##################################
# Auctions #
# by SainttX #
##################################
# Configuration options for various plugin integration
# settings can be defined in this section. Each integration
# option has an enable option that tells the plugin whether
# or not the option should be used. These integrated plugins
# are essentially the same things as 'chatSettings.groups'
# and stack with any defined chat setting groups.
integration:
# Herochat plugin integration options
# Find the plugin here: http://dev.bukkit.org/bukkit-plugins/herochat/
herochat:
enable: false
# Defines your Herochat chat channel that players must be joined
# to receive messages from the auction plugin. Messages that
# are only sent to a single player ignore this and will send no
# matter what.
channel: "auction"
# Configuration options for various chat group and handler features
# are defined in this section. As the plugin expands, more options
# will be added to this section.
chatSettings:
# Configure which plugin groups view messages. All groups stack with
# each other so players from multiple groups can be defined to view
# messages
groups:
# 'global' is the standard broadcast group, this groups recipients
# is all players online.
global: true
# The handler is the mechanism for how messages get delivered.
# Current options are: TEXT, ACTION_BAR. The ACTION_BAR mechanism
# will still send messages through the TEXT channel, however it
# unlocks a new message option
# ('messages.auctionFormattable.actionBarMessage') that is sent to
# players whenever any broadcast message is sent. In the case that
# you don't want the TEXT channel sending its respective messages,
# you should disable the message by setting the message to "" (empty)
handler: TEXT
# Configuration options for various settings specific to auctions
# ie. times, bid increments, etc.
auctionSettings:
# How much money users will be charged to start an auction.
# If a user doesn't have enough money, they will be unable
# to create an auction. Default: 0.
startFee: 0
# The percentage of the winning amount to be removed from
# the servers economy. For example, if a user wins an auction for
# $1K and the tax is at 30%, $300 will be removed and the owner
# of the auction will only be given $700 as a result. Default: 0.
taxPercent: 0
# The start time for all auctions. There is currently no
# way to specify how long your auction should last through commands
# and as such all auctions will have a duration of this time. This
# time is configured in seconds and is translated through a utility
# class to English. For example, if the time is set to 600, the
# formatter will output '10 minutes'. Default: 30.
startTime: 60
# The delay between all auctions in seconds. This is the time
# between when an auction ends and when a new auction from the queue
# is started. Auctions that are created within the delay are
# automatically added to the queue. Default: 5.
delayBetween: 5
# The default bid increment to be used when a user doesn't specify
# their bid increment through commands. For example, if a user types
# /auction start 1 100, the bid increment will default to this
# amount. Default: 50.
defaultBidIncrement: 10000
# The minimum bid increment that is allowed to be specified. Users
# who attempt to create an auction with an increment that is less
# than this amount will be denied. Default: 10
minimumBidIncrement: 10
# The maximum bid increment that is allowed to be specified. Users
# who attempt to create an auction with an increment that is greater
# than this amount will be denied. Default: 9999
maximumBidIncrement: 9999
# Whether or not players can set an increment that exceeds the starting
# price of the auction. For example, set to false and a player starts
# an auction with a starting price of $1000, the bidding increment
# set by the player can't exceed $1000. Default: true.
incrementCanExceedStartPrice: true
# The minimum amount that is allowed to be defined as an auction start
# price. Users that attempt to create an auction that fail to meet
# this criteria will be denied. Default: 0.
minimumStartPrice: 0
# The maximum amount that is allowed to be defined as an auction start
# price. Default: 99999.
maximumStartPrice: 99999
# The maximum amount that is allow to be defined as an auction autowin
# price. Default: 1000000 (1M).
maximumAutowinAmount: 1000000
# Whether or not players can auction items that have been named through
# a plugin or anvil. Default: true.
canAuctionNamedItems: true
# Whether or not players can auction items that have any durability loss.
# Default: true.
canAuctionDamagedItems: true
# Whether or not players can specify an autowin amount in their auction.
# If users specify an autowin and this is set to false, they will be
# denied the creation of the auction. Default: true.
canSpecifyAutowin: false
# Whether or not players can auction while in creative mode. Default: false.
canAuctionInCreative: false
# Whether or not players can use the /bid command with no arguments. If
# this is set to true, players can type "/bid" and automatically increment
# the auction with the auctions bid increment. When set to false, players
# will be required to specify a bid amount. Default: true.
canBidAutomatically: true
# The maximum amount of auctions that are allowed inside an auction. Users
# who attempt to create auctions when the queue is full will be denied.
# Default: 3.
auctionQueueLimit: 3
# Defines the last time, in seconds, that users are allowed to use
# the "/auction cancel" command. If an auctions time is less than
# what is defined here, users will not be able to cancel their auction
# anymore. Default: 15.
mustCancelBefore: 15
# Various settings regarding auction anti sniping can be defined here.
antiSnipe:
# Whether or not anti sniping is enabled. Default: true.
enable: true
# The time left, in seconds, in an auction that anti-snipe can
# be enabled at. For example, if set to 3 and a player places a bid
# at 2 seconds, anti-snipe will trigger if enabled and add
# 'auctionSettings.antiSnipe.addSeconds' seconds to the auction time.
# Default: 3.
timeThreshold: 3
# The maximum amount of times an auction can be sniped, this is
# primarily to prevent auctions for going on for indefinite
# amount of times. Default: 3.
maxPerAuction: 3
# The amount of seconds to add whenever an auction is sniped.
# Default: 5.
addSeconds: 5
# Various settings regarding sealed auctions can be defined here
sealedAuctions:
# Whether or not sealed auctions are enabled. Default: false.
enabled: false
# Typically in sealed/blind auctions, bidders are only allowed to
# submit 1 bid and then they must wait until the auction to see
# who the winner is. This configuration option allows you to configure
# how many bids a player is allowed to place (or raise their previous)
# on the auction. Default: 1.
maxBidsPerPlayer: 1
# Setting this option to true will have an effect on the [topbiddername]
# and [topbid] placeholders when a sealed auctions message is being
# formatted. Rather than giving away the top bidder and top bid, the
# formatter will replace the placeholders with "Hidden" and "hidden"
# respectively (topbidder, topbid). Default: true.
concealTopBidder: true
# Various settings unrelated to auction specific options are found in this
# section.
general:
# A value that is used by the plugin to determine if your configuration
# is out of date. This value should not be modified. The plugin will
# tell you in console whether or not your config is out of date.
configurationVersion: 4
# "5 minutes 5 seconds" yerine "5m, 5s" ÅŸeklinde olsunmu?. Default: false.
shortenedTimeFormat: false
# Whether or not to truncate any numbers that are formated into messages.
# These numbers are monetary values (top bid amount, buyout, etc). Setting
# this to true will have applicable numbers truncated. For example, the
# number 1234 will be output as "1K", 99874 as "99K", etc. Default: false.
truncatedNumberFormat: false
# Whether or not to strip an items display name colors when outputing it
# in auction formattable messages. Default: false.
stripItemDisplayNameColor: false
# A list of worlds that the auction plugin is disabled in. World names
# are all case sensitive.
disabledWorlds:
- "testworld"
# Various settings settings to block commands found in 'general.blockedCommands'
# on specific occasions.
blockCommands:
# This option will block commands when players are the auction owner.
# Default: false.
ifAuctioning: false
# This option will block commands when players have an auction in the
# queue. Default: false.
ifQueued: false
# This option will block commands when players are the top bidder.
# Default: false.
ifTopBidder: false
# A list of commands that are blocked if any of the settings in
# 'general.blockCommands.*' are set to true. Commands here should
# be defined as the players type them. For example, if a player
# types /test hello, it will match the command '/test'. Keep in
# mind that all commands are formatted to be all lower cases, so
# commands entered here should be in all lower case.
blockedCommands:
- "/test"
# A list of Bukkit Materials that are not allowed to be auctioned.
# Valid materials: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
blockedMaterials:
- "BEDROCK"
# A list of lores that are not allowed to be present inside any
# lore strings on an item. For example, if we have "A string of
# lore" defined in this list (default) and an item contains
# the lore strings "hello", "this is lore", and "lol A string of
# lore" the item will not be allowed to go into auction due to
# the fact that "A string of lore" is present in the third line.
blockedLore:
- "A string of lore"
# A list of times that the plugin will broadcast the amount
# of time left in the auction. The format of this list can
# be specified as it currently is ("["#", "#"]") or as above.
broadcastTimes: ["60", "30", "10", "3", "2", "1"]
# Every message that is sent from the plugin is found in this section.
# The message keys are made to be as intuitive as possible so that
# you don't have much difficulty with figuring out what each message does.
# All messages are formatted for chat colors regardless if there are
# placeholder present or not.
#
# Notes: - ALL messages can be disabled by setting it's respective self
# to "" (empty).
messages:
# All messages under 'auctionFormattable' mean that messages sent
# that are from here are first parsed with the current active auction.
# There are various placeholders that you can insert into these messages
# that will be formatted will information from the current auctions
# information. These placeholders are as follows:
# [itemName] - placeholder for the raw name of the item being auctioned
# [itemDisplayName] - placeholder for display name of the item being auctioned
# [itemamount] - placeholder for the amount inside the reward/item
# [time] - placeholder for the formatted time left (ie. 30 seconds)
# [autowin] - placeholder for the autowin balance in the auction
# [ownername] - placeholder for the name of the auctions owner. defaults to "Console" if null.
# [topbiddername] - placeholder for the name of the auctions top bidder. defaults to "Console" if null.
# [increment] - placeholder for the minimum increment inside an auction
# [startprice] - placeholder for the initial start price of an auction
# [topbid] - placeholder for the current top bid in the auction (untaxed)
# [taxpercent] - placeholder for the current tax percent set by 'auctionSettings.taxPercent'
# [taxamount] - placeholder for the current amount of money deducted by the tax
# [winnings] - placeholder for the resulting amount of money that will be won (after tax is deducted)
# SPECIFIC MESSAGES ONLY:
# [snipetime] - only works with antiSnipeAdd
# [queuepos] - only works with queuePosition and queueInfoLine
#
# Notes: - [ownername] and [topbiddername] will default to "Console" (w/o brackets)
# if there is no valid player entity in those placeholder slots.
#################################################################
auctionFormattable:
itemFormat: "&b[itemName]"
#################################################################
actionBarMessage: "&e&lIHALE: &7[ownername] &6|| &E[itemamount] [itemName] &6|| &E[time] &6|| &E[topbiddername] &6(&e[topbid]TL&6) &6|| &7/auction info"
antiSnipeAdd: "&8[&6AcikArtirma&8] &7(Antisnipe) [snipetime] Eklendi"
autowin: "&8[&6AcikArtirma&8] &7olarak ayarlandi $[autowin]"
bid: "&8[&6AcikArtirma&8] &7[topbiddername] &a[topbid]TL &7teklif etti &8/ &6[itemamount] [item]"
cancelled: "&8[&6AcikArtirma&8] &7ihale &b[itemamount] [item] &7iptal edildi"
end: "&8[&6AcikArtirma&8] &c[topbiddername] &7Ihaleyi Kazandi! &a[topbid] &8&m-&r &9[item]"
endByAutowin: "&8[&6AcikArtirma&8] &7ihale &b[itemamount] [item] &7tarafindan alindi [topbiddername]"
endNoBid: "&8[&6AcikArtirma&8] &7Ihale &cBitti&7, Satin alan &colmadi&7!"
endNotifyOwner: "&8[&6AcikArtirma&8] &7Ihale sona erdi. &c[winnings]TL &7alindi."
endTax: "&8[&6AcikArtirma&8] &7vergi [taxamount]TL ([taxpercent]%)"
increment: "&8[&6AcikArtirma&8] &7Artirabilecek fiyat: &6[increment]TL"
info: "&8[&6AcikArtirma&8] &7[ownername] ihale &b[itemamount] [item] &7/ [startprice]TL"
infoTopBidder: "&8[&6AcikArtirma&8] &7[topbiddername] [topbid]TL Teklif ile kazandi."
price: "&8[&6AcikArtirma&8] &7Ihalenin bitmesine &6[time]"
queueInfoLine: "&8[&6AcikArtirma&8] &7#[queuepos]. [ownername] ihale &b[itemamount] [item] &7/ $[topbid]"
queuePosition: "&8[&6AcikArtirma&8] &7Sen #[queuepos] siradasin"
start: "&8[&6AcikArtirma&8] &a[ownername] &8&m-&r &c[itemamount] [item] &8&m-&r [topbid]TL "
timer: "&8[&6AcikArtirma&8] &7Ihale &c[time] &7Sonra bitecek!"
winner: "&8[&6AcikArtirma&8] &7Kazandi &b[itemamount] [item] &7/8 $[topbid]"
#################################################################
sealedAuction:
bid: "&8[&6AcikArtirma&8] &7[bid]TL Teklif verdin"
raise: "&8[&6AcikArtirma&8] &7Teklifinizi artirdiniz. [previous]TL / [bid]TL"
#################################################################
error:
alreadyHaveAuction: "&cZaten devam eden bir ihale var"
alreadyInAuctionQueue: "&cZaten ihale sirasindasin"
alreadyTopBidder: "&cZaten en buyuk fiyat verensin"
auctionQueueFull: "&cIhale sirasi dolu"
auctionsDisabled: "&cAcik Artirma suan devre disi"
autowinDisabled: "&cotokazan miktari suan cok yuksek"
autowinTooHigh: "&cotowin miktari cok yuksek."
biddingIncrementExceedsStart: "&cTeklifiniz baslangic fiyatini gecemez."
bidOnOwnAuction: "&cKendi ihalenize teklif veremezsiniz."
bidSyntax: "&cKullanimi: &3/auction bid <miktar>"
bidTooLow: "&cTekliginiz cok dusuk."
cantAuctionBannedLore: "&cYasakli itemleri acik artirmaya koyamazsin."
cantAuctionDamagedItems: "&cHasarli itemleri acik artirmaya koyamazsin!"
cantAuctionNamedItems: "&cozel isime sahip olan esyalar ihaleye koyulamaz"
cantCancelNow: "&cIs isten gecti artik ihaleyi iptal edemezsin."
cantHideSpam: "&cmesaj isleyicisi spam mesajlarini engellemeyi izin vermiyor"
cantTeleportToDisabledWorld: "&cihale sirasinda baska dunyaya isinlanamazsin"
cantUseCommandWhileAuctioning: "&cacik artirmaya koyulan itemi bu komutla kullanamazsin"
cantUseCommandWhileQueued: "&cihale sirasinda bu komutu kullanamazsin"
cantUseCommandWhileTopBidder: "&cihalede en yuksek fiyat veren kisi oldugundan bu komutu kullanamazsin"
cantUsePluginInWorld: "&cbu dunyada acik artirma eklentisi engellenmistir"
creativeNotAllowed: "&cyaraticiyken acik artirma baslatamazsin"
currentlyIgnoring: "&cihaleleri engelliyemezsin"
insufficientBalance: "&cBunu yapmak icin yeterli paran yok."
insufficientPermissions: "&cBunu yapmak icin yetkin yok."
invalidBidIncrement: "&cteklif artisi cok yuksek veya cok dusuk"
invalidItemType: "&cbu esya ihaleye koyulamaz."
invalidNumberEntered: "&cLutfen bir sayi girin."
noAuctionsInQueue: "&cihale sirasina girilecek hicbir acik artirma yok"
noCurrentAuction: "&cSuan devam eden ihale bulunmamaktadir."
notEnoughOfItem: "&cYeterince esyaniz yok"
notYourAuction: "&cDiger oyuncularinin ihalelerini degistiremezsin"
sealedAuctionHaveHigherBid: "&czaten bu teklifin esitini veya buyugunu teklif vermissin"
sealedAuctionsDisabled: "&cGizli ihaleler devre disi"
sealedAuctionsMaxBidsReached: "&cBu ihaleye bundan daha fazla teklif veremezsin"
startPriceTooHigh: "&cBaslangic fiyati cok yuksek"
startPriceTooLow: "&cBaslangic fiyati cok dusuk"
startSyntax: "&7Kullanimi&8: &6/auction start &7<miktar-all> <fiyat> [artis] [otokazan]"
#################################################################
auctionImpounded: "&8[&6AcikArtirma&8] &7[player] tarafindan bu ihaleye el koyuldu"
auctionPlacedInQueue: "&8[&6AcikArtirma&8] &7ihalede siraya alindiniz"
auctionsDisabled: "&8[&6AcikArtirma&8] &7Acik artirma artik &ckapali"
auctionsEnabled: "&8[&6AcikArtirma&8] &7Acik Artirma artik &aaktif"
bid: "&8[&6AcikArtirma&8] &e[bid]TL &7Teklif verdin"
noLongerHidingSpam: "&8[&6AcikArtirma&8] &7Artik spam mesajlari gizli degil"
noLongerIgnoring: "&8[&6AcikArtirma&8] &7Artik acik artirma mesajlari engelli degil"
notEnoughRoom: "&8[&6AcikArtirma&8] &7Envanterinde yeterli yer olmadigi icin kazandigin bazi esyalar yere atildi"
notifySealedAuction: "&8[&6AcikArtirma&8] &7Bu ihale Gizli oldugu icin en yuksek teklifi veren kazanir"
nowHidingSpam: "&8[&6AcikArtirma&8] &7Artik spam mesajlari gizleniyor"
nowIgnoring: "&8[&6AcikArtirma&8] &7Artik Acik artirma mesajlarini engelldin"
ownerItemReturn: "&8[&6AcikArtirma&8] &7Esyaniz geri iade edildi"
pluginReloaded: "&8[&6AcikArtirma&8] &7Eklenti Basariyla &ayenilendi"
queueInfoHeader: "&8[&6AcikArtirma&8] &7Kuyruktaki guncel ihaleler:"
savedItemReturn: "&8[&6AcikArtirma&8] &7acik artirma kazanclari kaydedildi ve geri iade edildi"
#################################################################
helpMenu:
- "&8&m---------[&r &6Acik Artirma Yardim Menusu &8&m]---------"
- "&8>> &6/auction start &7<miktar> <fiyat> [artis] [otokazan] &7- &fBaslat"
- "&8>> &6/auction info &7- &fihale bilgilerini goster"
- "&8>> &6/auction bid &7<miktar> &7- &fihaleye teklif ver"
- "&8>> &6/auction end &7- &fihaleyi bitir"
- "&8>> &6/auction cancel &7- &fihaleden ayril"
- "&8>> &6/auction impound &7- &fihaleye el koy."
- "&8>> &6/auction ignore &7- &fEklenti mesajlarini engelle"
- "&8>> &6/auction spam &7- &fspam mesajlarini engelle"
- "&8>> &6/auction queue &7- &fButun ihaleleri goruntule"
- "&8>> &6/auction toggle &7- &fEklentiyi ac/kapa"
- "&8>> &6/auction reload &7- &fDosyalari yenile."
- "&8&m-----------------------------------------"
#################################################################