# ------------------------------ #
#
# FeatherBoard 3
# Runs like a feather on your server
# (c) Maxim Van de Wynckel
#
# ------------------------------ #
# Permissions: To use the action groups give them the permission
# featherboard.group.<group>
# Make sure to remove them from the other groups
# when giving a new permission.
# Variables: These variables can be used in the TEXT section
# of both the header as the footer.
#
# {PLAYER} - Player name
# {PLAYERNICK} - Player nickname
# {SERVER} - Server name
# {PLAYERCOUNT} - Server player count
# {BUNGEECOUNT} - Bungee network player count
# 3600+ more ... see spigot page
# Formatting: These are formatting tags allowing you to format the animations
# or placeholders.
#
# Substring: This allows you to split a word (even a placeholder) in parts
# example: <substring begin=0 end=3>Hello World</substring> = Hel
# usage: This can be used to split placeholders when creating a typewriter
# or to split the colors in a placeholder.
#
# Scroll: This creates a scrolling animation of the text inside it. It accepts
# two arguments (the length and space between scrolls).
# example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
#
# PLENTY MORE! See spigot page
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
# GENERAL PLUGIN SETTINGS
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
## Config version (DO NOT EDIT)
config: 2
## Language file
lang: 'en'
## Debug mode
debug: false
## Log to file
log:
enabled: true
# Reset log on startup
reset: false
## Update checking
update:
check: true # RECOMMENDED YOU LEAVE THIS TRUE
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
# PLUGIN SPECIFIC SETTINGS
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
# Placeholder settings
placeholder:
# logs the memory usage of placeholders on startup
log-memory: false
# Clear unused placeholders that are not enabled.
clear-unused: true
# Tweaks to increase performance (Use at own risk)
tweaks:
# This option does not send scoreboard remove packets
# to the client on quit. This can increase performance on servers
# where players quit a lot (hubs, ...)
#
# Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
# /data folder
#
# Enabling this can cause the scoreboard not to work anymore. Use at your own risk
keepScoreboardOnQuit: false
# Disabled worlds. Add your world name in this list to
# disable it.
disabled-worlds:
- 'example_world'
# Show delay on join. Usefull if you wish to let the user
# enjoy a Title MOTD without having the scoreboard obstructing
# the view.
show-delay: 0
# Anti Flicker will use a new engine that will allow you to use fast animations
# without any flicker.
# You can disable this feature if you do not have fast refresh rates.
antiflicker: true
# A list of different scoreboards
boards:
default:
title: # The first element in the group will be title.
# We will show the server name animated, with a glow effect every 20 sec
text:
- '&8&m &r &e&lPhyricNW &8&m '
# Interval the animation loops in ticks (20 ticks = 1 sec)
# If you need waiting intervals look at the DELAY placeholder
interval: 2
# Do you want to randomize the animation frames?
random: false
header: # A header is recommended to make sure the scoreboard remains the same size
text:
- '&7&l{175} &fYou'
interval: 100
random: false
player-label: # You can add elements to the group and name them like you want
# Lets make a static label
text:
- '{userprefix}{PLAYER}'
interval: 100 # The interval is not important since its just 1 static text.
# Do you want to randomize the animation frames?
random: false
player: # Under the label we will show the actual player name
text:
- ''
interval: 100
# Do you want to randomize the animation frames?
random: false
news-label:
text:
- '&7&l{175} &fTime'
interval: 100
# Do you want to randomize the animation frames?
random: false
news:
# Lets create some animated news
# News is something you need to write quick
# and usually you don't want to spend ages on creating
# some cool effect. That is why FeatherBoard features
# several presets you can use.
text:
- '&e{lastplayed}'
interval: 1 # When using preset effects. The interval will apply to that effect
# Do you want to randomize the animation frames?
random: false
spacer-news: # Another spacer (empty line)
text:
- '&e{time}'
interval: 100
random: false
moneytimesplayed-label: #Switch between site, times played and health
text:
- ''
interval: 100
random: false
moneytimesplayed: #Switch between site, times played and health
text:
- '&7&l{175} &fPing'
interval: 100
random: false
spacer-money: # Another spacer (empty line) again you don't need to call this 'spacer'
text:
- '&6{ping} &eMS&8.'
interval: 100
random: false
server-label: # Server status label
text:
- ''
interval: 100
random: false
server: # Server status (ram and tps)
text:
- '&7&l{175} &fPlayers'
interval: 1
random: false
footer: # A footer is recommended to make sure the scoreboard remains the same size
text:
- '&6Online&8: &e{onlineplayers}'
interval: 100
random: false
lowkid: # A footer is recommended to make sure the scoreboard remains the same size
text:
- '&b&lPhyricNetwork.net'
interval: 100
random: false
minimize:
title: # The first element in the group will be title.
# We will show the server name animated, with a glow effect every 20 sec
text:
- '&8&m &r &e&lPhyricNW &8&m '
# Interval the animation loops in ticks (20 ticks = 1 sec)
# If you need waiting intervals look at the DELAY placeholder
interval: 3
# Do you want to randomize the animation frames?
random: false
header: # A header is recommended to make sure the scoreboard remains the same size
text:
- '&b&lOlymposPvP.net'
interval: 100
random: false
player-label: # You can add elements to the group and name them like you want
# Lets make a static label
text:
- '{userprefixcolor}{PLAYER}'
interval: 100 # The interval is not important since its just 1 static text.
# Do you want to randomize the animation frames?
random: false
player: # Under the label we will show the actual player name
text:
- '&7{lastplayed} {time}'
interval: 100
# Do you want to randomize the animation frames?
random: false
news-label:
text:
- '&7{lastplayed}/Ping&8: &7{ping}'
interval: 100
# Do you want to randomize the animation frames?
random: false