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samet0609

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22 Kasım 2016
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Kod:
# ------------------------------ #
#
#  FeatherBoard 3
#  Runs like a feather on your server
#  (c) Maxim Van de Wynckel
#
# ------------------------------ #

# Permissions: To use the action groups give them the permission
#              featherboard.group.<group>
#              Make sure to remove them from the other groups
#              when giving a new permission.

# Variables: These variables can be used in the TEXT section
#            of both the header as the footer.
#           
#            {PLAYER}       - Player name
#            {PLAYERNICK}   - Player nickname
#            {SERVER}       - Server name
#            {PLAYERCOUNT}  - Server player count
#            {BUNGEECOUNT}  - Bungee network player count
#            5000+ more ... see spigot page

# Formatting: These are formatting tags allowing you to format the animations
#             or placeholders.
#
#             Substring: This allows you to split a word (even a placeholder) in parts
#               example: <substring begin=0 end=3>Hello World</substring> = Hel
#               usage: This can be used to split placeholders when creating a typewriter
#                      or to split the colors in a placeholder.
#
#             Scroll: This creates a scrolling animation of the text inside it. It accepts
#                     two arguments (the length and space between scrolls).
#               example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
#
#             PLENTY MORE! See spigot page

#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
# GENERAL PLUGIN SETTINGS
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#

## Config version (DO NOT EDIT)
config: 3

## Language file
lang: 'en'

## Debug mode
debug: false

## Log to file
log:
  enabled: true
  # Reset log on startup
  reset: false

## Update checking
update:
  check: true # RECOMMENDED YOU LEAVE THIS TRUE

#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
# PLUGIN SPECIFIC SETTINGS
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#

# Placeholder settings
placeholder:
  # logs the memory usage of placeholders on startup
  log-memory: false
  # Clear unused placeholders that are not enabled.
  clear-unused: true
  # Config cache only
  # This will only use placeholders in the config
  # HOWEVER: IT WILL BREAK ALL CUSTOM PLACEHOLDERS!
  # IT WILL ALSO PREVENT ANY HOOKS (PlaceholderAPI)
  config-cache: false
 
# Tweaks to increase performance (Use at own risk)
tweaks:
  # This option does not send scoreboard remove packets
  # to the client on quit. This can increase performance on servers
  # where players quit a lot (hubs, ...)
  #
  # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  # /data folder
  #
  # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  keepScoreboardOnQuit: false
  # Some placeholders have a slow process behind them. Meaning they might contact a database
  # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
  # separate from the sending. But can slow down the animation because it has to wait
  # for the placeholder to be loaded. When having multiple lines like a text that shows
  # the information about the placeholders you put below it, this can cause problems.
  # Enabling this will output a message in the console and ingame to operators
  # saying when a placeholder is causing delays.
  detect-placeholderdelay: false
  # Putting this to true will SPAM your console with timings report per placeholder/animation
  # refresh. Used for debugging purposes.
  # This requires detect-placeholderdelay to true
  verbose-placeholder-timings: false
  # Ignore placeholder problems
  # When set to true, the placeholder will not be disabled
  # this also means that no ERRORS will be logged -> no troubleshooting
  ignore-placeholder-problems: false
 
# Toggling allows you to disable the scoreboard
database:
  # If you want the toggle to stay even when your users
  # log off you can enable this. Keep in mind that this requires a
  # MySQL or SQLite database.
  # If you are configuring the plugin for the first time it is advised
  # to stay away from these settings until you managed the scoreboard
  # set up.
  persistent: false
  # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  # with isolation, url, driver, ...
  # Database name
  database: "featherboard"
  # Database username
  username: bukkit
  # Database isolation type
  isolation: SERIALIZABLE
  # Database driver
  driver: org.sqlite.JDBC
  # Database password
  password: walrus
  # Database driver URL
  # {DIR} will be replaced with the plugin directory
  # {NAME} will be replaced wit the plugin name
  url: jdbc:sqlite:{DIR}{NAME}.db
  # Save interval in ticks
  save-interval: 6000

# Disabled worlds. Add your world name in this list to
# disable it.
disabled-worlds:
- 'example_world'

# Show delay on join. Usefull if you wish to let the user
# enjoy a Title MOTD without having the scoreboard obstructing
# the view.
show-delay: 0

# Anti Flicker will use a new engine that will allow you to use fast animations
# without any flicker.
# You can disable this feature if you do not have fast refresh rates.
antiflicker: true

# Scoreboard assigning. The boards can be assigned by various ways.
# default the scoreboards will be assigned by permissions.
# You can only have one way of assigning the scoreboards
#
# PERMISSION     -     Assign scoreboards based on permissions
#                   This is the default setting (since 2014)
#                   featherboard.group.<scoreboard>
#
# GROUP            -    Assign scoreboards based on Vault groups
#                    this means the scoreboard name has to
#                    have the name of your Vault group.
#
# WORLD            -    Assign scoreboards based on the world
#                    the player is in.
#
# NONE            -    Do no assign scoreboards and just rely on
#                    manual assigning (triggers, etc...)
scoreboard-assigning: "PERMISSION"

# GUI: This is a feature enabling a GUI to select a specific scoreboard
# The GUI will show all scoreboards you have permission to. It is not very
# configurable in the way you can't control the location or order of the scoreboards
# For a more configurable GUI I recommend DeluxeMenus
gui:
  # This is the title of the GUI
  title: "Scoreboards"
  # Size of the GUI (leave to -1 to make it dynamic)
  # Sizes: 9,27,54
  size: -1

# A list of different scoreboards
boards:
  default:
    title: # The first element in the group will be title.
      # We will show the server name animated, with a glow effect every 20 sec
      text:
      - '&f&l{PLAYER}'
      # Interval the animation loops in ticks (20 ticks = 1 sec)
      # If you need waiting intervals look at the DELAY placeholder
      interval: 5
      # Do you want to randomize the animation frames?
      random: false
    bos: # A header is recommended to make sure the scoreboard remains the same size
      text:
      - ''
      interval: 100
      random: false
    tarih: # Under the label we will show the actual player name
      text:
      - ' &eTarih&8; &c{lastplayed}'
      interval: 100
      # Do you want to randomize the animation frames?
      random: false
    saat: # This is a spacer an empty line
      text:
      - ' &eSaat&8; &c{time}'
      interval: 100
      # Do you want to randomize the animation frames?
      random: false
    bos2: # This is a spacer an empty line
      text:
      - ''
      interval: 100
      # Do you want to randomize the animation frames?
      random: false
    player: # Server status label
      text:
      - ' &6Sen&8; &a{PLAYER}'
      interval: 100
      random: false
    online: # Server status label
      text:
      - ' &6Çevrimiçi&8; &f{PLAYERCOUNT}'
      interval: 100
      random: false
    olme: #Switch between site, times played and health
      text:
      - ' &6Ölme&f; &c{stat_deaths}'
      interval: 1
      random: false
    oldurme: #Switch between site, times played and health
      text:
      - ' &6Öldürme&f; &c{stat_pkills}'
      interval: 1
      random: false
    ping: # Server status label
      text:
      - ' &6Ping&f; &c{ping}'
      interval: 100
      random: false
    para: # Server status label
      text:
      - ' &6Para&f; &c{money}'
      interval: 100
      random: false
    bos4: # Server status label
      text:
      - ''
      interval: 100
      random: false

-------------------------------------------------------------
Bunu Alttakının Aynısını Ypabılrmısınız Ben pek anlmıyorum.
Sunucuadı
Hosgeldın >
Aktıf >
Yetkın >
Ping >
Aclık >
Saglık >
Bakıye >
Ram mıktarı >
Kullanılan ram >
Exp Sevıye >
Ts3 >
site>

------------------------------------------------------------------
Yapmak Istıyen olursa Skypeden Goruselım .

Skype : SametTR_06
 
I

IrfanDmn

Ziyaretçi
Kod:
# ------------------------------ #
#
#  FeatherBoard 3
#  Runs like a feather on your server
#  (c) Maxim Van de Wynckel
#
# ------------------------------ #

# Permissions: To use the action groups give them the permission
#              featherboard.group.<group>
#              Make sure to remove them from the other groups
#              when giving a new permission.

# Variables: These variables can be used in the TEXT section
#            of both the header as the footer.
#           
#            {PLAYER}       - Player name
#            {PLAYERNICK}   - Player nickname
#            {SERVER}       - Server name
#            {PLAYERCOUNT}  - Server player count
#            {BUNGEECOUNT}  - Bungee network player count
#            5000+ more ... see spigot page

# Formatting: These are formatting tags allowing you to format the animations
#             or placeholders.
#
#             Substring: This allows you to split a word (even a placeholder) in parts
#               example: <substring begin=0 end=3>Hello World</substring> = Hel
#               usage: This can be used to split placeholders when creating a typewriter
#                      or to split the colors in a placeholder.
#
#             Scroll: This creates a scrolling animation of the text inside it. It accepts
#                     two arguments (the length and space between scrolls).
#               example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
#
#             PLENTY MORE! See spigot page

#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
# GENERAL PLUGIN SETTINGS
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#

## Config version (DO NOT EDIT)
config: 3

## Language file
lang: 'en'

## Debug mode
debug: false

## Log to file
log:
  enabled: true
  # Reset log on startup
  reset: false

## Update checking
update:
  check: true # RECOMMENDED YOU LEAVE THIS TRUE

#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
# PLUGIN SPECIFIC SETTINGS
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#

# Placeholder settings
placeholder:
  # logs the memory usage of placeholders on startup
  log-memory: false
  # Clear unused placeholders that are not enabled.
  clear-unused: true
  # Config cache only
  # This will only use placeholders in the config
  # HOWEVER: IT WILL BREAK ALL CUSTOM PLACEHOLDERS!
  # IT WILL ALSO PREVENT ANY HOOKS (PlaceholderAPI)
  config-cache: false
 
# Tweaks to increase performance (Use at own risk)
tweaks:
  # This option does not send scoreboard remove packets
  # to the client on quit. This can increase performance on servers
  # where players quit a lot (hubs, ...)
  #
  # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  # /data folder
  #
  # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  keepScoreboardOnQuit: false
  # Some placeholders have a slow process behind them. Meaning they might contact a database
  # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
  # separate from the sending. But can slow down the animation because it has to wait
  # for the placeholder to be loaded. When having multiple lines like a text that shows
  # the information about the placeholders you put below it, this can cause problems.
  # Enabling this will output a message in the console and ingame to operators
  # saying when a placeholder is causing delays.
  detect-placeholderdelay: false
  # Putting this to true will SPAM your console with timings report per placeholder/animation
  # refresh. Used for debugging purposes.
  # This requires detect-placeholderdelay to true
  verbose-placeholder-timings: false
  # Ignore placeholder problems
  # When set to true, the placeholder will not be disabled
  # this also means that no ERRORS will be logged -> no troubleshooting
  ignore-placeholder-problems: false
 
# Toggling allows you to disable the scoreboard
database:
  # If you want the toggle to stay even when your users
  # log off you can enable this. Keep in mind that this requires a
  # MySQL or SQLite database.
  # If you are configuring the plugin for the first time it is advised
  # to stay away from these settings until you managed the scoreboard
  # set up.
  persistent: false
  # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  # with isolation, url, driver, ...
  # Database name
  database: "featherboard"
  # Database username
  username: bukkit
  # Database isolation type
  isolation: SERIALIZABLE
  # Database driver
  driver: org.sqlite.JDBC
  # Database password
  password: walrus
  # Database driver URL
  # {DIR} will be replaced with the plugin directory
  # {NAME} will be replaced wit the plugin name
  url: jdbc:sqlite:{DIR}{NAME}.db
  # Save interval in ticks
  save-interval: 6000

# Disabled worlds. Add your world name in this list to
# disable it.
disabled-worlds:
- 'example_world'

# Show delay on join. Usefull if you wish to let the user
# enjoy a Title MOTD without having the scoreboard obstructing
# the view.
show-delay: 0

# Anti Flicker will use a new engine that will allow you to use fast animations
# without any flicker.
# You can disable this feature if you do not have fast refresh rates.
antiflicker: true

# Scoreboard assigning. The boards can be assigned by various ways.
# default the scoreboards will be assigned by permissions.
# You can only have one way of assigning the scoreboards
#
# PERMISSION     -     Assign scoreboards based on permissions
#                   This is the default setting (since 2014)
#                   featherboard.group.<scoreboard>
#
# GROUP            -    Assign scoreboards based on Vault groups
#                    this means the scoreboard name has to
#                    have the name of your Vault group.
#
# WORLD            -    Assign scoreboards based on the world
#                    the player is in.
#
# NONE            -    Do no assign scoreboards and just rely on
#                    manual assigning (triggers, etc...)
scoreboard-assigning: "PERMISSION"

# GUI: This is a feature enabling a GUI to select a specific scoreboard
# The GUI will show all scoreboards you have permission to. It is not very
# configurable in the way you can't control the location or order of the scoreboards
# For a more configurable GUI I recommend DeluxeMenus
gui:
  # This is the title of the GUI
  title: "Scoreboards"
  # Size of the GUI (leave to -1 to make it dynamic)
  # Sizes: 9,27,54
  size: -1

# A list of different scoreboards
boards:
  # Default FeatherBoard comes with a board called "default". All players have the permission
  # featherboard.group.default  (by default) meaning all players should see the scoreboard unless
  # the permission is negated.
  #
  # You can create as many boards as you want as long as the name is unique. It is advised to give logical
  # names such as "vip-board", "mcmmo-levelup", ...
  default:
    # Every section here are different lines. The first section will be used as the title
    # the following sections will be used as the lines on the scoreboard (max 15)
    # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
    # things simple I will use logical names such as "title", "spacer", "header", ...
    title:
      # Every line has its own frames. The animation will loop through these frames on intervals
      # that you configure below.
      # Put all your frames under 'text:'. You can make as many lines as you want and use
      # placeholders and preset effects.
      # Keep in mind that there is a limit in line width!
      text:
      # To create cool looking animations you create yourself
      # you can use the graphical tool AnimationCreator
      # https://www.spigotmc.org/resources/animationcreator.6001/
      # For all placeholders:   https://www.spigotmc.org/wiki/mvdw-placeholders/
      # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
      - 'Sunucu Adi'
      # Interval is the animation interval in TICKS (20 ticks is one second).
      # Every X ticks the animation goes to the next frame (see above)
      # Once all frames are finished it will start over from the first one
      interval: 2
      # If you don't want a static order of the frames and want to show each frame at random
      # you can enable this option.
      random: false
    # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
    # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
    # These lines (usually a header or footer) are also good for decoration.
    header:
      text:
      - '&6Hosgeldin&8: &a{PLAYER}'
      interval: 10
      random: true
    player-label:
      text:
      - '&6Aktif&8: &a{onlineplayers}'
      interval: 100
      random: false
    player-line1:
      text:
      - '&6Yetkin&8: &a{GROUP}'
      interval: 2
      random: false
    player-line2:
      text:
      - '&6Ping&8: &a{ping}'
      interval: 2
      random: false
    news-info:
      text:
      - '&6Aclik&8: &a{hunger}'
      interval: 100
      random: false
    news:
      text:
      - '&6Saglik&8: {healthbar}'
      interval: 2
      random: false
    timesplayed:
      text:
      - '&6Bakiye&8: &a{money_formatted}'
      interval: 100
      random: false
    server-label:
      text:
      - '&6Ram Miktari&8: &7{usedram}&8/&7{totalram}'
      interval: 100
      random: false
    server-line1:
      text:
      - '&6XP&8: &a{xp_level}'
      interval: 1
      random: false
    server-line2:
      text:
      - '&6TS3&8:'
      interval: 10
      random: false
    # This is the same as the header. It is not needed since you already use the header as the longest line
    # but it looks cleaner having a footer.
    footer:
      text:
      - '&6Site&8:'
      interval: 10
      random: true
    # This is a combat scoreboard example showing
  # combat related information.
  # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  # (Unless you want it to show all the time)
  # You still need to 'trigger' this scoreboard in the vanilla_combat
  combat-scoreboard-example:
    # Lets just use the title,header and footer from the example above
    # for in depth configuration look above.
    #
    # When designing a board that is used when triggered on an event. You have
    # to think (before looking at the placeholders) what is relevant.
    # For example: When I think of combat my first thoughts are:
    # - Health: To see how much you have left
    # - Possible cooldown timers
    # - With who am I in combat?
    # - Target health
    # - mcMMO attacking level?
    #
    # Next you have to think what is important during that event:
    # - Combat: not too much distraction (no animations, smaller scoreboard)
    #
    # Once you know those things start looking for placeholders. A lot of events such
    # as mcmmo have placeholders that can only be used in such events.
    title:
      text:
      # To create cool looking animations you create yourself
      # you can use the graphical tool AnimationCreator
      # https://www.spigotmc.org/resources/animationcreator.6001/
      # For all placeholders:   https://www.spigotmc.org/wiki/mvdw-placeholders/
      # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
      - '<single><delay times="10">&l><</delay></single>'
      - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
      - '<single>&f&lherB</single>'
      - '<single>&f&lherBo</single>'
      - '<single>&f&latherBoa</single>'
      - '<single>&f&leatherBoar</single>'
      - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
      interval: 2
      random: false
    header:
      text:
      - '&a&m+-----------------+'
      interval: 10
      random: true
    combat-label:
      text:
      - '&8&l> &7&lCombat target:'
      interval: 100
      random: false
    combat-data:
      text:
      - '{vanilla-combat_opponent_name}'
      interval: 2
      random: false
    spacer1:
      text: []
      interval: 100
    health-label:
      text:
      - '&8&l> &7&lHealth stats:'
      interval: 100
      random: false
    health-data-1:
      text:
      - '&aYou: {healthbar}'
      interval: 1
      random: false
    health-data-2:
      text:
      - '&cTarget: {vanilla-combat_opponent_healthbar}'
      interval: 1
      random: false
    footer:
      text:
      - '&a&m+-----------------+'
      interval: 10
      random: true
  # This is an example for mcMMO when you level up
  # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  # (Unless you want it to show all the time)
  # You still need to 'trigger' this scoreboard in the 'mcmmo-levelup'
  mcmmo-levelup:
    title:
      text:
      # To create cool looking animations you create yourself
      # you can use the graphical tool AnimationCreator
      # https://www.spigotmc.org/resources/animationcreator.6001/
      # For all placeholders:   https://www.spigotmc.org/wiki/mvdw-placeholders/
      # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
      - '<single><delay times="10">&l><</delay></single>'
      - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
      - '<single>&f&lherB</single>'
      - '<single>&f&lherBo</single>'
      - '<single>&f&latherBoa</single>'
      - '<single>&f&leatherBoar</single>'
      - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
      interval: 2
      random: false
    header:
      text:
      - '&a&m+-----------------+'
      interval: 10
      random: true
    info-label:
      text:
      # mcMMO-levelup comes with several event specific placeholders
      - '&bCongrats! Level up: {mcmmo-levelup_levelsgained}'
      interval: 10
    spacer1: # This is a spacer an empty line
      text:
      - ''
      interval: 10
      # Do you want to randomize the animation frames?
      random: false
    skill-label: # You can add elements to the group and name them like you want
      # Lets make a static label
      text:
      - '&9&l> &e&lSkill:'
      interval: 10 # The interval is not important since its just 1 static text.
      # Do you want to randomize the animation frames?
      random: false
    skill:
      # Lets make a static label
      text:
      - '{mcmmo-levelup_skill_name}'
      interval: 10 # The interval is not important since its just 1 static text.
      # Do you want to randomize the animation frames?
      random: false
    spacer2: # This is a spacer an empty line
      text:
      - ''
      interval: 100
      # Do you want to randomize the animation frames?
      random: false
    skilllevel-label: # You can add elements to the group and name them like you want
      # Lets make a static label
      text:
      - '&b&l> &e&lCurrent level:'
      interval: 10 # The interval is not important since its just 1 static text.
      # Do you want to randomize the animation frames?
      random: false
    skilllevel:
      # Lets make a static label
      text:
      - '{mcmmo-levelup_skilllevel}'
      interval: 10 # The interval is not important since its just 1 static text.
      # Do you want to randomize the animation frames?
      random: false
    footer:
      text:
      - '&a&m+-----------------+'
      interval: 10
      random: true
  # This is an example for Towny when you enter a town
  # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  # (Unless you want it to show all the time)
  # You still need to 'trigger' this scoreboard in the 'towny-town'
  towny-town-example:
    # Lets just use the title,header and footer from the example above
    # for in depth configuration look above.
    title:
      text:
      # To create cool looking animations you create yourself
      # you can use the graphical tool AnimationCreator
      # https://www.spigotmc.org/resources/animationcreator.6001/
      # For all placeholders:   https://www.spigotmc.org/wiki/mvdw-placeholders/
      # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
      - '<single><delay times="10">&l><</delay></single>'
      - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
      - '<single>&f&lherB</single>'
      - '<single>&f&lherBo</single>'
      - '<single>&f&latherBoa</single>'
      - '<single>&f&leatherBoar</single>'
      - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
      interval: 2
      random: false
    header:
      text:
      - '&a&m+-------------------+'
      interval: 10
      random: true
    town-label:
      text:
      - '&bYou are in town:'
      interval: 100
    town-data:
      text:
      - '{towny_currenttown_name}'
      interval: 100
    spacer1:
      text: []
      interval: 100
    townboard-label:
      text:
      - '&bTown board:'
      interval: 100
    townboard:
      text:
      - '&a<scroll minwidth="28" width="30">{towny_currenttown_townboard}</scroll>'
      interval: 3
    spacer2:
      text: []
      interval: 100
    population-label:
      text:
      - '&bPopulation:'
      interval: 100
    poplulation-data:
      text:
      - '{towny_currenttown_residents}'
      interval: 100
    footer:
      text:
      - '&a&m+-------------------+'
      interval: 10
      random: true
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