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Tanıtım EvenMoreFish - Kapsamlı balıkçılık eklentisi

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Bestpolice

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Katılım
6 Haziran 2021
Mesajlar
245
Elmaslar
88
Puanlar
350
Minecraft
WebCandy
f3725d7ecd52a2e800fc16af6990139bd5030468


Sunucunuzun balık avlama deneyimini renklendirmek ister misiniz? O zaman başka yere bakma: Her şeyi kapsayan balıkçılık eklentisi eklentisini temel alan, balık avına benzersiz bir deneyim sunmayı, yarışmalar, bir balık dükkanı ve daha birçok özel balık eklemeyi amaçlayan zengin özelliklere sahip bir eklentidir.

52ca48f53e6ad305be59927bf5ed9cf88743db2d

Her balık için çok sayıda yapılandırılabilir seçenek var ve daha fazlası gelecek, ancak şimdilik bunlar, balık avından veya öğe ayrıntılarından aşağıdaki etkileri içeriyor:
  • Öğesi, 3 olası seçeneğe bölünmüştür (varsayılan kod, oyun içi öğe veya özel kafa)
  • eşya bilgisi
  • balık uzunluğu
  • Biyoma özgü balık
  • Oyuncuya mesaj gönder
  • Oyuncuya bir iksir efekti verin
f69da0df915de218f1c3263454201f0ac26e1468

tibariyle v1.4 vardır 3 yarışma tipleri Bu: MOST_FISH, SPECIFIC_FISH ve son olarak LARGEST_FISH. Müsabaka türlerine çeşitlilik katarak oyuncularınız bağlı kalabilir.

Yarışmalar bir yönetici tarafından başlatılan veya tanımlanan bir programa parçası olarak başlatılabilir competitions.yml , her biri farklı planlanan copmpetition ancak uzun sizi gibi ve zamanlayıcı biterse bir kez çalıştırabilirsiniz, en uzun balık avlanmaktadır çalar, çoğu balık veya eklenti tarafından seçilen rastgele bir balık yakalayan kişi, seçtiğiniz bir ödülü kazanır.

Kendi yapılandırılabilir rengine sahip bir patron çubuğu, tüm çevrimiçi oyunculara kalan süreyi gösterir ve belirlediğiniz her farklı yarışma için değiştirilebilir. Ek olarak, aşağıda gösterildiği gibi, skor tablosundaki farklı konumlar için farklı renkler ayarlayabilirsiniz - istediğiniz kadar renkli hale getirmek için.

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51a0ea06dd96bb92b4445b2b6b5795a44f3aab8f

19bb2142d1057d4287275e7948e6492e260c92e1



d3d8b64be7de3050eb4207e81075ce63e7955127

Oyuncularınızın balıklarını para karşılığında takas etmelerinin bir yolu - balık fiyatları beğeninize göre değiştirilebilir ve daha fazla güncelleme dükkanın kullanımını iyileştirecektir. Ayrıca, envanteri kapatmaları veya sunucu kapatmaları durumunda onları oyuncunun ayağına bırakan bir öğe güvenliği de vardır

Eklenti zorunlulukları:
Java 8+
ve Vault bu eklentiyi çalıştırabilmek için gereklidir.
Bu eklenti Bukkit/Spigot/Paper 1.16.X üzerinde test edilmiştir ve EvenMoreFish'in diğer sürümlerde çalışması garanti edilmez.


YML'ler:

config.yml
Kod:
# Is the plugin enabled?
enabled: true

# Should EMF fish only be given during a competition?
fish-only-in-competition: false

# Should a database store data about fish such as how many have been caught and the first to catch it.
# Setting to false will disable it. In a future update this will have a deeper meaning and purpose.
database: true

# When dropping tool items (e.g. fishing rod) should they be dropped with a random durability
# instead of always full durability?
random-durability: true

# Should the plugin hook into vault economy? Having this disabled will only disable /emf shop.
enable-economy: true

# For customizing the /emf shop GUI
gui:
# Fills the empty slots of a normal /emf shop
  filler: GRAY_STAINED_GLASS_PANE
  # Fills the empty slots of /emf shop when there's an error (i.e. the player trying to sell nothing)
  filler-error: RED_STAINED_GLASS_PANE
  # The item for the player to click to sell their fish
  sell-item: GOLD_INGOT
  # The slot to put the item in on the bottom row, accepts values 1-9 inclusive.
  sell-slot: 4
  # The item for the player to click to automatically sell all their fish
  sell-all-item: COD_BUCKET
  # The slot to put the item in on the bottom row, accepts values 1-9 inclusive.
  sell-all-slot: 6
  # The item for the player to click to confirm selling their fish
  sell-item-confirm: GOLD_BLOCK
  # The item for the player to click to confirm selling all of their fish
  sell-all-item-confirm: TROPICAL_FISH_BUCKET
  # The item shown to the player when an error occurs (trying to sell nothing of value from the gui)
  sell-item-error: REDSTONE_BLOCK
  # The item shown to the player when an error occurs (trying to sell nothing of value from their inventory)
  sell-all-item-error: SALMON_BUCKET
  # How many rows the selling area of the GUI should be (max 5, min 1)
  size: 3
  # Should the items be dropped(false) or sold(true) when a player exits an inventory?
  sell-over-drop: false

# Uncomment the below section to enable these feature. They sett the plugin to only give custom fish when users are
# in a list of set defined regions (this requires the worldguard/redprotect plugin) and/or in a list of set defined
# worlds. EvenMoreFish automatically detects your protection plugin so it's important you don't run both at once.
# Note- Changing this value requires a SERVER RESTART NOT A RELOAD.
#allowed-regions:
#  - "fishing"
#
#allowed-worlds:
#  - "fishworld"

# Prevents mcMMO from overriding fishing loot, this means treasure won't appear when fish can.
disable-mcmmo-loot: true

# ATTENTION ATTENTION ATTENTION
# DO NOT EDIT THIS VALUE UNLESS YOU'RE UPDATING THE CONFIG.
config-version: 8

fish.yml
Kod:
fish:
  Common:
   # Using "" after the fish name will create you a default cod fish.
    Herring:
     # Use this to override the price that's calculated by (multiplier * length)
      set-worth: 1
    Cod: ""
    Sea Bass: ""
    Shrimp: ""
    Anchovies: ""
    Tuna: ""
    Carp: ""
    Sardine: ""
    Sea Snail: ""
    Salmon:
      item:
       # Items must be spelt the same as found in game by using advanced tooltips (f3 + h)
        material: SALMON
    Stick:
      item:
        material: STICK
    Fishing Rod:
      item:
        material: FISHING_ROD
    Coalfish:
      item:
        material: COAL
    Sandfish:
     # define the biome(s) the fish can only be found in, without this marker the fish will be found anywhere
      biomes:
       - DESERT
        - DESERT_HILLS
        - DESERT_LAKES

  #  Oheers:
  #    item:
  #      head-64: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMjczZjU2OTk5YWJjNmMzMjVhYzlmMWNjMThkZTgyMDNiMmYxZjY4NDQ5ZTAwOTQ1ZGQ1YzhjYmM3NDQ2MTRiIn19fQ=="

  Uncommon:
    Silver Carp: ""
    Stonefish: ""
    Starfish: ""
    Eel: ""
    Swordfish: ""
    Electric Eel:
      message: "&b*Zap!*"
      #effect: "HARM:1:1"             - disabled since it's straight up killing the player right now. Not a good idea.
    Squid:
      item:
        material: INK_SAC
      # Sends a message to the player when they catch a fish
      message: "&3You've been inked!"
      # Gives an effect to the player, EFFECT_NAME:AMPLIFIER:DURATION(seconds)
      # this shows you all the effect names, https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/potion/PotionEffectType.html
      effect: "BLINDNESS:1:5"
    Pufferfish:
      item:
        material: PUFFERFISH
      message: "&aOuch. That doesn't feel so good..."
      effect: "POISON:1:7"
    Dory:
      item:
        material: SALMON
    Nemo:
      item:
        material: TROPICAL_FISH
    Coral:
      item:
        material: FIRE_CORAL
    Jellyfish:
      item:
       # You can get base-64 heads from https://minecraft-heads.com/custom-heads, copy and paste all of the base-64 value for the head you want.
        head-64: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMjNkZTQ4YTg0NjY4YTM2MTkxODdkYTE5NmU3NzdmOTMxZjc1NTQ4NDllOGYyNDM4OTdhYzgzYzhhZDYxIn19fQ=="
  Epic:
    Parrotfish:
      item:
        material: SALMON
    Frog:
      item:
        head-64: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYzE3ODE4OWVmOGZhN2E1YjcyNGZiOTFkZjlhNDQ3ODRmZDg1NjQ4ZWQzZTNhY2Y2ZDBkZWQ3YjhjYWEzMGYwNyJ9fX0="
    Clownfish:
      item:
        material: TROPICAL_FISH
      # Add a lore of (pretty much) infinite length. No colour code values will default to the vanilla purple italic.
      lore:
       - "&7&oWhat's the difference between pork and"
        - "&7&oa meteorite? One's meaty the other"
        - "&7&oone's a little meteor."
    Shark Fin:
      item:
        material: PRISMARINE_SHARD
      interact-event:
       "HEALTH:-1"
      lore:
       - "&7Be careful when handling this!"
    Dolphin:
      item:
        head-64: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvOGU5Njg4Yjk1MGQ4ODBiNTViN2FhMmNmY2Q3NmU1YTBmYTk0YWFjNmQxNmY3OGU4MzNmNzQ0M2VhMjlmZWQzIn19fQ=="
    Elephant Fish:
      item:
        head-64: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNGI2Mjk2OWMwMDU4MTVkMDQwOTEzNjM4MGZlYmM1YWM0NjhhYWJhOWJkYTRkYjgwOTU0ZmE1NDI2ZWUwYTMyMyJ9fX0="
    Hermit Crab:
      item:
        head-64: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMTg1ZTY4MzRhNGJmMjZhNjUyNmY3Y2FjNGY2ZWFhOWY3ZmE3N2RiOGMxNDM1M2E4MTU4MmI1ZjY5OSJ9fX0="
      size:
       # Fish can have unique sizes that will override the size set by their rarity
        minSize: 5
        maxSize: 10
    Glowsquid:
      item:
        head-64: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMmVjZDBiNWViNmIzODRkYjA3NmQ4NDQ2MDY1MjAyOTU5ZGRkZmYwMTYxZTBkNzIzYjNkZjBjYzU4NmQxNmJiZCJ9fX0="
    Turtle:
      item:
        head-64: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMGE0MDUwZTdhYWNjNDUzOTIwMjY1OGZkYzMzOWRkMTgyZDdlMzIyZjlmYmNjNGQ1Zjk5YjU3MThhIn19fQ=="
  Legendary:
    Breaded Fish:
      item:
        material: BREAD
    Goldfish:
      item:
        material: GOLD_NUGGET
    Massive Goldfish:
      item:
        material: TROPICAL_FISH
        # The results from the custom event follow the same format as the rewards given in config.yml's competition reward section.
      eat-event:
       - "ITEM:GOLD_INGOT,1"
        - "MESSAGE:&eYou've received a gold ingot!"
      lore:
       - "&eEat me for a surprise gift."
    Moustache Pufferfish:
      item:
        head-64: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNDI5MTA1ZTU2YTM2ZDM1NDA4ZjI5MzIxOTI4NzRlMGJiNTMyZTEyY2U2MTA4MDM1ODhjMzdlZDI4N2UwZGE4YyJ9fX0="
    MrCrayfish:
      item:
        head-64: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMzdjM2QxNTg5Y2U2NzMzMzFmNjkwYjY5MmRiMmEzNTVjMzNmYjYzZTc1NGIxNzY3YmVkZWU2NmI4ZjM3In19fQ=="
    Blue Whale:
      item:
        head-64: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvM2FmNzIyMTc5ODU0NmY4ZjllNzZhNmEzZWUzYjE3NjczNGU5ZDVmMTdkYmNiMDg1OTgxOTQxNzU4Njk4NjQzNiJ9fX0="
      size:
        minSize: 2900
        maxSize: 3800
    Golden Axolotl:
      item:
        head-64: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvN2Y4MGNjMTQ5MmU0NDY2OGNjY2RiNDAxNzhjM2E2Njg5ZThkZmMwZDIzNGU5ODU1M2ZiN2RlYmMyNmZjYWVhYyJ9fX0="
    Flower Fish:
      item:
       # Add custom model data for making texture packs, you can add a material/head-64 value too to change it from the default cod fish.
        # https://www.planetminecraft.com/forums/communities/texturing/new-1-14-custom-item-models-tuto-578834/
        custom-model-data: 1234567
      biomes:
       - FLOWER_FOREST
      lore:
       - "&e&oCovered in pollen"

rarities.yml
Kod:
rarities:
  Common:
   # How likely is the fish to be fished? Larger number = more likely, numbers don't have to add to 100.
    weight: 87
    # What colour should the fish's name be?
    colour: '&7'
    # What should the length be multiplied by to get the fish's value in /emf shop
    worth-multiplier: 0.1
    # Should a catch of this fish be broadcasted to everyone (true) or just the fisher (false)?
    broadcast: false
    # Instead of the lore being all capital, it will be formatted just as it is above (e.g. "COMMON" -> "Common")
    #override-lore: "&6Rarity: &7Common"
    size:
     # Absolute minimum size the fish can be, must be an Integer
      minSize: 1
      # Absolute maximum size the fish can be, must be an Integer
      maxSize: 30
  Uncommon:
    weight: 9
    colour: '&b'
    worth-multiplier: 0.2
    broadcast: false
    use-this-casing: false
    size:
      minSize: 20
      maxSize: 150
  Epic:
    weight: 3
    colour: '&d'
    worth-multiplier: 0.15
    broadcast: true
    use-this-casing: false
    size:
      minSize: 125
      maxSize: 800
  Legendary:
    weight: 1
    colour: '&6'
    worth-multiplier: 0.2
    broadcast: true
    use-this-casing: false
    size:
      minSize: 800

message.yml
Kod:
# If a message contains EvenMoreFish placeholders, e.g. {player} or {rarity} it also supports placeholderapi placeholders.

# Sent to players when they fish an EvenMoreFish fish
fish-caught: "&l{player} &rhas fished a {rarity_colour}{length}cm &l{rarity} {rarity_colour}{fish}!"
# By setting a fish's minimum-length to less than 0, you can create a lengthless fish. This is used when a player fishes a lengthless fish.
lengthless-fish-caught: "&l{player} &rhas fished a {rarity_colour}&l{rarity} {rarity_colour}{fish}!"
# Sent to a player when they don't have permission to execute a command.
no-permission: "&cYou don't have permission to run that command."

# The message to be sent when a competition starts and ends
contest-start: "&rA fishing contest for {type} has started."
contest-end: "&rThe fishing contest has ended."
# The message to be sent when a player joins whilst a competition is going on
contest-join: "&rA fishing contest for {type} is occurring."

# Shown to players when a new player takes #1 spot, remove this value or set it to "" to disable this message
new-first: "&r{player} is now #1"
# Should this message appear in chat (false) or above the exp bar (true)
action-bar-message: true
# What competition types should the action bar be used for? (recommended: MOST_FISH)
action-bar-types:
 - MOST_FISH

# What should replace the {type} variable for each competition type?
competition-types:
# MOST_FISH
  most: "the most fish"
  # LARGEST_FISH
  largest: "the largest fish"
  # SPECIFIC_FISH
  specific: "{amount} {rarity_colour}&l{rarity} {rarity_colour}{fish}&r"

# Segments shown in the bossbar when competitions run
bossbar:
# The abbreviations used for different units of time
  hour: "h"
  minute: "m"
  second: "s"
  # For translating the "left" at the end e.g. "5s left" -> "5s kvar"
  remaining: " left"

# The prefix shown before pretty much all commands to do with the plugin. Keeping the space in is recommended.
prefix: "[EvenMoreFish] "
# The colour of the [EvenMoreFish] prefix in commands (for when your prefix doesn't have colours)
prefix-regular: "&a"
# The colour of the [EvenMoreFish] prefix in admin commands (for when your prefix doesn't have colours)
prefix-admin: "&c"
# The colour of the [EvenMoreFish] prefix when errors occur e.g. no permission to run a command (for when your prefix doesn't have colours)
prefix-error: "&c"

# The text shown in a fish's lore before who caught the fish
fish-caught-by: "&fCaught by {player}"
# The text shown in a fish's lore before the length of the fish
fish-length: "&fMeasures {length}cm"
# The text to come before the rarity of the fish i.e. "Rarity: UNCOMMON"
#fish-rarity-prefix: "&fRarity: "

# The format of commands in /emf help (this message doesn't support papi placeholders)
help: "/{command} - {description}"

# The format of the leaderboard after a competition is over (this message doesn't support papi placeholders)
leaderboard-largest-fish: "&r#{position} | {pos_colour}{player} &r({rarity_colour}&l{rarity} {rarity_colour}{fish}&r, {length}cm&r)"
leaderboard-most-fish: "&r#{position} | {pos_colour}{player} &r({pos_colour}{amount} &rfish)"
# If you're running a competition where there's no leaderboard, this message is sent when there's a winner
single-winner: "&r{player} has won the competition for {type}. Congratulations!"
# The number of positions shown in the leaderboard - can't be less than 1.
leaderboard-count: 5
# If the player doesn't appear on /emf top, should their position be displayed at the bottom?
always-show-pos: true
# Sent to players when nobody got a record during a competition
no-winners: "&rThere were no fishing records."
# When an individual player didn't get a record
no-record: "&rYou didn't catch any fish."
# Sent when an admin tries to start a competition where the type doesn't exist e.g. /emf admin competition start 600 ABCDEFGH
invalid-type: "&rThat isn't a type of competition type, available types: MOST_FISH, LARGEST_FISH, SPECIFIC_FISH"
# Sent to all online players when not enough players are on to start a competition
not-enough-players: "&rThere's not enough players online to start the scheduled fishing competition."
# Sent to all players at specific times to show the remaining time left
# {time_formatted} shows the time (e.g. 5m left, 10m 30s left)
# {time_raw} is what you input in competitions.yml
time-alert: "&rThere is {time_formatted} left on the competition for {type}"

# The GUI title for /emf shop
worth-gui-name: "&1&lSell Fish"
# The name found on the selling item in /emf shop
sell-gui-name: "&6&lSELL"
# The name found on the item to sell all fish in inventory in /emf shop
sell-all-name: "&6&lSELL ALL"
# The name found on the confirming item in /emf shop
confirm-gui-name: "&6&lCONFIRM"
# The name found on the confirming sell all item in /emf shop
confirm-sell-all-gui-name: "&6&lCONFIRM"
# The name found on the error item in /emf shop when the gui contains no items of value.
error-gui-name: "&c&lCan't Sell"
# The name found on the error item in /emf shop when the player's inventory contains no items of value.
error-sell-all-gui-name: "&c&lCan't Sell"
# The lore found on the selling/confirmation item in /emf shop
sell-gui-lore:
 - "&8Fish Shop"
  - ""
  - "&7Total Value » &e${sell-price}"
  - ""
  - "&7Sell your fish here to make"
  - "&7some extra money."
  - ""
  - "&e» (Left-click) sell the fish."
  - "&7» (Right-click) cancel."

sell-all-lore:
 - "&8Inventory"
  - ""
  - "&7Total Value » &e${sell-price}"
  - ""
  - "&7Click this button to sell"
  - "&7the fish in your inventory to"
  - "&7make some extra money."
  - ""
  - "&e» (Left-click) sell the fish."
# The lore below the error item in /emf shop when the gui contains no items of value.
error-gui-lore:
 - "&8Fish Shop"
  - ""
  - "&7Total Value » &c$0"
  - ""
  - "&7Sell your fish here to make"
  - "&7some extra money."
  - ""
  - "&c» (Left-click) sell the fish."
  - "&7» (Right-click) cancel."

error-sell-all-gui-lore:
 - "&8Inventory"
  - ""
  - "&7Total Value » &c$0"
  - ""
  - "&7Click this button to sell"
  - "&7the fish in your inventory to"
  - "&7make some extra money."
  - ""
  - "&c» (Left-click) sell the fish."
# The message sent to players when they've sold their fish in the /emf shop
fish-sale: "&fYou've sold &a{amount} &ffish for &a${sell-price}&f."

# Help messages
# General help (/emf help) - permission node dependant commands will only show if they are formatted with the forward-slash.
help-general:
 - "&f&m &#f1ffed&m &#e2ffdb&m &#d3ffc9&m &#c3ffb7&m &#b2ffa5&m &#9fff92&m &#8bff7f&m &#73ff6b&m &a&m &f &a&lEvenMoreFish &a&m &#73ff6b&m&m &#8bff7f&m &#9fff92&m &#b2ffa5&m &#c3ffb7&m &#d3ffc9&m &#f1ffed&m &f&m &f"
  - "/emf top - Shows an ongoing competition's leaderboard."
  - "/emf help - Shows you this page."
  - "/emf shop - Opens a shop to sell your fish."
  - "/emf admin - Admin command help page."

# Competition help (/emf admin competition help)
help-competition:
 - "&f&m &#f1ffed&m &#e2ffdb&m &#d3ffc9&m &#c3ffb7&m &#b2ffa5&m &#9fff92&m &#8bff7f&m &#73ff6b&m &a&m &f &a&lEvenMoreFish &a&m &#73ff6b&m&m &#8bff7f&m &#9fff92&m &#b2ffa5&m &#c3ffb7&m &#d3ffc9&m &#f1ffed&m &f&m &f"
  - "/emf admin competition start <duration> <type> - Starts a competition of a specified duration"
  - "/emf admin competition end - Ends the current competition (if there is one)"

# Admin help (/emf admin help)
help-admin:
 - "&f&m &#f1ffed&m &#e2ffdb&m &#d3ffc9&m &#c3ffb7&m &#b2ffa5&m &#9fff92&m &#8bff7f&m &#73ff6b&m &a&m &f &a&lEvenMoreFish &a&m &#73ff6b&m&m &#8bff7f&m &#9fff92&m &#b2ffa5&m &#c3ffb7&m &#d3ffc9&m &#f1ffed&m &f&m &f"
  - "/emf admin competition <start/end> <duration> <type> - Starts or stops a competition"
  - "/emf admin reload - Reloads the plugin's config files"
  - "/emf admin version - Displays plugin information."

# Shown when the emf competition placeholders request a position in the leaderboard that doesn't exist
no-player-in-place: "Start fishing to take this place"
# Shown when the emf competition placeholders are used when there's no competition running
no-competition-running: "No competition running right now."
# Should %emf_competition_place_player_*% contain the above (false) or return null (true).
emf-competition-player-null: false
# Should %emf_competition_place_size_*% contain the above (false) or return null (true).
emf-competition-size-null: true
# Should %emf_competition_place_fish_*% contain the above (false) or return null (true).
emf-competition-fish-null: true
# How should the %emf_competition_place_fish_*% be formatted?
emf-competition-fish-format: "{length}cm &l{rarity} {fish}"

# ATTENTION ATTENTION ATTENTION
# DO NOT EDIT THIS VALUE UNLESS YOU'RE UPDATING THE MESSAGES.
config-version: 8

Competitions.yml
Kod:
competitions:

  mainCompetition:
   # What type of competition it is,
    # LARGEST-FISH: The standard, whoever has the largest fish wins
    # MOST_FISH: Whoever catches the most fish wins
    # SPECIFIC_FISH: Whoever is the first to catch a specific fish wins
    type: LARGEST_FISH
    # How long (minutes) the competition should last for
    duration: 10
    # If you preferred the older system you can still use that system, and select days to be blacklisted.
    times:
     - "00:00"
      - "06:00"
      - "12:00"
      - "18:00"
    # Sets days that this competition type won't run on, this is useful if you want one day to be dominated by another competition type
    blacklisted-days:
     - "Sunday"
    # The colour of the bossbar shown at the top of the screen, (defaults to GREEN)
    bossbar-colour: GREEN
    # The title of the bossbar (defaults to the one set in messages.yml) - like messages.yml, this won't include the "_s left"
    bossbar-prefix: "&a&lFishing Contest: "

  weekendCompetition:
    type: SPECIFIC_FISH
    # If no players catch the specific fish in the below time, the competition will end.
    duration: 60
    # Which rarities can be selected by the plugin to be the chosen fish, keep in mind that the number of fish in that rarity and the weight of the
    # rarity will affect how easy it is to get the specific fish and may require a longer competition duration
    allowed-rarities:
     - "Uncommon"
      - "Epic"
      - "Legendary"
    # ALlows for specific times to be set, if your competition isn't running, make sure it isn't set to start during another competition.
    # The timezone for these is whichever timezone your server is set to.
    days:
      Saturday:
       - "03:00"
        - "15:00"
      Sunday:
       - "03:00"
        - "15:00"
    # You might want to set custom rewards for each competition, especially if you've got number-needed set to greater than 1
    rewards:
      1:
       - "MONEY:5000"
        - "MESSAGE:&eCongratulations!"
      2:
       - "MONEY:2000"

    # How many of the specific fish need to be caught to win the competition? (defaults to 1)
    # Anything greater than 1 will allow /emf top to work with this competition type.
    number-needed: 1
    bossbar-colour: YELLOW
    bossbar-prefix: "&6&lFishing Contest: "

    # The number of players needed to start the competition
    minimum-players: 10

  sundayCompetition1:
    type: LARGEST_FISH
    duration: 30
    days:
      Sunday:
       - "13:00"

  sundayCompetition2:
    type: MOST_FISH
    duration: 45
    days:
      Sunday:
       - "20:00"
    # When should the plugin broadcast the time remaining? (time-alert in messages.yml) in the format MM:SS
    alerts:
     - "30:00"
      - "15:00"
      - "5:00"
    bossbar-colour: BLUE
    bossbar-prefix: "&b&lFishing Contest: "

# By copying and pasting competitions from the "competitions" section, you can make as many as you want. Please make sure that your
# competition names are all different, otherwise the system may behave unexpectedly.

general:

  # This is the minimum needed amount of players for an automatic competition to start.
  minimum-players: 5

  # Should broadcasted catches (defined in rarities.yml) only be shown to players holding fishing rods?
  broadcast-only-rods: true

  # This is the allowed-rarities value used for /emf admin competition start <time> specific_fish
  allowed-rarities:
   - "Uncommon"
    - "Epic"
    - "Legendary"

  # The colour of the bossbar shown at the top of the screen, (defaults to GREEN)
  bossbar-colour: GREEN
  # The title of the bossbar (defaults to the one set in messages.yml) - like messages.yml, this won't include the "_s left"
  bossbar-prefix: "&a&lFishing Contest: "

  # This is the number-needed value used for /emf admin competition start <time> specific_fish
  number-needed: 1

leaderboard:

  # This is the colours used in the variable {pos_colour} for each position, if you aren't using this variable, it isn't needed.
  # Start from #1 then go down as many as you like
  position-colours:
   - "&6"
    - "&e"
    - "&7"
    - "&7"
    - "&#888888"

rewards:
  1:
   # Commands are run by the console, it's advised to change these rewards before releasing your server.
    - "COMMAND:give {player} diamond 5"
    - "MESSAGE:&aCongratulations for coming 1st!"
    # Can't contain decimals.
    - "MONEY:5000"
    # formatted as "effect_name,amplifier,duration", view a list of effects: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/potion/PotionEffectType.html
    - "EFFECT:SPEED,2,5"
    - "ITEM:DIAMOND,2"
  2:
   - "ITEM:DIAMOND,1"
    - "MESSAGE:&bCongratulations for coming 2nd!"
    - "MONEY:2500"
  3:
   - "EFFECT:SPEED,1,5"
    - "MESSAGE:&eCongratulations for coming 3rd!"
    - "MONEY:1000"
  # Add as many more places as you need

# ATTENTION ATTENTION ATTENTION
# DO NOT EDIT THIS VALUE UNLESS YOU'RE UPDATING THE CONFIG.
config-version: 1
 
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