Sol Reklam

Skript Paylaşımı | Enchant Table Heryerde | Istedigin zaman Buyu Bas | Skript |

Durum
Mesaj gönderimine kapalı.

Okan Demir - TdogTAG

Skype : [email protected]
Katılım
16 Haziran 2016
Mesajlar
185
Elmaslar
73
Puanlar
13.470
Yaş
26
Minecraft
TdogTAG
Merhaba MC-TR uyeleri ve misafirleri ben Okan Demir uzun zamandır skript paylaşımı yapmıyordum .

Yarışma Konusu

http://www.mc-tr.com/konu/skript-yarismasi.16414/

Bu skript tamamen bana aittir .

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İlk olarak bu skript nedir ondan bahsetmek isterim . Bu skript artık lapislerdeki veya warp olarak boşa ayarladıgınız ench leri ayagınıza kadar getiriyor . Artık tek komut ile levelinizin yettiği kadar buyu basabilirsiniz .
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sdws.png


Yukarıdada soyledigim gibi sadece tek komut .

/buyumasasi
Buyu masasi menusu acar ve size istediğiniz buyuyu basma imkanı sunar .


dawds.png


trg5.png


-

Elinizdeki item'i anlar ve ona gore menu acar .

-

trg6.png


trg7.png


trg8.png


sdwxz.png


PHP:
options:
    p: &e[ &fBuyuMasasi &e] &4&l→ &c

command /buyumasasi:
    trigger:
        if player is holding sword:
            open chest with 6 row named "&4&lHangisini Istersen" to player
            wait 1 tick
            format slot 0 of player with iron sword named "Sharpness Upgrades" to close then run ""
            format slot 9 of player with book named "&f&lSharpness I" with lore "&e10 Level Lazim" to close then run [execute console command "sharpness1 %player%"]
            format slot 18 of player with book named "&f&lSharpness II" with lore "&e20 Level Lazim" to close then run [execute console command "sharpness2 %player%"]
            format slot 27 of player with book named "&f&lSharpness III" with lore "&e25 Level Lazim" to close then run [execute console command "sharpness3 %player%"]
            format slot 36 of player with book named "&f&lSharpness IV" with lore "&e30 Level Lazim" to close then run [execute console command "sharpness4 %player%"]
            format slot 45 of player with book named "&f&lSharpness V" with lore "&e35 Level Lazim" to close then run [execute console command "sharpness5 %player%"]
            format slot 2 of player with iron sword named "Smite Upgrades" to close then run ""
            format slot 11 of player with book named "&f&lSmite I" with lore "&e10 Level Lazim" to close then run [execute console command "smite1 %player%"]
            format slot 20 of player with book named "&f&lSmite II" with lore "&e20 Level Lazim" to close then run [execute console command "smite2 %player%"]
            format slot 29 of player with book named "&f&lSmite III" with lore "&e25 Level Lazim" to close then run [execute console command "smite3 %player%"]
            format slot 38 of player with book named "&f&lSmite IV" with lore "&e30 Level Lazim" to close then run [execute console command "smite4 %player%"]
            format slot 47 of player with book named "&f&lSmite V" with lore "&e35 Level Lazim" to close then run [execute console command "smite5 %player%"]
            format slot 4 of player with iron sword named "Knockback Upgrades" to close then run ""
            format slot 13 of player with book named "&f&lKnockback I" with lore "&e10 Level Lazim" to close then run [execute console command "knock1 %player%"]
            format slot 22 of player with book named "&f&lKnockback II" with lore "&e20 Level Lazim" to close then run [execute console command "knock2 %player%"]
            format slot 6 of player with iron sword named "Fire Aspect Upgrades" to close then run ""
            format slot 15 of player with book named "&f&lFire Aspect I" with lore "&e10 Level Lazim" to close then run [execute console command "fire1 %player%"]
            format slot 24 of player with book named "&f&lFire Aspect II" with lore "&e20 Level Lazim" to close then run [execute console command "fire2 %player%"]
            format slot 8 of player with iron sword named "Looting Upgrades" to close then run ""
            format slot 17 of player with book named "&f&lLooting I" with lore "&e10 Level Lazim" to close then run [execute console command "loot1 %player%"]
            format slot 26 of player with book named "&f&lLooting II" with lore "&e20 Level Lazim" to close then run [execute console command "loot2 %player%"]
            format slot 35 of player with book named "&f&lLooting III" with lore "&e25 Level Lazim" to close then run [execute console command "loot3 %player%"]
        if player is holding pickaxe or shovel or axe:
            open chest with 6 row named "&4&lHangisini Istersen" to player
            wait 1 tick
            format slot 2 of player with diamond pickaxe named "Efficiency Upgrades" to close then run ""
            format slot 11 of player with book named "&f&lEfficiency I" with lore "&e10 Level Lazim" to close then run [execute console command "efficiency1 %player%"]
            format slot 20 of player with book named "&f&lEfficiency II" with lore "&e20 Level Lazim" to close then run [execute console command "efficiency2 %player%"]
            format slot 29 of player with book named "&f&lEfficiency III" with lore "&e25 Level Lazim" to close then run [execute console command "efficiency3 %player%"]
            format slot 38 of player with book named "&f&lEfficiency IV" with lore "&e30 Level Lazim" to close then run [execute console command "efficiency4 %player%"]
            format slot 47 of player with book named "&f&lEfficiency V" with lore "&e35 Level Lazim" to close then run [execute console command "efficiency5 %player%"]
            format slot 4 of player with diamond shovel named "Unbreaking Upgrades" to close then run ""
            format slot 13 of player with book named "&f&lUnbreaking I" with lore "&e10 Level Lazim" to close then run [execute console command "unb1 %player%"]
            format slot 22 of player with book named "&f&lUnbreaking II" with lore "&e20 Level Lazim" to close then run [execute console command "unb2 %player%"]
            format slot 31 of player with book named "&f&lUnbreaking III" with lore "&e25 Level Lazim" to close then run [execute console command "unb3 %player%"]
            format slot 6 of player with diamond axe named "Fortune Upgrades" to close then run ""
            format slot 15 of player with book named "&f&lFortune I" with lore "&e10 Level Lazim" to close then run [execute console command "fortune1 %player%"]
            format slot 24 of player with book named "&f&lFortune II" with lore "&e20 Level Lazim" to close then run [execute console command "fortune2 %player%"]
            format slot 33 of player with book named "&f&lFortune III" with lore "&e25 Level Lazim" to close then run [execute console command "fortune3 %player%"]
        if player is holding bow:
            open chest with 6 row named "&4&lHangisini Istersen" to player
            wait 1 tick
            format slot 0 of player with bow named "Power Upgrades" to close then run ""
            format slot 9 of player with book named "&f&lPower I" with lore "&e10 Level Lazim" to close then run [execute console command "power1 %player%"]
            format slot 18 of player with book named "&f&lPower II" with lore "&e20 Level Lazim" to close then run [execute console command "power2 %player%"]
            format slot 27 of player with book named "&f&lPower III" with lore "&e25 Level Lazim" to close then run [execute console command "power3 %player%"]
            format slot 36 of player with book named "&f&lPower IV" with lore "&e30 Level Lazim" to close then run [execute console command "power4 %player%"]
            format slot 45 of player with book named "&f&lPower V" with lore "&e35 Level Lazim" to close then run [execute console command "power5 %player%"]
            format slot 2 of player with bow named "Punch Upgrades" to close then run ""
            format slot 11 of player with book named "&f&lPunch I" with lore "&e10 Level Lazim" to close then run [execute console command "punch1 %player%"]
            format slot 20 of player with book named "&f&lPunch II" with lore "&e20 Level Lazim" to close then run [execute console command "punch2 %player%"]
            format slot 4 of player with bow named "Flame Upgrades" to close then run ""
            format slot 13 of player with book named "&f&lFlame I" with lore "&e10 Level Lazim" to close then run [execute console command "flame1 %player%"]
            format slot 6 of player with bow named "Infinity Upgrades" to close then run ""
            format slot 15 of player with book named "&f&lInfinity I" with lore "&e10 Level Lazim" to close then run [execute console command "infinity1 %player%"]
            
command /sharpness1 [<player>]:
    executable by: console
    trigger:
        if player-argument's level is less than 10:
            send "{@p} Malesef bu buyuyu kullanamasinz > 10 Level Olmalisin !" to player-argument
        else:
            reduce the player-argument's level by 10
            enchant the player-argument's tool with sharpness 1
            send "{@p} Basarili Bir Sekilde Buyu Basildi !"
            
command /sharpness2 [<player>]:
    executable by: console
    trigger:
        if player-argument's level is less than 20:
            send "{@p} Malesef bu buyuyu kullanamasinz > 20 Level Olmalisin !" to player-argument
        else:
            reduce the player-argument's level by 20
            enchant the player-argument's tool with sharpness 2
            send "{@p} Basarili Bir Sekilde Buyu Basildi !"
            
command /sharpness3 [<player>]:
    executable by: console
    trigger:
        if player-argument's level is less than 25:
            send "{@p} Malesef bu buyuyu kullanamasinz > 25 Level Olmalisin !" to player-argument
        else:
            reduce the player-argument's level by 25
            enchant the player-argument's tool with sharpness 3
            send "{@p} Basarili Bir Sekilde Buyu Basildi !"
            
command /sharpness4 [<player>]:
    executable by: console
    trigger:
        if player-argument's level is less than 30:
            send "{@p} Malesef bu buyuyu kullanamasinz > 30 Level Olmalisin !" to player-argument
        else:
            reduce the player-argument's level by 30
            enchant the player-argument's tool with sharpness 4
            send "{@p} Basarili Bir Sekilde Buyu Basildi !"
            
command /sharpness5 [<player>]:
    executable by: console
    trigger:
        if player-argument's level is less than 35:
            send "{@p} Malesef bu buyuyu kullanamasinz > 35 Level Olmalisin !" to player-argument
        else:
            reduce the player-argument's level by 35
            enchant the player-argument's tool with sharpness 5
            send "{@p} Basarili Bir Sekilde Buyu Basildi !"
            
command /smite1 [<player>]:
    executable by: console
    trigger:
        if player-argument's level is less than 10:
            send "{@p} Malesef bu buyuyu kullanamasinz > 10 Level Olmalisin !" to player-argument
        else:
            reduce the player-argument's level by 10
            enchant the player-argument's tool with smite 1
            send "{@p} Basarili Bir Sekilde Buyu Basildi !"
            
command /smite2 [<player>]:
    executable by: console
    trigger:
        if player-argument's level is less than 20:
            send "{@p} Malesef bu buyuyu kullanamasinz > 20 Level Olmalisin !" to player-argument
        else:
            reduce the player-argument's level by 20
            enchant the player-argument's tool with smite 2
            send "{@p} Basarili Bir Sekilde Buyu Basildi !" 
        
command /smite3 [<player>]:
    executable by: console
    trigger:
        if player-argument's level is less than 25:
            send "{@p} Malesef bu buyuyu kullanamasinz > 25 Level Olmalisin !" to player-argument
        else:
            reduce the player-argument's level by 25
            enchant the player-argument's tool with smite 3
            send "{@p} Basarili Bir Sekilde Buyu Basildi !" 
        
command /smite4 [<player>]:
    executable by: console
    trigger:
        if player-argument's level is less than 30:
            send "{@p} Malesef bu buyuyu kullanamasinz > 30 Level Olmalisin !" to player-argument
        else:
            reduce the player-argument's level by 30
            enchant the player-argument's tool with smite 4
            send "{@p} Basarili Bir Sekilde Buyu Basildi !" 
            
command /smite5 [<player>]:
    executable by: console
    trigger:
        if player-argument's level is less than 35:
            send "{@p} Malesef bu buyuyu kullanamasinz > 35 Level Olmalisin !" to player-argument
        else:
            reduce the player-argument's level by 35
            enchant the player-argument's tool with smite 5
            send "{@p} Basarili Bir Sekilde Buyu Basildi !"

            
command /knock1 [<player>]:
    executable by: console
    trigger:
        if player-argument's level is less than 10:
            send "{@p} Malesef bu buyuyu kullanamasinz > 10 Level Olmalisin !" to player-argument
        else:
            reduce the player-argument's level by 10
            enchant the player-argument's tool with knockback 1
            send "{@p} Basarili Bir Sekilde Buyu Basildi !"
            
command /knock2 [<player>]:
    executable by: console
    trigger:
        if player-argument's level is less than 20:
            send "{@p} Malesef bu buyuyu kullanamasinz > 20 Level Olmalisin !" to player-argument
        else:
            reduce the player-argument's level by 20
            enchant the player-argument's tool with knockback 2
            send "{@p} Basarili Bir Sekilde Buyu Basildi !"
            
command /fire1 [<player>]:
    executable by: console
    trigger:
        if player-argument's level is less than 10:
            send "{@p} Malesef bu buyuyu kullanamasinz > 10 Level Olmalisin !" to player-argument
        else:
            reduce the player-argument's level by 10
            enchant the player-argument's tool with fire aspect 1
            send "{@p} Basarili Bir Sekilde Buyu Basildi !"
            
command /fire2 [<player>]:
    executable by: console
    trigger:
        if player-argument's level is less than 20:
            send "{@p} Malesef bu buyuyu kullanamasinz > 20 Level Olmalisin !" to player-argument
        else:
            reduce the player-argument's level by 20
            enchant the player-argument's tool with fire aspect 2
            send "{@p} Basarili Bir Sekilde Buyu Basildi !"
            
command /loot1 [<player>]:
    executable by: console
    trigger:
        if player-argument's level is less than 10:
            send "{@p} Malesef bu buyuyu kullanamasinz > 10 Level Olmalisin !" to player-argument
        else:
            reduce the player-argument's level by 10
            enchant the player-argument's tool with looting 1
            send "{@p} Basarili Bir Sekilde Buyu Basildi !"
            
command /loot2 [<player>]:
    executable by: console
    trigger:
        if player-argument's level is less than 20:
            send "{@p} Malesef bu buyuyu kullanamasinz > 20 Level Olmalisin !" to player-argument
        else:
            reduce the player-argument's level by 20
            enchant the player-argument's tool with looting 2
            send "{@p} Basarili Bir Sekilde Buyu Basildi !"
            
command /loot3 [<player>]:
    executable by: console
    trigger:
        if player-argument's level is less than 25:
            send "{@p} Malesef bu buyuyu kullanamasinz > 25 Level Olmalisin !" to player-argument
        else: 
            reduce the player-argument's level by 25
            enchant the player-argument's tool with looting 3
            send "{@p} Basarili Bir Sekilde Buyu Basildi !"
            
command /efficiency1 [<player>]:
    executable by: console
    trigger:
        if player-argument's level is less than 10:
            send "{@p} Malesef bu buyuyu kullanamasinz > 10 Level Olmalisin !" to player-argument
        else:
            reduce the player-argument's level by 10
            enchant the player-argument's tool with efficiency 1
            send "{@p} Basarili Bir Sekilde Buyu Basildi !"
            
command /efficiency2 [<player>]:
    executable by: console
    trigger:
        if player-argument's level is less than 20:
            send "{@p} Malesef bu buyuyu kullanamasinz > 20 Level Olmalisin !" to player-argument
        else:
            reduce the player-argument's level by 20
            enchant the player-argument's tool with efficiency 2
            send "{@p} Basarili Bir Sekilde Buyu Basildi !"
            
command /efficiency3 [<player>]:
    executable by: console
    trigger:
        if player-argument's level is less than 25:
            send "{@p} Malesef bu buyuyu kullanamasinz > 25 Level Olmalisin !" to player-argument
        else:
            reduce the player-argument's level by 25
            enchant the player-argument's tool with efficiency 3
            send "{@p} Basarili Bir Sekilde Buyu Basildi !"
            
command /efficiency4 [<player>]:
    executable by: console
    trigger:
        if player-argument's level is less than 30:
            send "{@p} Malesef bu buyuyu kullanamasinz > 30 Level Olmalisin !" to player-argument
        else:
            reduce the player-argument's level by 30
            enchant the player-argument's tool with efficiency 4
            send "{@p} Basarili Bir Sekilde Buyu Basildi !"            

command /efficiency5 [<player>]:
    executable by: console
    trigger:
        if player-argument's level is less than 35:
            send "{@p} Malesef bu buyuyu kullanamasinz > 35 Level Olmalisin !" to player-argument
        else:
            reduce the player-argument's level by 35
            enchant the player-argument's tool with efficiency 5
            send "{@p} Basarili Bir Sekilde Buyu Basildi !"
            
command /unb1 [<player>]:
    executable by: console
    trigger:
        if player-argument's level is less than 10:
            send "{@p} Malesef bu buyuyu kullanamasinz > 10 Level Olmalisin !" to player-argument
        else:
            reduce the player-argument's level by 10
            enchant the player-argument's tool with unbreaking 1
            send "{@p} Basarili Bir Sekilde Buyu Basildi !"
            
command /unb2 [<player>]:
    executable by: console
    trigger:
        if player-argument's level is less than 20:
            send "{@p} Malesef bu buyuyu kullanamasinz > 20 Level Olmalisin !" to player-argument
        else:
            reduce the player-argument's level by 20
            enchant the player-argument's tool with unbreaking 2
            send "{@p} Basarili Bir Sekilde Buyu Basildi !"
            
command /unb3 [<player>]:
    executable by: console
    trigger:
        if player-argument's level is less than 25:
            send "{@p} Malesef bu buyuyu kullanamasinz > 25 Level Olmalisin !" to player-argument
        else:
            reduce the player-argument's level by 25
            enchant the player-argument's tool with unbreaking 3
            send "{@p} Basarili Bir Sekilde Buyu Basildi !"    
            
command /fortune1 [<player>]:    
    executable by: console
    trigger:
        if player-argument's level is less than 10:
            send "{@p} Malesef bu buyuyu kullanamasinz > 10 Level Olmalisin !" to player-argument
        else:
            reduce the player-argument's level by 10
            enchant the player-argument's tool with fortune 1
            send "{@p} Basarili Bir Sekilde Buyu Basildi !"
            
command /fortune2 [<player>]:    
    executable by: console
    trigger:
        if player-argument's level is less than 20:
            send "{@p} Malesef bu buyuyu kullanamasinz > 20 Level Olmalisin !" to player-argument
        else:
            reduce the player-argument's level by 20
            enchant the player-argument's tool with fortune 2
            send "{@p} Basarili Bir Sekilde Buyu Basildi !"    
            
command /fortune3 [<player>]:    
    executable by: console
    trigger:
        if player-argument's level is less than 25:
            send "{@p} Malesef bu buyuyu kullanamasinz > 25 Level Olmalisin !" to player-argument
        else:
            reduce the player-argument's level by 25
            enchant the player-argument's tool with fortune 3
            send "{@p} Basarili Bir Sekilde Buyu Basildi !"
            
command /power1 [<player>]:
    executable by: console
    trigger:
        if player-argument's level is less than 10:
            send "{@p} Malesef bu buyuyu kullanamasinz > 10 Level Olmalisin !" to player-argument
        else: 
            reduce the player-argument's level by 10
            enchant the player-argument's tool with power 1
            send "{@p} Basarili Bir Sekilde Buyu Basildi !"
            
command /power2 [<player>]:
    executable by: console
    trigger:
        if player-argument's level is less than 20:
            send "{@p} Malesef bu buyuyu kullanamasinz > 20 Level Olmalisin !" to player-argument
        else:
            reduce the player-argument's level by 20
            enchant the player-argument's tool with power 2
            send "{@p} Basarili Bir Sekilde Buyu Basildi !"
            
command /power3 [<player>]:
    executable by: console
    trigger:
        if player-argument's level is less than 25:
            send "{@p} Malesef bu buyuyu kullanamasinz > 25 Level Olmalisin !" to player-argument
        else:
            reduce the player-argument's level by 25
            enchant the player-argument's tool with power 3
            send "{@p} Basarili Bir Sekilde Buyu Basildi !"
            
command /power4 [<player>]:
    executable by: console
    trigger:
        if player-argument's level is less than 30:
            send "{@p} Malesef bu buyuyu kullanamasinz > 30 Level Olmalisin !" to player-argument
        else:
            reduce the player-argument's level by 30
            enchant the player-argument's tool with power 4
            send "{@p} Basarili Bir Sekilde Buyu Basildi !"
            
command /power5 [<player>]:
    executable by: console
    trigger:
        if player-argument's level is less than 35:
            send "{@p} Malesef bu buyuyu kullanamasinz > 35 Level Olmalisin !" to player-argument
        else:
            reduce the player-argument's level by 35
            enchant the player-argument's tool with power 5
            send "{@p} Basarili Bir Sekilde Buyu Basildi !"
            
command /punch1 [<player>]:
    executable by: console
    trigger:
        if player-argument's level is less than 10:
            send "{@p} Malesef bu buyuyu kullanamasinz > 10 Level Olmalisin !" to player-argument
        else:
            reduce the player-argument's level by 10
            enchant the player-argument's tool with punch 1
            send "{@p} Basarili Bir Sekilde Buyu Basildi !"

command /punch2 [<player>]:
    executable by: console
    trigger:
        if player-argument's level is less than 20:
            send "{@p} Malesef bu buyuyu kullanamasinz > 20 Level Olmalisin !" to player-argument
        else:
            reduce the player-argument's level by 20
            enchant the player-argument's tool with punch 2
            send "{@p} Basarili Bir Sekilde Buyu Basildi !"
            
command /flame1 [<player>]:
    executable by: console
    trigger:
        if player-argument's level is less than 10:
            send "{@p} Malesef bu buyuyu kullanamasinz > 10 Level Olmalisin !" to player-argument
        else:
            reduce the player-argument's level by 10
            enchant the player-argument's tool with flame 1
            send "{@p} Basarili Bir Sekilde Buyu Basildi !"
            
command /infinity1 [<player>]:
    executable by: console
    trigger:
        if player-argument's level is less than 10:
            send "{@p} Malesef bu buyuyu kullanamasinz > 10 Level Olmalisin !" to player-argument
        else:
            reduce the player-argument's level by 10
            enchant the player-argument's tool with Infinity 1
            send "{@p} Basarili Bir Sekilde Buyu Basildi !"

Bugunku Skript konum bu kadardı . Kendinize iyi bakın .
 

Ekler

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    sdws.png
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    sdesz.png
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