on damage:
if attacker is a player:
if victim is a player:
if y-coordinate of victim is below 0:
clear victim's inventory
kill victim
teleport victim to {spawn}
add 1000 to {killist::%victim%}'s balance #katile verilecek para
send "%player% adlı oyuncuyu öldürdün." to {killist::%victim%} #katile gönderilecek mesaj
delete {killist::%victim%}
stop
else:
set {killist::%victim%} to attacker
set {killist::%attacker%} to victim
stop
every hour:
delete {killist::*}
on join:
{killist::%player%}
on quit:
{killist::%player%}
command /spawnayarla:
permission: sk.admin
trigger:
set {spawn} to location of player
send "spawn ayarlandı!"
stop
on death:
delete {killist::%{killist::%victim%}%}
delete {killist::%victim%}