- Katılım
- 16 Mart 2019
- Mesajlar
- 99
- Elmaslar
- 14
- Puanlar
- 0
- Yaş
- 23
- Minecraft
- Yok
EVET YANLIŞ DUYMADINIZ MİNECRAFT TARİHİNDE BİR İLK OLABİLİR
1 - 2 AYDIR BU SKRİPT ÜZERİNDE ÇALIŞIYORDUM
SKRİPTİMİ ANLATMAK İÇİN ÇOK CÜMLE KULLANMAM GEREK BU YÜZDEN
DİREKT OLARAK BİR VİDEO ATIYORUM
SKRİPTİMİ BURDA YAYINLAMAK İSTİYORUM AMA YER YETMİYOR SATMIYORUMDA
SADECE YORUM ALMAK İÇİN BURDAYIM EVET EKSİKLERİMİ VE HATALARIMI
YORUMA YAZABİLİRSİNİZ ŞU ANKİ HALİNİ İSTEYENLER MESAJ ATABİLİR
1 - 2 AYDIR BU SKRİPT ÜZERİNDE ÇALIŞIYORDUM
SKRİPTİMİ ANLATMAK İÇİN ÇOK CÜMLE KULLANMAM GEREK BU YÜZDEN
DİREKT OLARAK BİR VİDEO ATIYORUM
SKRİPTİMİ BURDA YAYINLAMAK İSTİYORUM AMA YER YETMİYOR SATMIYORUMDA
SADECE YORUM ALMAK İÇİN BURDAYIM EVET EKSİKLERİMİ VE HATALARIMI
YORUMA YAZABİLİRSİNİZ ŞU ANKİ HALİNİ İSTEYENLER MESAJ ATABİLİR
Kod:
variables:
{hasarı.%player%} = 0
{boostheal.%player%} = 0
on rightclick with 351:3:
if display name of tool is "&7Sanal &cBoss":
execute player command "d"
message "&8[&6SanalBoss&8] &7Menünüz Açıldı"
command /d:
trigger:
open chest with 4 row named "&cSanal &4Boss" to player
wait 1 tick
format slot 4 of player with creeper head named "&aCreeper &cBoss" with lore "&4Canı &c%{bossheal.%player%}%/150" to close then run [execute player command "/power"]
format slot 3 of player with black glass pane to close then run [execute player command "/power"]
format slot 0 of player with white glass pane to close then run [execute player command "/power"]
format slot 1 of player with white glass pane to close then run [execute player command "/power"]
format slot 2 of player with white glass pane to close then run [execute player command "/power"]
format slot 6 of player with white glass pane to close then run [execute player command "/power"]
format slot 7 of player with white glass pane to close then run [execute player command "/power"]
format slot 8 of player with white glass pane to close then run [execute player command "/power"]
format slot 9 of player with white glass pane to close then run [execute player command "/power"]
format slot 10 of player with white glass pane to close then run [execute player command "/power"]
format slot 11 of player with white glass pane to close then run [execute player command "/power"]
format slot 15 of player with white glass pane to close then run [execute player command "/power"]
format slot 16 of player with white glass pane to close then run [execute player command "/power"]
format slot 17 of player with white glass pane to close then run [execute player command "/power"]
format slot 18 of player with white glass pane to close then run [execute player command "/power"]
format slot 19 of player with white glass pane to close then run [execute player command "/power"]
format slot 20 of player with white glass pane to close then run [execute player command "/power"]
format slot 21 of player with white glass pane to close then run [execute player command "/power"]
format slot 22 of player with white glass pane to close then run [execute player command "/power"]
format slot 23 of player with white glass pane to close then run [execute player command "/power"]
format slot 24 of player with white glass pane to close then run [execute player command "/power"]
format slot 25 of player with white glass pane to close then run [execute player command "/power"]
format slot 26 of player with white glass pane to close then run [execute player command "/power"]
format slot 27 of player with rose red named "&r- &cCan Yükseltici &r-" with lore "&7Canınızı &c10 &7Yükseltir||&7Jetonların &c%{boostheal.%player%}%" to close then run [execute player command "/heal"]
format slot 28 of player with white glass pane to close then run [execute player command "/power"]
format slot 29 of player with white glass pane to close then run [execute player command "/power"]
format slot 32 of player with iron sword named "&r- &eKritik &cVur &r-" with lore "&aBilgiler||&7&m-------------||&6 Hasarınız &c%{power.%player%}+3%||&6 Kalan Süre &c%{beklemesüresi.%player%}%" to close then run [execute player command "/crit"]
format slot 33 of player with white glass pane to close then run [execute player command "/power"]
format slot 34 of player with white glass pane to close then run [execute player command "/power"]
format slot 5 of player with black glass pane to close then run [execute player command "/power"]
format slot 12 of player with black glass pane to close then run [execute player command "/power"]
format slot 13 of player with black glass pane to close then run [execute player command "/power"]
format slot 14 of player with black glass pane to close then run [execute player command "/power"]
format slot 35 of player with orange dye named "&5Hasar Yükseltici" with lore "&7Hasarınızı &c1 &7Yükseltir||&7Jetonların &c%{hasarı.%player%}%" to close then run [execute player command "/sword"]
format slot 31 of player with wood sword named "&r- &5Vur &r-" with lore "&aBilgiler||&7&m-------------||&6 Hasarınız &c%{power.%player%}%" to close then run [execute player command "/vur"]
format slot 30 of player with apple named "&r- &cCanın &r-" with lore "&r- &7Kalan Canın &c%{canın.%player%}%" to close then run [execute player command "/vur"]
command /dd:
trigger:
add 1 to {bossheal.%player%}
message "&8[&6Skript&8] &7Bosa Can Eklendi"
command /power:
trigger:
message "&8[&6SanalBoss&8] &7Hmm Bir &cHata &7Oluştu"
wait 1 seconds
execute player command "d"
command /sword:
trigger:
if {hasarı.%player%} is greater than 0:
add 1 to {power.%player%}
message "&8[&5Hasar&8] &c1 &7Hasar Eklendi"
remove 1 from {hasarı.%player%}
wait 1 seconds
execute player command "d"
else:
execute player command "pow"
wait 1 seconds
execute player command "d"
command /sword-:
trigger:
remove 1 from {power.%player%}
message "&8[&6SanalBoss&8] &c1 Hasar Azaltıldı"
command /vur:
trigger:
remove {power.%player%} from {bossheal.%player%}
remove {power.%player%}-1 from {canın.%player%}
message "&8[&6SanalBoss&8] &7Boss'a &c%{power.%player%}% &7Vurdunuz"
message "&8[&6SanalBoss&8] &7Kalan Canı &c%{bossheal.%player%}%"
message "&8[&6SanalBoss&8] &7Boss Sinirlendi ve Sana &c%{power.%player%}-1% &7Vurdu"
wait 1 seconds
execute player command "/d"
on command "/vur":
if {canın.%player%} is smaller than 1:
cancel event
message "&8[&6SanalBoss&8] &cAğır &cYaralısın &7Şu Anda Dövüşemezsin."
wait 1 seconds
execute player command "d"
on command "/crit":
if {canın.%player%} is smaller than 1:
cancel event
message "&8[&6SanalBoss&8] &cAğır &cYaralısın &7Şu Anda Dövüşemezsin."
wait 1 seconds
execute player command "d"
command /heal:
trigger:
if {boostheal.%player%} is greater than 0:
add 10 to {canın.%player%}
message "&8[&cHeal&8] &7Canın &c10 &7Arttı"
remove 1 from {boostheal.%player%}
wait 1 seconds
execute player command "d"
else:
execute player command "pow"
wait 1 seconds
execute player command "d"
on command "/vur":
if {bossheal.%player%} is smaller than 1:
cancel event
execute player command "/prize"
message "&8[&aCreeper&cBoss&8] &7Nasıl Yenildimmi &c?"
command /yenid:
trigger:
message "&8[&6SanalBoss&8] &7Creeper Boss'u Yenildi Lütfen &5Skeleton &7Bossunun Skripte Eklenmesini Bekle..."
on command "/d":
if {bossheal.%player%} is smaller than 0:
cancel event
if {creep.%player%} isn't true:
set {creep.%player%} to true
execute player command "/prize"
execute player command "/yenid"
if {creep.%player%} is true:
cancel event
message "&8[&cÖdül&8] &7Ödülünü Zaten &cAlmışsın"
command /prize:
trigger:
give 4 rose red named "&cCan Yükseltici" with lore "&6Canınızı &c10 &6Yükseltir||&7Ama Sadece &cSanal&6Boss&7'da Çalışır" to player
give 1 orange dye named "&5Hasar Yükseltici" with lore "&6Hasarınızı &c1 &6Yükseltir||&7Ama Sadece &cSanal&6Boss&7'da Çalışır" to player
on rightclick with rose red:
if display name of tool is "&cCan Yükseltici":
add 1 to {boostheal.%player%}
message "&8[&cHeal&8] &7Slota &c1 &7Jetonunuz Yüklendi &cCan"
remove rose red named "&cCan Yükseltici" with lore "&6Canınızı &c10 &6Yükseltir||&7Ama Sadece &cSanal&6Boss&7'da Çalışır" from player
on rightclick with orange dye:
if display name of tool is "&5Hasar Yükseltici":
add 1 to {hasarı.%player%}
message "&8[&5Hasar&8] &7Slota &c1 &7Jetonunuz Yüklendi &cHasar"
remove orange dye named "&5Hasar Yükseltici" with lore "&6Hasarınızı &c1 &6Yükseltir||&7Ama Sadece &cSanal&6Boss&7'da Çalışır" from player
command /pow:
trigger:
message "&8[&6Güçlendirici&8] &7Sende &cYükseltme Jetonu &7Yok"
command /reset:
trigger:
set {bossheal.%player%} to 150
message "&8[&6SanalBoss&8] &7Ayarlar Tamamlanıyor &c20"
wait 1 seconds
set {boostheal.%player%} to 0
message "&8[&6SanalBoss&8] &7Ayarlar Tamamlanıyor &c40"
wait 1 seconds
set {hasarı.%player%} to 0
message "&8[&6SanalBoss&8] &7Ayarlar Tamamlanıyor &c60"
wait 1 seconds
set {power.%player%} to 1
wait 1 seconds
delete {creep.%player%}
message "&8[&6SanalBoss&8] &7Ayarlar Tamamlanıyor &c70"
wait 1 seconds
message "&8[&6SanalBoss&8] &7Ayarlar Tamamlanıyor &c80"
set {canın.%player%} to 25
message "&8[&6SanalBoss&8] &7Ayarlar Tamamlanıyor &c100"
command /göster:
trigger:
message "&r>> &c%{beklemesüresi.%player%}%"
command /critreset:
trigger:
message "&8[&6SanalBoss&8] &7Bir &2Sıfırlayıcı &7Aldın"
give sugar named "&2Sıfırlayıcı" with lore "&eKritik &7Vuruşunun Süresini Sıfırlar" to player
on rightclick with sugar:
if display name of tool is "&2Sıfırlayıcı":
set {beklemesüresi.%player%} to 1
message "&8[&2Sıfırlayıcı&8] &7Bekleme Süren &c0 &7Oldu."
remove tool from player
command /crit:
trigger:
set {bekliyor.%player%} to true
set {beklemesüresi.%player%} to 300
remove {power.%player%}+3 from {bossheal.%player%}
remove {power.%player%}+3-1 from {canın.%player%}
message "&8[&6SanalBoss&8] &eKritik &7Bir Vuruş Gerçekleştirdin Ve &c%{power.%player%}+3% &7Vurdun"
message "&8[&6SanalBoss&8] &7Boss'da Sana &c%{power.%player%}+3-1% &7Vurdu"
wait 1 seconds
execute player command "d"
on command "/crit":
if {beklemesüresi.%player%} is bigger than 1:
cancel event
message "&8[&6SanalBoss&8] &7Bu Skill Bekleme Süresinde Kalan Süre &c%{beklemesüresi.%player%}%"
wait 1 seconds
execute player command "d"
every 1 second:
loop all players:
if {beklemesüresi.%loop-player%} is bigger than 1:
remove 1 from {beklemesüresi.%loop-player%}
else:
if {beklemesüresi.%loop-player%} is equal to 1:
remove 1 from {beklemesüresi.%loop-player%}
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