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Çözüldü ClearLagg Ard Arda Mesaj

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Mesaj gönderimine kapalı.

Scarfac€

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Katılım
19 Temmuz 2020
Mesajlar
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Elmaslar
24
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2.220
Yaş
23
Minecraft
Scarface
Merhaba clearlagg otomatik temizlerken ard arda mesaj atmakta.
Resim aşağıda.
Ekran Alıntısı.PNG
 

CopiaCraft

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Discord:

Amphitrites#1946

Katılım
6 Ekim 2021
Mesajlar
10
Elmaslar
1
Puanlar
135
Minecraft
hgshgs
clearlagg configini kontrol et, herhangi bir plugin ve ya skriptle aynı görevi yapıyor olabilir. Yani 2 adet lag giderme plugini vardır diğerinin silme mesajınıda clearlagg a alıyor olabilir. Clearlagg configini atarsan bakablirim
 

Scarfac€

Odunlara Vur Vur Vur!
Katılım
19 Temmuz 2020
Mesajlar
31
Elmaslar
24
Puanlar
2.220
Yaş
23
Minecraft
Scarface
clearlagg configini kontrol et, herhangi bir plugin ve ya skriptle aynı görevi yapıyor olabilir. Yani 2 adet lag giderme plugini vardır diğerinin silme mesajınıda clearlagg a alıyor olabilir. Clearlagg configini atarsan bakablirim
Kod:
#--------------------------------------------------------------------#
#                   ClearLag Configuration File                      #
#--------------------------------------------------------------------#
# Configure to your liking, reload the config by tying: /lagg reload #
#                                -                                   #
#  Here is a helpful tutorial on this configuration setup! (Updated) #
# http://dev.bukkit.org/bukkit-plugins/clearlagg/pages/config-setup/ #
#--------------------------------------------------------------------#
#          All possible mob names: https://*/cch8YK             #
#--------------------------------------------------------------------#
settings:
  auto-update: false
  config-version: 14
  enable-api: true

#Limits the amount of item transfers for all the hoppers in a single chunk
# -- 'transfer-limit' How many transfers per check interval until the hopper should be disabled
# -- 'check-interval' In seconds, on what interval should the transfer limit be reset
hopper-limiter:
  enabled: false
  transfer-limit: 800
  check-interval: 1

#Meters your ram usage. If it goes above 'limit', run 'commands:'
# -- 'ram-limit' is in MB, do not set it exactly to your max allocated ram amount
# -- 'interval' is how often clearlag will check your ram usage
# -- 'commands' lists the commands that will be ran upon hitting your ram-limit
ram-meter:
  enabled: false
  interval: 20
  ram-limit: 5000
  commands:
    - 'lagg killmobs'
    - 'lagg clear'
    - 'lagg gc'

#Configure what the '/lagg halt' command does
# -- 'remove-entities' remove entities such as items, primed-tnt, and mobs
# -- 'disable-natural-entity-spawning' disables the server's natural world spawning
# -- 'halted' this section defines which actions should be halted during '/lagg halt'
halt-command:
  remove-entities: true
  disable-natural-entity-spawning: true
  halted:
    fire: true
    fire-burn: true
    explosion: true
    decay: true
    block-fade: true
    block-form: true
    block-spread: true
    block-natural-change: true

#This limits how fast a user can move by walking or flying in a single tick (20 ticks a second)
#I HIGHLY recommend you use this on servers with increased player-speed/fly to prevent chunk overload
#You may also use Spigot's internal speed limiters to achieve the same goal if present on your version
# -- 'move-max-speed' Max speed on foot
# -- 'fly-max-speed'  Max speed while flying
player-speed-limiter:
  enabled: false
  move-max-speed: 0.7
  fly-max-speed: 0.8

#Set the age of specific items when they're first spawned so they naturally despawn faster, or slower then others
#Recommended for servers with a lot of item-entities conisting mostly of useless items (Such as stone)
#Material list: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
# -- 'items' Lists the material names of the entities with their spawn-age (In seconds)
item-spawn-age-setter:
  enabled: false
  items:
    stone: 240
    grass: 240
    cobblestone: 240
    log: 240
    stone_axe: 240
    stone_pickaxe: 240
    stone_sword: 240
    wooden_axe: 240
    wooden_pickaxe: 240
    wooden_sword: 240
    rotten_flesh: 240
    gravel: 240
    dirt: 240
    leather: 200
    sand: 240
    bone: 240
    beef: 240
    chicken: 160
    rabbit: 240
    salmon: 240
    cactus: 210
    wool: 180
    arrow: 160
    PORKCHOP: 240
    potato: 240
    RED_TULIP: 240

#Should mobs be nerfed to prevent over-breeding to reduce CPU usage (And possibly raise TPS)
#When mobs are stuck too close, collisions are extremely intensive putting a pretty mean load on the server
# -- 'max-mobs' means how many bably/adult animals are allowed within the 'check-radius'
# -- 'check-radius' is the radius of what clearlag will check for 'max-mobs'
mob-breeding-limiter:
  enabled: false
  max-mobs: 6
  check-radius: 15

#Should clearlag purge logs under /logs when the server starts?
# -- 'days-old' means how many days old can the log be to be deleted
log-purger:
  enabled: false
  days-old: 3

#What type of entities SHOULD NOT be removed while doing /lagg area?
area-filter:
    - Itemframe
    - Minecart
    - Wolf
    - Villager
    - Horse
    - ARMOR_STAND

#Should clearlag reset the config, or attempt to update your config on updates
# -- 'force-update' is whether or not clearlag will reset your config with a newer version
# -- settings this to false will make clearlag update your config rather then resetting
config-updater:
  force-update: false

#This limits the mob egg spawners so players cannot "overload" the server with them
# -- 'check-radius' is the radius clearlag will check for nearby entities
# -- 'max-mobs' is how many entities may be in the radius before the spawning is blocked
mobegg-limiter:
  enabled: false
  check-radius: 8
  max-mobs: 5

#Disable new chunk generation, or just put a cap on how many can load at once.
#May cause many bugs with Spigot 1.8+, not recommended!
# -- 'create-new-chunks' disables or enables chunk creation. false would disallow new chunks
# -- !UNSTABLE ON SPIGOT BUILDS!
chunk-limiter:
  enabled: false
  limit: 6000
  create-new-chunks: true

#This modifies the view range of entities
# -- Lower it is, the better your entity tick will be and the more CPU cycles you'll save
# -- If it's too high, expect bugs / lots of lag
mob-range:
  enabled: false
  zombie: 30
  skeleton: 30
  creeper: 20

#How long should items/Mobs be left on the ground
# -- live-time's go by ticks (20 ticks a second)
live-time:
  enabled: false
  interval: 10
  mobtimer: true
  itemtimer: true
  arrowtimer: true
  arrowkilltime: 15
  moblivetime: 600
  itemlivetime: 240

#This option disallows the placement of too many tnt-minecarts
# -- 'radius' is the radius clearlag will check for TNT-Minecarts
tnt-minecart:
  enabled: false
  max: 2
  radius: 6

#This option reduces global dispenser fire rate
# -- 'time' is in milliseconds
dispenser-reducer:
  enabled: false
  time: 100

#This option reduces the explosions of mass amounts of tnt, and reduces tnt lag
# -- 'check-radius' is the radius clearlag will check for primed TNT
# -- 'max-primed' is the max primed TNT within the radius allowed before clearlag begins to remove
tnt-reducer:
  enabled: false
  check-radius: 5
  max-primed: 3

#This option reduces fire spread rate
# -- 'time' is in milliseconds
firespread-reducer:
  enabled: false
  time: 2000

#How many entities should one chunk be allowed to hold?
# -- 'entities' lists all the entities that will be counted
#     and possibly removed.
chunk-entity-limiter:
  enabled: false
  limit: 10
  entities:
    - Squid
    - Zombie
    - Skeleton
    - Creeper
    - Chicken
    - Pig
    - Sheep
    - Cow
    - Horse
  # - Pig liveTime=100 <- This mob will be REMOVED if it's been alive for 100 ticks (5 seconds)

#How many mobs should be allowed to spawn globally
# -- 'interval' is the check interval check the current spawn amounts
spawn-limiter:
  enabled: false
  interval: 15
  mobs: 300
  animals: 300

#Meters your TPS, if it goes to low, run the commands you wrote below!
# -- 'interval' is how often tps-meter will check the TPS
# -- 'tps-trigger' is at what TPS the commands will be ran at
# -- 'tps-recover' is at what TPS should the TPS be considered stable after 'tps-trigger' is executed
# -- 'commands' lists what commands will be executed when tps-tigger is reached
# -- 'recover-commands' lists what commands will be executed when tps-recover is reached
# -- 'trigger-broadcast-message' specifies which message should be broadcasted when tps-trigger runs
# -- 'recover-broadcast-message' specifies which message should be broadcasted when TPS recovers
# -- 'broadcast-enabled' defines whether or not tps-meter should broadcast
tps-meter:
  enabled: false
  trigger-broadcast-message: '&6[ClearLag] &cThe server is overloaded, executing lag-perventing measures'
  recover-broadcast-message: '&6[ClearLag] &aThe server is no longer overloaded!'
  broadcast-enabled: false
  interval: 15
  tps-trigger: 14.0
  tps-recover: 19.0
  commands:
    - 'lagg killmobs'
    - 'lagg clear'
    - 'lagg halt'
  recover-commands:
    - 'lagg halt'

#This is /lagg killmobs, put what you DON'T want removed!
# -- 'remove-named', when FALSE entities with custom names will NOT be removed
# -- 'mob-filter' lists which mobs will be IGNORED during /lagg killmobs
kill-mobs:
  remove-named: false
  mob-filter:
   - Villager
   - Wolf
#  - Pig !name="Test" <- This entity will filtered if the name does NOT equal "Test"
#  - Zombie hasName <- This entity will be filtered if it HAS a name
   - ARMOR_STAND
   - Horse

#This nerfs mob-spawners (Natural and player-made)
#-------------------------------------------------
#This goes by chunks rather then spawners. This is to prevent
#a large buildup of mob-spawners within a small region to "bypass"
#your set limit. It also allows for keys to be generated more easily
#increasing the performance
# -- 'max-spawn' is the maximum mobs allowed to spawn by a mob-spawner
# -- 'remove-mobs-on-chunk-unload' is whether or not Clearlag should remove
# --  the mobs spawned by the mobspawner upon chunk unload (Highly Recommended)
mobspawner:
  enabled: false
  max-spawn: 4
  remove-mobs-on-chunk-unload: true

#Dont use if you have CB++ or Spigot!
item-merger:
  enabled: false
  radius: 6

#Auto-removal options
# -- warnings works like this; time = the time warning should be given, msg = warning message at that time
# -- NOTE: The below 'remove' section applies to this remover!
# -- NOTE: Putting the interval to low will cause issues!
# -- NOTE: To disable "warnings", set it to "warnings: []"
# -- NOTE: bukkit.broadcast.user permission will allow users to see broadcasts (If not enabled by default)
#
#        !==[ All string values MUST be inside '']==!
#
# -- 'remove-entities' lists what entities should be REMOVED on removal
# -- 'warnings' list warnings to be given out at specified times
auto-removal:
  enabled: true
  broadcast-message: '&e+RemoveAmount &7Adet item temizlendi.'
  broadcast-removal: true
  autoremoval-interval: 460
  world-filter:
  # - this_world <-This world will be ignored during removal!
  boat: true
  falling-block: true
  experience-orb: true
  painting: false
  projectile: true
  item: true
  itemframe: false
  minecart: true
  primed-tnt: true
  item-filter:
  # - Stone <-This item-id will be ignored during removal!
  # - Grass
  remove-entities:
  # - cow <- This mob-type will be REMOVED during removal!
  # - MINECART_MOB_SPAWNER
  # - Pig liveTime=100 <- This mob will be REMOVED if it's been alive for 100 ticks (5 seconds)
  # - Minecart !isMounted <- This entity will be REMOVED if it's NOT mounted
  # - Wolf !hasName <- This entity will be REMOVED if it doesn't have a name
  warnings:
        - 'time:400 msg: &e+remaining &7saniye sonra yerdeki itemler temizlencek.'
        - 'time:440 msg:&e+remaining &7saniye sonra yerdeki itemler temizlencek.'

#What should be removed during /lagg clear
command-remove:
  world-filter:
  # - this_world <-This world will be ignored during removal!
  broadcast-removal: true
  boat: true
  falling-block: true
  experience-orb: true
  painting: false
  projectile: true
  item: true
  itemframe: false
  minecart: true
  primed-tnt: true
  item-filter:
  # - Stone <-This item-id will be ignored during removal!
  # - Grass
  remove-entities:
  # - cow <- This mob-type will be REMOVED during removal!
  # - MINECART_MOB_SPAWNER
  # - Pig liveTime=100 <- This mob will be REMOVED if it's been alive for 100 ticks (5 seconds)
  # - Minecart !isMounted <- This entity will be REMOVED if it's NOT mounted
  # - Wolf !hasName <- This entity will be REMOVED if it doesn't have a name

limit:
  enabled: false
  max: 1000
  check-interval: 60
  broadcast-message: '&7Yerdeki &e+RemoveAmount &7adet item silindi.'
  world-filter:
  # - this_world <-This world will be ignored during removal!
  broadcast-removal: true
  boat: true
  falling-block: true
  experience-orb: true
  painting: false
  projectile: true
  item: true
  itemframe: false
  minecart: true
  primed-tnt: true
  item-filter:
  # - Stone
  # - Grass <-This item-id will be ignored during removal!
 

CopiaCraft

Somon Balığı Selam Vermeye Geldi

Discord:

Amphitrites#1946

Katılım
6 Ekim 2021
Mesajlar
10
Elmaslar
1
Puanlar
135
Minecraft
hgshgs
Kod:
#--------------------------------------------------------------------#
#                   ClearLag Configuration File                      #
#--------------------------------------------------------------------#
# Configure to your liking, reload the config by tying: /lagg reload #
#                                -                                   #
#  Here is a helpful tutorial on this configuration setup! (Updated) #
# http://dev.bukkit.org/bukkit-plugins/clearlagg/pages/config-setup/ #
#--------------------------------------------------------------------#
#          All possible mob names: https://*/cch8YK             #
#--------------------------------------------------------------------#
settings:
  auto-update: false
  config-version: 14
  enable-api: true

#Limits the amount of item transfers for all the hoppers in a single chunk
# -- 'transfer-limit' How many transfers per check interval until the hopper should be disabled
# -- 'check-interval' In seconds, on what interval should the transfer limit be reset
hopper-limiter:
  enabled: false
  transfer-limit: 800
  check-interval: 1

#Meters your ram usage. If it goes above 'limit', run 'commands:'
# -- 'ram-limit' is in MB, do not set it exactly to your max allocated ram amount
# -- 'interval' is how often clearlag will check your ram usage
# -- 'commands' lists the commands that will be ran upon hitting your ram-limit
ram-meter:
  enabled: false
  interval: 20
  ram-limit: 5000
  commands:
    - 'lagg killmobs'
    - 'lagg clear'
    - 'lagg gc'

#Configure what the '/lagg halt' command does
# -- 'remove-entities' remove entities such as items, primed-tnt, and mobs
# -- 'disable-natural-entity-spawning' disables the server's natural world spawning
# -- 'halted' this section defines which actions should be halted during '/lagg halt'
halt-command:
  remove-entities: true
  disable-natural-entity-spawning: true
  halted:
    fire: true
    fire-burn: true
    explosion: true
    decay: true
    block-fade: true
    block-form: true
    block-spread: true
    block-natural-change: true

#This limits how fast a user can move by walking or flying in a single tick (20 ticks a second)
#I HIGHLY recommend you use this on servers with increased player-speed/fly to prevent chunk overload
#You may also use Spigot's internal speed limiters to achieve the same goal if present on your version
# -- 'move-max-speed' Max speed on foot
# -- 'fly-max-speed'  Max speed while flying
player-speed-limiter:
  enabled: false
  move-max-speed: 0.7
  fly-max-speed: 0.8

#Set the age of specific items when they're first spawned so they naturally despawn faster, or slower then others
#Recommended for servers with a lot of item-entities conisting mostly of useless items (Such as stone)
#Material list: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
# -- 'items' Lists the material names of the entities with their spawn-age (In seconds)
item-spawn-age-setter:
  enabled: false
  items:
    stone: 240
    grass: 240
    cobblestone: 240
    log: 240
    stone_axe: 240
    stone_pickaxe: 240
    stone_sword: 240
    wooden_axe: 240
    wooden_pickaxe: 240
    wooden_sword: 240
    rotten_flesh: 240
    gravel: 240
    dirt: 240
    leather: 200
    sand: 240
    bone: 240
    beef: 240
    chicken: 160
    rabbit: 240
    salmon: 240
    cactus: 210
    wool: 180
    arrow: 160
    PORKCHOP: 240
    potato: 240
    RED_TULIP: 240

#Should mobs be nerfed to prevent over-breeding to reduce CPU usage (And possibly raise TPS)
#When mobs are stuck too close, collisions are extremely intensive putting a pretty mean load on the server
# -- 'max-mobs' means how many bably/adult animals are allowed within the 'check-radius'
# -- 'check-radius' is the radius of what clearlag will check for 'max-mobs'
mob-breeding-limiter:
  enabled: false
  max-mobs: 6
  check-radius: 15

#Should clearlag purge logs under /logs when the server starts?
# -- 'days-old' means how many days old can the log be to be deleted
log-purger:
  enabled: false
  days-old: 3

#What type of entities SHOULD NOT be removed while doing /lagg area?
area-filter:
    - Itemframe
    - Minecart
    - Wolf
    - Villager
    - Horse
    - ARMOR_STAND

#Should clearlag reset the config, or attempt to update your config on updates
# -- 'force-update' is whether or not clearlag will reset your config with a newer version
# -- settings this to false will make clearlag update your config rather then resetting
config-updater:
  force-update: false

#This limits the mob egg spawners so players cannot "overload" the server with them
# -- 'check-radius' is the radius clearlag will check for nearby entities
# -- 'max-mobs' is how many entities may be in the radius before the spawning is blocked
mobegg-limiter:
  enabled: false
  check-radius: 8
  max-mobs: 5

#Disable new chunk generation, or just put a cap on how many can load at once.
#May cause many bugs with Spigot 1.8+, not recommended!
# -- 'create-new-chunks' disables or enables chunk creation. false would disallow new chunks
# -- !UNSTABLE ON SPIGOT BUILDS!
chunk-limiter:
  enabled: false
  limit: 6000
  create-new-chunks: true

#This modifies the view range of entities
# -- Lower it is, the better your entity tick will be and the more CPU cycles you'll save
# -- If it's too high, expect bugs / lots of lag
mob-range:
  enabled: false
  zombie: 30
  skeleton: 30
  creeper: 20

#How long should items/Mobs be left on the ground
# -- live-time's go by ticks (20 ticks a second)
live-time:
  enabled: false
  interval: 10
  mobtimer: true
  itemtimer: true
  arrowtimer: true
  arrowkilltime: 15
  moblivetime: 600
  itemlivetime: 240

#This option disallows the placement of too many tnt-minecarts
# -- 'radius' is the radius clearlag will check for TNT-Minecarts
tnt-minecart:
  enabled: false
  max: 2
  radius: 6

#This option reduces global dispenser fire rate
# -- 'time' is in milliseconds
dispenser-reducer:
  enabled: false
  time: 100

#This option reduces the explosions of mass amounts of tnt, and reduces tnt lag
# -- 'check-radius' is the radius clearlag will check for primed TNT
# -- 'max-primed' is the max primed TNT within the radius allowed before clearlag begins to remove
tnt-reducer:
  enabled: false
  check-radius: 5
  max-primed: 3

#This option reduces fire spread rate
# -- 'time' is in milliseconds
firespread-reducer:
  enabled: false
  time: 2000

#How many entities should one chunk be allowed to hold?
# -- 'entities' lists all the entities that will be counted
#     and possibly removed.
chunk-entity-limiter:
  enabled: false
  limit: 10
  entities:
    - Squid
    - Zombie
    - Skeleton
    - Creeper
    - Chicken
    - Pig
    - Sheep
    - Cow
    - Horse
  # - Pig liveTime=100 <- This mob will be REMOVED if it's been alive for 100 ticks (5 seconds)

#How many mobs should be allowed to spawn globally
# -- 'interval' is the check interval check the current spawn amounts
spawn-limiter:
  enabled: false
  interval: 15
  mobs: 300
  animals: 300

#Meters your TPS, if it goes to low, run the commands you wrote below!
# -- 'interval' is how often tps-meter will check the TPS
# -- 'tps-trigger' is at what TPS the commands will be ran at
# -- 'tps-recover' is at what TPS should the TPS be considered stable after 'tps-trigger' is executed
# -- 'commands' lists what commands will be executed when tps-tigger is reached
# -- 'recover-commands' lists what commands will be executed when tps-recover is reached
# -- 'trigger-broadcast-message' specifies which message should be broadcasted when tps-trigger runs
# -- 'recover-broadcast-message' specifies which message should be broadcasted when TPS recovers
# -- 'broadcast-enabled' defines whether or not tps-meter should broadcast
tps-meter:
  enabled: false
  trigger-broadcast-message: '&6[ClearLag] &cThe server is overloaded, executing lag-perventing measures'
  recover-broadcast-message: '&6[ClearLag] &aThe server is no longer overloaded!'
  broadcast-enabled: false
  interval: 15
  tps-trigger: 14.0
  tps-recover: 19.0
  commands:
    - 'lagg killmobs'
    - 'lagg clear'
    - 'lagg halt'
  recover-commands:
    - 'lagg halt'

#This is /lagg killmobs, put what you DON'T want removed!
# -- 'remove-named', when FALSE entities with custom names will NOT be removed
# -- 'mob-filter' lists which mobs will be IGNORED during /lagg killmobs
kill-mobs:
  remove-named: false
  mob-filter:
   - Villager
   - Wolf
#  - Pig !name="Test" <- This entity will filtered if the name does NOT equal "Test"
#  - Zombie hasName <- This entity will be filtered if it HAS a name
   - ARMOR_STAND
   - Horse

#This nerfs mob-spawners (Natural and player-made)
#-------------------------------------------------
#This goes by chunks rather then spawners. This is to prevent
#a large buildup of mob-spawners within a small region to "bypass"
#your set limit. It also allows for keys to be generated more easily
#increasing the performance
# -- 'max-spawn' is the maximum mobs allowed to spawn by a mob-spawner
# -- 'remove-mobs-on-chunk-unload' is whether or not Clearlag should remove
# --  the mobs spawned by the mobspawner upon chunk unload (Highly Recommended)
mobspawner:
  enabled: false
  max-spawn: 4
  remove-mobs-on-chunk-unload: true

#Dont use if you have CB++ or Spigot!
item-merger:
  enabled: false
  radius: 6

#Auto-removal options
# -- warnings works like this; time = the time warning should be given, msg = warning message at that time
# -- NOTE: The below 'remove' section applies to this remover!
# -- NOTE: Putting the interval to low will cause issues!
# -- NOTE: To disable "warnings", set it to "warnings: []"
# -- NOTE: bukkit.broadcast.user permission will allow users to see broadcasts (If not enabled by default)
#
#        !==[ All string values MUST be inside '']==!
#
# -- 'remove-entities' lists what entities should be REMOVED on removal
# -- 'warnings' list warnings to be given out at specified times
auto-removal:
  enabled: true
  broadcast-message: '&e+RemoveAmount &7Adet item temizlendi.'
  broadcast-removal: true
  autoremoval-interval: 460
  world-filter:
  # - this_world <-This world will be ignored during removal!
  boat: true
  falling-block: true
  experience-orb: true
  painting: false
  projectile: true
  item: true
  itemframe: false
  minecart: true
  primed-tnt: true
  item-filter:
  # - Stone <-This item-id will be ignored during removal!
  # - Grass
  remove-entities:
  # - cow <- This mob-type will be REMOVED during removal!
  # - MINECART_MOB_SPAWNER
  # - Pig liveTime=100 <- This mob will be REMOVED if it's been alive for 100 ticks (5 seconds)
  # - Minecart !isMounted <- This entity will be REMOVED if it's NOT mounted
  # - Wolf !hasName <- This entity will be REMOVED if it doesn't have a name
  warnings:
        - 'time:400 msg: &e+remaining &7saniye sonra yerdeki itemler temizlencek.'
        - 'time:440 msg:&e+remaining &7saniye sonra yerdeki itemler temizlencek.'

#What should be removed during /lagg clear
command-remove:
  world-filter:
  # - this_world <-This world will be ignored during removal!
  broadcast-removal: true
  boat: true
  falling-block: true
  experience-orb: true
  painting: false
  projectile: true
  item: true
  itemframe: false
  minecart: true
  primed-tnt: true
  item-filter:
  # - Stone <-This item-id will be ignored during removal!
  # - Grass
  remove-entities:
  # - cow <- This mob-type will be REMOVED during removal!
  # - MINECART_MOB_SPAWNER
  # - Pig liveTime=100 <- This mob will be REMOVED if it's been alive for 100 ticks (5 seconds)
  # - Minecart !isMounted <- This entity will be REMOVED if it's NOT mounted
  # - Wolf !hasName <- This entity will be REMOVED if it doesn't have a name

limit:
  enabled: false
  max: 1000
  check-interval: 60
  broadcast-message: '&7Yerdeki &e+RemoveAmount &7adet item silindi.'
  world-filter:
  # - this_world <-This world will be ignored during removal!
  broadcast-removal: true
  boat: true
  falling-block: true
  experience-orb: true
  painting: false
  projectile: true
  item: true
  itemframe: false
  minecart: true
  primed-tnt: true
  item-filter:
  # - Stone
  # - Grass <-This item-id will be ignored during removal!
kendin komutla silincede 3 adet bildirim veriyormu ?
 

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Odunlara Vur Vur Vur!
Katılım
19 Temmuz 2020
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31
Elmaslar
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2.220
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Minecraft
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