Kodu atar mısın?
options:
# Buraya sunucu isminizi yazabilirsiniz. Bazı mesajlarda bu sunucu öneki çıkacaktır.
önek: &8&l[&4&MC&fTR&8&L] &7>&a>
# Hatalarda bu önek çıkacaktır!
önek2: &8&l[&c&LHATA&8&L] &7>&a>
# Camların renklerinin ne olmasını istiyorsanız buraya İngilizce'lerini yazın. ( Örnek: red, black, lime, yellow)
c: white
# Camların isimlerinde ne yazmasını istiyorsanız buraya yazın. Dikkat! Boş bırakırsanız hata verecektir.
m: &c.
# Camların büyülerini buradan belirleyeceksiniz!
b: unbreaking 10
variables:
{ölme mc.%player%} = 0
{öldürme mc.%player%} = 0
{çıkış mc.%player%} = 0
{giriş mc.%player%} = 0
{atılma mc.%player%} = 0
on death:
add 1 to {ölme mc.%victim%}
add 1 to {öldürme mc.%attacker%}
on death of player:
send "{@önek} &cSen, &6%attacker% &ctarafından öldürüldün!" to victim
send "{@önek} &aSen, &6%victim% &aadlı oyuncuyu öldürdün!" to attacker
on quit:
add 1 to {çıkış mc.%player%}
broadcast "{@önek} &a%player%, &9adlı oyuncu sunucumuzdan çıkış yaptı."
on join:
add 1 to {giriş mc.%player%}
broadcast "{@önek} &a%player%, &9adlı oyuncu sunucumuza giriş yaptı."
on kick:
add 1 to {atılma mc.%player%}
broadcast "{@önek} &c%player%, &9adlı oyuncu oyundan atıldı!"
on first join:
set {çıkış.%player%} to 0
command /istatistik:
aliases: /stats /stat
description: &8&l[&4&lMC&fTR&8&L] &7>&a> &cSunucudaki istatistiklerinizi görmeye yarıyan pano.
trigger:
close player's Inventory
execute console command "playsound NOTE_PLING %player%"
open chest with 6 rows named "&aIstatistiklerim!" to player
format slot 0 of player with {@c} stained glass pane of {@b}, named "{@m}" with lore "" to be unstealable
format slot 1 of player with {@c} stained glass pane of {@b}, named "{@m}" with lore "" to be unstealable
format slot 2 of player with {@c} stained glass pane of {@b}, named "{@m}" with lore "" to be unstealable
format slot 3 of player with {@c} stained glass pane of {@b}, named "{@m}" with lore "" to be unstealable
format slot 4 of player with {@c} stained glass pane of {@b}, named "{@m}" with lore "" to be unstealable
format slot 5 of player with {@c} stained glass pane of {@b}, named "{@m}" with lore "" to be unstealable
format slot 6 of player with {@c} stained glass pane of {@b}, named "{@m}" with lore "" to be unstealable
format slot 7 of player with {@c} stained glass pane of {@b}, named "{@m}" with lore "" to be unstealable
format slot 8 of player with {@c} stained glass pane of {@b}, named "{@m}" with lore "" to be unstealable
format slot 9 of player with {@c} stained glass pane of {@b}, named "{@m}" with lore "" to be unstealable
format slot 17 of player with {@c} stained glass pane of {@b}, named "{@m}" with lore "" to be unstealable
format slot 18 of player with {@c} stained glass pane of {@b}, named "{@m}" with lore "" to be unstealable
format slot 26 of player with {@c} stained glass pane of {@b}, named "{@m}" with lore "" to be unstealable
format slot 27 of player with {@c} stained glass pane of {@b}, named "{@m}" with lore "" to be unstealable
format slot 35 of player with {@c} stained glass pane of {@b}, named "{@m}" with lore "" to be unstealable
format slot 36 of player with {@c} stained glass pane of {@b}, named "{@m}" with lore "" to be unstealable
format slot 44 of player with {@c} stained glass pane of {@b}, named "{@m}" with lore "" to be unstealable
format slot 45 of player with {@c} stained glass pane of {@b}, named "{@m}" with lore "" to be unstealable
format slot 46 of player with {@c} stained glass pane of {@b}, named "{@m}" with lore "" to be unstealable
format slot 47 of player with {@c} stained glass pane of {@b}, named "{@m}" with lore "" to be unstealable
format slot 48 of player with {@c} stained glass pane of {@b}, named "{@m}" with lore "" to be unstealable
format slot 49 of player with {@c} stained glass pane of {@b}, named "{@m}" with lore "" to be unstealable
format slot 50 of player with {@c} stained glass pane of {@b}, named "{@m}" with lore "" to be unstealable
format slot 51 of player with {@c} stained glass pane of {@b}, named "{@m}" with lore "" to be unstealable
format slot 52 of player with {@c} stained glass pane of {@b}, named "{@m}" with lore "" to be unstealable
format slot 53 of player with {@c} stained glass pane of {@b}, named "{@m}" with lore "" to be unstealable
format slot 22 of player with sunflower named "&8> &e%player% &aİstatistikleri &8<" with lore "&7> &9Ölme: &a%{ölme mc.%player%}%||&7> &9Öldürme: &a%{öldürme mc.%player%}%||&7> &9Giriş Sayısı: &a%{giriş mc.%player%}%||&7> &9Çıkış Sayısı: &a%{çıkış mc .%player%}%||&8> &9Atılma Sayısı: &a%{atılma mc.%player%}%||||&8> &eYukarıdaki istatistikler ||&8> &esizin ölme, ||&8> &eöldürme, giriş,||&8> &eçıkış ve oyundan atılma ||&8> &esayılarını göstermektedir!" to be unstealable
format slot 40 of player with book named &7> &cSkript, MCTR
command /ayarla <text> <int>:
trigger:
if player is an op:
if arg-1 is not "öldürme mc" or "ölme mc" or "giriş mc" or "çıkış mc" or "atılma mc":
send "{@önek2} &eLütfen geçerli bir değer giriniz..."
if arg-1 is set:
if arg-2 is set:
set {%arg-1%.%player%} to arg-2
send "{@önek} &6Sizin, &a%arg-1% &6adlı istatistiğiniz, &a%arg-2% &6sayısına yükseltildi!"
else:
send "{@önek2} &eLütfen geçerli bir sayı giriniz..."
else:
send "{@önek2} &eLütfen geçerli bir değer giriniz..."
else:
send "{@önek2} &eBu komut için yeterli yetkiniz bulunmamaktadır!"
command /isil <player>:
usage: &fKullanım : &6&l/isil <oyuncu> &a(Eğer kendi istatistikleriniz sıfırlanacaksa kendi adınız yazılmalıdır!)
trigger:
if player is an op:
if arg-1 is set:
delete {ölme mc.%arg-1%}
delete {öldürme mc.%arg-1%}
delete {çıkış mc.%arg-1%}
delete {giriş mc.%arg-1%}
delete {atılma mc.%arg-1%}
send "{@önek} &6%player%, 9adlı oyuncunun istatistiği sıfırlandı!"
else:
send "{@önek2} &eBu komut için yeterli yetkiniz bulunmamaktadır!"
Kod:options: # Buraya sunucu isminizi yazabilirsiniz. Bazı mesajlarda bu sunucu öneki çıkacaktır. önek: &8&l[&4&MC&fTR&8&L] &7>&a> # Hatalarda bu önek çıkacaktır! önek2: &8&l[&c&LHATA&8&L] &7>&a> # Camların renklerinin ne olmasını istiyorsanız buraya İngilizce'lerini yazın. ( Örnek: red, black, lime, yellow) c: white # Camların isimlerinde ne yazmasını istiyorsanız buraya yazın. Dikkat! Boş bırakırsanız hata verecektir. m: &c. # Camların büyülerini buradan belirleyeceksiniz! b: unbreaking 10 variables: {ölme mc.%player%} = 0 {öldürme mc.%player%} = 0 {çıkış mc.%player%} = 0 {giriş mc.%player%} = 0 {atılma mc.%player%} = 0 on death: add 1 to {ölme mc.%victim%} add 1 to {öldürme mc.%attacker%} on death of player: send "{@önek} &cSen, &6%attacker% &ctarafından öldürüldün!" to victim send "{@önek} &aSen, &6%victim% &aadlı oyuncuyu öldürdün!" to attacker on quit: add 1 to {çıkış mc.%player%} broadcast "{@önek} &a%player%, &9adlı oyuncu sunucumuzdan çıkış yaptı." on join: add 1 to {giriş mc.%player%} broadcast "{@önek} &a%player%, &9adlı oyuncu sunucumuza giriş yaptı." on kick: add 1 to {atılma mc.%player%} broadcast "{@önek} &c%player%, &9adlı oyuncu oyundan atıldı!" on first join: set {çıkış.%player%} to 0 command /istatistik: aliases: /stats /stat description: &8&l[&4&lMC&fTR&8&L] &7>&a> &cSunucudaki istatistiklerinizi görmeye yarıyan pano. trigger: close player's Inventory execute console command "playsound NOTE_PLING %player%" open chest with 6 rows named "&aIstatistiklerim!" to player format slot 0 of player with {@c} stained glass pane of {@b}, named "{@m}" with lore "" to be unstealable format slot 1 of player with {@c} stained glass pane of {@b}, named "{@m}" with lore "" to be unstealable format slot 2 of player with {@c} stained glass pane of {@b}, named "{@m}" with lore "" to be unstealable format slot 3 of player with {@c} stained glass pane of {@b}, named "{@m}" with lore "" to be unstealable format slot 4 of player with {@c} stained glass pane of {@b}, named "{@m}" with lore "" to be unstealable format slot 5 of player with {@c} stained glass pane of {@b}, named "{@m}" with lore "" to be unstealable format slot 6 of player with {@c} stained glass pane of {@b}, named "{@m}" with lore "" to be unstealable format slot 7 of player with {@c} stained glass pane of {@b}, named "{@m}" with lore "" to be unstealable format slot 8 of player with {@c} stained glass pane of {@b}, named "{@m}" with lore "" to be unstealable format slot 9 of player with {@c} stained glass pane of {@b}, named "{@m}" with lore "" to be unstealable format slot 17 of player with {@c} stained glass pane of {@b}, named "{@m}" with lore "" to be unstealable format slot 18 of player with {@c} stained glass pane of {@b}, named "{@m}" with lore "" to be unstealable format slot 26 of player with {@c} stained glass pane of {@b}, named "{@m}" with lore "" to be unstealable format slot 27 of player with {@c} stained glass pane of {@b}, named "{@m}" with lore "" to be unstealable format slot 35 of player with {@c} stained glass pane of {@b}, named "{@m}" with lore "" to be unstealable format slot 36 of player with {@c} stained glass pane of {@b}, named "{@m}" with lore "" to be unstealable format slot 44 of player with {@c} stained glass pane of {@b}, named "{@m}" with lore "" to be unstealable format slot 45 of player with {@c} stained glass pane of {@b}, named "{@m}" with lore "" to be unstealable format slot 46 of player with {@c} stained glass pane of {@b}, named "{@m}" with lore "" to be unstealable format slot 47 of player with {@c} stained glass pane of {@b}, named "{@m}" with lore "" to be unstealable format slot 48 of player with {@c} stained glass pane of {@b}, named "{@m}" with lore "" to be unstealable format slot 49 of player with {@c} stained glass pane of {@b}, named "{@m}" with lore "" to be unstealable format slot 50 of player with {@c} stained glass pane of {@b}, named "{@m}" with lore "" to be unstealable format slot 51 of player with {@c} stained glass pane of {@b}, named "{@m}" with lore "" to be unstealable format slot 52 of player with {@c} stained glass pane of {@b}, named "{@m}" with lore "" to be unstealable format slot 53 of player with {@c} stained glass pane of {@b}, named "{@m}" with lore "" to be unstealable format slot 22 of player with sunflower named "&8> &e%player% &aİstatistikleri &8<" with lore "&7> &9Ölme: &a%{ölme mc.%player%}%||&7> &9Öldürme: &a%{öldürme mc.%player%}%||&7> &9Giriş Sayısı: &a%{giriş mc.%player%}%||&7> &9Çıkış Sayısı: &a%{çıkış mc .%player%}%||&8> &9Atılma Sayısı: &a%{atılma mc.%player%}%||||&8> &eYukarıdaki istatistikler ||&8> &esizin ölme, ||&8> &eöldürme, giriş,||&8> &eçıkış ve oyundan atılma ||&8> &esayılarını göstermektedir!" to be unstealable format slot 40 of player with book named &7> &cSkript, MCTR command /ayarla <text> <int>: trigger: if player is an op: if arg-1 is not "öldürme mc" or "ölme mc" or "giriş mc" or "çıkış mc" or "atılma mc": send "{@önek2} &eLütfen geçerli bir değer giriniz..." if arg-1 is set: if arg-2 is set: set {%arg-1%.%player%} to arg-2 send "{@önek} &6Sizin, &a%arg-1% &6adlı istatistiğiniz, &a%arg-2% &6sayısına yükseltildi!" else: send "{@önek2} &eLütfen geçerli bir sayı giriniz..." else: send "{@önek2} &eLütfen geçerli bir değer giriniz..." else: send "{@önek2} &eBu komut için yeterli yetkiniz bulunmamaktadır!" command /isil <player>: usage: &fKullanım : &6&l/isil <oyuncu> &a(Eğer kendi istatistikleriniz sıfırlanacaksa kendi adınız yazılmalıdır!) trigger: if player is an op: if arg-1 is set: delete {ölme mc.%arg-1%} delete {öldürme mc.%arg-1%} delete {çıkış mc.%arg-1%} delete {giriş mc.%arg-1%} delete {atılma mc.%arg-1%} send "{@önek} &6%player%, 9adlı oyuncunun istatistiği sıfırlandı!" else: send "{@önek2} &eBu komut için yeterli yetkiniz bulunmamaktadır!"
skQuery & Tuske Mevcutto be unstealable olduğu için Q ile atılamaması gerek, format slotlardan öncesine wait 4 ticks eklemeyi deneyebilirsiniz fakat yine de skQuery yerine TuSKe kullanmanızı öneririm menüler için.
skQuery & Tuske Mevcut
options:
# Buraya sunucu isminizi yazabilirsiniz. Bazı mesajlarda bu sunucu öneki çıkacaktır.
önek: &8&l[&4&MC&fTR&8&L] &7>&a>
# Hatalarda bu önek çıkacaktır!
önek2: &8&l[&c&LHATA&8&L] &7>&a>
# Camların renklerinin ne olmasını istiyorsanız buraya İngilizce'lerini yazın. ( Örnek: red, black, lime, yellow)
c: white
# Camların isimlerinde ne yazmasını istiyorsanız buraya yazın. Dikkat! Boş bırakırsanız hata verecektir.
m: &c.
# Camların büyülerini buradan belirleyeceksiniz!
b: unbreaking 10
variables:
{ölme mc.%player%} = 0
{öldürme mc.%player%} = 0
{çıkış mc.%player%} = 0
{giriş mc.%player%} = 0
{atılma mc.%player%} = 0
on death:
add 1 to {ölme mc.%victim%}
add 1 to {öldürme mc.%attacker%}
on death of player:
send "{@önek} &cSen, &6%attacker% &ctarafından öldürüldün!" to victim
send "{@önek} &aSen, &6%victim% &aadlı oyuncuyu öldürdün!" to attacker
on quit:
add 1 to {çıkış mc.%player%}
broadcast "{@önek} &a%player%, &9adlı oyuncu sunucumuzdan çıkış yaptı."
on join:
add 1 to {giriş mc.%player%}
broadcast "{@önek} &a%player%, &9adlı oyuncu sunucumuza giriş yaptı."
on kick:
add 1 to {atılma mc.%player%}
broadcast "{@önek} &c%player%, &9adlı oyuncu oyundan atıldı!"
on first join:
set {çıkış.%player%} to 0
command /istatistik:
aliases: /stats /stat
description: &8&l[&4&lMC&fTR&8&L] &7>&a> &cSunucudaki istatistiklerinizi görmeye yarıyan pano.
trigger:
close player's Inventory
execute console command "playsound NOTE_PLING %player%"
open chest with 6 rows named "&aIstatistiklerim!" to player
wait 4 ticks
format slot 0 of player with {@c} stained glass pane of {@b}, named "{@m}" with lore "" to be unstealable
format slot 1 of player with {@c} stained glass pane of {@b}, named "{@m}" with lore "" to be unstealable
format slot 2 of player with {@c} stained glass pane of {@b}, named "{@m}" with lore "" to be unstealable
format slot 3 of player with {@c} stained glass pane of {@b}, named "{@m}" with lore "" to be unstealable
format slot 4 of player with {@c} stained glass pane of {@b}, named "{@m}" with lore "" to be unstealable
format slot 5 of player with {@c} stained glass pane of {@b}, named "{@m}" with lore "" to be unstealable
format slot 6 of player with {@c} stained glass pane of {@b}, named "{@m}" with lore "" to be unstealable
format slot 7 of player with {@c} stained glass pane of {@b}, named "{@m}" with lore "" to be unstealable
format slot 8 of player with {@c} stained glass pane of {@b}, named "{@m}" with lore "" to be unstealable
format slot 9 of player with {@c} stained glass pane of {@b}, named "{@m}" with lore "" to be unstealable
format slot 17 of player with {@c} stained glass pane of {@b}, named "{@m}" with lore "" to be unstealable
format slot 18 of player with {@c} stained glass pane of {@b}, named "{@m}" with lore "" to be unstealable
format slot 26 of player with {@c} stained glass pane of {@b}, named "{@m}" with lore "" to be unstealable
format slot 27 of player with {@c} stained glass pane of {@b}, named "{@m}" with lore "" to be unstealable
format slot 35 of player with {@c} stained glass pane of {@b}, named "{@m}" with lore "" to be unstealable
format slot 36 of player with {@c} stained glass pane of {@b}, named "{@m}" with lore "" to be unstealable
format slot 44 of player with {@c} stained glass pane of {@b}, named "{@m}" with lore "" to be unstealable
format slot 45 of player with {@c} stained glass pane of {@b}, named "{@m}" with lore "" to be unstealable
format slot 46 of player with {@c} stained glass pane of {@b}, named "{@m}" with lore "" to be unstealable
format slot 47 of player with {@c} stained glass pane of {@b}, named "{@m}" with lore "" to be unstealable
format slot 48 of player with {@c} stained glass pane of {@b}, named "{@m}" with lore "" to be unstealable
format slot 49 of player with {@c} stained glass pane of {@b}, named "{@m}" with lore "" to be unstealable
format slot 50 of player with {@c} stained glass pane of {@b}, named "{@m}" with lore "" to be unstealable
format slot 51 of player with {@c} stained glass pane of {@b}, named "{@m}" with lore "" to be unstealable
format slot 52 of player with {@c} stained glass pane of {@b}, named "{@m}" with lore "" to be unstealable
format slot 53 of player with {@c} stained glass pane of {@b}, named "{@m}" with lore "" to be unstealable
format slot 22 of player with sunflower named "&8> &e%player% &aİstatistikleri &8<" with lore "&7> &9Ölme: &a%{ölme mc.%player%}%||&7> &9Öldürme: &a%{öldürme mc.%player%}%||&7> &9Giriş Sayısı: &a%{giriş mc.%player%}%||&7> &9Çıkış Sayısı: &a%{çıkış mc .%player%}%||&8> &9Atılma Sayısı: &a%{atılma mc.%player%}%||||&8> &eYukarıdaki istatistikler ||&8> &esizin ölme, ||&8> &eöldürme, giriş,||&8> &eçıkış ve oyundan atılma ||&8> &esayılarını göstermektedir!" to be unstealable
# burada problem var tam olarak kopyalamamışsın veya yanlış yapıştırmışsın sanırım, attığına koda wait ekledim sadece hatalı olduğu için yorum satırı yaptım burayı
#format slot 40 of player with book named &7> &cSkript, MCTR
command /ayarla <text> <int>:
trigger:
if player is an op:
if arg-1 is not "öldürme mc" or "ölme mc" or "giriş mc" or "çıkış mc" or "atılma mc":
send "{@önek2} &eLütfen geçerli bir değer giriniz..."
if arg-1 is set:
if arg-2 is set:
set {%arg-1%.%player%} to arg-2
send "{@önek} &6Sizin, &a%arg-1% &6adlı istatistiğiniz, &a%arg-2% &6sayısına yükseltildi!"
else:
send "{@önek2} &eLütfen geçerli bir sayı giriniz..."
else:
send "{@önek2} &eLütfen geçerli bir değer giriniz..."
else:
send "{@önek2} &eBu komut için yeterli yetkiniz bulunmamaktadır!"
command /isil <player>:
usage: &fKullanım : &6&l/isil <oyuncu> &a(Eğer kendi istatistikleriniz sıfırlanacaksa kendi adınız yazılmalıdır!)
trigger:
if player is an op:
if arg-1 is set:
delete {ölme mc.%arg-1%}
delete {öldürme mc.%arg-1%}
delete {çıkış mc.%arg-1%}
delete {giriş mc.%arg-1%}
delete {atılma mc.%arg-1%}
send "{@önek} &6%player%, 9adlı oyuncunun istatistiği sıfırlandı!"
else:
send "{@önek2} &eBu komut için yeterli yetkiniz bulunmamaktadır!"
birazdan deniyeceğimbunu deneyin, bir yeri tam kopyalayamamışsınız sanırım orası hatalıydı yorum satırı yaptım, wait 4 ticks ekledim.
JavaScript:options: # Buraya sunucu isminizi yazabilirsiniz. Bazı mesajlarda bu sunucu öneki çıkacaktır. önek: &8&l[&4&MC&fTR&8&L] &7>&a> # Hatalarda bu önek çıkacaktır! önek2: &8&l[&c&LHATA&8&L] &7>&a> # Camların renklerinin ne olmasını istiyorsanız buraya İngilizce'lerini yazın. ( Örnek: red, black, lime, yellow) c: white # Camların isimlerinde ne yazmasını istiyorsanız buraya yazın. Dikkat! Boş bırakırsanız hata verecektir. m: &c. # Camların büyülerini buradan belirleyeceksiniz! b: unbreaking 10 variables: {ölme mc.%player%} = 0 {öldürme mc.%player%} = 0 {çıkış mc.%player%} = 0 {giriş mc.%player%} = 0 {atılma mc.%player%} = 0 on death: add 1 to {ölme mc.%victim%} add 1 to {öldürme mc.%attacker%} on death of player: send "{@önek} &cSen, &6%attacker% &ctarafından öldürüldün!" to victim send "{@önek} &aSen, &6%victim% &aadlı oyuncuyu öldürdün!" to attacker on quit: add 1 to {çıkış mc.%player%} broadcast "{@önek} &a%player%, &9adlı oyuncu sunucumuzdan çıkış yaptı." on join: add 1 to {giriş mc.%player%} broadcast "{@önek} &a%player%, &9adlı oyuncu sunucumuza giriş yaptı." on kick: add 1 to {atılma mc.%player%} broadcast "{@önek} &c%player%, &9adlı oyuncu oyundan atıldı!" on first join: set {çıkış.%player%} to 0 command /istatistik: aliases: /stats /stat description: &8&l[&4&lMC&fTR&8&L] &7>&a> &cSunucudaki istatistiklerinizi görmeye yarıyan pano. trigger: close player's Inventory execute console command "playsound NOTE_PLING %player%" open chest with 6 rows named "&aIstatistiklerim!" to player wait 4 ticks format slot 0 of player with {@c} stained glass pane of {@b}, named "{@m}" with lore "" to be unstealable format slot 1 of player with {@c} stained glass pane of {@b}, named "{@m}" with lore "" to be unstealable format slot 2 of player with {@c} stained glass pane of {@b}, named "{@m}" with lore "" to be unstealable format slot 3 of player with {@c} stained glass pane of {@b}, named "{@m}" with lore "" to be unstealable format slot 4 of player with {@c} stained glass pane of {@b}, named "{@m}" with lore "" to be unstealable format slot 5 of player with {@c} stained glass pane of {@b}, named "{@m}" with lore "" to be unstealable format slot 6 of player with {@c} stained glass pane of {@b}, named "{@m}" with lore "" to be unstealable format slot 7 of player with {@c} stained glass pane of {@b}, named "{@m}" with lore "" to be unstealable format slot 8 of player with {@c} stained glass pane of {@b}, named "{@m}" with lore "" to be unstealable format slot 9 of player with {@c} stained glass pane of {@b}, named "{@m}" with lore "" to be unstealable format slot 17 of player with {@c} stained glass pane of {@b}, named "{@m}" with lore "" to be unstealable format slot 18 of player with {@c} stained glass pane of {@b}, named "{@m}" with lore "" to be unstealable format slot 26 of player with {@c} stained glass pane of {@b}, named "{@m}" with lore "" to be unstealable format slot 27 of player with {@c} stained glass pane of {@b}, named "{@m}" with lore "" to be unstealable format slot 35 of player with {@c} stained glass pane of {@b}, named "{@m}" with lore "" to be unstealable format slot 36 of player with {@c} stained glass pane of {@b}, named "{@m}" with lore "" to be unstealable format slot 44 of player with {@c} stained glass pane of {@b}, named "{@m}" with lore "" to be unstealable format slot 45 of player with {@c} stained glass pane of {@b}, named "{@m}" with lore "" to be unstealable format slot 46 of player with {@c} stained glass pane of {@b}, named "{@m}" with lore "" to be unstealable format slot 47 of player with {@c} stained glass pane of {@b}, named "{@m}" with lore "" to be unstealable format slot 48 of player with {@c} stained glass pane of {@b}, named "{@m}" with lore "" to be unstealable format slot 49 of player with {@c} stained glass pane of {@b}, named "{@m}" with lore "" to be unstealable format slot 50 of player with {@c} stained glass pane of {@b}, named "{@m}" with lore "" to be unstealable format slot 51 of player with {@c} stained glass pane of {@b}, named "{@m}" with lore "" to be unstealable format slot 52 of player with {@c} stained glass pane of {@b}, named "{@m}" with lore "" to be unstealable format slot 53 of player with {@c} stained glass pane of {@b}, named "{@m}" with lore "" to be unstealable format slot 22 of player with sunflower named "&8> &e%player% &aİstatistikleri &8<" with lore "&7> &9Ölme: &a%{ölme mc.%player%}%||&7> &9Öldürme: &a%{öldürme mc.%player%}%||&7> &9Giriş Sayısı: &a%{giriş mc.%player%}%||&7> &9Çıkış Sayısı: &a%{çıkış mc .%player%}%||&8> &9Atılma Sayısı: &a%{atılma mc.%player%}%||||&8> &eYukarıdaki istatistikler ||&8> &esizin ölme, ||&8> &eöldürme, giriş,||&8> &eçıkış ve oyundan atılma ||&8> &esayılarını göstermektedir!" to be unstealable # burada problem var tam olarak kopyalamamışsın veya yanlış yapıştırmışsın sanırım, attığına koda wait ekledim sadece hatalı olduğu için yorum satırı yaptım burayı #format slot 40 of player with book named &7> &cSkript, MCTR command /ayarla <text> <int>: trigger: if player is an op: if arg-1 is not "öldürme mc" or "ölme mc" or "giriş mc" or "çıkış mc" or "atılma mc": send "{@önek2} &eLütfen geçerli bir değer giriniz..." if arg-1 is set: if arg-2 is set: set {%arg-1%.%player%} to arg-2 send "{@önek} &6Sizin, &a%arg-1% &6adlı istatistiğiniz, &a%arg-2% &6sayısına yükseltildi!" else: send "{@önek2} &eLütfen geçerli bir sayı giriniz..." else: send "{@önek2} &eLütfen geçerli bir değer giriniz..." else: send "{@önek2} &eBu komut için yeterli yetkiniz bulunmamaktadır!" command /isil <player>: usage: &fKullanım : &6&l/isil <oyuncu> &a(Eğer kendi istatistikleriniz sıfırlanacaksa kendi adınız yazılmalıdır!) trigger: if player is an op: if arg-1 is set: delete {ölme mc.%arg-1%} delete {öldürme mc.%arg-1%} delete {çıkış mc.%arg-1%} delete {giriş mc.%arg-1%} delete {atılma mc.%arg-1%} send "{@önek} &6%player%, 9adlı oyuncunun istatistiği sıfırlandı!" else: send "{@önek2} &eBu komut için yeterli yetkiniz bulunmamaktadır!"