variables:
{coin::%player%} = 0
{toplam::%player%} = 0
{blok::%player%} = 0
on break:
if tool's name is "&aAkıllı Kazma":
if {toplam::%player%} is not set:
set {toplam::%player%} to 1
set {blok::%player%} to 1
set action bar of player to "&6Akıllı Kazma: &b(%{toplam::%player%}%)"
else:
add 1 to {toplam::%player%}
add 1 to {blok::%player%}
set action bar of player to "&6Akıllı Kazma: &b(%{toplam::%player%}%)"
if {blok::%player%} is bigger than 19:
set {blok::%player%} to 0
add 1 to {coin::%player%}
send "&bSmartPickaxe &8» &720 blok kırdığın için 1 coin kazandın." to player
Selamlar çok teşekkürler Komutla vermesini sağlarmıyız acaba /Akıllıkazma yazıp o kazmayı vericekBuyur, sanırım istediğin skript bu.Kod:variables: {dakika::%player%} = 0 {toplam::%player%} = 0 {blok::%player%} = 0 on break: if tool's name is "&aAkıllı Kazma": if {toplam::%player%} is not set: set {toplam::%player%} to 1 set {blok::%player%} to 1 set action bar of player to "&6Akıllı Kazma: &b(%{toplam::%player%}%)" else: add 1 to {toplam::%player%} add 1 to {blok::%player%} set action bar of player to "&6Akıllı Kazma: &b(%{toplam::%player%}%)" if {blok::%player%} is bigger than 19: set {blok::%player%} to 0 add 1 to {coin::%player%} send "&bSmartPickaxe &8» &720 blok kırdığın için 1 coin kazandın." to player
command /akıllıkazma:
trigger:
if player is op:
give 1 diamond pickaxe with name "&aAkıllı Kazma" to player
send "&7Akıllı kazma verildi." to player
command /madenshop:
trigger:
open chest with 3 row named "&8Maden Shop" to player
format slot 10 of player with diamond named "&bElmas &3(1)" with lore "&eÜcret: 10 Coin" to close then run [execute player command "/elmasal"]
command /elmasal:
trigger:
if {coin::%player%} is bigger than or equal to 10:
remove 10 from {coin::%player%}
give 1 diamond to player
send "&710 coin karşılığında 1 elmas aldın." to player
else:
send "&7Yeterli coin bulunamadı: 10" to player
command /coin:
trigger:
send "&7Coin miktarın: &e%{coin::%player%}%" to player
TeşekkürlerKod:command /akıllıkazma: trigger: if player is op: give 1 diamond pickaxe with name "&aAkıllı Kazma" to player send "&7Akıllı kazma verildi." to player command /madenshop: trigger: open chest with 3 row named "&8Maden Shop" to player format slot 10 of player with diamond named "&bElmas &3(1)" with lore "&eÜcret: 10 Coin" to close then run [execute player command "/elmasal"] command /elmasal: trigger: if {coin::%player%} is bigger than or equal to 10: remove 10 from {coin::%player%} give 1 diamond to player send "&710 coin karşılığında 1 elmas aldın." to player else: send "&7Yeterli coin bulunamadı: 10" to player command /coin: trigger: send "&7Coin miktarın: &e%{coin::%player%}%" to player