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Çözüldü Fast Async WorldEdit

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beorthdra

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Merhabalar
Bu plugindeki maximum brush sizeı nasıl değiştirebilirim configde bulamadım​
 

nexi

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nexi#0001

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//br sphere 1 1

sondaki 1'i 5'e kadar değiştirebilirsiniz. 1 bloğu stone dur zaten sphere den sonra stone bloğu koyacaktır bloğu ve sondaki 1 sayısını değiştirebilirsiniz.
 
S

Silinen üye 79251

Ziyaretçi

Merhaba, dediğiniz olayı config.yml dosyasından ayarlamak mümkün ama ne kadar işlevli olacağını bilemem.
 

nexi

nexi is the best!

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nexi#0001

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config.yml girin

max-brush-radius: 5

normali 5'dir değiştirebilirsiniz.
 

beorthdra

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Kullandığım pluginde max-brush-radius: 5 yok config dosyasında isterseniz config dosyasını atayım
 

beorthdra

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Kod:
# These first 6 aren't configurable
issues: "https://github.com/boy0001/FastAsyncWorldedit/issues"
wiki: "https://github.com/boy0001/FastAsyncWorldedit/wiki/"
date: "24 Aug 2019 21:00:00 GMT"
build: "https://ci.athion.net/job/FastAsyncWorldEdit/1278"
commit: "https://github.com/boy0001/FastAsyncWorldedit/commit/58243b6"
platform: "bukkit"
# Options: cn, de, es, fr, it, nl, ru, tr
# Create a PR to contribute a translation: https://github.com/boy0001/FastAsyncWorldedit/new/master/core/src/main/resources
language: "tr"
# Enable or disable automatic updates
#  - true = update automatically in the background
#  - confirm = prompt an admin to confirm each update
#  - false = do not update the plugin
update: "confirm"
# Send anonymous usage statistics
metrics: true
# Set true to enable WorldEdit restrictions per region (e.g. PlotSquared or WorldGuard).
# To be allowed to WorldEdit in a region, users need the appropriate
# fawe.<plugin>  permission. See the Permissions page for supported region plugins.
region-restrictions: true
# FAWE will skip chunks when there's not enough memory available
prevent-crashes: false
# FAWE will cancel non admin edits when memory consumption exceeds this %
#  - Bypass with `/wea` or `//fast` or `fawe.bypass`
#  - Disable with 100 or -1.
max-memory-percent: 95

clipboard:
  # Store the clipboard on disk instead of memory
  #  - Will be slightly slower
  #  - Uses 2 bytes per block
  use-disk: true
  # Compress the clipboard to reduce the size:
  #  - TODO: Buffered random access with compression is not implemented on disk yet
  #  - 0 = No compression
  #  - 1 = Fast compression
  #  - 2-17 = Slower compression
  compression-level: 1
  # Number of days to keep history on disk before deleting it
  delete-after-days: 1

lighting:
  # If packet sending should be delayed until relight is finished
  delay-packet-sending: true
  async: true
  # The relighting mode to use:
  #  - 0 = None (Do no relighting)
  #  - 1 = Optimal (Relight changed light sources and changed blocks)
  #  - 2 = All (Slowly relight every blocks)
  mode: 1
  # If existing lighting should be removed before relighting
  remove-first: false

# Generic tick limiter (not necessarily WorldEdit related, but useful to stop abuse)
tick-limiter:
  # Enable the limiter
  enabled: false
  # The interval in ticks
  interval: 20
  # Max falling blocks per interval (per chunk)
  falling: 64
  # Max physics per interval (excluding redstone)
  physics-ms: 10
  # Max item spawns per interval (per chunk)
  items: 256
  # Whether fireworks can load chunks
  #  - Fireworks usually travel vertically so do not load any chunks
  #  - Horizontal fireworks can be hacked in to crash a server
  fireworks-load-chunks: false

web:
  # Should download urls be shortened?
  #  - Links are less secure as they could be brute forced
  shorten-urls: false
  # The web interface for clipboards
  #  - All schematics are anonymous and private
  #  - Downloads can be deleted by the user
  #  - Supports clipboard uploads, downloads and saves
  url: "https://empcraft.com/fawe/"
  # The web interface for assets
  #  - All schematics are organized and public
  #  - Assets can be searched, selected and downloaded
  assets: "https://empcraft.com/assetpack/"

extent:
  # Don't bug console when these plugins slow down WorldEdit operations
  #  - You'll see a message in console if you need to change this option
  allowed-plugins: []
  # Should debug messages be sent when third party extents are used?
  debug: true

# Experimental options, use at your own risk
#  - UNSAFE = Can cause permanent damage to the server
#  - SAFE = Can be buggy but unlikely to cause any damage
experimental:
  # [UNSAFE] Directly modify the region files. (OBSOLETE - USE ANVIL COMMANDS)
  #  - IMPROPER USE CAN CAUSE WORLD CORRUPTION!
  anvil-queue-mode: false
  # [SAFE] Dynamically increase the number of chunks rendered
  #  - Requires Paper: ci.destroystokyo.com/job/PaperSpigot/
  #  - Set your server view distance to 3 (spigot.yml, server.properties)
  #  - Based on tps and player movement
  #  - Please provide feedback
  dynamic-chunk-rendering: -1
  # [SAFE] Allows brushes to be persistent
  persistent-brushes: false
  # [SAFE] Enable CUI without needing the mod installed (Requires ProtocolLib)
  vanilla-cui: false
  # Disable using native libraries
  disable-natives: false
  # [SAFE] Keep entities that are positioned in non-air blocks when editing an area
  # Might cause client-side FPS lagg in some situations
  keep-entities-in-blocks: false
  # [SAFE] Experimental scripting support for Java 9
  #  -
  modern-craftscripts: false
  # [SAFE] Experimental freebuild region restrictions
  #  - PERM: fawe.freebuild
  #  - PERM: fawe.freebuild.<plugin>
  freebuild: false

# This relates to how FAWE places chunks
queue:
  # This should equal the number of processors you have
  #  - Set this to 1 if you need reliable `/timings`
  parallel-threads: 4
  progress:
    # Display constant titles about the progress of a user's edit
    #  - false = disabled
    #  - title = Display progress titles
    #  - chat = Display progress in chat
    display: "false"
    # How often edit progress is displayed
    interval: 1
    # Delay sending progress in milliseconds (so quick edits don't spam)
    delay: 5000
  # When doing edits that effect more than this many chunks:
  #  - FAWE will start placing before all calculations are finished
  #  - A larger value will use slightly less CPU time
  #  - A smaller value will reduce memory usage
  #  - A value too small may break some operations (deform?)
  target-size: 64
  # Force FAWE to start placing chunks regardless of whether an edit is finished processing
  #  - A larger value will use slightly less CPU time
  #  - A smaller value will reduce memory usage
  #  - A value too small may break some operations (deform?)
  max-wait-ms: 1000
  # Increase or decrease queue intensity (ms) [-50,50]:
  #     0 = balance of performance / stability
  #     -10 = Allocate 10ms less for chunk placement
  # Too high will can cause lag spikes (you might be okay with this)
  # Too low will result in slow edits
  extra-time-ms: 0
  # Loading the right amount of chunks beforehand can speed up operations
  #  - Low values may result in FAWE waiting on requests to the main thread
  #  - Higher values use more memory and isn't noticeably faster
  preload-chunks: 32
  # Discard edits which have been idle for a certain amount of time (ms)
  #  - E.g. A plugin creates an EditSession but never does anything with it
  #  - This only applies to plugins improperly using WorldEdit's legacy API
  discard-after-ms: 60000

history:
  # Should history be saved on disk:
  #  - Frees up a lot of memory
  #  - Persists restarts
  #  - Unlimited undo
  #  - Does not affect edit performance if `combine-stages`
  use-disk: true
  # Use a database to store disk storage summaries:
  #  - Enables inspection and rollback
  #  - Does not impact performance
  use-database: true
  # Record history with dispatching:
  #  - Much faster as it avoids duplicate block checks
  #  - Slightly worse compression since dispatch order is different
  combine-stages: true
  # Higher compression reduces the size of history at the expense of CPU
  # 0 = Uncompressed byte array (fastest)
  # 1 = 1 pass fast compressor (default)
  # 2 = 2 x fast
  # 3 = 3 x fast
  # 4 = 1 x medium, 1 x fast
  # 5 = 1 x medium, 2 x fast
  # 6 = 1 x medium, 3 x fast
  # 7 = 1 x high, 1 x medium, 1 x fast
  # 8 = 1 x high, 1 x medium, 2 x fast
  # 9 = 1 x high, 1 x medium, 3 x fast (best compression)
  # NOTE: If using disk, do some compression (3+) as smaller files save faster
  compression-level: 3
  # The buffer size for compression:
  #  - Larger = better ratio but uses more upfront memory
  #  - Must be in the range [64, 33554432]
  buffer-size: 531441
  # The maximum time in milliseconds to wait for a chunk to load for an edit.
  #  (50ms = 1 server tick, 0 = Fastest).
  #  The default value of 100 should be safe for most cases.
  #
  # Actions which require loaded chunks (e.g. copy) which do not load in time
  #  will use the last chunk as filler, which may appear as bands of duplicated blocks.
  # Actions usually wait about 25-50ms for the chunk to load, more if the server is lagging.
  # A value of 100ms does not force it to wait 100ms if the chunk loads in 10ms.
  #
  # This value is a timeout in case a chunk is never going to load (for whatever odd reason).
  # If the action times out, the operation continues by using the previous chunk as filler,
  #  and displaying an error message.  In this case, either copy a smaller section,
  #  or increase chunk-wait-ms.
  # A value of 0 is faster simply because it doesn't bother loading the chunks or waiting.
  chunk-wait-ms: 1000
  # Delete history on disk after a number of days
  delete-after-days: 7
  # Delete history in memory on logout (does not effect disk)
  delete-on-logout: true
  # If history should be enabled by default for plugins using WorldEdit:
  #  - It is faster to have disabled
  #  - Use of the FAWE API will not be effected
  enable-for-console: true
  # Should redo information be stored:
  #  - History is about 20% larger
  #  - Enables use of /redo
  store-redo: true
  # Assumes all edits are smaller than 4096x256x4096:
  #  - Reduces history size by ~10%
  small-edits: false

# Paths for various directories
paths:
  tokens: "tokens"
  # Put any minecraft or mod jars for FAWE to be aware of block textures
  textures: "textures"
  heightmap: "heightmap"
  history: "history"
  # Multiple servers can use the same clipboards
  #  - Use a shared directory or NFS/Samba
  clipboard: "clipboard"
  # Each player has their own sub directory for schematics
  per-player-schematics: true
  commands: "commands"

# Region restriction settings
region-restrictions-options:
  # What type of users are allowed to WorldEdit in a region
  #  - MEMBER = Players added to a region
  #  - OWNER = Players who own the region
  mode: "MEMBER"
# The "default" limit group affects those without a specific limit permission.
# To grant someone different limits, copy the default limits group
# and give it a different name (e.g. newbie). Then give the user the limit
# permission node with that limit name (e.g. fawe.limit.newbie  )
limits:
  default:
    # Max actions that can be run concurrently (i.e. commands)
    max-actions: 1
    # Max number of block changes (e.g. by `//set stone`).
    max-changes: 50000000
    # Max number of blocks checked (e.g. `//count stone` which doesn't change blocks)
    max-checks: 50000000
    # Number of times a change can fail (e.g. if the player can't access that region)
    max-fails: 50000000
    # Allowed brush iterations (e.g. `//brush smooth`)
    max-iterations: 1000
    # Max allowed entities (e.g. cows)
    max-entities: 1337
    # Blockstates include Banner, Beacon, BrewingStand, Chest, CommandBlock,
    # CreatureSpawner, Dispenser, Dropper, EndGateway, Furnace, Hopper, Jukebox,
    # NoteBlock, Sign, Skull, Structure
    max-blockstates: 1337
    # Maximum size of the player's history in Megabytes:
    #  - History on disk or memory will be deleted
    max-history-mb: -1
    # Maximum time in milliseconds //calc can execute
    max-expression-ms: 50
    # Cinematic block placement:
    #  - Adds a delay to block placement (ms/block)
    #  - Having an artificial delay will use more CPU/Memory
    speed-reduction: 0
    # Place chunks instead of individual blocks:
    #  - Disabling this will negatively impact performance
    #  - Only disable this for compatibility or cinematic placement
    fast-placement: true
    # Should WorldEdit use inventory?
    # 0 = No inventory usage (creative)
    # 1 = Inventory for removing and placing (freebuild)
    # 2 = Inventory for placing (survival)
    inventory-mode: 0
    # Should large edits require confirmation (>16384 chunks)
    confirm-large: true
    # List of blocks to strip nbt from
    strip-nbt: []

Config dosyası bu
 

nexi

nexi is the best!

Discord:

nexi#0001

Katılım
18 Ağustos 2017
Mesajlar
1.852
Elmaslar
1.193
Puanlar
17.075
Yer
Samsun
Kod:
# These first 6 aren't configurable
issues: "https://github.com/boy0001/FastAsyncWorldedit/issues"
wiki: "https://github.com/boy0001/FastAsyncWorldedit/wiki/"
date: "24 Aug 2019 21:00:00 GMT"
build: "https://ci.athion.net/job/FastAsyncWorldEdit/1278"
commit: "https://github.com/boy0001/FastAsyncWorldedit/commit/58243b6"
platform: "bukkit"
# Options: cn, de, es, fr, it, nl, ru, tr
# Create a PR to contribute a translation: https://github.com/boy0001/FastAsyncWorldedit/new/master/core/src/main/resources
language: "tr"
# Enable or disable automatic updates
#  - true = update automatically in the background
#  - confirm = prompt an admin to confirm each update
#  - false = do not update the plugin
update: "confirm"
# Send anonymous usage statistics
metrics: true
# Set true to enable WorldEdit restrictions per region (e.g. PlotSquared or WorldGuard).
# To be allowed to WorldEdit in a region, users need the appropriate
# fawe.<plugin>  permission. See the Permissions page for supported region plugins.
region-restrictions: true
# FAWE will skip chunks when there's not enough memory available
prevent-crashes: false
# FAWE will cancel non admin edits when memory consumption exceeds this %
#  - Bypass with `/wea` or `//fast` or `fawe.bypass`
#  - Disable with 100 or -1.
max-memory-percent: 95

clipboard:
  # Store the clipboard on disk instead of memory
  #  - Will be slightly slower
  #  - Uses 2 bytes per block
  use-disk: true
  # Compress the clipboard to reduce the size:
  #  - TODO: Buffered random access with compression is not implemented on disk yet
  #  - 0 = No compression
  #  - 1 = Fast compression
  #  - 2-17 = Slower compression
  compression-level: 1
  # Number of days to keep history on disk before deleting it
  delete-after-days: 1

lighting:
  # If packet sending should be delayed until relight is finished
  delay-packet-sending: true
  async: true
  # The relighting mode to use:
  #  - 0 = None (Do no relighting)
  #  - 1 = Optimal (Relight changed light sources and changed blocks)
  #  - 2 = All (Slowly relight every blocks)
  mode: 1
  # If existing lighting should be removed before relighting
  remove-first: false

# Generic tick limiter (not necessarily WorldEdit related, but useful to stop abuse)
tick-limiter:
  # Enable the limiter
  enabled: false
  # The interval in ticks
  interval: 20
  # Max falling blocks per interval (per chunk)
  falling: 64
  # Max physics per interval (excluding redstone)
  physics-ms: 10
  # Max item spawns per interval (per chunk)
  items: 256
  # Whether fireworks can load chunks
  #  - Fireworks usually travel vertically so do not load any chunks
  #  - Horizontal fireworks can be hacked in to crash a server
  fireworks-load-chunks: false

web:
  # Should download urls be shortened?
  #  - Links are less secure as they could be brute forced
  shorten-urls: false
  # The web interface for clipboards
  #  - All schematics are anonymous and private
  #  - Downloads can be deleted by the user
  #  - Supports clipboard uploads, downloads and saves
  url: "https://empcraft.com/fawe/"
  # The web interface for assets
  #  - All schematics are organized and public
  #  - Assets can be searched, selected and downloaded
  assets: "https://empcraft.com/assetpack/"

extent:
  # Don't bug console when these plugins slow down WorldEdit operations
  #  - You'll see a message in console if you need to change this option
  allowed-plugins: []
  # Should debug messages be sent when third party extents are used?
  debug: true

# Experimental options, use at your own risk
#  - UNSAFE = Can cause permanent damage to the server
#  - SAFE = Can be buggy but unlikely to cause any damage
experimental:
  # [UNSAFE] Directly modify the region files. (OBSOLETE - USE ANVIL COMMANDS)
  #  - IMPROPER USE CAN CAUSE WORLD CORRUPTION!
  anvil-queue-mode: false
  # [SAFE] Dynamically increase the number of chunks rendered
  #  - Requires Paper: ci.destroystokyo.com/job/PaperSpigot/
  #  - Set your server view distance to 3 (spigot.yml, server.properties)
  #  - Based on tps and player movement
  #  - Please provide feedback
  dynamic-chunk-rendering: -1
  # [SAFE] Allows brushes to be persistent
  persistent-brushes: false
  # [SAFE] Enable CUI without needing the mod installed (Requires ProtocolLib)
  vanilla-cui: false
  # Disable using native libraries
  disable-natives: false
  # [SAFE] Keep entities that are positioned in non-air blocks when editing an area
  # Might cause client-side FPS lagg in some situations
  keep-entities-in-blocks: false
  # [SAFE] Experimental scripting support for Java 9
  #  -
  modern-craftscripts: false
  # [SAFE] Experimental freebuild region restrictions
  #  - PERM: fawe.freebuild
  #  - PERM: fawe.freebuild.<plugin>
  freebuild: false

# This relates to how FAWE places chunks
queue:
  # This should equal the number of processors you have
  #  - Set this to 1 if you need reliable `/timings`
  parallel-threads: 4
  progress:
    # Display constant titles about the progress of a user's edit
    #  - false = disabled
    #  - title = Display progress titles
    #  - chat = Display progress in chat
    display: "false"
    # How often edit progress is displayed
    interval: 1
    # Delay sending progress in milliseconds (so quick edits don't spam)
    delay: 5000
  # When doing edits that effect more than this many chunks:
  #  - FAWE will start placing before all calculations are finished
  #  - A larger value will use slightly less CPU time
  #  - A smaller value will reduce memory usage
  #  - A value too small may break some operations (deform?)
  target-size: 64
  # Force FAWE to start placing chunks regardless of whether an edit is finished processing
  #  - A larger value will use slightly less CPU time
  #  - A smaller value will reduce memory usage
  #  - A value too small may break some operations (deform?)
  max-wait-ms: 1000
  # Increase or decrease queue intensity (ms) [-50,50]:
  #     0 = balance of performance / stability
  #     -10 = Allocate 10ms less for chunk placement
  # Too high will can cause lag spikes (you might be okay with this)
  # Too low will result in slow edits
  extra-time-ms: 0
  # Loading the right amount of chunks beforehand can speed up operations
  #  - Low values may result in FAWE waiting on requests to the main thread
  #  - Higher values use more memory and isn't noticeably faster
  preload-chunks: 32
  # Discard edits which have been idle for a certain amount of time (ms)
  #  - E.g. A plugin creates an EditSession but never does anything with it
  #  - This only applies to plugins improperly using WorldEdit's legacy API
  discard-after-ms: 60000

history:
  # Should history be saved on disk:
  #  - Frees up a lot of memory
  #  - Persists restarts
  #  - Unlimited undo
  #  - Does not affect edit performance if `combine-stages`
  use-disk: true
  # Use a database to store disk storage summaries:
  #  - Enables inspection and rollback
  #  - Does not impact performance
  use-database: true
  # Record history with dispatching:
  #  - Much faster as it avoids duplicate block checks
  #  - Slightly worse compression since dispatch order is different
  combine-stages: true
  # Higher compression reduces the size of history at the expense of CPU
  # 0 = Uncompressed byte array (fastest)
  # 1 = 1 pass fast compressor (default)
  # 2 = 2 x fast
  # 3 = 3 x fast
  # 4 = 1 x medium, 1 x fast
  # 5 = 1 x medium, 2 x fast
  # 6 = 1 x medium, 3 x fast
  # 7 = 1 x high, 1 x medium, 1 x fast
  # 8 = 1 x high, 1 x medium, 2 x fast
  # 9 = 1 x high, 1 x medium, 3 x fast (best compression)
  # NOTE: If using disk, do some compression (3+) as smaller files save faster
  compression-level: 3
  # The buffer size for compression:
  #  - Larger = better ratio but uses more upfront memory
  #  - Must be in the range [64, 33554432]
  buffer-size: 531441
  # The maximum time in milliseconds to wait for a chunk to load for an edit.
  #  (50ms = 1 server tick, 0 = Fastest).
  #  The default value of 100 should be safe for most cases.
  #
  # Actions which require loaded chunks (e.g. copy) which do not load in time
  #  will use the last chunk as filler, which may appear as bands of duplicated blocks.
  # Actions usually wait about 25-50ms for the chunk to load, more if the server is lagging.
  # A value of 100ms does not force it to wait 100ms if the chunk loads in 10ms.
  #
  # This value is a timeout in case a chunk is never going to load (for whatever odd reason).
  # If the action times out, the operation continues by using the previous chunk as filler,
  #  and displaying an error message.  In this case, either copy a smaller section,
  #  or increase chunk-wait-ms.
  # A value of 0 is faster simply because it doesn't bother loading the chunks or waiting.
  chunk-wait-ms: 1000
  # Delete history on disk after a number of days
  delete-after-days: 7
  # Delete history in memory on logout (does not effect disk)
  delete-on-logout: true
  # If history should be enabled by default for plugins using WorldEdit:
  #  - It is faster to have disabled
  #  - Use of the FAWE API will not be effected
  enable-for-console: true
  # Should redo information be stored:
  #  - History is about 20% larger
  #  - Enables use of /redo
  store-redo: true
  # Assumes all edits are smaller than 4096x256x4096:
  #  - Reduces history size by ~10%
  small-edits: false

# Paths for various directories
paths:
  tokens: "tokens"
  # Put any minecraft or mod jars for FAWE to be aware of block textures
  textures: "textures"
  heightmap: "heightmap"
  history: "history"
  # Multiple servers can use the same clipboards
  #  - Use a shared directory or NFS/Samba
  clipboard: "clipboard"
  # Each player has their own sub directory for schematics
  per-player-schematics: true
  commands: "commands"

# Region restriction settings
region-restrictions-options:
  # What type of users are allowed to WorldEdit in a region
  #  - MEMBER = Players added to a region
  #  - OWNER = Players who own the region
  mode: "MEMBER"
# The "default" limit group affects those without a specific limit permission.
# To grant someone different limits, copy the default limits group
# and give it a different name (e.g. newbie). Then give the user the limit
# permission node with that limit name (e.g. fawe.limit.newbie  )
limits:
  default:
    # Max actions that can be run concurrently (i.e. commands)
    max-actions: 1
    # Max number of block changes (e.g. by `//set stone`).
    max-changes: 50000000
    # Max number of blocks checked (e.g. `//count stone` which doesn't change blocks)
    max-checks: 50000000
    # Number of times a change can fail (e.g. if the player can't access that region)
    max-fails: 50000000
    # Allowed brush iterations (e.g. `//brush smooth`)
    max-iterations: 1000
    # Max allowed entities (e.g. cows)
    max-entities: 1337
    # Blockstates include Banner, Beacon, BrewingStand, Chest, CommandBlock,
    # CreatureSpawner, Dispenser, Dropper, EndGateway, Furnace, Hopper, Jukebox,
    # NoteBlock, Sign, Skull, Structure
    max-blockstates: 1337
    # Maximum size of the player's history in Megabytes:
    #  - History on disk or memory will be deleted
    max-history-mb: -1
    # Maximum time in milliseconds //calc can execute
    max-expression-ms: 50
    # Cinematic block placement:
    #  - Adds a delay to block placement (ms/block)
    #  - Having an artificial delay will use more CPU/Memory
    speed-reduction: 0
    # Place chunks instead of individual blocks:
    #  - Disabling this will negatively impact performance
    #  - Only disable this for compatibility or cinematic placement
    fast-placement: true
    # Should WorldEdit use inventory?
    # 0 = No inventory usage (creative)
    # 1 = Inventory for removing and placing (freebuild)
    # 2 = Inventory for placing (survival)
    inventory-mode: 0
    # Should large edits require confirmation (>16384 chunks)
    confirm-large: true
    # List of blocks to strip nbt from
    strip-nbt: []

Config dosyası bu

Sanırım yeni güncellemeyle onu ayarlamayı kaldırmışlar. 6.1.9 sürümünde değiştirebiliyorum ben. 1.12'ye kadar destekliyor fakat.
 
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