on damage of player:
damage cause is fall
if damage is greater than or equal to 1:
chance of 100%:
send "ayak gg iyilesmek icin bandaj sar." to victim
set {ayakgg.%victim%} to true
set victim's walk speed to 0.05
stop
else:
send "ucuz yırttın"
on rightclick with paper:
if name of player's tool is "bandaj":
if {ayakgg.%player%} is true:
delete {ayakgg.%player%}
send "iyileştin" to player
set player's walk speed to 0.2
remove 1 paper named "bandaj" from player
else:
send "ayağın kırık deil"
command /vers:
trigger:
give player paper named "bandaj"