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ZeusPro

>> Pluginer & Skripter

Discord:

ZeuLeg#0962

Katılım
21 Ağustos 2017
Mesajlar
145
Elmaslar
28
Puanlar
8.985
Yer
Ankara
Kod:
loop arg-3 times:
    give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Demir &aSpawner" with lore "&aLevel &8» &61" to player
yerine
Kod:
give arg-3 of mob spawner named "&b&lZeu&a&lS&3&lpawner &7Demir &aSpawner" with lore "&aLevel &8» &61" to player

Kod:
send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &6Altın &aSpawner Verildi." to player
send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &6Altın &aSpawner Verildi." to arg-2
yerine
Kod:
send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &6Altın &aSpawner Verildi." to (arg-2 and player)

Kod:
loop all players:
    if arg 1 is "demir" or "iron":
        execute console command "give %loop-player% mob_spawner 1 name:&b&lZeu&a&lS&3&lpawner_&7Demir_&aSpawner lore:&aLevel_&8»_&61"
yerine
Kod:
if arg 1 is "demir" or "iron":
    give mob spawner named "&b&lZeu&a&lS&3&lpawner_&7Demir_&aSpawner" with lore "&aLevel_&8»_&61" to players

gibi benzerlerini değiştirirsen skript kodlar daha kısa olur hem de skriptin daha hızlı yüklenmesini sağlar.
Bakalım kaç satır düşecek?

Diğerlerini de tam olarak okuyamadım çünkü çok uzun :/
Bir de Skript sürümün 2.2 altı olduğu için skriptin performansı geliştirilemez durumda.

Örnek verecek olursam, function kullansaydın skript daha kısa sürede yüklenebilirdi hem de daha performanslı çalışırdı. Ama sürümün yetersiz. execute command efektin yüzünden sürümü düşürmen bana garip geldi.

Ellerine sağlık. Kolay gelsin.
Gönderi otomatik olarak birleştirildi:

Ek olarak;
Kod:
on join:
    if {zcoin::%player%} is not set:
        set {zcoin::%player%} to 0
    if {ztoplam::%player%} is not set:
        set {ztoplam::%player%} to 0
yerine
Kod:
variables:
    {zcoin::%player%} = 0
    {ztoplam::%player%} = 0

Bunun gerekli olduğunu düşünmüyorum.
Kod:
if arg 1 is "demir" or "iron" or "altın" or "gold" or "elmas" or "dia" or "diamond" or "zümrüt" or "emerald" or "end" or "ender" or "sünger" or "sponge":

Daha fazlasını yazmamı istersen özelden bana ulaşabilirsin.
Yorumunuz için teşekürler. Skripti düzenleyeceğim.

Dev37c gibi sürümlerde skript çalışmamıştı onun için 2.2 sürümünde yaptım.
Neden çalışmadığını biliyorsanız söyleyin skripti düzenleyeyim.
Gönderi otomatik olarak birleştirildi:

SKRİPT GÜNCELLENDİ !!

GÜNCELLEMELER:
- Spawner bugu kaldırıldı.
- Skript kısaltıldı ve lag azaltıldı.


Yakında Gelecekler:
- Hologram bugu kapatılacak.


***!!ÖNEMLİ!!***
Herkez skripti güncellemeli aksi taktirde spawner bugu olacaktır!!
 
Son düzenleme:

bnjrKemaI

Bir Kömür Göründü Kaptanım!

Discord:

bnjrKemal#7329

Katılım
23 Ekim 2016
Mesajlar
125
Elmaslar
50
Puanlar
13.530
Yaş
25
Minecraft
bnjrKemal
Yorumunuz için teşekürler. Skripti düzenleyeceğim.

Dev37c gibi sürümlerde skript çalışmamıştı onun için 2.2 sürümünde yaptım.
Neden çalışmadığını biliyorsanız söyleyin skripti düzenleyeyim.
Gönderi otomatik olarak birleştirildi:

SKRİPT GÜNCELLENDİ !!

GÜNCELLEMELER:
- Spawner bugu kaldırıldı.
- Skript kısaltıldı ve lag azaltıldı.


Yakında Gelecekler:
- Hologram bugu kapatılacak.


***!!ÖNEMLİ!!***
Herkez skripti güncellemeli aksi taktirde spawner bugu olacaktır!!
Kod:
command /sp [<text>] [<player>] [<number>]:
    trigger:
        if player has permission "op":
            if arg 1 isn't set:
                send "&b&lZ&a&lS&3&lP &8» &7Kullanım &7/&8Sp &7[&fDemir&7/&6Altın&7/&2Zümrüt&7/&bElmas&7/&eEnd&7/&3Sünger&7] [&aIsim&7] [&aAdet&7]" to player
            if arg 1 is "demir" or "iron":
                if arg 2 isn't set:
                    if arg 3 is set:
                        give arg-3 of mob spawner named "&b&lZ&a&lS&3&lP &7Demir &aSpawner" with lore "&aLevel &8» &61" to player
                        send "&b&lZ&a&lS&3&lP &8» &5%arg-3% &fDemir &aSpawner Verildi." to player
                    if arg 3 isn't set:
                        give 1 mob spawner named "&b&lZ&a&lS&3&lP &7Demir &aSpawner" with lore "&aLevel &8» &61" to player
                        send "&b&lZ&a&lS&3&lP &8» &51 &fDemir &aSpawner Verildi." to player
                if arg 2 is set:
                    if arg 3 is set:
                        give arg-3 of mob spawner named "&b&lZ&a&lS&3&lP &7Demir &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZ&a&lS&3&lP &8» &5%arg-3% &fDemir &aSpawner Verildi." to arg-2 and player
                    if arg 3 isn't set:
                        give 1 mob spawner named "&b&lZ&a&lS&3&lP &7Demir &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZ&a&lS&3&lP &8» &51 &fDemir &aSpawner Verildi." to arg-2 and player
        else if executor is console:
            if arg 1 isn't set:
                send "&b&lZ&a&lS&3&lP &8» &7Kullanım &7/&8Sp &7[&fDemir&7/&6Altın&7/&2Zümrüt&7/&bElmas&7/&eEnd&7/&3Sünger&7] [&aIsim&7] [&aAdet&7]" to console
            if arg 1 is "demir" or "iron":
                if arg 2 is set:
                    if arg 3 is set:
                        give arg-3 of mob spawner named "&b&lZ&a&lS&3&lP &7Demir &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZ&a&lS&3&lP &8» &5%arg-3% &fDemir &aSpawner Verildi." to arg-2 and console
                    if arg 3 isn't set:
                        give 1 mob spawner named "&b&lZ&a&lS&3&lP &7Demir &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZ&a&lS&3&lP &8» &51 &fDemir &aSpawner Verildi." to arg-2 and console
                else:
                    send "&b&lZ&a&lS&3&lP &8» &7Kişi Girmelisiniz." to console
yerine
Kod:
command /sp [<text>] [<player>] [<number>]:
    trigger:
        if command sender is op or console:
            if arg 1 is "demir" or "iron":
                if arg 2 is set:
                    if arg 3 is set:
                        give arg-3 of mob spawner named "&b&lZ&a&lS&3&lP &7Demir &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZ&a&lS&3&lP &8» &5%arg-3% &fDemir &aSpawner Verildi." to sender and arg-2
                    if arg 3 isn't set:
                        give 1 mob spawner named "&b&lZ&a&lS&3&lP &7Demir &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZ&a&lS&3&lP &8» &51 &fDemir &aSpawner Verildi." to sender and arg-2
                if arg 2 isn't set:
                    send "&b&lZ&a&lS&3&lP &8» &7Kişi Girmelisiniz." to sender
            else:
                send "&b&lZ&a&lS&3&lP &8» &7Kullanım &7/&8Sp &7[&fDemir&7/&6Altın&7/&2Zümrüt&7/&bElmas&7/&eEnd&7/&3Sünger&7] [&aIsim&7] [&aAdet&7]" to sender
Kod:
command /dagıt [<text>]:
    aliases: /dağıt
    permission: op
    trigger:
        if arg 1 is "demir" or "iron" or "altın" or "gold" or "elmas" or "dia" or "diamond" or "zümrüt" or "emerald" or "end" or "ender" or "sünger" or "sponge":
            if arg 1 is "demir" or "iron":
                give mob spawner named "&b&lZ&a&lS&3&lP &7Demir &aSpawner" with lore "&aLevel &8» &61" to players
            if arg 1 is "altın" or "gold":
                give mob spawner named "&b&lZ&a&lS&3&lP &7Altın &aSpawner" with lore "&aLevel &8» &61" to players
            if arg 1 is "dia" or "diamond" or "elmas":
                give mob spawner named "&b&lZ&a&lS&3&lP &7Elmas &aSpawner" with lore "&aLevel &8» &61" to players
            if arg 1 is "zümrüt" or "emerald":
                give mob spawner named "&b&lZ&a&lS&3&lP &7Zümrüt &aSpawner" with lore "&aLevel &8» &61" to players
            if arg 1 is "end" or "ender":
                give mob spawner named "&b&lZ&a&lS&3&lP &7End &aSpawner" with lore "&aLevel &8» &61" to players
            if arg 1 is "sünger" or "sponge":
                give mob spawner named "&b&lZ&a&lS&3&lP &7Sünger &aSpawner" with lore "&aLevel &8» &61" to players
            broadcast "&b&lZ&a&lS&3&lP &8» &7Yönetici %player% herkeze %arg 1% spawner verdi!!"
        else:
            send "&b&lZ&a&lS&3&lP &8» &7Kullanım &7/&8Dağıt &7[&fDemir&7/&6Altın&7/&2Zümrüt&7/&bElmas&7/&eEnd&7/&3Sünger&7]" to player
yerine
Kod:
command /dagıt [<text>]:
    aliases: /dağıt
    permission: op
    trigger:
        if arg 1 is "demir" or "iron":
            give mob spawner named "&b&lZ&a&lS&3&lP &7Demir &aSpawner" with lore "&aLevel &8» &61" to players
        if arg 1 is "altın" or "gold":
            give mob spawner named "&b&lZ&a&lS&3&lP &7Altın &aSpawner" with lore "&aLevel &8» &61" to players
        if arg 1 is "dia" or "diamond" or "elmas":
            give mob spawner named "&b&lZ&a&lS&3&lP &7Elmas &aSpawner" with lore "&aLevel &8» &61" to players
        if arg 1 is "zümrüt" or "emerald":
            give mob spawner named "&b&lZ&a&lS&3&lP &7Zümrüt &aSpawner" with lore "&aLevel &8» &61" to players
        if arg 1 is "end" or "ender":
            give mob spawner named "&b&lZ&a&lS&3&lP &7End &aSpawner" with lore "&aLevel &8» &61" to players
        if arg 1 is "sünger" or "sponge":
            give mob spawner named "&b&lZ&a&lS&3&lP &7Sünger &aSpawner" with lore "&aLevel &8» &61" to players
        else:
            send "&b&lZ&a&lS&3&lP &8» &7Kullanım &7/&8Dağıt &7[&fDemir&7/&6Altın&7/&2Zümrüt&7/&bElmas&7/&eEnd&7/&3Sünger&7]" to player
            stop trigger
        broadcast "&b&lZ&a&lS&3&lP &8» &7Yönetici %player% herkeze %arg 1% spawner verdi!!"
Kod:
on place of mob spawner:
    if name of player's tool is "&b&lZ&a&lS&3&lP &7Demir &aSpawner":
        ZeusSpawner(player, "dsp", "Iron Ingot")
    if name of player's tool is "&b&lZ&a&lS&3&lP &7Altın &aSpawner":
        ZeusSpawner(player, "asp", "Gold Ingot")
    if name of player's tool is "&b&lZ&a&lS&3&lP &7Zümrüt &aSpawner":
        ZeusSpawner(player, "zsp", "Emerald")
    if name of player's tool is "&b&lZ&a&lS&3&lP &7Elmas &aSpawner":
        ZeusSpawner(player, "esp", "Diamond")
    # ...
function ZeusSpawner(p: player, itemadi: text, itemadi2: text):
    if {sp::%{_itemadi}%::%{_p}%} is smaller than {%{_itemadi}%p::%{_p}%}:
        set {%{_itemadi}%1::%location of targeted block%::%{_p}%} to location of targeted block
        set {_x} to x coord of event-location
        set {_y} to y coord of event-location
        set {_z} to z coord of event-location
        add {sp::%location of targeted block%::%{_p}%} to location of targeted block
        set {item::%location of targeted block%} to "%{_itemadi2}%"
        add location of targeted block to {hologram::*}
        set {tür::%location of targeted block%} to "%{_itemadi}%"
        set {Sahibi::%location of targeted block%} to {_p}
        if lore of {_p}'s tool is "&aLevel &8» &61":
            set {level::%location of targeted block%} to 1
            set {level1::%location of targeted block%} to 2
            set {hız::%{_p}%::%location of targeted block%} to 40
            set {hızz::%{_p}%::%location of targeted block%} to 20
        if lore of {_p}'s tool is "&aLevel &8» &62":
            set {level::%location of targeted block%} to 2
            set {level1::%location of targeted block%} to 3
            set {hız::%{_p}%::%location of targeted block%} to 36
            set {hızz::%{_p}%::%location of targeted block%} to 18
        if lore of {_p}'s tool is "&aLevel &8» &63":
            set {level::%location of targeted block%} to 3
            set {level1::%location of targeted block%} to 4
            set {hız::%{_p}%::%location of targeted block%} to 32
            set {hızz::%{_p}%::%location of targeted block%} to 16
        if lore of {_p}'s tool is "&aLevel &8» &64":
            set {level::%location of targeted block%} to 4
            set {level1::%location of targeted block%} to 5
            set {hız::%{_p}%::%location of targeted block%} to 28
            set {hızz::%{_p}%::%location of targeted block%} to 14
        if lore of {_p}'s tool is "&aLevel &8» &65":
            set {level::%location of targeted block%} to 5
            set {level1::%location of targeted block%} to "MAX"
            set {hız::%{_p}%::%location of targeted block%} to 24
            set {hızz::%{_p}%::%location of targeted block%} to 12
        create holo object "ItemStack:%{_itemadi2}%;&7&m----------&7;&aLevel &6%{level::%location of targeted block%}%;&7&m----------&7" with id "%location of targeted block%" at block above above location of targeted block
        make {_p} run command "setblock %{_x}% %{_y}% %{_z}% mob_spawner 0 replace {EntityId:Item,SpawnData:{Item:{id:minecraft:iron_ingot,Count:1}},SpawnCount:1,SpawnRange:1,Required{_p}Range:20,Delay:1,MinSpawnDelay:%{hız::%{_p}%::%location of targeted block%}%0,MaxSpawnDelay:%{hız::%{_p}%::%location of targeted block%}%0,MaxNearbyEntities:9999}" as op
        send "&b&lZ&a&lS&3&lP &8» &7Spawneri Başarıyla Koydun." to {_p}
        send "&b&lZ&a&lS&3&lP &8» &7Spawneri Kazma İle Kırabilirsin." to {_p}
        wait 2 tick
        add 1 to {sp::{_itemadi}::%{_p}%}
    else:
        cancel event
        send "&b&lZ&a&lS&3&lP &8» &7Spawner Koymak İçin Hakkın Kalmamış" to {_p}
 
Son düzenleme:

ZeusPro

>> Pluginer & Skripter

Discord:

ZeuLeg#0962

Katılım
21 Ağustos 2017
Mesajlar
145
Elmaslar
28
Puanlar
8.985
Yer
Ankara
Kod:
command /sp [<text>] [<player>] [<number>]:
    trigger:
        if player has permission "op":
            if arg 1 isn't set:
                send "&b&lZ&a&lS&3&lP &8» &7Kullanım &7/&8Sp &7[&fDemir&7/&6Altın&7/&2Zümrüt&7/&bElmas&7/&eEnd&7/&3Sünger&7] [&aIsim&7] [&aAdet&7]" to player
            if arg 1 is "demir" or "iron":
                if arg 2 isn't set:
                    if arg 3 is set:
                        give arg-3 of mob spawner named "&b&lZ&a&lS&3&lP &7Demir &aSpawner" with lore "&aLevel &8» &61" to player
                        send "&b&lZ&a&lS&3&lP &8» &5%arg-3% &fDemir &aSpawner Verildi." to player
                    if arg 3 isn't set:
                        give 1 mob spawner named "&b&lZ&a&lS&3&lP &7Demir &aSpawner" with lore "&aLevel &8» &61" to player
                        send "&b&lZ&a&lS&3&lP &8» &51 &fDemir &aSpawner Verildi." to player
                if arg 2 is set:
                    if arg 3 is set:
                        give arg-3 of mob spawner named "&b&lZ&a&lS&3&lP &7Demir &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZ&a&lS&3&lP &8» &5%arg-3% &fDemir &aSpawner Verildi." to arg-2 and player
                    if arg 3 isn't set:
                        give 1 mob spawner named "&b&lZ&a&lS&3&lP &7Demir &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZ&a&lS&3&lP &8» &51 &fDemir &aSpawner Verildi." to arg-2 and player
        else if executor is console:
            if arg 1 isn't set:
                send "&b&lZ&a&lS&3&lP &8» &7Kullanım &7/&8Sp &7[&fDemir&7/&6Altın&7/&2Zümrüt&7/&bElmas&7/&eEnd&7/&3Sünger&7] [&aIsim&7] [&aAdet&7]" to console
            if arg 1 is "demir" or "iron":
                if arg 2 is set:
                    if arg 3 is set:
                        give arg-3 of mob spawner named "&b&lZ&a&lS&3&lP &7Demir &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZ&a&lS&3&lP &8» &5%arg-3% &fDemir &aSpawner Verildi." to arg-2 and console
                    if arg 3 isn't set:
                        give 1 mob spawner named "&b&lZ&a&lS&3&lP &7Demir &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZ&a&lS&3&lP &8» &51 &fDemir &aSpawner Verildi." to arg-2 and console
                else:
                    send "&b&lZ&a&lS&3&lP &8» &7Kişi Girmelisiniz." to console
yerine
Kod:
command /sp [<text>] [<player>] [<number>]:
    trigger:
        if command sender is op or console:
            if arg 1 is "demir" or "iron":
                if arg 2 is set:
                    if arg 3 is set:
                        give arg-3 of mob spawner named "&b&lZ&a&lS&3&lP &7Demir &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZ&a&lS&3&lP &8» &5%arg-3% &fDemir &aSpawner Verildi." to sender and arg-2
                    if arg 3 isn't set:
                        give 1 mob spawner named "&b&lZ&a&lS&3&lP &7Demir &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZ&a&lS&3&lP &8» &51 &fDemir &aSpawner Verildi." to sender and arg-2
                if arg 2 isn't set:
                    send "&b&lZ&a&lS&3&lP &8» &7Kişi Girmelisiniz." to sender
            else:
                send "&b&lZ&a&lS&3&lP &8» &7Kullanım &7/&8Sp &7[&fDemir&7/&6Altın&7/&2Zümrüt&7/&bElmas&7/&eEnd&7/&3Sünger&7] [&aIsim&7] [&aAdet&7]" to sender
Kod:
command /dagıt [<text>]:
    aliases: /dağıt
    permission: op
    trigger:
        if arg 1 is "demir" or "iron" or "altın" or "gold" or "elmas" or "dia" or "diamond" or "zümrüt" or "emerald" or "end" or "ender" or "sünger" or "sponge":
            if arg 1 is "demir" or "iron":
                give mob spawner named "&b&lZ&a&lS&3&lP &7Demir &aSpawner" with lore "&aLevel &8» &61" to players
            if arg 1 is "altın" or "gold":
                give mob spawner named "&b&lZ&a&lS&3&lP &7Altın &aSpawner" with lore "&aLevel &8» &61" to players
            if arg 1 is "dia" or "diamond" or "elmas":
                give mob spawner named "&b&lZ&a&lS&3&lP &7Elmas &aSpawner" with lore "&aLevel &8» &61" to players
            if arg 1 is "zümrüt" or "emerald":
                give mob spawner named "&b&lZ&a&lS&3&lP &7Zümrüt &aSpawner" with lore "&aLevel &8» &61" to players
            if arg 1 is "end" or "ender":
                give mob spawner named "&b&lZ&a&lS&3&lP &7End &aSpawner" with lore "&aLevel &8» &61" to players
            if arg 1 is "sünger" or "sponge":
                give mob spawner named "&b&lZ&a&lS&3&lP &7Sünger &aSpawner" with lore "&aLevel &8» &61" to players
            broadcast "&b&lZ&a&lS&3&lP &8» &7Yönetici %player% herkeze %arg 1% spawner verdi!!"
        else:
            send "&b&lZ&a&lS&3&lP &8» &7Kullanım &7/&8Dağıt &7[&fDemir&7/&6Altın&7/&2Zümrüt&7/&bElmas&7/&eEnd&7/&3Sünger&7]" to player
yerine
Kod:
command /dagıt [<text>]:
    aliases: /dağıt
    permission: op
    trigger:
        if arg 1 is "demir" or "iron":
            give mob spawner named "&b&lZ&a&lS&3&lP &7Demir &aSpawner" with lore "&aLevel &8» &61" to players
        if arg 1 is "altın" or "gold":
            give mob spawner named "&b&lZ&a&lS&3&lP &7Altın &aSpawner" with lore "&aLevel &8» &61" to players
        if arg 1 is "dia" or "diamond" or "elmas":
            give mob spawner named "&b&lZ&a&lS&3&lP &7Elmas &aSpawner" with lore "&aLevel &8» &61" to players
        if arg 1 is "zümrüt" or "emerald":
            give mob spawner named "&b&lZ&a&lS&3&lP &7Zümrüt &aSpawner" with lore "&aLevel &8» &61" to players
        if arg 1 is "end" or "ender":
            give mob spawner named "&b&lZ&a&lS&3&lP &7End &aSpawner" with lore "&aLevel &8» &61" to players
        if arg 1 is "sünger" or "sponge":
            give mob spawner named "&b&lZ&a&lS&3&lP &7Sünger &aSpawner" with lore "&aLevel &8» &61" to players
        else:
            send "&b&lZ&a&lS&3&lP &8» &7Kullanım &7/&8Dağıt &7[&fDemir&7/&6Altın&7/&2Zümrüt&7/&bElmas&7/&eEnd&7/&3Sünger&7]" to player
            stop trigger
        broadcast "&b&lZ&a&lS&3&lP &8» &7Yönetici %player% herkeze %arg 1% spawner verdi!!"
Kod:
on place of mob spawner:
    if name of player's tool is "&b&lZ&a&lS&3&lP &7Demir &aSpawner":
        ZeusSpawner(player, "dsp", "Iron Ingot")
    if name of player's tool is "&b&lZ&a&lS&3&lP &7Altın &aSpawner":
        ZeusSpawner(player, "asp", "Gold Ingot")
    if name of player's tool is "&b&lZ&a&lS&3&lP &7Zümrüt &aSpawner":
        ZeusSpawner(player, "zsp", "Emerald")
    if name of player's tool is "&b&lZ&a&lS&3&lP &7Elmas &aSpawner":
        ZeusSpawner(player, "esp", "Diamond")
    # ...
function ZeusSpawner(p: player, itemadi: text, itemadi2: text):
    if {sp::%{_itemadi}%::%{_p}%} is smaller than {%{_itemadi}%p::%{_p}%}:
        set {%{_itemadi}%1::%location of targeted block%::%{_p}%} to location of targeted block
        set {_x} to x coord of event-location
        set {_y} to y coord of event-location
        set {_z} to z coord of event-location
        add {sp::%location of targeted block%::%{_p}%} to location of targeted block
        set {item::%location of targeted block%} to "%{_itemadi2}%"
        add location of targeted block to {hologram::*}
        set {tür::%location of targeted block%} to "%{_itemadi}%"
        set {Sahibi::%location of targeted block%} to {_p}
        if lore of {_p}'s tool is "&aLevel &8» &61":
            set {level::%location of targeted block%} to 1
            set {level1::%location of targeted block%} to 2
            set {hız::%{_p}%::%location of targeted block%} to 40
            set {hızz::%{_p}%::%location of targeted block%} to 20
        if lore of {_p}'s tool is "&aLevel &8» &62":
            set {level::%location of targeted block%} to 2
            set {level1::%location of targeted block%} to 3
            set {hız::%{_p}%::%location of targeted block%} to 36
            set {hızz::%{_p}%::%location of targeted block%} to 18
        if lore of {_p}'s tool is "&aLevel &8» &63":
            set {level::%location of targeted block%} to 3
            set {level1::%location of targeted block%} to 4
            set {hız::%{_p}%::%location of targeted block%} to 32
            set {hızz::%{_p}%::%location of targeted block%} to 16
        if lore of {_p}'s tool is "&aLevel &8» &64":
            set {level::%location of targeted block%} to 4
            set {level1::%location of targeted block%} to 5
            set {hız::%{_p}%::%location of targeted block%} to 28
            set {hızz::%{_p}%::%location of targeted block%} to 14
        if lore of {_p}'s tool is "&aLevel &8» &65":
            set {level::%location of targeted block%} to 5
            set {level1::%location of targeted block%} to "MAX"
            set {hız::%{_p}%::%location of targeted block%} to 24
            set {hızz::%{_p}%::%location of targeted block%} to 12
        create holo object "ItemStack:%{_itemadi2}%;&7&m----------&7;&aLevel &6%{level::%location of targeted block%}%;&7&m----------&7" with id "%location of targeted block%" at block above above location of targeted block
        make {_p} run command "setblock %{_x}% %{_y}% %{_z}% mob_spawner 0 replace {EntityId:Item,SpawnData:{Item:{id:minecraft:iron_ingot,Count:1}},SpawnCount:1,SpawnRange:1,Required{_p}Range:20,Delay:1,MinSpawnDelay:%{hız::%{_p}%::%location of targeted block%}%0,MaxSpawnDelay:%{hız::%{_p}%::%location of targeted block%}%0,MaxNearbyEntities:9999}" as op
        send "&b&lZ&a&lS&3&lP &8» &7Spawneri Başarıyla Koydun." to {_p}
        send "&b&lZ&a&lS&3&lP &8» &7Spawneri Kazma İle Kırabilirsin." to {_p}
        wait 2 tick
        add 1 to {sp::{_itemadi}::%{_p}%}
    else:
        cancel event
        send "&b&lZ&a&lS&3&lP &8» &7Spawner Koymak İçin Hakkın Kalmamış" to {_p}
Yorumunuz için teşekürler. Müsait bir zamanımda skriptte güncellemeler yapacağım.
Gönderi otomatik olarak birleştirildi:

Skript yarım kaldı. Güncelleme ertelendi. Konudaki skript hatalı. Eski skripti alanlar yeni isteyenlere verirse sevinirim.
Gönderi otomatik olarak birleştirildi:

Lisede yurtta kaldığımdan dolayı eve sadece hafta sonları gelebiliyorum. O yüzden Güncelleme bir süre daha gecikecek.
Gönderi otomatik olarak birleştirildi:

Tekrardan sizi görmek çok güzel Mc-Tr ailesi.
Uzun bir zamandır yoktum ve konum kaldırılmıştı.
Şimdi Tekrardan burdayım ve kaldığımız yerden devam edeceğiz!!

SKRİPT GÜNCELLENDİ !!

GÜNCELLEMELER:
- Yarım Blok Bugu kaldırıldı.
(Spawneri yarım bloğun üzerine koyma engellendi)
- Hatalar düzeltildi ve skript kısaltıldı.

Gönderi otomatik olarak birleştirildi:

SKRİPT SON HALİNİ ALMAYA BAŞLADI!!
Gönderi otomatik olarak birleştirildi:

SKRİPTTEKİ KÜÇÜK BİR HATA GİDERİLDİ!!
 
Son düzenleme:

ZeusPro

>> Pluginer & Skripter

Discord:

ZeuLeg#0962

Katılım
21 Ağustos 2017
Mesajlar
145
Elmaslar
28
Puanlar
8.985
Yer
Ankara
Aktifilik Azaldımı Beyler!!!
Skripti Kullananlar +1
 

MelihDemirel_

Altın Benim Yeni Sevgilim

Discord:

Melih Demirel#2076

Katılım
22 Temmuz 2019
Mesajlar
458
Elmaslar
167
Puanlar
7.025
Yaş
23
Yer
Bursa
Minecraft
Melih_Demirel
güzel skript ama tornadospawner plugini bence daha iyi plugin olarak
 

ZeusPro

>> Pluginer & Skripter

Discord:

ZeuLeg#0962

Katılım
21 Ağustos 2017
Mesajlar
145
Elmaslar
28
Puanlar
8.985
Yer
Ankara
güzel skript ama tornadospawner plugini bence daha iyi plugin olarak
Plugini düzenleyemezsin fakat skript hayal gücüne kalmış istediğin gibi değiştirebilirsin.
Seçim Senin. İkiside aynı işlevi görüyor.
 
Durum
Mesaj gönderimine kapalı.
Neden altınlarını Discord sunucumuzda kazmıyorsun? TIKLA VE KATIL!
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