot 8 of player with clock named "&cZaman (Sunucu saatinden hesaplar)" with lore "&7Tarih ve Saat: &f%{_saat}%" to close if helmet of arg 1 is air: make gui slot 1 of player with barrier named "&cKask bulunmuyor!" to nothing else: make gui slot 1 of player with {_kask} to nothing if chestplate of arg 1 is air: make gui slot 2 of player with barrier named "&cZırh bulunmuyor!" to nothing else: make gui slot 2 of player with {_zırh} to nothing if leggings of arg 1 is air: make gui slot 3 of player with barrier named "&cPantolon bulunmuyor!" to nothing else: make gui slot 3 of player with {_pantolon} to nothing if boots of arg 1 is air: make gui slot 4 of player with barrier named "&cBot bulunmuyor!" to nothing else: make gui slot 4 of player with {_bot} to nothing stop else: send "{@p} &cBu oyuncuya ait bilgi bulunamadı!" stop set {_saat} to "%now%" set {_kask} to player's helmet set {_zırh} to player's chestplate set {_pantolon} to player's leggings set {_bot} to player's boots open virtual chest with size 2 named "&3&n%player% &eProfilin" to player wait 1 tick make gui slot 0 of player with skull of player named "&eSen: &e%player's display name%" with lore "" to close make gui slot 7 of player with diamond sword named "&cBilgilerin" with lore "&7Öldürme: &e%{öldürme::%player%}% ||&7Ölme: &e%{ölme::%player%}% ||&7Mob Öldürme: &e%{moböldürme::%player%}% ||&7Yenilen yemekler: &e%{yenilenyemekler::%player%}% ||&7Kazılan madenler: &e%{kazılanlar::%player%}% ||&7Paran: &e%player's balance% ||&7Oyuncu Leveli(XP): &e%player's level% ||&7Sunucuya ilk katıldığın tarihin: &e%{ilkgiriş::%player%}%" to close make gui slot 8 of player with clock named "&cZaman (Sunucu saatinden hesaplar)" with lore "&7Tarih ve Saat: &f%{_saat}%" to close make gui slot 9 of player with light green dye named "&eDurum" with lore "&7""&a&lÇEVRİMİÇİ&7""" to close if helmet of player is air: make gui slot 1 of player with barrier named "&cKask bulunmuyor!" to nothing else: make gui slot 1 of player with {_kask} to nothing if chestplate of player is air: make gui slot 2 of player with barrier named "&cZırh bulunmuyor!" to nothing else: make gui slot 2 of player with {_zırh} to nothing if leggings of player is air: make gui slot 3 of player with barrier named "&cPantolon bulunmuyor!" to nothing else: make gui slot 3 of player with {_pantolon} to nothing if boots of player is air: make gui slot 4 of player with barrier named "&cBot bulunmuyor!" to nothing else: make gui slot 4 of player with {_bot} to nothing stop on join: {profil::%player%} isn't set: set {öldürme::%player%} to 0 set {ölme::%player%} to 0 set {moböldürme::%player%} to 0 set {yenilenyemekler::%player%} to 0 set {kazılanlar::%player%} to 0 set {profil::%player%} to true set {ilkgiriş::%player%} to now set {songiriş::%player%} to now set {çevrimiçi::%player%} to true on quit: set {çevrimiçi::%player%} to false on death of player: add 1 to {ölme::%player%} add 1 to {öldürme::%attacker%} death of a cow or pig or sheep or chicken or zombie or spider or witch or creeper or enderman: attacker is a player add 1 to {moböldürme::%attacker%} on eat bread or cookie or apple or mushroom stew or steak: add 1 to {yenilenyemekler::%player%} on break emerald ore or diamond ore or gold ore or iron ore or lapis ore or cobblestone: add 1 to {kazılanlar::%player%}
Hata vermemekte. Benim size önerdiğim addonları kullanırsanız sorunsuz çalışır.
Kanıtlar:
Eki Görüntüle 39121
Eki Görüntüle 39122
Skript bana ait değildir. Editledim sana göre.