variables:
{coins.%player%} = 0
on death of player:
attacker is a player
add 2 to {coins.%player%}
send "&6+2 Coin" to attacker
command /coinver <player> <int>:
usage: "&eKullanim: &4/coinver <oyuncu> <miktar>"
permission: coinver.admin
permission message: &7Bu komutu kullanmaya izniniz yok.
trigger:
arg 1 is set:
add arg-2 to {coins.%arg 1%}
send "&6Jeyst&fCraft &8&l: &aCoin basariyla gönderildi!"
command /coin:
trigger:
send "&2Coin: &a%{coins.%player%}%"
{coins.%player%} = 0
on death of player:
attacker is a player
add 2 to {coins.%player%}
send "&6+2 Coin" to attacker
command /coinver <player> <int>:
usage: "&eKullanim: &4/coinver <oyuncu> <miktar>"
permission: coinver.admin
permission message: &7Bu komutu kullanmaya izniniz yok.
trigger:
arg 1 is set:
add arg-2 to {coins.%arg 1%}
send "&6Jeyst&fCraft &8&l: &aCoin basariyla gönderildi!"
command /coin:
trigger:
send "&2Coin: &a%{coins.%player%}%"
/coin yazınca
0 yazıyor