on load:
create a gui with id "menü" with chest with 1 rows named "&5» &6Menü":
make gui slot integers between 0 and 8 with glowing red glass pane named " "
make gui slot 1 with glowing diamond sword named "&c» &6Boss &c«" with lore "&5» &7Bosslar hakkında bilgi almak için &8tıkla!":
close player's inventory
execute player command "/boss"
make gui slot 3 with glowing grass named "&c» &6Warp Menüsü &c«" with lore "&5» &7Warp menüsüne gitmek için &8tıkla!":
close player's inventory
execute player command "/warp"
make gui slot 5 with glowing chest named "&c» &6Market &c«" with lore "&5» &7Market menüsünü açmak için &8tıkla!":
close player's inventory
execute player command "/market"
make gui slot 7 with glowing mossy cobble stone named "&c» &6Edit &c«" with lore "&5» &7Edit menüsünü açmak için &8tıkla!":
close player's inventory
execute player command "/edit"
command /menü [<player>]:
trigger:
open gui "menü" to arg-1