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Skript Paylaşımı Coin Skripti

  • Konuyu başlatan Konuyu başlatan Emre060702
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  • Görüntüleme 3.857
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Emre060702

Fırında Isıttığım İlk Taş
Katılım
26 Ağustos 2016
Mesajlar
76
Elmaslar
16
Puanlar
0
Yaş
25
Minecraft
EmreKral
Öncelikle merhaba arkadaşlar sizden bir şey isteyeceğim ben bir coin skripti yaptım onda 10 adam öldürünce 0.10 coin vermesini istiyorum onu ve 100 tane cobblestone kırıncada 0.1 coin vermesini istiyorum eğer birde featherboard ekliyebilirseniz nekadar coin olduğunu oyuncuda çok sevinirim.
#----------------------------------------------------------

Prefix: &bSpreyMC &7»
NoPerm: &cBu Komudu Kullanmak Icin Yetkin Yok

#----------------------------------------------------------
command /coin:
trigger:
send action bar from "{@Prefix} &7Şuanda &6%{coins.%player%}% &7Coinin Var" to player
message "{@Prefix} &7Suanda &6%{coins.%player%}% &7Coinin Var"

command /coinver [<offline player>] [<number>]:
trigger:
player has permission "coinver.use":
arg 1 isn't set:
message "{@Prefix} &7Kullanim &c/coinver &7<&3Player&7> &7<&aMiktar&7>"
stop
arg 2 isn't set:
message "{@Prefix} &7Kullanim &c/coinver &7<&3Player&7> &7<&aMiktar&7>"
stop
arg 1 is set:
add arg 2 to {coins.%arg 1%}
message "{@Prefix} &c%arg 1% &7Adli Oyuncuya &6%arg 2% Coin Verildi"
stop
else:
send player title "{@Prefix}" with subtitle "{@NoPerm}" for 2 seconds
send action bar from "{@Prefix} {@NoPerm}" to player
message "{@Prefix} {@NoPerm}"

command /coinsil [<offline player>] [<number>]:
trigger:
player has permission "coinsil.use":
arg 1 isn't set:
message "{@Prefix} &7Kullanim &c/coinsil &7<&3Player&7> &7<&aMiktar&7>"
stop
arg 2 isn't set:
message "{@Prefix} &7Kullanim &c/coinsil &7<&3Player&7> &7<&aMiktar&7>"
stop
arg 1 is set:
remove arg 2 from {coins.%arg 1%}
message "{@Prefix} &c%arg 1% &7 Adli Oyuncudan &6%arg 2% Coin Silindi"
stop
else:
send player title "{@Prefix}" with subtitle "{@NoPerm}" for 2 seconds
send action bar from "{@Prefix} {@NoPerm}" to player
message "{@Prefix} {@NoPerm}"
# ------------------------------ #
#
# FeatherBoard 1.9.0
# Runs like a feather on your server
# (c) Maxim Van de Wynckel
#
# ------------------------------ #
# Permissions: To use the action groups give them the permission
# featherboard.group.<group>
# Make sure to remove them from the other groups
# when giving a new permission.
# Variables: These variables can be used in the TEXT section
# of both the header as the footer.
#
# {PLAYER} - Player name
# {PLAYERNICK} - Player nickname
# {SERVER} - Server name
# {PLAYERCOUNT} - Server player count
# {BUNGEECOUNT} - Bungee network player count
# 850+ more ... see spigot page
# Formatting: These are formatting tags allowing you to format the animations
# or placeholders.
#
# Substring: This allows you to split a word (even a placeholder) in parts
# example: <substring begin=0 end=3>Hello World</substring> = Hel
# usage: This can be used to split placeholders when creating a typewriter
# or to split the colors in a placeholder.
#
# Scroll: This creates a scrolling animation of the text inside it. It accepts
# two arguments (the length and space between scrolls).
# example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
#
# PLENTY MORE! See spigot page
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
# GENERAL PLUGIN SETTINGS
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
## Config version (DO NOT EDIT)
config: 1
## Language file
lang: 'en'
## Debug mode
debug: false
## Log to file
log: true
## Update checking
update:
check: true # RECOMMENDED YOU LEAVE THIS TRUE
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
# PLUGIN SPECIFIC SETTINGS
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
# Tweaks to increase performance (Use at own risk)
tweaks:
# This option does not send scoreboard remove packets
# to the client on quit. This can increase performance on servers
# where players quit a lot (hubs, ...)
#
# Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
# /data folder
#
# Enabling this can cause the scoreboard not to work anymore. Use at your own risk
keepScoreboardOnQuit: false

# Anti Flicker will use a new engine that will allow you to use fast animations
# without any flicker. This is an EXPERIMENTAL feature and it asked to post bugs
# and problems that only occur with this option enabled in a Spigot private message.
# Using this option shortens the maximum length for 1.8 servers to around 26~28 chars
# but this is an increase for 1.7 clients (that default only have 16 characters)
# IF YOU ARE HAVING PROBLEMS. TRY TO TURN THIS OFF FIRST
antiflicker: true
# A list of different scoreboards
boards:
default:
title: # The first element in the group will be title.
# We will show the server name animated, with a glow effect every 20 sec
text:
- '&f&lSpreyMC'
# Interval the animation loops in ticks (20 ticks = 1 sec)
# If you need waiting intervals look at the DELAY placeholder
interval: 3
# Do you want to randomize the animation frames?
random: false
header: # A header is recommended to make sure the scoreboard remains the same size
text:
- '&8&m------------------'
interval: 100
random: false
player-label: # You can add elements to the group and name them like you want
# Lets make a static label
text:
- '&8{175} &b&lMerhaba'
interval: 100 # The interval is not important since its just 1 static text.
# Do you want to randomize the animation frames?
random: false
player: # Under the label we will show the actual player name
text:
- '&8{175} &f{PLAYER}'
interval: 100
# Do you want to randomize the animation frames?
random: false
spacer-player: # This is a spacer an empty line
text:
- ''
interval: 100
# Do you want to randomize the animation frames?
random: false
news-label:
text:
- '&8{175} &b&lBilgiler'
interval: 100
# Do you want to randomize the animation frames?
random: false
news:
# Lets create some animated news
# News is something you need to write quick
# and usually you don't want to spend ages on creating
# some cool effect. That is why FeatherBoard features
# several presets you can use.
text:
- ''
interval: 1 # When using preset effects. The interval will apply to that effect
# Do you want to randomize the animation frames?
random: false
spacer-news: # Another spacer (empty line)
text:
- '&8{7} &7Bakiye &3{175} &b{MONEY}'
interval: 100
random: false
spacer-news:
text:
- '&8{7} &7Coin &3{175} &b{}'
interval: 100
random: false
moneytimesplayed-label: #Switch between site, times played and health
text:
- '&8{7} &7Ping &3{175} &b{ping}'
interval: 100
random: false
moneytimesplayed: #Switch between site, times played and health
text:
- '&8{7} &7Ölüm &3{175} &b{stat_deaths}'
interval: 100
random: false
spacer-money: # Another spacer (empty line) again you don't need to call this 'spacer'
text:
- '&8{7} &7Öldürme &3{175} &b{stat_pkills}'
interval: 100
random: false
server-label: # Server status label
text:
- '&8{7} &7Çevirimiçi &3{175} &b{onlineplayers}'
interval: 100
random: false
server-labes:
text:
- '&8{7} &7Ada Leveli &3{175} &b{askyblock_island_level}'
interval: 100
random: false
footer: # A footer is recommended to make sure the scoreboard remains the same size
server-labei:
text:
- ''
interval: 100
random: false
server-laben:
text:
- '&8{7} &7Yetki &3{175} &b{group}'
interval: 100
random: false
server-labet:
text:
- '&8&m------------------'
interval: 100
random: false
Skript
Değerli ziyaretçimiz, içeriği görebilmek için şimdi giriş yapın veya kayıt olun.

FeatherBoard
Değerli ziyaretçimiz, içeriği görebilmek için şimdi giriş yapın veya kayıt olun.
 
Son düzenleme:
Hocam sadece /coin (nekadar coin bulunduğu) çalışıyor geri kalan hiçbirşey çalışmıyor. Kendiminkinin üzerine kurudm o şekildede çalışmadı.
Hocam orasınıda sizin yapmanız gerekiyor. Adam sadece genel kodu verdi eklemeyi sen yap :D
 
Öncelikle merhaba arkadaşlar sizden bir şey isteyeceğim ben bir coin skripti yaptım onda 10 adam öldürünce 0.10 coin vermesini istiyorum onu ve 100 tane cobblestone kırıncada 0.1 coin vermesini istiyorum eğer birde featherboard ekliyebilirseniz nekadar coin olduğunu oyuncuda çok sevinirim.
#----------------------------------------------------------

Prefix: &bSpreyMC &7»
NoPerm: &cBu Komudu Kullanmak Icin Yetkin Yok

#----------------------------------------------------------
command /coin:
trigger:
send action bar from "{@Prefix} &7Şuanda &6%{coins.%player%}% &7Coinin Var" to player
message "{@Prefix} &7Suanda &6%{coins.%player%}% &7Coinin Var"

command /coinver [<offline player>] [<number>]:
trigger:
player has permission "coinver.use":
arg 1 isn't set:
message "{@Prefix} &7Kullanim &c/coinver &7<&3Player&7> &7<&aMiktar&7>"
stop
arg 2 isn't set:
message "{@Prefix} &7Kullanim &c/coinver &7<&3Player&7> &7<&aMiktar&7>"
stop
arg 1 is set:
add arg 2 to {coins.%arg 1%}
message "{@Prefix} &c%arg 1% &7Adli Oyuncuya &6%arg 2% Coin Verildi"
stop
else:
send player title "{@Prefix}" with subtitle "{@NoPerm}" for 2 seconds
send action bar from "{@Prefix} {@NoPerm}" to player
message "{@Prefix} {@NoPerm}"

command /coinsil [<offline player>] [<number>]:
trigger:
player has permission "coinsil.use":
arg 1 isn't set:
message "{@Prefix} &7Kullanim &c/coinsil &7<&3Player&7> &7<&aMiktar&7>"
stop
arg 2 isn't set:
message "{@Prefix} &7Kullanim &c/coinsil &7<&3Player&7> &7<&aMiktar&7>"
stop
arg 1 is set:
remove arg 2 from {coins.%arg 1%}
message "{@Prefix} &c%arg 1% &7 Adli Oyuncudan &6%arg 2% Coin Silindi"
stop
else:
send player title "{@Prefix}" with subtitle "{@NoPerm}" for 2 seconds
send action bar from "{@Prefix} {@NoPerm}" to player
message "{@Prefix} {@NoPerm}"
# ------------------------------ #
#
# FeatherBoard 1.9.0
# Runs like a feather on your server
# (c) Maxim Van de Wynckel
#
# ------------------------------ #
# Permissions: To use the action groups give them the permission
# featherboard.group.<group>
# Make sure to remove them from the other groups
# when giving a new permission.
# Variables: These variables can be used in the TEXT section
# of both the header as the footer.
#
# {PLAYER} - Player name
# {PLAYERNICK} - Player nickname
# {SERVER} - Server name
# {PLAYERCOUNT} - Server player count
# {BUNGEECOUNT} - Bungee network player count
# 850+ more ... see spigot page
# Formatting: These are formatting tags allowing you to format the animations
# or placeholders.
#
# Substring: This allows you to split a word (even a placeholder) in parts
# example: <substring begin=0 end=3>Hello World</substring> = Hel
# usage: This can be used to split placeholders when creating a typewriter
# or to split the colors in a placeholder.
#
# Scroll: This creates a scrolling animation of the text inside it. It accepts
# two arguments (the length and space between scrolls).
# example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
#
# PLENTY MORE! See spigot page
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
# GENERAL PLUGIN SETTINGS
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
## Config version (DO NOT EDIT)
config: 1
## Language file
lang: 'en'
## Debug mode
debug: false
## Log to file
log: true
## Update checking
update:
check: true # RECOMMENDED YOU LEAVE THIS TRUE
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
# PLUGIN SPECIFIC SETTINGS
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
# Tweaks to increase performance (Use at own risk)
tweaks:
# This option does not send scoreboard remove packets
# to the client on quit. This can increase performance on servers
# where players quit a lot (hubs, ...)
#
# Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
# /data folder
#
# Enabling this can cause the scoreboard not to work anymore. Use at your own risk
keepScoreboardOnQuit: false

# Anti Flicker will use a new engine that will allow you to use fast animations
# without any flicker. This is an EXPERIMENTAL feature and it asked to post bugs
# and problems that only occur with this option enabled in a Spigot private message.
# Using this option shortens the maximum length for 1.8 servers to around 26~28 chars
# but this is an increase for 1.7 clients (that default only have 16 characters)
# IF YOU ARE HAVING PROBLEMS. TRY TO TURN THIS OFF FIRST
antiflicker: true
# A list of different scoreboards
boards:
default:
title: # The first element in the group will be title.
# We will show the server name animated, with a glow effect every 20 sec
text:
- '&f&lSpreyMC'
# Interval the animation loops in ticks (20 ticks = 1 sec)
# If you need waiting intervals look at the DELAY placeholder
interval: 3
# Do you want to randomize the animation frames?
random: false
header: # A header is recommended to make sure the scoreboard remains the same size
text:
- '&8&m------------------'
interval: 100
random: false
player-label: # You can add elements to the group and name them like you want
# Lets make a static label
text:
- '&8{175} &b&lMerhaba'
interval: 100 # The interval is not important since its just 1 static text.
# Do you want to randomize the animation frames?
random: false
player: # Under the label we will show the actual player name
text:
- '&8{175} &f{PLAYER}'
interval: 100
# Do you want to randomize the animation frames?
random: false
spacer-player: # This is a spacer an empty line
text:
- ''
interval: 100
# Do you want to randomize the animation frames?
random: false
news-label:
text:
- '&8{175} &b&lBilgiler'
interval: 100
# Do you want to randomize the animation frames?
random: false
news:
# Lets create some animated news
# News is something you need to write quick
# and usually you don't want to spend ages on creating
# some cool effect. That is why FeatherBoard features
# several presets you can use.
text:
- ''
interval: 1 # When using preset effects. The interval will apply to that effect
# Do you want to randomize the animation frames?
random: false
spacer-news: # Another spacer (empty line)
text:
- '&8{7} &7Bakiye &3{175} &b{MONEY}'
interval: 100
random: false
spacer-news:
text:
- '&8{7} &7Coin &3{175} &b{}'
interval: 100
random: false
moneytimesplayed-label: #Switch between site, times played and health
text:
- '&8{7} &7Ping &3{175} &b{ping}'
interval: 100
random: false
moneytimesplayed: #Switch between site, times played and health
text:
- '&8{7} &7Ölüm &3{175} &b{stat_deaths}'
interval: 100
random: false
spacer-money: # Another spacer (empty line) again you don't need to call this 'spacer'
text:
- '&8{7} &7Öldürme &3{175} &b{stat_pkills}'
interval: 100
random: false
server-label: # Server status label
text:
- '&8{7} &7Çevirimiçi &3{175} &b{onlineplayers}'
interval: 100
random: false
server-labes:
text:
- '&8{7} &7Ada Leveli &3{175} &b{askyblock_island_level}'
interval: 100
random: false
footer: # A footer is recommended to make sure the scoreboard remains the same size
server-labei:
text:
- ''
interval: 100
random: false
server-laben:
text:
- '&8{7} &7Yetki &3{175} &b{group}'
interval: 100
random: false
server-labet:
text:
- '&8&m------------------'
interval: 100
random: false
Skript
Değerli ziyaretçimiz, içeriği görebilmek için şimdi giriş yapın veya kayıt olun.

FeatherBoard
Değerli ziyaretçimiz, içeriği görebilmek için şimdi giriş yapın veya kayıt olun.
Bende bunun kredi hali var ama yine de senin için coin olarak değiştiririm ve istediğin özellikleri de eklerim, sağlam skript olur.
Discord iletişim adresim; Burak ÜNAL#7368
 
Al kardeşim senin için uğraştım :)

Değerli ziyaretçimiz, içeriği görebilmek için şimdi giriş yapın veya kayıt olun.


Kod:
options:
   
    p: &e&lCoin &7>
   
variables:
   
    {coin.%player%} = 0
    {kirilankiriktas.%player%} = 0
    {oldurulen.%player%} = 0
       
command /coinver [<offline player>] [<number>]:
    trigger:
        player has permission "coinver.admin":
            arg 1 isn't set:
                send "{@p} &c/coinver &7<&3oyuncu&7> &7<&amiktar&7>" to player
                stop
            arg 2 isn't set:
                send "{@p} &c/coinver &7<&3oyuncu&7> &7<&amiktar&7>" to player
                stop
            arg 1 is set:
                add arg 2 to {coin.%arg 1%}
                send "{@p} &a%arg 1% &7adlı oyuncuya &e%arg 2% &7coin verdin!" to player
                send "{@p} &bYetkililerden birisi sana &e%arg 2% &bcoin verdi!" to arg 1
                stop
        else:
            send "{@p} &cGerekli yetkiye sahip değilsin!" to player
           
command /coinal [<offline player>] [<number>]:
    trigger:
        player has permission "coinal.admin":
            arg 1 isn't set:
                send "{@p} &c/coinal &7<&3oyuncu&7> &7<&amiktar&7>" to player
                stop
            arg 2 isn't set:
                send "{@p} &c/coinal &7<&3oyuncu&7> &7<&amiktar&7>" to player
                stop
            arg 1 is set:
                remove arg 2 from {coin.%arg 1%}
                send "{@p} &a%arg 1% &7adlı oyuncudan &e%arg 2% &7coin aldın!" to player
                send "{@p} &bYetkililerden birisi senden &e%arg 2% &bcoin aldı!" to arg 1
                stop
        else:
            send "{@p} &cGerekli yetkiye sahip değilsin!" to player
           
every 2 seconds:
    loop all players:
        wipe loop-player sidebar
        set name of sidebar of loop-player to "&e&lgiresun28"
        set score "&b " in sidebar of loop-player to 3
        set score "&fCoin:" in sidebar of loop-player to 2
        set score "&a%{coin.%loop-player%}%" in sidebar of loop-player to 1
        set score "&c " in sidebar of loop-player to 0
       
on break of Cobblestone:
    add 1 to {kirilankiriktas.%player%}
    if {kirilankiriktas.%player%} is greater than or equal to 100:
        add 0.1 to {coin.%player%}
        set {kirilankiriktas.%player%} to 0
        send "{@p} &6100 adet &cKırıkTaş &6kırdığın için &e0.1 &6coin kazandın!" to player
       
on death:
    if attacker is a player:
        if victim is a player:
            add 1 to {oldurulen.%player%}
            if {oldurulen.%attacker%} is greater than or equal to 10:
                add 0.10 to {coin.%attacker%}
                set {oldurulen.%attacker%} to 0
                send "{@p} &610 kişi öldürdüğün için &e0.10 &6coin kazandın!" to attacker
 
Al kardeşim senin için uğraştım :)

Değerli ziyaretçimiz, içeriği görebilmek için şimdi giriş yapın veya kayıt olun.


Kod:
options:
  
    p: &e&lCoin &7>
  
variables:
  
    {coin.%player%} = 0
    {kirilankiriktas.%player%} = 0
    {oldurulen.%player%} = 0
      
command /coinver [<offline player>] [<number>]:
    trigger:
        player has permission "coinver.admin":
            arg 1 isn't set:
                send "{@p} &c/coinver &7<&3oyuncu&7> &7<&amiktar&7>" to player
                stop
            arg 2 isn't set:
                send "{@p} &c/coinver &7<&3oyuncu&7> &7<&amiktar&7>" to player
                stop
            arg 1 is set:
                add arg 2 to {coin.%arg 1%}
                send "{@p} &a%arg 1% &7adlı oyuncuya &e%arg 2% &7coin verdin!" to player
                send "{@p} &bYetkililerden birisi sana &e%arg 2% &bcoin verdi!" to arg 1
                stop
        else:
            send "{@p} &cGerekli yetkiye sahip değilsin!" to player
          
command /coinal [<offline player>] [<number>]:
    trigger:
        player has permission "coinal.admin":
            arg 1 isn't set:
                send "{@p} &c/coinal &7<&3oyuncu&7> &7<&amiktar&7>" to player
                stop
            arg 2 isn't set:
                send "{@p} &c/coinal &7<&3oyuncu&7> &7<&amiktar&7>" to player
                stop
            arg 1 is set:
                remove arg 2 from {coin.%arg 1%}
                send "{@p} &a%arg 1% &7adlı oyuncudan &e%arg 2% &7coin aldın!" to player
                send "{@p} &bYetkililerden birisi senden &e%arg 2% &bcoin aldı!" to arg 1
                stop
        else:
            send "{@p} &cGerekli yetkiye sahip değilsin!" to player
          
every 2 seconds:
    loop all players:
        wipe loop-player sidebar
        set name of sidebar of loop-player to "&e&lgiresun28"
        set score "&b " in sidebar of loop-player to 3
        set score "&fCoin:" in sidebar of loop-player to 2
        set score "&a%{coin.%loop-player%}%" in sidebar of loop-player to 1
        set score "&c " in sidebar of loop-player to 0
      
on break of Cobblestone:
    add 1 to {kirilankiriktas.%player%}
    if {kirilankiriktas.%player%} is greater than or equal to 100:
        add 0.1 to {coin.%player%}
        set {kirilankiriktas.%player%} to 0
        send "{@p} &6100 adet &cKırıkTaş &6kırdığın için &e0.1 &6coin kazandın!" to player
      
on death:
    if attacker is a player:
        if victim is a player:
            add 1 to {oldurulen.%player%}
            if {oldurulen.%attacker%} is greater than or equal to 10:
                add 0.10 to {coin.%attacker%}
                set {oldurulen.%attacker%} to 0
                send "{@p} &610 kişi öldürdüğün için &e0.10 &6coin kazandın!" to attacker
Çok Teşekkür Ederim
 
Al kardeşim senin için uğraştım :)

Değerli ziyaretçimiz, içeriği görebilmek için şimdi giriş yapın veya kayıt olun.


Kod:
options:
  
    p: &e&lCoin &7>
  
variables:
  
    {coin.%player%} = 0
    {kirilankiriktas.%player%} = 0
    {oldurulen.%player%} = 0
      
command /coinver [<offline player>] [<number>]:
    trigger:
        player has permission "coinver.admin":
            arg 1 isn't set:
                send "{@p} &c/coinver &7<&3oyuncu&7> &7<&amiktar&7>" to player
                stop
            arg 2 isn't set:
                send "{@p} &c/coinver &7<&3oyuncu&7> &7<&amiktar&7>" to player
                stop
            arg 1 is set:
                add arg 2 to {coin.%arg 1%}
                send "{@p} &a%arg 1% &7adlı oyuncuya &e%arg 2% &7coin verdin!" to player
                send "{@p} &bYetkililerden birisi sana &e%arg 2% &bcoin verdi!" to arg 1
                stop
        else:
            send "{@p} &cGerekli yetkiye sahip değilsin!" to player
          
command /coinal [<offline player>] [<number>]:
    trigger:
        player has permission "coinal.admin":
            arg 1 isn't set:
                send "{@p} &c/coinal &7<&3oyuncu&7> &7<&amiktar&7>" to player
                stop
            arg 2 isn't set:
                send "{@p} &c/coinal &7<&3oyuncu&7> &7<&amiktar&7>" to player
                stop
            arg 1 is set:
                remove arg 2 from {coin.%arg 1%}
                send "{@p} &a%arg 1% &7adlı oyuncudan &e%arg 2% &7coin aldın!" to player
                send "{@p} &bYetkililerden birisi senden &e%arg 2% &bcoin aldı!" to arg 1
                stop
        else:
            send "{@p} &cGerekli yetkiye sahip değilsin!" to player
          
every 2 seconds:
    loop all players:
        wipe loop-player sidebar
        set name of sidebar of loop-player to "&e&lgiresun28"
        set score "&b " in sidebar of loop-player to 3
        set score "&fCoin:" in sidebar of loop-player to 2
        set score "&a%{coin.%loop-player%}%" in sidebar of loop-player to 1
        set score "&c " in sidebar of loop-player to 0
      
on break of Cobblestone:
    add 1 to {kirilankiriktas.%player%}
    if {kirilankiriktas.%player%} is greater than or equal to 100:
        add 0.1 to {coin.%player%}
        set {kirilankiriktas.%player%} to 0
        send "{@p} &6100 adet &cKırıkTaş &6kırdığın için &e0.1 &6coin kazandın!" to player
      
on death:
    if attacker is a player:
        if victim is a player:
            add 1 to {oldurulen.%player%}
            if {oldurulen.%attacker%} is greater than or equal to 10:
                add 0.10 to {coin.%attacker%}
                set {oldurulen.%attacker%} to 0
                send "{@p} &610 kişi öldürdüğün için &e0.10 &6coin kazandın!" to attacker
Çok Teşekkür Ederim[DOUBLEPOST=1514906551,1514906409][/DOUBLEPOST]
Al kardeşim senin için uğraştım :)

Değerli ziyaretçimiz, içeriği görebilmek için şimdi giriş yapın veya kayıt olun.


Kod:
options:
  
    p: &e&lCoin &7>
  
variables:
  
    {coin.%player%} = 0
    {kirilankiriktas.%player%} = 0
    {oldurulen.%player%} = 0
      
command /coinver [<offline player>] [<number>]:
    trigger:
        player has permission "coinver.admin":
            arg 1 isn't set:
                send "{@p} &c/coinver &7<&3oyuncu&7> &7<&amiktar&7>" to player
                stop
            arg 2 isn't set:
                send "{@p} &c/coinver &7<&3oyuncu&7> &7<&amiktar&7>" to player
                stop
            arg 1 is set:
                add arg 2 to {coin.%arg 1%}
                send "{@p} &a%arg 1% &7adlı oyuncuya &e%arg 2% &7coin verdin!" to player
                send "{@p} &bYetkililerden birisi sana &e%arg 2% &bcoin verdi!" to arg 1
                stop
        else:
            send "{@p} &cGerekli yetkiye sahip değilsin!" to player
          
command /coinal [<offline player>] [<number>]:
    trigger:
        player has permission "coinal.admin":
            arg 1 isn't set:
                send "{@p} &c/coinal &7<&3oyuncu&7> &7<&amiktar&7>" to player
                stop
            arg 2 isn't set:
                send "{@p} &c/coinal &7<&3oyuncu&7> &7<&amiktar&7>" to player
                stop
            arg 1 is set:
                remove arg 2 from {coin.%arg 1%}
                send "{@p} &a%arg 1% &7adlı oyuncudan &e%arg 2% &7coin aldın!" to player
                send "{@p} &bYetkililerden birisi senden &e%arg 2% &bcoin aldı!" to arg 1
                stop
        else:
            send "{@p} &cGerekli yetkiye sahip değilsin!" to player
          
every 2 seconds:
    loop all players:
        wipe loop-player sidebar
        set name of sidebar of loop-player to "&e&lgiresun28"
        set score "&b " in sidebar of loop-player to 3
        set score "&fCoin:" in sidebar of loop-player to 2
        set score "&a%{coin.%loop-player%}%" in sidebar of loop-player to 1
        set score "&c " in sidebar of loop-player to 0
      
on break of Cobblestone:
    add 1 to {kirilankiriktas.%player%}
    if {kirilankiriktas.%player%} is greater than or equal to 100:
        add 0.1 to {coin.%player%}
        set {kirilankiriktas.%player%} to 0
        send "{@p} &6100 adet &cKırıkTaş &6kırdığın için &e0.1 &6coin kazandın!" to player
      
on death:
    if attacker is a player:
        if victim is a player:
            add 1 to {oldurulen.%player%}
            if {oldurulen.%attacker%} is greater than or equal to 10:
                add 0.10 to {coin.%attacker%}
                set {oldurulen.%attacker%} to 0
                send "{@p} &610 kişi öldürdüğün için &e0.10 &6coin kazandın!" to attacker
Yalnız Hatalı
 
Çok Teşekkür Ederim[DOUBLEPOST=1514906551,1514906409][/DOUBLEPOST]
Yalnız Hatalı
Eksik pluginlerin olduğu için hata veriyor. Bendeki pluginlerin ismini vereyim indir. İlk 4 Plugin önemli pluginler. Hepsini yükle sana tavsiyem başka birşey kodlarken hata vermez tüm pluginler var.

PLUGİNLER: WildSkript, Vault, SkQuery, Umbaska-3.3, ExertSK, ExtrasSK, RandomSK 1.8, SkAction 2.2, SkDragon, Skellett, skLib, skRayFall_v1.8, SkStuff, skUtilities.v0.9.0, TuSKe,

Senin için upload ettim al;

Değerli ziyaretçimiz, içeriği görebilmek için şimdi giriş yapın veya kayıt olun.
 
Son düzenleme:
Eksik pluginlerin olduğu için hata veriyor. Bendeki pluginlerin ismini vereyim indir. İlk 4 Plugin önemli pluginler. Hepsini yükle sana tavsiyem başka birşey kodlarken hata vermez tüm pluginler var.

PLUGİNLER: WildSkript, Vault, SkQuery, Umbaska-3.3, ExertSK, ExtrasSK, RandomSK 1.8, SkAction 2.2, SkDragon, Skellett, skLib, skRayFall_v1.8, SkStuff, skUtilities.v0.9.0, TuSKe,
hepsi var
 
Eksik pluginlerin olduğu için hata veriyor. Bendeki pluginlerin ismini vereyim indir. İlk 4 Plugin önemli pluginler. Hepsini yükle sana tavsiyem başka birşey kodlarken hata vermez tüm pluginler var.

PLUGİNLER: WildSkript, Vault, SkQuery, Umbaska-3.3, ExertSK, ExtrasSK, RandomSK 1.8, SkAction 2.2, SkDragon, Skellett, skLib, skRayFall_v1.8, SkStuff, skUtilities.v0.9.0, TuSKe,

Senin için upload ettim al;

Değerli ziyaretçimiz, içeriği görebilmek için şimdi giriş yapın veya kayıt olun.
Yazdığın skript bir add-on yani ek bir eklenti gerektirmiyor sadece tab hataları mevcut, bunun nedeni skript yazarken hastebinden değil notepad++ ile yazarsan ve daha sonra hastebine atarsan sorun olmaz.

Ayrıca biz sorunu hallettik, gerek kalmadı.
Konu kilit sorun çözüldü. @Rutherford .
 
Konu kilit sorun çözüldü. @Emreata060702 .
 
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