Boşver.Discord Gel Yarın Yaparız ;)
Boşver.Discord Gel Yarın Yaparız ;)
Merhaba,
skript üzerinden hologram sistemini nasıl kaldırabiliriz?
Merhaba Zeus Bey DragonSky Olarak Sunucumuza Pluginer veya Skripter arıyoruz sunucumuza gelip katkıda bulunmak istermisin ?
skydragon.batihost.com
En kısa zamanda skriptleri güncelleyeceğim. Güncellediğimde haber veririm.Websend uyarlı yapabilirmisin bunu? Console den komutu algılamıyor
Skriptleri güncelledikten sonra yaparım.@ZeusPro Kardo sadece elmas ve demir olanı ve levelsiz hologramlı olanı özelden veya burdan atarmısın bana ?
Hocam skyblock sunucum için sizin skriptinizi kullanıyorum fakat oyuncular nether deki spawnerleri kıramıyor. sahibi <none> diyor bu sorunu nasıl çözebilirim?En kısa zamanda skriptleri güncelleyeceğim. Güncellediğimde haber veririm.
Skriptleri güncelledikten sonra yaparım.
Merhaba Sevgili Forum Üyeleri
Kendi sunucumda kullandığım ve kendi yapmış olduğum ZeuSpawner
skriptini sizlerle paylaşmaya karar verdim.
Spawner Türleri:
- Demir
- Altın
- Zümrüt
- Elmas
- End
- Sünger
Spawnerlerden bir örnek resim:
Eki Görüntüle 37043
Spawnerin Özellikleri:
- Spawneri kim koyarsa spawneri o kırabilir ve levelini yükseltebilir.
- Spawnerlerin hologramlarını /hologram [kapat/aç] yazarak açıp kapatabilirsiniz.
- Spawnere sağ tıklarsanız spawnerin sahibi sizseniz yükseltme ve bilgi menüsü açılır. değilseniz sahibinin kim olduğunu söyler.
- Spawner koyma hakkı[limiti] vardır.
- Oyuncular yan çar açarak veya başka bir yolla aldığı adakitteki spawnerleri kendi hesabına verse bile koyamaz.(Default limit: Demir Spawner=2 diğer spawnerler=0)
- OP olan bir kişi kendinin olmayan bir spawneri kırdığıda spawnerin sahibine spawner koyma hakkı verir.
- Her spawnerin kendine özel hologramı vardır.
- /hakver [spawner türü] [isim] [adet] yazarak bir kişiye spawner koyma hakkı verirsiniz.
(hak verirken adet kısmına eksi[negatif] bir sayı yazarsak kişiden spawner koyma hakkını alır)
Gerekli Addonlar:
- Skript(2.1.2)
- SkQuery
- SkyRayFall
- Wild Skript
- HolograpicDisplay
JavaScript:# # ZeuSpawner # GELISMIS HOLOGRAMLI VE LEVELLI ITEMSPAWNER # YAPIMCI: ZeusPro # # # BU KISMI ELLEMEYİN!! variables: {sp::dsp::%player%} = 0 {sp::asp::%player%} = 0 {sp::zsp::%player%} = 0 {sp::esp::%player%} = 0 {sp::endsp::%player%} = 0 {sp::ssp::%player%} = 0 # BURDAKİ SAYILAR SPAWNER KOYMA HAKKI[LİMİTİ] # SUNUCUNUZA GÖRE LİMİTİ AYARLAYABİLİRSİNİZ {dspp::%player%} = 2 #DEMİR SPAWNER LİMİTİ {aspp::%player%} = 0 #ALTIN SPAWNER LİMİTİ {zspp::%player%} = 0 #ZÜMRÜT SPAWNER LİMİTİ {espp::%player%} = 0 #ELMAS SPAWNER LİMİTİ {endspp::%player%} = 0 #END SPAWNER LİMİTİ {sspp::%player%} = 0 #SÜNGER SPAWNER LİMİTİ # SPAWNERLERİ İPEKSİ İLE KIRMALARINI İSTİYORSANIZ BURAYI TRUE YAPINIZ!! {ipeksi::*} = false # LEVELLERİN ZCOİNLERİNİ AYARLAYA BİLİRSİNİZ {yükseltme2::fiyat} = 5 # 5 zcoin karşılığı 1 level spawneri 2 level yapıyor. {yükseltme3::fiyat} = 7 # 7 zcoin karşılığı 2 level spawneri 3 level yapıyor. {yükseltme4::fiyat} = 10 # 10 zcoin karşılığı 3 level spawneri 4 level yapıyor. {yükseltme5::fiyat} = 15 # 15 zcoin karşılığı 4 level spawneri 5(MAX) level yapıyor. # # SPAWNER VERME KISMI # BİR KİŞİYE SPAWNER VERMEK İÇİN /Sp [Spawner Türü] [Spawneri Vereceğiniz Kişinin İsmi] [Vereceğiniz Spawner Sayısı] command /sp [<text>] [<player>] [<number>]: trigger: if player has permission "op": if arg 1 isn't set: send "&b&lZeu&a&lS&3&lpawner &8» &7Kullanım &7/&8Sp &7[&fDemir&7/&6Altın&7/&2Zümrüt&7/&bElmas&7/&eEnd&7/&3Sünger&7] [&aIsim&7] [&aAdet&7]" to player if arg 1 is "demir" or "iron": if arg 2 isn't set: if arg 3 is set: loop arg-3 times: give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Demir &aSpawner" with lore "&aLevel &8» &61" to player send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &fDemir &aSpawner Verildi." to player if arg 3 isn't set: give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Demir &aSpawner" with lore "&aLevel &8» &61" to player send "&b&lZeu&a&lS&3&lpawner &8» &51 &fDemir &aSpawner Verildi." to player if arg 2 is set: if arg 3 is set: loop arg-3 times: give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Demir &aSpawner" with lore "&aLevel &8» &61" to arg-2 send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &fDemir &aSpawner Verildi." to player send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &fDemir &aSpawner Verildi." to arg-2 if arg 3 isn't set: give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Demir &aSpawner" with lore "&aLevel &8» &61" to arg-2 send "&b&lZeu&a&lS&3&lpawner &8» &51 &fDemir &aSpawner Verildi." to player send "&b&lZeu&a&lS&3&lpawner &8» &51 &fDemir &aSpawner Verildi." to arg-2 if arg 1 is "altın" or "gold" or "altin": if arg 2 isn't set: if arg 3 is set: loop arg-3 times: give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Altın &aSpawner" with lore "&aLevel &8» &61" to player send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &6Altın &aSpawner Verildi." to player if arg 3 isn't set: give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Altın &aSpawner" with lore "&aLevel &8» &61" to player send "&b&lZeu&a&lS&3&lpawner &8» &51 &6Altın &aSpawner Verildi." to player if arg 2 is set: if arg 3 is set: loop arg-3 times: give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Altın &aSpawner" with lore "&aLevel &8» &61" to arg-2 send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &6Altın &aSpawner Verildi." to player send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &6Altın &aSpawner Verildi." to arg-2 if arg 3 isn't set: give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Altın &aSpawner" with lore "&aLevel &8» &61" to arg-2 send "&b&lZeu&a&lS&3&lpawner &8» &51 &6Altın &aSpawner Verildi." to player send "&b&lZeu&a&lS&3&lpawner &8» &51 &6Altın &aSpawner Verildi." to arg-2 if arg 1 is "zümrüt" or "emerald" or "zumrut": if arg 2 isn't set: if arg 3 is set: loop arg-3 times: give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Zümrüt &aSpawner" with lore "&aLevel &8» &61" to player send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &2Zümrüt &aSpawner Verildi." to player if arg 3 isn't set: give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Zümrüt &aSpawner" with lore "&aLevel &8» &61" to player send "&b&lZeu&a&lS&3&lpawner &8» &51 &2Zümrüt &aSpawner Verildi." to player if arg 2 is set: if arg 3 is set: loop arg-3 times: give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Zümrüt &aSpawner" with lore "&aLevel &8» &61" to arg-2 send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &2Zümrüt &aSpawner Verildi." to player send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &2Zümrüt &aSpawner Verildi." to arg-2 if arg 3 isn't set: give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Zümrüt &aSpawner" with lore "&aLevel &8» &61" to arg-2 send "&b&lZeu&a&lS&3&lpawner &8» &51 &2Zümrüt &aSpawner Verildi." to player send "&b&lZeu&a&lS&3&lpawner &8» &51 &2Zümrüt &aSpawner Verildi." to arg-2 if arg 1 is "elmas" or "dia" or "diamond": if arg 2 isn't set: if arg 3 is set: loop arg-3 times: give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Elmas &aSpawner" with lore "&aLevel &8» &61" to player send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &bElmas &aSpawner Verildi." to player if arg 3 isn't set: give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Elmas &aSpawner" with lore "&aLevel &8» &61" to player send "&b&lZeu&a&lS&3&lpawner &8» &51 &bElmas &aSpawner Verildi." to player if arg 2 is set: if arg 3 is set: loop arg-3 times: give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Elmas &aSpawner" with lore "&aLevel &8» &61" to arg-2 send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &bElmas &aSpawner Verildi." to player send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &bElmas &aSpawner Verildi." to arg-2 if arg 3 isn't set: give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Elmas &aSpawner" with lore "&aLevel &8» &61" to arg-2 send "&b&lZeu&a&lS&3&lpawner &8» &51 &bElmas &aSpawner Verildi." to player send "&b&lZeu&a&lS&3&lpawner &8» &51 &bElmas &aSpawner Verildi." to arg-2 if arg 1 is "end": if arg 2 isn't set: if arg 3 is set: loop arg-3 times: give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7End &aSpawner" with lore "&aLevel &8» &61" to player send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &eEnd &aSpawner Verildi." to player if arg 3 isn't set: give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7End &aSpawner" with lore "&aLevel &8» &61" to player send "&b&lZeu&a&lS&3&lpawner &8» &51 &eEnd &aSpawner Verildi." to player if arg 2 is set: if arg 3 is set: loop arg-3 times: give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7End &aSpawner" with lore "&aLevel &8» &61" to arg-2 send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &eEnd &aSpawner Verildi." to player send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &eEnd &aSpawner Verildi." to arg-2 if arg 3 isn't set: give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7End &aSpawner" with lore "&aLevel &8» &61" to arg-2 send "&b&lZeu&a&lS&3&lpawner &8» &51 &eEnd &aSpawner Verildi." to player send "&b&lZeu&a&lS&3&lpawner &8» &51 &eEnd &aSpawner Verildi." to arg-2 if arg 1 is "sünger" or "sponge" or "sunger": if arg 2 isn't set: if arg 3 is set: loop arg-3 times: give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7Sünger &aSpawner" with lore "&aLevel &8» &61" to player send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &3Sünger &aSpawner Verildi." to player if arg 3 isn't set: give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7Sünger &aSpawner" with lore "&aLevel &8» &61" to player send "&b&lZeu&a&lS&3&lpawner &8» &51 &3Sünger &aSpawner Verildi." to player if arg 2 is set: if arg 3 is set: loop arg-3 times: give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7Sünger &aSpawner" with lore "&aLevel &8» &61" to arg-2 send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &3Sünger &aSpawner Verildi." to player send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &3Sünger &aSpawner Verildi." to arg-2 if arg 3 isn't set: give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7Sünger &aSpawner" with lore "&aLevel &8» &61" to arg-2 send "&b&lZeu&a&lS&3&lpawner &8» &51 &3Sünger &aSpawner Verildi." to player send "&b&lZeu&a&lS&3&lpawner &8» &51 &3Sünger &aSpawner Verildi." to arg-2 else if executor is console: if arg 1 isn't set: send "&b&lZeu&a&lS&3&lpawner &8» &7Kullanım &7/&8Sp &7[&fDemir&7/&6Altın&7/&2Zümrüt&7/&bElmas&7/&eEnd&7/&3Sünger&7] [&aIsim&7] [&aAdet&7]" to console if arg 1 is "demir" or "iron": if arg 2 is set: if arg 3 is set: loop arg-3 times: give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Demir &aSpawner" with lore "&aLevel &8» &61" to arg-2 send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &fDemir &aSpawner Verildi." to console send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &fDemir &aSpawner Verildi." to arg-2 if arg 3 isn't set: give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Demir &aSpawner" with lore "&aLevel &8» &61" to arg-2 send "&b&lZeu&a&lS&3&lpawner &8» &51 &fDemir &aSpawner Verildi." to console send "&b&lZeu&a&lS&3&lpawner &8» &51 &fDemir &aSpawner Verildi." to arg-2 else: send "&b&lZeu&a&lS&3&lpawner &8» &7Kişi Girmelisiniz." to console if arg 1 is "altın" or "gold" or "altin": if arg 2 is set: if arg 3 is set: loop arg-3 times: give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Altın &aSpawner" with lore "&aLevel &8» &61" to arg-2 send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &6Altın &aSpawner Verildi." to console send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &6Altın &aSpawner Verildi." to arg-2 if arg 3 isn't set: give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Altın &aSpawner" with lore "&aLevel &8» &61" to arg-2 send "&b&lZeu&a&lS&3&lpawner &8» &51 &6Altın &aSpawner Verildi." to console send "&b&lZeu&a&lS&3&lpawner &8» &51 &6Altın &aSpawner Verildi." to arg-2 else: send "&b&lZeu&a&lS&3&lpawner &8» &7Kişi Girmelisiniz." to console if arg 1 is "zümrüt" or "emerald" or "zumrut": if arg 2 is set: if arg 3 is set: loop arg-3 times: give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Zümrüt &aSpawner" with lore "&aLevel &8» &61" to arg-2 send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &2Zümrüt &aSpawner Verildi." to console send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &2Zümrüt &aSpawner Verildi." to arg-2 if arg 3 isn't set: give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Zümrüt &aSpawner" with lore "&aLevel &8» &61" to arg-2 send "&b&lZeu&a&lS&3&lpawner &8» &51 &2Zümrüt &aSpawner Verildi." to console send "&b&lZeu&a&lS&3&lpawner &8» &51 &2Zümrüt &aSpawner Verildi." to arg-2 else: send "&b&lZeu&a&lS&3&lpawner &8» &7Kişi Girmelisiniz." to console if arg 1 is "elmas" or "dia" or "diamond": if arg 2 is set: if arg 3 is set: loop arg-3 times: give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Elmas &aSpawner" with lore "&aLevel &8» &61" to arg-2 send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &bElmas &aSpawner Verildi." to console send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &bElmas &aSpawner Verildi." to arg-2 if arg 3 isn't set: give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Elmas &aSpawner" with lore "&aLevel &8» &61" to arg-2 send "&b&lZeu&a&lS&3&lpawner &8» &51 &bElmas &aSpawner Verildi." to console send "&b&lZeu&a&lS&3&lpawner &8» &51 &bElmas &aSpawner Verildi." to arg-2 else: send "&b&lZeu&a&lS&3&lpawner &8» &7Kişi Girmelisiniz." to console if arg 1 is "end": if arg 2 is set: if arg 3 is set: loop arg-3 times: give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7End &aSpawner" with lore "&aLevel &8» &61" to arg-2 send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &eEnd &aSpawner Verildi." to console send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &eEnd &aSpawner Verildi." to arg-2 if arg 3 isn't set: give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7End &aSpawner" with lore "&aLevel &8» &61" to arg-2 send "&b&lZeu&a&lS&3&lpawner &8» &51 &eEnd &aSpawner Verildi." to console send "&b&lZeu&a&lS&3&lpawner &8» &51 &eEnd &aSpawner Verildi." to arg-2 else: send "&b&lZeu&a&lS&3&lpawner &8» &7Kişi Girmelisiniz." to console if arg 1 is "sünger" or "sponge" or "sunger": if arg 2 is set: if arg 3 is set: loop arg-3 times: give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7Sünger &aSpawner" with lore "&aLevel &8» &61" to arg-2 send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &3Sünger &aSpawner Verildi." to console send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &3Sünger &aSpawner Verildi." to arg-2 if arg 3 isn't set: give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7Sünger &aSpawner" with lore "&aLevel &8» &61" to arg-2 send "&b&lZeu&a&lS&3&lpawner &8» &51 &3Sünger &aSpawner Verildi." to console send "&b&lZeu&a&lS&3&lpawner &8» &51 &3Sünger &aSpawner Verildi." to arg-2 else: send "&b&lZeu&a&lS&3&lpawner &8» &7Kişi Girmelisiniz." to console else: send "&b&lZeu&a&lS&3&lpawner &8» &7Bu komutu kullanamazsın." to player # # YERE SPAWNER KOYDUĞUNDA OLACAKLAR # ELLEMENİZİ TAVSİYE ETMEM on place of mob spawner: if name of player's tool is "&b&lZeu&a&lS&3&lpawner &7Demir &aSpawner": if {sp::dsp::%player%} is smaller than {dspp::%player%}: set {dsp1::%location of targeted block%::%player%} to location of targeted block set {_x} to x coord of event-location set {_y} to y coord of event-location set {_z} to z coord of event-location add {sp::%location of targeted block%::%player%} to location of targeted block set {tür::%location of targeted block%} to dsp set {item::%location of targeted block%} to "Iron Ingot" add location of targeted block to {hologram::*} set {tür::%location of targeted block%} to "dsp" set {Sahibi::%location of targeted block%} to player if lore of player's tool is "&aLevel &8» &61": set {level::%location of targeted block%} to 1 set {level1::%location of targeted block%} to 2 set {hız::%player%::%location of targeted block%} to 40 set {hızz::%player%::%location of targeted block%} to 20 if lore of player's tool is "&aLevel &8» &62": set {level::%location of targeted block%} to 2 set {level1::%location of targeted block%} to 3 set {hız::%player%::%location of targeted block%} to 36 set {hızz::%player%::%location of targeted block%} to 18 if lore of player's tool is "&aLevel &8» &63": set {level::%location of targeted block%} to 3 set {level1::%location of targeted block%} to 4 set {hız::%player%::%location of targeted block%} to 32 set {hızz::%player%::%location of targeted block%} to 16 if lore of player's tool is "&aLevel &8» &64": set {level::%location of targeted block%} to 4 set {level1::%location of targeted block%} to 5 set {hız::%player%::%location of targeted block%} to 28 set {hızz::%player%::%location of targeted block%} to 14 if lore of player's tool is "&aLevel &8» &65": set {level::%location of targeted block%} to 5 set {level1::%location of targeted block%} to "MAX" set {hız::%player%::%location of targeted block%} to 24 set {hızz::%player%::%location of targeted block%} to 12 execute console command "manuaddp %player% minecraft.command.setblock" wait 2 tick create holo object "ItemStack:Iron Ingot;&7&m----------&7;&aLevel &6%{level::%location of targeted block%}%;&7&m----------&7" with id "%location of targeted block%" at block above above location of targeted block execute player command "setblock %{_x}% %{_y}% %{_z}% mob_spawner 0 replace {EntityId:Item,SpawnData:{Item:{id:minecraft:iron_ingot,Count:1}},SpawnCount:1,SpawnRange:1,RequiredPlayerRange:20,Delay:1,MinSpawnDelay:%{hız::%player%::%location of targeted block%}%0,MaxSpawnDelay:%{hız::%player%::%location of targeted block%}%0,MaxNearbyEntities:9999}" execute console command "manudelp %player% minecraft.command.setblock" send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri Başarıyla Koydun." to player send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri Kazma İle Kırabilirsin." to player wait 2 tick add 1 to {sp::dsp::%player%} else: cancel event send "&b&lZeu&a&lS&3&lpawner &8» &7Spawner Koymak İçin Hakkın Kalmamış" to player if name of player's tool is "&b&lZeu&a&lS&3&lpawner &7Altın &aSpawner": if {sp::asp::%player%} is smaller than or equal to {aspp::%player%}: set {asp1::%location of targeted block%::%player%} to location of targeted block set {_x} to x coord of event-location set {_y} to y coord of event-location set {_z} to z coord of event-location add {sp::%location of targeted block%::%player%} to location of targeted block set {tür::%location of targeted block%} to asp set {item::%location of targeted block%} to "Gold Ingot" add location of targeted block to {hologram::*} set {tür::%location of targeted block%} to "asp" set {Sahibi::%location of targeted block%} to player if lore of player's tool is "&aLevel &8» &61": set {level::%location of targeted block%} to 1 set {level1::%location of targeted block%} to 2 set {hız::%player%::%location of targeted block%} to 40 set {hızz::%player%::%location of targeted block%} to 20 if lore of player's tool is "&aLevel &8» &62": set {level::%location of targeted block%} to 2 set {level1::%location of targeted block%} to 3 set {hız::%player%::%location of targeted block%} to 36 set {hızz::%player%::%location of targeted block%} to 18 if lore of player's tool is "&aLevel &8» &63": set {level::%location of targeted block%} to 3 set {level1::%location of targeted block%} to 4 set {hız::%player%::%location of targeted block%} to 32 set {hızz::%player%::%location of targeted block%} to 16 if lore of player's tool is "&aLevel &8» &64": set {level::%location of targeted block%} to 4 set {level1::%location of targeted block%} to 5 set {hız::%player%::%location of targeted block%} to 28 set {hızz::%player%::%location of targeted block%} to 14 if lore of player's tool is "&aLevel &8» &65": set {level::%location of targeted block%} to 5 set {level1::%location of targeted block%} to "MAX" set {hız::%player%::%location of targeted block%} to 24 set {hızz::%player%::%location of targeted block%} to 12 execute console command "manuaddp %player% minecraft.command.setblock" wait 2 tick create holo object "ItemStack:Gold Ingot;&7&m----------&7;&aLevel &6%{level::%location of targeted block%}%;&7&m----------&7" with id "%location of targeted block%" at block above above location of targeted block execute player command "setblock %{_x}% %{_y}% %{_z}% mob_spawner 0 replace {EntityId:Item,SpawnData:{Item:{id:minecraft:gold_ingot,Count:1}},SpawnCount:1,SpawnRange:2,RequiredPlayerRange:20,Delay:1,MinSpawnDelay:%{hız::%player%::%location of targeted block%}%0,MaxSpawnDelay:%{hız1::%player%::%location of targeted block%}%0,MaxNearbyEntities:9999}" execute console command "manudelp %player% minecraft.command.setblock" send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri Başarıyla Koydun." to player send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri Kazma İle Kırabilirsin." to player wait 2 tick add 1 to {sp::asp::%player%} else: cancel event send "&b&lZeu&a&lS&3&lpawner &8» &7Spawner Koymak İçin Hakkın Kalmamış" to player if name of player's tool is "&b&lZeu&a&lS&3&lpawner &7Zümrüt &aSpawner": if {sp::zsp::%player%} is smaller than or equal to {zspp::%player%}: set {zsp1::%location of targeted block%::%player%} to location of targeted block set {_x} to x coord of event-location set {_y} to y coord of event-location set {_z} to z coord of event-location add {sp::%location of targeted block%::%player%} to location of targeted block set {tür::%location of targeted block%} to zsp set {item::%location of targeted block%} to "Emerald" add location of targeted block to {hologram::*} set {tür::%location of targeted block%} to "zsp" set {Sahibi::%location of targeted block%} to player if lore of player's tool is "&aLevel &8» &61": set {level::%location of targeted block%} to 1 set {level1::%location of targeted block%} to 2 set {hız::%player%::%location of targeted block%} to 40 set {hızz::%player%::%location of targeted block%} to 20 if lore of player's tool is "&aLevel &8» &62": set {level::%location of targeted block%} to 2 set {level1::%location of targeted block%} to 3 set {hız::%player%::%location of targeted block%} to 36 set {hızz::%player%::%location of targeted block%} to 18 if lore of player's tool is "&aLevel &8» &63": set {level::%location of targeted block%} to 3 set {level1::%location of targeted block%} to 4 set {hız::%player%::%location of targeted block%} to 32 set {hızz::%player%::%location of targeted block%} to 16 if lore of player's tool is "&aLevel &8» &64": set {level::%location of targeted block%} to 4 set {level1::%location of targeted block%} to 5 set {hız::%player%::%location of targeted block%} to 28 set {hızz::%player%::%location of targeted block%} to 14 if lore of player's tool is "&aLevel &8» &65": set {level::%location of targeted block%} to 5 set {level1::%location of targeted block%} to "MAX" set {hız::%player%::%location of targeted block%} to 24 set {hızz::%player%::%location of targeted block%} to 12 execute console command "manuaddp %player% minecraft.command.setblock" wait 2 tick create holo object "ItemStack:Emerald;&7&m----------&7;&aLevel &6%{level::%location of targeted block%}%;&7&m----------&7" with id "%location of targeted block%" at block above above location of targeted block execute player command "setblock %{_x}% %{_y}% %{_z}% mob_spawner 0 replace {EntityId:Item,SpawnData:{Item:{id:minecraft:emerald,Count:1}},SpawnCount:1,SpawnRange:2,RequiredPlayerRange:20,Delay:1,MinSpawnDelay:%{hız::%player%::%location of targeted block%}%0,MaxSpawnDelay:%{hız1::%player%::%location of targeted block%}%0,MaxNearbyEntities:9999}" execute console command "manudelp %player% minecraft.command.setblock" send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri Başarıyla Koydun." to player send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri Kazma İle Kırabilirsin." to player wait 2 tick add 1 to {sp::zsp::%player%} else: cancel event send "&b&lZeu&a&lS&3&lpawner &8» &7Spawner Koymak İçin Hakkın Kalmamış" to player if name of player's tool is "&b&lZeu&a&lS&3&lpawner &7Elmas &aSpawner": if {sp::esp::%player%} is smaller than or equal to {espp::%player%}: set {esp1::%location of targeted block%::%player%} to location of targeted block set {_x} to x coord of event-location set {_y} to y coord of event-location set {_z} to z coord of event-location add {sp::%location of targeted block%::%player%} to location of targeted block set {tür::%location of targeted block%} to esp set {item::%location of targeted block%} to "Diamond" add location of targeted block to {hologram::*} set {tür::%location of targeted block%} to "esp" set {Sahibi::%location of targeted block%} to player if lore of player's tool is "&aLevel &8» &61": set {level::%location of targeted block%} to 1 set {level1::%location of targeted block%} to 2 set {hız::%player%::%location of targeted block%} to 40 set {hızz::%player%::%location of targeted block%} to 20 if lore of player's tool is "&aLevel &8» &62": set {level::%location of targeted block%} to 2 set {level1::%location of targeted block%} to 3 set {hız::%player%::%location of targeted block%} to 36 set {hızz::%player%::%location of targeted block%} to 18 if lore of player's tool is "&aLevel &8» &63": set {level::%location of targeted block%} to 3 set {level1::%location of targeted block%} to 4 set {hız::%player%::%location of targeted block%} to 32 set {hızz::%player%::%location of targeted block%} to 16 if lore of player's tool is "&aLevel &8» &64": set {level::%location of targeted block%} to 4 set {level1::%location of targeted block%} to 5 set {hız::%player%::%location of targeted block%} to 28 set {hızz::%player%::%location of targeted block%} to 14 if lore of player's tool is "&aLevel &8» &65": set {level::%location of targeted block%} to 5 set {level1::%location of targeted block%} to "MAX" set {hız::%player%::%location of targeted block%} to 24 set {hızz::%player%::%location of targeted block%} to 12 execute console command "manuaddp %player% minecraft.command.setblock" wait 2 tick create holo object "ItemStack:Diamond;&7&m----------&7;&aLevel &6%{level::%location of targeted block%}%;&7&m----------&7" with id "%location of targeted block%" at block above above location of targeted block execute player command "setblock %{_x}% %{_y}% %{_z}% mob_spawner 0 replace {EntityId:Item,SpawnData:{Item:{id:minecraft:diamond,Count:1}},SpawnCount:1,SpawnRange:2,RequiredPlayerRange:20,Delay:1,MinSpawnDelay:%{hız::%player%::%location of targeted block%}%0,MaxSpawnDelay:%{hız1::%player%::%location of targeted block%}%0,MaxNearbyEntities:9999}" execute console command "manudelp %player% minecraft.command.setblock" send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri Başarıyla Koydun." to player send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri Kazma İle Kırabilirsin." to player wait 2 tick add 1 to {sp::esp::%player%} else: cancel event send "&b&lZeu&a&lS&3&lpawner &8» &7Spawner Koymak İçin Hakkın Kalmamış" to player if name of player's tool is "&b&lZeu&a&lS&3&lpawner &7End &aSpawner": if {sp::endsp::%player%} is smaller than or equal to {endspp::%player%}: set {endsp1::%location of targeted block%::%player%} to location of targeted block set {_x} to x coord of event-location set {_y} to y coord of event-location set {_z} to z coord of event-location add {sp::%location of targeted block%::%player%} to location of targeted block set {tür::%location of targeted block%} to endsp set {item::%location of targeted block%} to "End Stone" add location of targeted block to {hologram::*} set {tür::%location of targeted block%} to "endsp" set {Sahibi::%location of targeted block%} to player if lore of player's tool is "&aLevel &8» &61": set {level::%location of targeted block%} to 1 set {level1::%location of targeted block%} to 2 set {hız::%player%::%location of targeted block%} to 40 set {hızz::%player%::%location of targeted block%} to 20 if lore of player's tool is "&aLevel &8» &62": set {level::%location of targeted block%} to 2 set {level1::%location of targeted block%} to 3 set {hız::%player%::%location of targeted block%} to 36 set {hızz::%player%::%location of targeted block%} to 18 if lore of player's tool is "&aLevel &8» &63": set {level::%location of targeted block%} to 3 set {level1::%location of targeted block%} to 4 set {hız::%player%::%location of targeted block%} to 32 set {hızz::%player%::%location of targeted block%} to 16 if lore of player's tool is "&aLevel &8» &64": set {level::%location of targeted block%} to 4 set {level1::%location of targeted block%} to 5 set {hız::%player%::%location of targeted block%} to 28 set {hızz::%player%::%location of targeted block%} to 14 if lore of player's tool is "&aLevel &8» &65": set {level::%location of targeted block%} to 5 set {level1::%location of targeted block%} to "MAX" set {hız::%player%::%location of targeted block%} to 24 set {hızz::%player%::%location of targeted block%} to 12 execute console command "manuaddp %player% minecraft.command.setblock" wait 2 tick create holo object "ItemStack:End;&7&m----------&7;&aLevel &6%{level::%location of targeted block%}%;&7&m----------&7" with id "%location of targeted block%" at block above above location of targeted block execute player command "setblock %{_x}% %{_y}% %{_z}% mob_spawner 0 replace {EntityId:Item,SpawnData:{Item:{id:minecraft:end_stone,Count:1}},SpawnCount:1,SpawnRange:2,RequiredPlayerRange:20,Delay:1,MinSpawnDelay:%{hız::%player%::%location of targeted block%}%0,MaxSpawnDelay:%{hız1::%player%::%location of targeted block%}%0,MaxNearbyEntities:9999}" execute console command "manudelp %player% minecraft.command.setblock" send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri Başarıyla Koydun." to player send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri Kazma İle Kırabilirsin." to player wait 2 tick add 1 to {sp::endsp::%player%} else: cancel event send "&b&lZeu&a&lS&3&lpawner &8» &7Spawner Koymak İçin Hakkın Kalmamış" to player if name of player's tool is "&b&lZeu&a&lS&3&lpawner &7Sünger &aSpawner": if {sp::ssp::%player%} is smaller than or equal to {sspp::%player%}: set {ssp1::%location of targeted block%::%player%} to location of targeted block set {_x} to x coord of event-location set {_y} to y coord of event-location set {_z} to z coord of event-location add {sp::%location of targeted block%::%player%} to location of targeted block set {tür::%location of targeted block%} to ssp set {item::%location of targeted block%} to "Sponge" add location of targeted block to {hologram::*} set {tür::%location of targeted block%} to "ssp" set {Sahibi::%location of targeted block%} to player if lore of player's tool is "&aLevel &8» &61": set {level::%location of targeted block%} to 1 set {level1::%location of targeted block%} to 2 set {hız::%player%::%location of targeted block%} to 40 set {hızz::%player%::%location of targeted block%} to 20 if lore of player's tool is "&aLevel &8» &62": set {level::%location of targeted block%} to 2 set {level1::%location of targeted block%} to 3 set {hız::%player%::%location of targeted block%} to 36 set {hızz::%player%::%location of targeted block%} to 18 if lore of player's tool is "&aLevel &8» &63": set {level::%location of targeted block%} to 3 set {level1::%location of targeted block%} to 4 set {hız::%player%::%location of targeted block%} to 32 set {hızz::%player%::%location of targeted block%} to 16 if lore of player's tool is "&aLevel &8» &64": set {level::%location of targeted block%} to 4 set {level1::%location of targeted block%} to 5 set {hız::%player%::%location of targeted block%} to 28 set {hızz::%player%::%location of targeted block%} to 14 if lore of player's tool is "&aLevel &8» &65": set {level::%location of targeted block%} to 5 set {level1::%location of targeted block%} to "MAX" set {hız::%player%::%location of targeted block%} to 24 set {hızz::%player%::%location of targeted block%} to 12 execute console command "manuaddp %player% minecraft.command.setblock" wait 2 tick create holo object "ItemStack:Sponge;&7&m----------&7;&aLevel &6%{level::%location of targeted block%}%;&7&m----------&7" with id "%location of targeted block%" at block above above location of targeted block execute player command "setblock %{_x}% %{_y}% %{_z}% mob_spawner 0 replace {EntityId:Item,SpawnData:{Item:{id:minecraft:sponge,Count:1}},SpawnCount:1,SpawnRange:2,RequiredPlayerRange:20,Delay:1,MinSpawnDelay:%{hız::%player%::%location of targeted block%}%0,MaxSpawnDelay:%{hız1::%player%::%location of targeted block%}%0,MaxNearbyEntities:9999}" execute console command "manudelp %player% minecraft.command.setblock" send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri Başarıyla Koydun." to player send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri Kazma İle Kırabilirsin." to player wait 2 tick add 1 to {sp::ssp::%player%} else: cancel event send "&b&lZeu&a&lS&3&lpawner &8» &7Spawner Koymak İçin Hakkın Kalmamış" to player # # SPAWNERE SAĞ TIKLADIĞINIZDA OLACAKLAR # SUNUCUNUZA GÖRE RENKLERİ DEĞİŞTİREBİLİRSİNİZ on right click on mob spawner: if {sp::%location of targeted block%::%player%} is set: open chest with 1 row named "&b&lZ&6&lSp &8» &7Spawner Menüsü" to player wait 2 tick if {level::%location of targeted block%} is equal to 1: format slot 2 of player with 1 experience bottle named "&a&lYükselt" with lore "&7||&7Yükseltince &6%{level1::%location of targeted block%}% &7level olucak" to close then run [execute console command "yukselt %location of targeted block% 2 %player%"] if {level::%location of targeted block%} is equal to 2: format slot 2 of player with 1 experience bottle named "&a&lYükselt" with lore "&7||&7Yükseltince &6%{level1::%location of targeted block%}% &7level olucak" to close then run [execute console command "yukselt %location of targeted block% 3 %player%"] if {level::%location of targeted block%} is equal to 3: format slot 2 of player with 1 experience bottle named "&a&lYükselt" with lore "&7||&7Yükseltince &6%{level1::%location of targeted block%}% &7level olucak" to close then run [execute console command "yukselt %location of targeted block% 4 %player%"] if {level::%location of targeted block%} is equal to 4: format slot 2 of player with 1 experience bottle named "&a&lYükselt" with lore "&7||&7Yükseltince &6%{level1::%location of targeted block%}% &7level olucak" to close then run [execute console command "yukselt %location of targeted block% 5 %player%"] if {level::%location of targeted block%} is equal to 5: format slot 2 of player with 1 experience bottle named "&a&lYükselt" with lore "&7||&7Bu spawner zaten MAX seviyede" to close format slot 5 of player with mob spawner named "&b&lBilgi" with lore "&7||&aLevel &8» &6%{level::%location of targeted block%}%||&7||&e%{hızz::%player%::%location of targeted block%}% &7saniyede &e1 &7çıkartıyor" to close format slot 8 of player with redstone block named "&c&lKapat" to close else: send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin sahibi &c%{Sahibi::%location of targeted block%}% &7!!" to player # # SPAWNERE SAĞ TIKLAYIP YÜKSELTME MENÜSÜ # SPAWNERE SAĞ TIKLAYIP YÜKSELTMENİZ TAVSİYE EDİLİR command /yukselt [<text>] [<text>] [<text>] [<player>]: executable by: console trigger: if arg 2 is "2": if {zcoin::%arg 3%} is greater than or equal to {yükseltme2::fiyat}: remove {yükseltme2::fiyat} from {zcoin::%arg 3%} set {_location} to arg 1 set {_x} to x coord of {_location} set {_y} to y coord of {_location} set {_z} to z coord of {_location} add 1 to {level::%{_location}%} add 1 to {level1::%{_location}%} remove 2 from {hız::%player%::%{_location}%} remove 4 from {hızz::%player%::%{_location}%} delete holo object "%{_location}%" execute console command "manuaddp %player% minecraft.command.setblock" wait 2 tick create holo object "ItemStack:%{item::%{_location}%}%;&7&m----------&7;&aLevel &6%{level::%{_location}%}%;&7&m----------&7" with id "%{_location}%" at block above above {_location} execute player command "setblock %{_x}% %{_y}% %{_z}% mob_spawner 0 replace {EntityId:Item,SpawnData:{Item:{id:minecraft:%{item1::%player%::%{_location}%}%,Count:1}},SpawnCount:1,SpawnRange:2,RequiredPlayerRange:20,Delay:1,MinSpawnDelay:360,MaxSpawnDelay:360,MaxNearbyEntities:9999}" execute console command "manudelp %player% minecraft.command.setblock" send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri &6%{level::%{_location}%}% &7Level Yaptın." to player else: send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri yükseltmen için {yükseltme2::fiyat} paran olması lazım!" to player if arg 2 is "3": if {zcoin::%arg 3%} is greater than or equal to {yükseltme3::fiyat}: remove {yükseltme3::fiyat} from {zcoin::%arg 3%} set {_location} to arg 1 set {_x} to x coord of {_location} set {_y} to y coord of {_location} set {_z} to z coord of {_location} add 1 to {level::%{_location}%} add 1 to {level1::%{_location}%} remove 2 from {hız::%player%::%{_location}%} remove 4 from {hızz::%player%::%{_location}%} delete holo object "%{_location}%" execute console command "manuaddp %player% minecraft.command.setblock" wait 2 tick create holo object "ItemStack:%{item::%{_location}%}%;&7&m----------&7;&aLevel &6%{level::%{_location}%}%;&7&m----------&7" with id "%{_location}%" at block above above {_location} execute player command "setblock %{_x}% %{_y}% %{_z}% mob_spawner 0 replace {EntityId:Item,SpawnData:{Item:{id:minecraft:%{item1::%player%::%{_location}%}%,Count:1}},SpawnCount:1,SpawnRange:2,RequiredPlayerRange:20,Delay:1,MinSpawnDelay:320,MaxSpawnDelay:320,MaxNearbyEntities:9999}" execute console command "manudelp %player% minecraft.command.setblock" send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri &6%{level::%{_location}%}% &7Level Yaptın." to player else: send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri yükseltmen için {yükseltme3::fiyat} paran olması lazım!" to player if arg 2 is "4": if {zcoin::%arg 3%} is greater than or equal to {yükseltme4::fiyat}: remove {yükseltme4::fiyat} from {zcoin::%arg 3%} set {_location} to arg 1 set {_x} to x coord of {_location} set {_y} to y coord of {_location} set {_z} to z coord of {_location} add 1 to {level::%{_location}%} add 1 to {level1::%{_location}%} remove 2 from {hız::%player%::%{_location}%} remove 4 from {hızz::%player%::%{_location}%} delete holo object "%{_location}%" execute console command "manuaddp %player% minecraft.command.setblock" wait 2 tick create holo object "ItemStack:%{item::%{_location}%}%;&7&m----------&7;&aLevel &6%{level::%{_location}%}%;&7&m----------&7" with id "%{_location}%" at block above above {_location} execute player command "setblock %{_x}% %{_y}% %{_z}% mob_spawner 0 replace {EntityId:Item,SpawnData:{Item:{id:minecraft:%{item1::%player%::%{_location}%}%,Count:1}},SpawnCount:1,SpawnRange:2,RequiredPlayerRange:20,Delay:1,MinSpawnDelay:280,MaxSpawnDelay:280,MaxNearbyEntities:9999}" execute console command "manudelp %player% minecraft.command.setblock" send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri &6%{level::%{_location}%}% &7Level Yaptın." to player else: send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri yükseltmen için {yükseltme4::fiyat} paran olması lazım!" to player if arg 2 is "5": if {zcoin::%arg 3%} is greater than or equal to {yükseltme5::fiyat}: remove {yükseltme5::fiyat} from {zcoin::%arg 3%} set {_location} to arg 1 set {_x} to x coord of {_location} set {_y} to y coord of {_location} set {_z} to z coord of {_location} add 1 to {level::%{_location}%} add 1 to {level1::%{_location}%} remove 2 from {hız::%player%::%{_location}%} remove 4 from {hızz::%player%::%{_location}%} delete holo object "%{_location}%" execute console command "manuaddp %player% minecraft.command.setblock" wait 2 tick create holo object "ItemStack:%{item::%{_location}%}%;&7&m----------&7;&aLevel &6%{level::%{_location}%}%;&7&m----------&7" with id "%{_location}%" at block above above {_location} execute player command "setblock %{_x}% %{_y}% %{_z}% mob_spawner 0 replace {EntityId:Item,SpawnData:{Item:{id:minecraft:%{item1::%player%::%{_location}%}%,Count:1}},SpawnCount:1,SpawnRange:2,RequiredPlayerRange:20,Delay:1,MinSpawnDelay:240,MaxSpawnDelay:240,MaxNearbyEntities:9999}" execute console command "manudelp %player% minecraft.command.setblock" send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri &6%{level::%{_location}%}% &7Level Yaptın." to player else: send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri yükseltmen için {yükseltme5::fiyat} zcoinin olması lazım!" to player # # SPAWNERİ KIRDIĞINDA OLACAKLAR # SPAWNERLERİN İSMİNİ VE LORE KISMINI DEĞİŞTİRİRSENİZ BOZABİLİRSİNİZ on break of mob spawner: if {ipeksi::*} is true: if tool of player is any pickaxe of silk touch: if {dsp1::%location of targeted block%::%player%} is set: remove 1 from {sp::dsp::%player%} cancel event set block to air delete {item::%location of targeted block%} remove location of targeted block from {hologram::*} remove location of targeted block from {sp::%location of targeted block%::%player%} clear {dsp1::%location of targeted block%::%player%} delete {Sahibi::%location of targeted block%} delete holo object "%location of targeted block%" execute console command "give %player% mob_spawner 1 name:&b&lZeu&a&lS&3&lpawner_&7Demir_&aSpawner lore:&aLevel_&8»_&6%{level::%location of targeted block%}%" send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player if {asp1::%location of targeted block%::%player%} is set: remove 1 from {sp::asp::%player%} cancel event set block to air delete {item::%location of targeted block%} remove location of targeted block from {hologram::*} remove location of targeted block from {sp::%location of targeted block%::%player%} clear {asp1::%location of targeted block%::%player%} delete {Sahibi::%location of targeted block%} delete holo object "%location of targeted block%" execute console command "give %player% mob_spawner 1 name:&b&lZeu&a&lS&3&lpawner_&7Altın_&aSpawner lore:&aLevel_&8»_&6%{level::%location of targeted block%}%" send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player if {zsp1::%location of targeted block%::%player%} is set: remove 1 from {sp::zsp::%player%} cancel event set block to air delete {item::%location of targeted block%} remove location of targeted block from {hologram::*} remove location of targeted block from {sp::%location of targeted block%::%player%} clear {zsp1::%location of targeted block%::%player%} delete {Sahibi::%location of targeted block%} delete holo object "%location of targeted block%" execute console command "give %player% mob_spawner 1 name:&b&lZeu&a&lS&3&lpawner_&7Zümrüt_&aSpawner lore:&aLevel_&8»_&6%{level::%location of targeted block%}%" send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player if {esp1::%location of targeted block%::%player%} is set: remove 1 from {sp::esp::%player%} cancel event set block to air delete {item::%location of targeted block%} remove location of targeted block from {hologram::*} remove location of targeted block from {sp::%location of targeted block%::%player%} clear {esp1::%location of targeted block%::%player%} delete {Sahibi::%location of targeted block%} delete holo object "%location of targeted block%" execute console command "give %player% mob_spawner 1 name:&b&lZeu&a&lS&3&lpawner_&7Elmas_&aSpawner lore:&aLevel_&8»_&6%{level::%location of targeted block%}%" send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player if {endsp1::%location of targeted block%::%player%} is set: remove 1 from {sp::endsp::%player%} cancel event set block to air delete {item::%location of targeted block%} remove location of targeted block from {hologram::*} remove location of targeted block from {sp::%location of targeted block%::%player%} clear {endsp1::%location of targeted block%::%player%} delete {Sahibi::%location of targeted block%} delete holo object "%location of targeted block%" give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7End &aSpawner" with lore "&aLevel &8» &6%{level::%location of targeted block%}%" to player send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player if {ssp1::%location of targeted block%::%player%} is set: remove 1 from {sp::ssp::%player%} cancel event set block to air delete {item::%location of targeted block%} remove location of targeted block from {hologram::*} remove location of targeted block from {sp::%location of targeted block%::%player%} clear {ssp1::%location of targeted block%::%player%} delete {Sahibi::%location of targeted block%} delete holo object "%location of targeted block%" give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7Sünger &aSpawner" with lore "&aLevel &8» &6%{level::%location of targeted block%}%" to player send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player if {golem::%location of targeted block%::%player%} is set: clear {golem::%location of targeted block%::%player%} delete {Sahibi::%location of targeted block%} send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player if {blaze::%location of targeted block%::%player%} is set: clear {blaze::%location of targeted block%::%player%} delete {Sahibi::%location of targeted block%} send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player if {skeleton::%location of targeted block%::%player%} is set: clear {skeleton::%location of targeted block%::%player%} delete {Sahibi::%location of targeted block%} send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player if {zombi::%location of targeted block%::%player%} is set: clear {zombi::%location of targeted block%::%player%} delete {Sahibi::%location of targeted block%} send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player if {pigman::%location of targeted block%::%player%} is set: clear {pigman::%location of targeted block%::%player%} delete {Sahibi::%location of targeted block%} send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player else: if player has permission "op": set block to air remove location of targeted block from {hologram::*} delete holo object "%location of targeted block%" remove 1 from {sp::%{tür::%location of targeted block%}%::%{Sahibi::%location of targeted block%}%} loop players: clear {dsp1::%location of targeted block%::%loop-player%} clear {asp1::%location of targeted block%::%loop-player%} clear {zsp1::%location of targeted block%::%loop-player%} clear {esp1::%location of targeted block%::%loop-player%} clear {endsp1::%location of targeted block%::%loop-player%} clear {ssp1::%location of targeted block%::%loop-player%} delete {Sahibi::%location of targeted block%::%loop-player%} stop else: send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin sahibi &c%{Sahibi::%location of targeted block%}% &7!!" to player cancel event stop else: send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri kırmak için ipeksi kazmaya ihtiyacın var!!" to player else: if {dsp1::%location of targeted block%::%player%} is set: remove 1 from {sp::dsp::%player%} cancel event set block to air delete {item::%location of targeted block%} remove location of targeted block from {hologram::*} remove location of targeted block from {sp::%location of targeted block%::%player%} clear {dsp1::%location of targeted block%::%player%} delete {Sahibi::%location of targeted block%} delete holo object "%location of targeted block%" execute console command "give %player% mob_spawner 1 name:&b&lZeu&a&lS&3&lpawner_&7Demir_&aSpawner lore:&aLevel_&8»_&6%{level::%location of targeted block%}%" send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player if {asp1::%location of targeted block%::%player%} is set: remove 1 from {sp::asp::%player%} cancel event set block to air delete {item::%location of targeted block%} remove location of targeted block from {hologram::*} remove location of targeted block from {sp::%location of targeted block%::%player%} clear {asp1::%location of targeted block%::%player%} delete {Sahibi::%location of targeted block%} delete holo object "%location of targeted block%" execute console command "give %player% mob_spawner 1 name:&b&lZeu&a&lS&3&lpawner_&7Altın_&aSpawner lore:&aLevel_&8»_&6%{level::%location of targeted block%}%" send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player if {zsp1::%location of targeted block%::%player%} is set: remove 1 from {sp::zsp::%player%} cancel event set block to air delete {item::%location of targeted block%} remove location of targeted block from {hologram::*} remove location of targeted block from {sp::%location of targeted block%::%player%} clear {zsp1::%location of targeted block%::%player%} delete {Sahibi::%location of targeted block%} delete holo object "%location of targeted block%" execute console command "give %player% mob_spawner 1 name:&b&lZeu&a&lS&3&lpawner_&7Zümrüt_&aSpawner lore:&aLevel_&8»_&6%{level::%location of targeted block%}%" send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player if {esp1::%location of targeted block%::%player%} is set: remove 1 from {sp::esp::%player%} cancel event set block to air delete {item::%location of targeted block%} remove location of targeted block from {hologram::*} remove location of targeted block from {sp::%location of targeted block%::%player%} clear {esp1::%location of targeted block%::%player%} delete {Sahibi::%location of targeted block%} delete holo object "%location of targeted block%" execute console command "give %player% mob_spawner 1 name:&b&lZeu&a&lS&3&lpawner_&7Elmas_&aSpawner lore:&aLevel_&8»_&6%{level::%location of targeted block%}%" send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player if {endsp1::%location of targeted block%::%player%} is set: remove 1 from {sp::endsp::%player%} cancel event set block to air delete {item::%location of targeted block%} remove location of targeted block from {hologram::*} remove location of targeted block from {sp::%location of targeted block%::%player%} clear {endsp1::%location of targeted block%::%player%} delete {Sahibi::%location of targeted block%} delete holo object "%location of targeted block%" give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7End &aSpawner" with lore "&aLevel &8» &6%{level::%location of targeted block%}%" to player send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player if {ssp1::%location of targeted block%::%player%} is set: remove 1 from {sp::ssp::%player%} cancel event set block to air delete {item::%location of targeted block%} remove location of targeted block from {hologram::*} remove location of targeted block from {sp::%location of targeted block%::%player%} clear {ssp1::%location of targeted block%::%player%} delete {Sahibi::%location of targeted block%} delete holo object "%location of targeted block%" give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7Sünger &aSpawner" with lore "&aLevel &8» &6%{level::%location of targeted block%}%" to player send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player if {golem::%location of targeted block%::%player%} is set: clear {golem::%location of targeted block%::%player%} delete {Sahibi::%location of targeted block%} send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player if {blaze::%location of targeted block%::%player%} is set: clear {blaze::%location of targeted block%::%player%} delete {Sahibi::%location of targeted block%} send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player if {skeleton::%location of targeted block%::%player%} is set: clear {skeleton::%location of targeted block%::%player%} delete {Sahibi::%location of targeted block%} send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player if {zombi::%location of targeted block%::%player%} is set: clear {zombi::%location of targeted block%::%player%} delete {Sahibi::%location of targeted block%} send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player if {pigman::%location of targeted block%::%player%} is set: clear {pigman::%location of targeted block%::%player%} delete {Sahibi::%location of targeted block%} send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player else: if player has permission "op": set block to air remove location of targeted block from {hologram::*} delete holo object "%location of targeted block%" remove 1 from {sp::%{tür::%location of targeted block%}%::%{Sahibi::%location of targeted block%}%} loop players: clear {dsp1::%location of targeted block%::%loop-player%} clear {asp1::%location of targeted block%::%loop-player%} clear {zsp1::%location of targeted block%::%loop-player%} clear {esp1::%location of targeted block%::%loop-player%} clear {endsp1::%location of targeted block%::%loop-player%} clear {ssp1::%location of targeted block%::%loop-player%} delete {Sahibi::%location of targeted block%::%loop-player%} stop else: send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin sahibi &c%{Sahibi::%location of targeted block%}% &7!!" to player cancel event stop # # HER 10 DAKİKADA 1 SUNUCUDAKİ AKTİF OLAN SPAWNERLERİ YENİLER # AKSİ HALDE SUNUCU KAPATILIP AÇILDIĞINDA SUNUCDAKİ TÜM HOLOGRAMLAR YOK OLUR every 10 minute: loop {hologram::*}: delete holo object "%loop-value%" create holo object "ItemStack:%{item::%loop-value%}%;&7&m----------&7;&aLevel &6%{level::%loop-value%}%;&7&m----------&7" with id "%loop-value%" at block above above loop-value stop # # SPAWNERLERİN HOLOGRAMINI AÇIP KAPATTIĞINIZ KISIM # OYUN İÇİNDE /hologram [kapat/aç] YAZARAK BAKTIĞINIZ SPAWNERİN HOLOGRAMINI KAPATABİLİRSİNİZ # BİR SPAWNERE BAKARAK KOMUTU YAZMALISINIZ!! command /hologram [<text>]: aliases: /h trigger: if targeted block is mob spawner: if arg 1 is "aç" or "ac": if {sp::%location of targeted block%::%player%} is set: delete holo object "%location of targeted block%" create holo object "ItemStack:%{item::%location of targeted block%}%;&7&m----------&7;&aLevel &6%{level::%location of targeted block%}%;&7&m----------&7" with id "%location of targeted block%" at block above above location of targeted block add location of targeted block to {hologram::*} send "&b&lZeu&a&lS&3&lpawner &8» &7Hologramı başarıyla açtın" else: if player has permission "op": delete holo object "%location of targeted block%" create holo object "ItemStack:%{item::%location of targeted block%}%;&7&m----------&7;&aLevel &6%{level::%location of targeted block%}%;&7&m----------&7" with id "%location of targeted block%" at block above above location of targeted block add location of targeted block to {hologram::*} send "&b&lZeu&a&lS&3&lpawner &8» &7Hologramı başarıyla açtın" else: send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin sahibi &c%{Sahibi::%location of targeted block%}% &7!!" to player if arg 1 is "kapa" or "kapat": if {sp::%location of targeted block%::%player%} is set: delete holo object "%location of targeted block%" remove location of targeted block from {hologram::*} send "&b&lZeu&a&lS&3&lpawner &8» &7Hologramı başarıyla kapattın" else: if player has permission "op": delete holo object "%location of targeted block%" remove location of targeted block from {hologram::*} send "&b&lZeu&a&lS&3&lpawner &8» &7Hologramı başarıyla kapattın" else: send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin sahibi &c%{Sahibi::%location of targeted block%}% &7!!" to player if arg 1 is not set: send "&b&lZeu&a&lS&3&lpawner &8» &7Kullanım &8/&3Hologram &7[&aAç&7/&cKapat&7]" to player else: send "&b&lZeu&a&lS&3&lpawner &8» &7Bir spawnere bakmalısın" # # SPAWNER KOYMA HAKKI VERME KOMUTU # /Hakver [Koyma Hakkı Vermek İstediğniz Spawner Türü] [Spawner Koyma Hakkı Vermek İstediğiniz Kişi] [Eklemek İstediğiniz Hak Sayısı] # # ÖNEMLİ NOT!! # Bir kişiden hak almak için sayının başına - getirmelisiniz # ÖRNEK!! # /Hakver Altın ZeusPro 2 yazarsak ZeusPro adlı kişiye 2 tane altın spawner koyma hakkı verir. # /Hakver Elmas ZeusPro -3 yazarsak ZeusPro adlı kişiden 3 tane elmas spawner koyma hakkı alır. command /hakver [<text>] [<player>] [<number>]: trigger: if player has permission "op": if arg 2 is not set: send "&b&lZeu&a&lS&3&lpawner &8» &7Kullanım &7/&8Hakver &7[&fDemir&7/&6Altın&7/&2Zümrüt&7/&bElmas&7/&eEnd&7/&3Sünger&7] [&aplayer&7] [&aadet&7]" to player else: if arg 1 is "demir" or "iron" or "altın" or "gold" or "elmas" or "dia" or "diamond" or "zümrüt" or "emerald" or "end" or "ender" or "sünger" or "sponge": if arg 1 is "demir" or "iron": add arg-3 to {dspp::%arg 2%} if arg 1 is "altın" or "gold": add arg-3 to {aspp::%arg 2%} if arg 1 is "dia" or "diamond" or "elmas": add arg-3 to {espp::%arg 2%} if arg 1 is "zümrüt" or "emerald": add arg-3 to {zspp::%arg 2%} if arg 1 is "end" or "ender": add arg-3 to {endspp::%arg 2%} if arg 1 is "sünger" or "sponge": add arg-3 to {sspp::%arg 2%} send "&b&lZeu&a&lS&3&lpawner &8» &a%arg-2% &7adlı kişiye &6%arg-3% &7adet &3%arg-1% &7Spawner kullanım hakkı verildi" else: send "&b&lZeu&a&lS&3&lpawner &8» &7Kullanım &7/&8Hakver &7[&fDemir&7/&6Altın&7/&2Zümrüt&7/&bElmas&7/&eEnd&7/&3Sünger&7] [&aplayer&7] [&aadet&7]" to player else: stop # # /Dağıt [Demir/Altın/Elmas/End/Sünger] yazarak sunucudaki herkeze spawner dağıtabilirsin. command /dagıt [<text>]: aliases: /dağıt trigger: if arg 1 is "demir" or "iron" or "altın" or "gold" or "elmas" or "dia" or "diamond" or "zümrüt" or "emerald" or "end" or "ender" or "sünger" or "sponge": loop all players: if arg 1 is "demir" or "iron": execute console command "give %loop-player% mob_spawner 1 name:&b&lZeu&a&lS&3&lpawner_&7Demir_&aSpawner lore:&aLevel_&8»_&61" if arg 1 is "altın" or "gold": execute console command "give %loop-player% mob_spawner 1 name:&b&lZeu&a&lS&3&lpawner_&7Altın_&aSpawner lore:&aLevel_&8»_&61" if arg 1 is "dia" or "diamond" or "elmas": execute console command "give %loop-player% mob_spawner 1 name:&b&lZeu&a&lS&3&lpawner_&7Elmas_&aSpawner lore:&aLevel_&8»_&61" if arg 1 is "zümrüt" or "emerald": execute console command "give %loop-player% mob_spawner 1 name:&b&lZeu&a&lS&3&lpawner_&7Zümrüt_&aSpawner lore:&aLevel_&8»_&61" if arg 1 is "end" or "ender": execute console command "give %loop-player% mob_spawner 1 name:&b&lZeu&a&lS&3&lpawner_&7End_&aSpawner lore:&aLevel_&8»_&61" if arg 1 is "sünger" or "sponge": execute console command "give %loop-player% mob_spawner 1 name:&b&lZeu&a&lS&3&lpawner_&7Sünger_&aSpawner lore:&aLevel_&8»_&61" broadcast "&b&lZeu&a&lS&3&lpawner &8» &7Yönetici %player% herkeze %arg 1% spawner verdi!!" else: send "&b&lZeu&a&lS&3&lpawner &8» &7Kullanım &7/&8Dağıt &7[&fDemir&7/&6Altın&7/&2Zümrüt&7/&bElmas&7/&eEnd&7/&3Sünger&7]" to player # # Taş kırdığında 0.5 ihtimalle 1 tane Zcoin çıkıyor. on break of cobblestone: chance of 0.5%: add 1 to {zcoin::%player%} add 1 to {ztoplam::%player%} send "&b&lZ&3&lCoin &7» &b&lZ&3&lCoin &aBuldunuz Tebrikler!" to player send "&b&lZ&3&lCoin &7» &8/&3Zcoin &ayazarak Zcoin miktarını öğrenebilirsin!" to player # # Burayı Ellemeyin!! on join: if {zcoin::%player%} is not set: set {zcoin::%player%} to 0 if {ztoplam::%player%} is not set: set {ztoplam::%player%} to 0 # # Zcoin miktarına bakma, öğrenme, verme, alma vb. # /Zcoin [Coin vereceğiniz kişi] [+/-] [vereceğiniz coin miktarı] ile birine zcoin eklersiniz veya çıkarırsınız. # /Zcoin [zcoin miktarına bakacağınız kişi] ilede bir kişinin zcoin miktarına bakabilirsiniz. command /Zcoin [<player>] [<text>] [<integer>]: trigger: if player is op: if arg 1 is not set: send "&b&lZ&3&lCoin &3» &7Hesabındaki Zcoinin &3➙ &6%{zcoin::%player%}%" to player send "&b&lZ&3&lCoin &3» &7Toplam Zcoin miktarın &3➙ &6%{ztoplam::%player%}%" to player if arg 1 is set: if arg 2 is not set: send "&b&lZ&3&lCoin &3» &7%arg 1% &3» %{zcoin::%arg 1%}% &3» &aZcoini var" to player if arg 2 is "+": if arg 3 is not set: send "&5 =&b_&5=&b_&5=&b_&5=&b_&b&lZ&3&lCoin&5=&b_&5=&b_&5=&b_&5=&b_" to player send "&b&lZ&3&lCoin &3» &7/Zcoin <İsim> [+/-] <Miktar> &3» &aSeçilen Oyuncuya Zcoin Ekler ya da Zcoinini Silersiniz" to player send "&b&lZ&3&lCoin &3» &7/Zcoin <Oyuncu> &3» &aIstedigin Oyuncunun Zcoinine Bakabilirsin" to player if arg 3 is set: add arg 3 to {zcoin::%arg 1%} add arg 3 to {ztoplam::%arg %} send "&b&lZ&3&lCoin &3» &6%arg 1% adlı oyuncuya &a%arg 3% &7Zcoin verdin" to player send "&b&lZ&3&lCoin &3» &6%player% &7adlı yönetici hesabına &a%arg 3% &7Zcoin verdi." to arg 1 if arg 2 is "-": if arg 3 is not set: send "&5 =&b_&5=&b_&5=&b_&5=&b_&b&lZ&3&lCoin&5=&b_&5=&b_&5=&b_&5=&b_" to player send "&b&lZ&3&lCoin &3» &7/zcoin <İsim> [+/-] <Miktar> &3» &aSeçilen Oyuncuya Zcoin Ekler ya da Zcoinini Silersiniz" to player send "&b&lZ&3&lCoin &3» &7/zcoin <Oyuncu> &3» &aIstedigin Oyuncunun Zcoinine Bakabilirsin" to player if arg 3 is set: remove arg 3 from {zcoin::%arg 1%} send "&b&lZ&3&lCoin &3» &6%arg 1% adlı oyuncuya &a%arg 3% &7Zcoinini aldın" to player send "&b&lZ&3&lCoin &3» &6%player% &7adlı yönetici hesabından &a%arg 3% &7Zcoinini aldı." to arg 1 if arg 2 is "sil": if arg 3 is not set: set {zcoin::%arg 1%} to 0 set {ztoplam::%arg 1%} to 0 send "&b&lZ&3&lCoin &3» &6%arg 1% adlı oyuncuya &a%arg 3% &7Zcoinini aldın" to player send "&b&lZ&3&lCoin &3» &6%player% &7adlı yönetici hesabından &a%arg 3% &7Zcoinini aldı." to arg 1 if arg 3 is set: remove arg 3 from {zcoin::%arg 1%} remove arg 3 from {ztoplam::%arg 1%} send "&b&lZ&3&lCoin &3» &6%arg 1% adlı oyuncuya &a%arg 3% &7Zcoinini aldın" to player send "&b&lZ&3&lCoin &3» &6%player% &7adlı yönetici hesabından &a%arg 3% &7Zcoinini aldı." to arg 1 else: send "&b&lZ&3&lCoin &3» &7Hesabındaki Zcoinin &3➙ &6%{zcoin::%player%}%" to player send "&b&lZ&3&lCoin &3» &7Toplam Zcoin miktarın &3➙ &6%{ztoplam::%player%}%" to player stop
ve spawnerleri yükseltmek için coin sistemi hakkında bilgi:
/Zcoin [Coin vereceğiniz kişi] [+/-] [vereceğiniz coin miktarı] ile birine zcoin eklersiniz veya çıkarırsınız. (sadece op olanlar kullanabilir)
/Zcoin [zcoin miktarına bakacağınız kişi] ilede bir kişinin zcoin miktarına bakabilirsiniz. (sadece op olanlar kullanabilir)
/Zcoin yazarak kendi zcoin miktarına bakabilirsin.(oyuncular dahil herkez kullanabilir)
ZCoin Yerine Para İle Yükseltilebilir Hali:
Kod:# # ZeuSpawner # GELISMIS HOLOGRAMLI VE LEVELLI ITEMSPAWNER # YAPIMCI: ZeusPro # # # BU KISMI ELLEMEYİN!! variables: {sp::dsp::%player%} = 0 {sp::asp::%player%} = 0 {sp::zsp::%player%} = 0 {sp::esp::%player%} = 0 {sp::endsp::%player%} = 0 {sp::ssp::%player%} = 0 # BURDAKİ SAYILAR SPAWNER KOYMA HAKKI[LİMİTİ] # SUNUCUNUZA GÖRE LİMİTİ AYARLAYABİLİRSİNİZ {dspp::%player%} = 2 #DEMİR SPAWNER LİMİTİ {aspp::%player%} = 0 #ALTIN SPAWNER LİMİTİ {zspp::%player%} = 0 #ZÜMRÜT SPAWNER LİMİTİ {espp::%player%} = 0 #ELMAS SPAWNER LİMİTİ {endspp::%player%} = 0 #END SPAWNER LİMİTİ {sspp::%player%} = 0 #SÜNGER SPAWNER LİMİTİ # SPAWNERLERİ İPEKSİ İLE KIRMALARINI İSTİYORSANIZ BURAYI TRUE YAPINIZ!! {ipeksi::*} = false # LEVELLERİN PARALARINI AYARLAYA BİLİRSİNİZ {yükseltme2::fiyat} = 2000 # 2000 para karşılığı 1 level spawneri 2 level yapıyor. {yükseltme3::fiyat} = 4000 # 4000 para karşılığı 2 level spawneri 3 level yapıyor. {yükseltme4::fiyat} = 7000 # 7000 para karşılığı 3 level spawneri 4 level yapıyor. {yükseltme5::fiyat} = 10000 # 10000 para karşılığı 4 level spawneri 5(MAX) level yapıyor. # # SPAWNER VERME KISMI # BİR KİŞİYE SPAWNER VERMEK İÇİN /Sp [Spawner Türü] [Spawneri Vereceğiniz Kişinin İsmi] [Vereceğiniz Spawner Sayısı] command /sp [<text>] [<player>] [<number>]: trigger: if player has permission "op": if arg 1 isn't set: send "&b&lZeu&a&lS&3&lpawner &8» &7Kullanım &7/&8Sp &7[&fDemir&7/&6Altın&7/&2Zümrüt&7/&bElmas&7/&eEnd&7/&3Sünger&7] [&aIsim&7] [&aAdet&7]" to player if arg 1 is "demir" or "iron": if arg 2 isn't set: if arg 3 is set: loop arg-3 times: give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Demir &aSpawner" with lore "&aLevel &8» &61" to player send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &fDemir &aSpawner Verildi." to player if arg 3 isn't set: give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Demir &aSpawner" with lore "&aLevel &8» &61" to player send "&b&lZeu&a&lS&3&lpawner &8» &51 &fDemir &aSpawner Verildi." to player if arg 2 is set: if arg 3 is set: loop arg-3 times: give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Demir &aSpawner" with lore "&aLevel &8» &61" to arg-2 send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &fDemir &aSpawner Verildi." to player send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &fDemir &aSpawner Verildi." to arg-2 if arg 3 isn't set: give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Demir &aSpawner" with lore "&aLevel &8» &61" to arg-2 send "&b&lZeu&a&lS&3&lpawner &8» &51 &fDemir &aSpawner Verildi." to player send "&b&lZeu&a&lS&3&lpawner &8» &51 &fDemir &aSpawner Verildi." to arg-2 if arg 1 is "altın" or "gold" or "altin": if arg 2 isn't set: if arg 3 is set: loop arg-3 times: give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Altın &aSpawner" with lore "&aLevel &8» &61" to player send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &6Altın &aSpawner Verildi." to player if arg 3 isn't set: give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Altın &aSpawner" with lore "&aLevel &8» &61" to player send "&b&lZeu&a&lS&3&lpawner &8» &51 &6Altın &aSpawner Verildi." to player if arg 2 is set: if arg 3 is set: loop arg-3 times: give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Altın &aSpawner" with lore "&aLevel &8» &61" to arg-2 send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &6Altın &aSpawner Verildi." to player send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &6Altın &aSpawner Verildi." to arg-2 if arg 3 isn't set: give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Altın &aSpawner" with lore "&aLevel &8» &61" to arg-2 send "&b&lZeu&a&lS&3&lpawner &8» &51 &6Altın &aSpawner Verildi." to player send "&b&lZeu&a&lS&3&lpawner &8» &51 &6Altın &aSpawner Verildi." to arg-2 if arg 1 is "zümrüt" or "emerald" or "zumrut": if arg 2 isn't set: if arg 3 is set: loop arg-3 times: give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Zümrüt &aSpawner" with lore "&aLevel &8» &61" to player send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &2Zümrüt &aSpawner Verildi." to player if arg 3 isn't set: give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Zümrüt &aSpawner" with lore "&aLevel &8» &61" to player send "&b&lZeu&a&lS&3&lpawner &8» &51 &2Zümrüt &aSpawner Verildi." to player if arg 2 is set: if arg 3 is set: loop arg-3 times: give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Zümrüt &aSpawner" with lore "&aLevel &8» &61" to arg-2 send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &2Zümrüt &aSpawner Verildi." to player send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &2Zümrüt &aSpawner Verildi." to arg-2 if arg 3 isn't set: give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Zümrüt &aSpawner" with lore "&aLevel &8» &61" to arg-2 send "&b&lZeu&a&lS&3&lpawner &8» &51 &2Zümrüt &aSpawner Verildi." to player send "&b&lZeu&a&lS&3&lpawner &8» &51 &2Zümrüt &aSpawner Verildi." to arg-2 if arg 1 is "elmas" or "dia" or "diamond": if arg 2 isn't set: if arg 3 is set: loop arg-3 times: give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Elmas &aSpawner" with lore "&aLevel &8» &61" to player send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &bElmas &aSpawner Verildi." to player if arg 3 isn't set: give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Elmas &aSpawner" with lore "&aLevel &8» &61" to player send "&b&lZeu&a&lS&3&lpawner &8» &51 &bElmas &aSpawner Verildi." to player if arg 2 is set: if arg 3 is set: loop arg-3 times: give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Elmas &aSpawner" with lore "&aLevel &8» &61" to arg-2 send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &bElmas &aSpawner Verildi." to player send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &bElmas &aSpawner Verildi." to arg-2 if arg 3 isn't set: give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Elmas &aSpawner" with lore "&aLevel &8» &61" to arg-2 send "&b&lZeu&a&lS&3&lpawner &8» &51 &bElmas &aSpawner Verildi." to player send "&b&lZeu&a&lS&3&lpawner &8» &51 &bElmas &aSpawner Verildi." to arg-2 if arg 1 is "end": if arg 2 isn't set: if arg 3 is set: loop arg-3 times: give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7End &aSpawner" with lore "&aLevel &8» &61" to player send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &eEnd &aSpawner Verildi." to player if arg 3 isn't set: give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7End &aSpawner" with lore "&aLevel &8» &61" to player send "&b&lZeu&a&lS&3&lpawner &8» &51 &eEnd &aSpawner Verildi." to player if arg 2 is set: if arg 3 is set: loop arg-3 times: give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7End &aSpawner" with lore "&aLevel &8» &61" to arg-2 send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &eEnd &aSpawner Verildi." to player send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &eEnd &aSpawner Verildi." to arg-2 if arg 3 isn't set: give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7End &aSpawner" with lore "&aLevel &8» &61" to arg-2 send "&b&lZeu&a&lS&3&lpawner &8» &51 &eEnd &aSpawner Verildi." to player send "&b&lZeu&a&lS&3&lpawner &8» &51 &eEnd &aSpawner Verildi." to arg-2 if arg 1 is "sünger" or "sponge" or "sunger": if arg 2 isn't set: if arg 3 is set: loop arg-3 times: give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7Sünger &aSpawner" with lore "&aLevel &8» &61" to player send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &3Sünger &aSpawner Verildi." to player if arg 3 isn't set: give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7Sünger &aSpawner" with lore "&aLevel &8» &61" to player send "&b&lZeu&a&lS&3&lpawner &8» &51 &3Sünger &aSpawner Verildi." to player if arg 2 is set: if arg 3 is set: loop arg-3 times: give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7Sünger &aSpawner" with lore "&aLevel &8» &61" to arg-2 send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &3Sünger &aSpawner Verildi." to player send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &3Sünger &aSpawner Verildi." to arg-2 if arg 3 isn't set: give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7Sünger &aSpawner" with lore "&aLevel &8» &61" to arg-2 send "&b&lZeu&a&lS&3&lpawner &8» &51 &3Sünger &aSpawner Verildi." to player send "&b&lZeu&a&lS&3&lpawner &8» &51 &3Sünger &aSpawner Verildi." to arg-2 else if executor is console: if arg 1 isn't set: send "&b&lZeu&a&lS&3&lpawner &8» &7Kullanım &7/&8Sp &7[&fDemir&7/&6Altın&7/&2Zümrüt&7/&bElmas&7/&eEnd&7/&3Sünger&7] [&aIsim&7] [&aAdet&7]" to console if arg 1 is "demir" or "iron": if arg 2 is set: if arg 3 is set: loop arg-3 times: give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Demir &aSpawner" with lore "&aLevel &8» &61" to arg-2 send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &fDemir &aSpawner Verildi." to console send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &fDemir &aSpawner Verildi." to arg-2 if arg 3 isn't set: give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Demir &aSpawner" with lore "&aLevel &8» &61" to arg-2 send "&b&lZeu&a&lS&3&lpawner &8» &51 &fDemir &aSpawner Verildi." to console send "&b&lZeu&a&lS&3&lpawner &8» &51 &fDemir &aSpawner Verildi." to arg-2 else: send "&b&lZeu&a&lS&3&lpawner &8» &7Kişi Girmelisiniz." to console if arg 1 is "altın" or "gold" or "altin": if arg 2 is set: if arg 3 is set: loop arg-3 times: give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Altın &aSpawner" with lore "&aLevel &8» &61" to arg-2 send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &6Altın &aSpawner Verildi." to console send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &6Altın &aSpawner Verildi." to arg-2 if arg 3 isn't set: give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Altın &aSpawner" with lore "&aLevel &8» &61" to arg-2 send "&b&lZeu&a&lS&3&lpawner &8» &51 &6Altın &aSpawner Verildi." to console send "&b&lZeu&a&lS&3&lpawner &8» &51 &6Altın &aSpawner Verildi." to arg-2 else: send "&b&lZeu&a&lS&3&lpawner &8» &7Kişi Girmelisiniz." to console if arg 1 is "zümrüt" or "emerald" or "zumrut": if arg 2 is set: if arg 3 is set: loop arg-3 times: give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Zümrüt &aSpawner" with lore "&aLevel &8» &61" to arg-2 send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &2Zümrüt &aSpawner Verildi." to console send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &2Zümrüt &aSpawner Verildi." to arg-2 if arg 3 isn't set: give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Zümrüt &aSpawner" with lore "&aLevel &8» &61" to arg-2 send "&b&lZeu&a&lS&3&lpawner &8» &51 &2Zümrüt &aSpawner Verildi." to console send "&b&lZeu&a&lS&3&lpawner &8» &51 &2Zümrüt &aSpawner Verildi." to arg-2 else: send "&b&lZeu&a&lS&3&lpawner &8» &7Kişi Girmelisiniz." to console if arg 1 is "elmas" or "dia" or "diamond": if arg 2 is set: if arg 3 is set: loop arg-3 times: give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Elmas &aSpawner" with lore "&aLevel &8» &61" to arg-2 send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &bElmas &aSpawner Verildi." to console send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &bElmas &aSpawner Verildi." to arg-2 if arg 3 isn't set: give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Elmas &aSpawner" with lore "&aLevel &8» &61" to arg-2 send "&b&lZeu&a&lS&3&lpawner &8» &51 &bElmas &aSpawner Verildi." to console send "&b&lZeu&a&lS&3&lpawner &8» &51 &bElmas &aSpawner Verildi." to arg-2 else: send "&b&lZeu&a&lS&3&lpawner &8» &7Kişi Girmelisiniz." to console if arg 1 is "end": if arg 2 is set: if arg 3 is set: loop arg-3 times: give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7End &aSpawner" with lore "&aLevel &8» &61" to arg-2 send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &eEnd &aSpawner Verildi." to console send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &eEnd &aSpawner Verildi." to arg-2 if arg 3 isn't set: give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7End &aSpawner" with lore "&aLevel &8» &61" to arg-2 send "&b&lZeu&a&lS&3&lpawner &8» &51 &eEnd &aSpawner Verildi." to console send "&b&lZeu&a&lS&3&lpawner &8» &51 &eEnd &aSpawner Verildi." to arg-2 else: send "&b&lZeu&a&lS&3&lpawner &8» &7Kişi Girmelisiniz." to console if arg 1 is "sünger" or "sponge" or "sunger": if arg 2 is set: if arg 3 is set: loop arg-3 times: give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7Sünger &aSpawner" with lore "&aLevel &8» &61" to arg-2 send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &3Sünger &aSpawner Verildi." to console send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &3Sünger &aSpawner Verildi." to arg-2 if arg 3 isn't set: give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7Sünger &aSpawner" with lore "&aLevel &8» &61" to arg-2 send "&b&lZeu&a&lS&3&lpawner &8» &51 &3Sünger &aSpawner Verildi." to console send "&b&lZeu&a&lS&3&lpawner &8» &51 &3Sünger &aSpawner Verildi." to arg-2 else: send "&b&lZeu&a&lS&3&lpawner &8» &7Kişi Girmelisiniz." to console else: send "&b&lZeu&a&lS&3&lpawner &8» &7Bu komutu kullanamazsın." to player # # YERE SPAWNER KOYDUĞUNDA OLACAKLAR # ELLEMENİZİ TAVSİYE ETMEM on place of mob spawner: if name of player's tool is "&b&lZeu&a&lS&3&lpawner &7Demir &aSpawner": if {sp::dsp::%player%} is smaller than {dspp::%player%}: set {dsp1::%location of targeted block%::%player%} to location of targeted block set {_x} to x coord of event-location set {_y} to y coord of event-location set {_z} to z coord of event-location add {sp::%location of targeted block%::%player%} to location of targeted block set {tür::%location of targeted block%} to dsp set {item::%location of targeted block%} to "Iron Ingot" set {item1::%player%::%location of targeted block%} to "iron_ingot" add location of targeted block to {hologram::*} set {tür::%location of targeted block%} to "dsp" set {Sahibi::%location of targeted block%} to player if lore of player's tool is "&aLevel &8» &61": set {level::%location of targeted block%} to 1 set {level1::%location of targeted block%} to 2 set {hız::%player%::%location of targeted block%} to 40 set {hızz::%player%::%location of targeted block%} to 20 if lore of player's tool is "&aLevel &8» &62": set {level::%location of targeted block%} to 2 set {level1::%location of targeted block%} to 3 set {hız::%player%::%location of targeted block%} to 36 set {hızz::%player%::%location of targeted block%} to 18 if lore of player's tool is "&aLevel &8» &63": set {level::%location of targeted block%} to 3 set {level1::%location of targeted block%} to 4 set {hız::%player%::%location of targeted block%} to 32 set {hızz::%player%::%location of targeted block%} to 16 if lore of player's tool is "&aLevel &8» &64": set {level::%location of targeted block%} to 4 set {level1::%location of targeted block%} to 5 set {hız::%player%::%location of targeted block%} to 28 set {hızz::%player%::%location of targeted block%} to 14 if lore of player's tool is "&aLevel &8» &65": set {level::%location of targeted block%} to 5 set {level1::%location of targeted block%} to "MAX" set {hız::%player%::%location of targeted block%} to 24 set {hızz::%player%::%location of targeted block%} to 12 execute console command "manuaddp %player% minecraft.command.setblock" wait 2 tick create holo object "ItemStack:Iron Ingot;&7&m----------&7;&aLevel &6%{level::%location of targeted block%}%;&7&m----------&7" with id "%location of targeted block%" at block above above location of targeted block execute player command "setblock %{_x}% %{_y}% %{_z}% mob_spawner 0 replace {EntityId:Item,SpawnData:{Item:{id:minecraft:iron_ingot,Count:1}},SpawnCount:1,SpawnRange:1,RequiredPlayerRange:20,Delay:1,MinSpawnDelay:%{hız::%player%::%location of targeted block%}%0,MaxSpawnDelay:%{hız::%player%::%location of targeted block%}%0,MaxNearbyEntities:9999}" execute console command "manudelp %player% minecraft.command.setblock" send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri Başarıyla Koydun." to player send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri Kazma İle Kırabilirsin." to player wait 2 tick add 1 to {sp::dsp::%player%} else: cancel event send "&b&lZeu&a&lS&3&lpawner &8» &7Spawner Koymak İçin Hakkın Kalmamış" to player if name of player's tool is "&b&lZeu&a&lS&3&lpawner &7Altın &aSpawner": if {sp::asp::%player%} is smaller than or equal to {aspp::%player%}: set {asp1::%location of targeted block%::%player%} to location of targeted block set {_x} to x coord of event-location set {_y} to y coord of event-location set {_z} to z coord of event-location add {sp::%location of targeted block%::%player%} to location of targeted block set {tür::%location of targeted block%} to asp set {item::%location of targeted block%} to "Gold Ingot" set {item1::%player%::%location of targeted block%} to "gold_ingot" add location of targeted block to {hologram::*} set {tür::%location of targeted block%} to "asp" set {Sahibi::%location of targeted block%} to player if lore of player's tool is "&aLevel &8» &61": set {level::%location of targeted block%} to 1 set {level1::%location of targeted block%} to 2 set {hız::%player%::%location of targeted block%} to 40 set {hızz::%player%::%location of targeted block%} to 20 if lore of player's tool is "&aLevel &8» &62": set {level::%location of targeted block%} to 2 set {level1::%location of targeted block%} to 3 set {hız::%player%::%location of targeted block%} to 36 set {hızz::%player%::%location of targeted block%} to 18 if lore of player's tool is "&aLevel &8» &63": set {level::%location of targeted block%} to 3 set {level1::%location of targeted block%} to 4 set {hız::%player%::%location of targeted block%} to 32 set {hızz::%player%::%location of targeted block%} to 16 if lore of player's tool is "&aLevel &8» &64": set {level::%location of targeted block%} to 4 set {level1::%location of targeted block%} to 5 set {hız::%player%::%location of targeted block%} to 28 set {hızz::%player%::%location of targeted block%} to 14 if lore of player's tool is "&aLevel &8» &65": set {level::%location of targeted block%} to 5 set {level1::%location of targeted block%} to "MAX" set {hız::%player%::%location of targeted block%} to 24 set {hızz::%player%::%location of targeted block%} to 12 execute console command "manuaddp %player% minecraft.command.setblock" wait 2 tick create holo object "ItemStack:Gold Ingot;&7&m----------&7;&aLevel &6%{level::%location of targeted block%}%;&7&m----------&7" with id "%location of targeted block%" at block above above location of targeted block execute player command "setblock %{_x}% %{_y}% %{_z}% mob_spawner 0 replace {EntityId:Item,SpawnData:{Item:{id:minecraft:gold_ingot,Count:1}},SpawnCount:1,SpawnRange:2,RequiredPlayerRange:20,Delay:1,MinSpawnDelay:%{hız::%player%::%location of targeted block%}%0,MaxSpawnDelay:%{hız1::%player%::%location of targeted block%}%0,MaxNearbyEntities:9999}" execute console command "manudelp %player% minecraft.command.setblock" send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri Başarıyla Koydun." to player send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri Kazma İle Kırabilirsin." to player wait 2 tick add 1 to {sp::asp::%player%} else: cancel event send "&b&lZeu&a&lS&3&lpawner &8» &7Spawner Koymak İçin Hakkın Kalmamış" to player if name of player's tool is "&b&lZeu&a&lS&3&lpawner &7Zümrüt &aSpawner": if {sp::zsp::%player%} is smaller than or equal to {zspp::%player%}: set {zsp1::%location of targeted block%::%player%} to location of targeted block set {_x} to x coord of event-location set {_y} to y coord of event-location set {_z} to z coord of event-location add {sp::%location of targeted block%::%player%} to location of targeted block set {tür::%location of targeted block%} to zsp set {item::%location of targeted block%} to "Emerald" set {item1::%player%::%location of targeted block%} to "emerald" add location of targeted block to {hologram::*} set {tür::%location of targeted block%} to "zsp" set {Sahibi::%location of targeted block%} to player if lore of player's tool is "&aLevel &8» &61": set {level::%location of targeted block%} to 1 set {level1::%location of targeted block%} to 2 set {hız::%player%::%location of targeted block%} to 40 set {hızz::%player%::%location of targeted block%} to 20 if lore of player's tool is "&aLevel &8» &62": set {level::%location of targeted block%} to 2 set {level1::%location of targeted block%} to 3 set {hız::%player%::%location of targeted block%} to 36 set {hızz::%player%::%location of targeted block%} to 18 if lore of player's tool is "&aLevel &8» &63": set {level::%location of targeted block%} to 3 set {level1::%location of targeted block%} to 4 set {hız::%player%::%location of targeted block%} to 32 set {hızz::%player%::%location of targeted block%} to 16 if lore of player's tool is "&aLevel &8» &64": set {level::%location of targeted block%} to 4 set {level1::%location of targeted block%} to 5 set {hız::%player%::%location of targeted block%} to 28 set {hızz::%player%::%location of targeted block%} to 14 if lore of player's tool is "&aLevel &8» &65": set {level::%location of targeted block%} to 5 set {level1::%location of targeted block%} to "MAX" set {hız::%player%::%location of targeted block%} to 24 set {hızz::%player%::%location of targeted block%} to 12 execute console command "manuaddp %player% minecraft.command.setblock" wait 2 tick create holo object "ItemStack:Emerald;&7&m----------&7;&aLevel &6%{level::%location of targeted block%}%;&7&m----------&7" with id "%location of targeted block%" at block above above location of targeted block execute player command "setblock %{_x}% %{_y}% %{_z}% mob_spawner 0 replace {EntityId:Item,SpawnData:{Item:{id:minecraft:emerald,Count:1}},SpawnCount:1,SpawnRange:2,RequiredPlayerRange:20,Delay:1,MinSpawnDelay:%{hız::%player%::%location of targeted block%}%0,MaxSpawnDelay:%{hız1::%player%::%location of targeted block%}%0,MaxNearbyEntities:9999}" execute console command "manudelp %player% minecraft.command.setblock" send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri Başarıyla Koydun." to player send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri Kazma İle Kırabilirsin." to player wait 2 tick add 1 to {sp::zsp::%player%} else: cancel event send "&b&lZeu&a&lS&3&lpawner &8» &7Spawner Koymak İçin Hakkın Kalmamış" to player if name of player's tool is "&b&lZeu&a&lS&3&lpawner &7Elmas &aSpawner": if {sp::esp::%player%} is smaller than or equal to {espp::%player%}: set {esp1::%location of targeted block%::%player%} to location of targeted block set {_x} to x coord of event-location set {_y} to y coord of event-location set {_z} to z coord of event-location add {sp::%location of targeted block%::%player%} to location of targeted block set {tür::%location of targeted block%} to esp set {item::%location of targeted block%} to "Diamond" set {item1::%player%::%location of targeted block%} to "diamond" add location of targeted block to {hologram::*} set {tür::%location of targeted block%} to "esp" set {Sahibi::%location of targeted block%} to player if lore of player's tool is "&aLevel &8» &61": set {level::%location of targeted block%} to 1 set {level1::%location of targeted block%} to 2 set {hız::%player%::%location of targeted block%} to 40 set {hızz::%player%::%location of targeted block%} to 20 if lore of player's tool is "&aLevel &8» &62": set {level::%location of targeted block%} to 2 set {level1::%location of targeted block%} to 3 set {hız::%player%::%location of targeted block%} to 36 set {hızz::%player%::%location of targeted block%} to 18 if lore of player's tool is "&aLevel &8» &63": set {level::%location of targeted block%} to 3 set {level1::%location of targeted block%} to 4 set {hız::%player%::%location of targeted block%} to 32 set {hızz::%player%::%location of targeted block%} to 16 if lore of player's tool is "&aLevel &8» &64": set {level::%location of targeted block%} to 4 set {level1::%location of targeted block%} to 5 set {hız::%player%::%location of targeted block%} to 28 set {hızz::%player%::%location of targeted block%} to 14 if lore of player's tool is "&aLevel &8» &65": set {level::%location of targeted block%} to 5 set {level1::%location of targeted block%} to "MAX" set {hız::%player%::%location of targeted block%} to 24 set {hızz::%player%::%location of targeted block%} to 12 execute console command "manuaddp %player% minecraft.command.setblock" wait 2 tick create holo object "ItemStack:Diamond;&7&m----------&7;&aLevel &6%{level::%location of targeted block%}%;&7&m----------&7" with id "%location of targeted block%" at block above above location of targeted block execute player command "setblock %{_x}% %{_y}% %{_z}% mob_spawner 0 replace {EntityId:Item,SpawnData:{Item:{id:minecraft:diamond,Count:1}},SpawnCount:1,SpawnRange:2,RequiredPlayerRange:20,Delay:1,MinSpawnDelay:%{hız::%player%::%location of targeted block%}%0,MaxSpawnDelay:%{hız1::%player%::%location of targeted block%}%0,MaxNearbyEntities:9999}" execute console command "manudelp %player% minecraft.command.setblock" send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri Başarıyla Koydun." to player send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri Kazma İle Kırabilirsin." to player wait 2 tick add 1 to {sp::esp::%player%} else: cancel event send "&b&lZeu&a&lS&3&lpawner &8» &7Spawner Koymak İçin Hakkın Kalmamış" to player if name of player's tool is "&b&lZeu&a&lS&3&lpawner &7End &aSpawner": if {sp::endsp::%player%} is smaller than or equal to {endspp::%player%}: set {endsp1::%location of targeted block%::%player%} to location of targeted block set {_x} to x coord of event-location set {_y} to y coord of event-location set {_z} to z coord of event-location add {sp::%location of targeted block%::%player%} to location of targeted block set {tür::%location of targeted block%} to endsp set {item::%location of targeted block%} to "End Stone" set {item1::%player%::%location of targeted block%} to "end_stone" add location of targeted block to {hologram::*} set {tür::%location of targeted block%} to "endsp" set {Sahibi::%location of targeted block%} to player if lore of player's tool is "&aLevel &8» &61": set {level::%location of targeted block%} to 1 set {level1::%location of targeted block%} to 2 set {hız::%player%::%location of targeted block%} to 40 set {hızz::%player%::%location of targeted block%} to 20 if lore of player's tool is "&aLevel &8» &62": set {level::%location of targeted block%} to 2 set {level1::%location of targeted block%} to 3 set {hız::%player%::%location of targeted block%} to 36 set {hızz::%player%::%location of targeted block%} to 18 if lore of player's tool is "&aLevel &8» &63": set {level::%location of targeted block%} to 3 set {level1::%location of targeted block%} to 4 set {hız::%player%::%location of targeted block%} to 32 set {hızz::%player%::%location of targeted block%} to 16 if lore of player's tool is "&aLevel &8» &64": set {level::%location of targeted block%} to 4 set {level1::%location of targeted block%} to 5 set {hız::%player%::%location of targeted block%} to 28 set {hızz::%player%::%location of targeted block%} to 14 if lore of player's tool is "&aLevel &8» &65": set {level::%location of targeted block%} to 5 set {level1::%location of targeted block%} to "MAX" set {hız::%player%::%location of targeted block%} to 24 set {hızz::%player%::%location of targeted block%} to 12 execute console command "manuaddp %player% minecraft.command.setblock" wait 2 tick create holo object "ItemStack:End;&7&m----------&7;&aLevel &6%{level::%location of targeted block%}%;&7&m----------&7" with id "%location of targeted block%" at block above above location of targeted block execute player command "setblock %{_x}% %{_y}% %{_z}% mob_spawner 0 replace {EntityId:Item,SpawnData:{Item:{id:minecraft:end_stone,Count:1}},SpawnCount:1,SpawnRange:2,RequiredPlayerRange:20,Delay:1,MinSpawnDelay:%{hız::%player%::%location of targeted block%}%0,MaxSpawnDelay:%{hız1::%player%::%location of targeted block%}%0,MaxNearbyEntities:9999}" execute console command "manudelp %player% minecraft.command.setblock" send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri Başarıyla Koydun." to player send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri Kazma İle Kırabilirsin." to player wait 2 tick add 1 to {sp::endsp::%player%} else: cancel event send "&b&lZeu&a&lS&3&lpawner &8» &7Spawner Koymak İçin Hakkın Kalmamış" to player if name of player's tool is "&b&lZeu&a&lS&3&lpawner &7Sünger &aSpawner": if {sp::ssp::%player%} is smaller than or equal to {sspp::%player%}: set {ssp1::%location of targeted block%::%player%} to location of targeted block set {_x} to x coord of event-location set {_y} to y coord of event-location set {_z} to z coord of event-location add {sp::%location of targeted block%::%player%} to location of targeted block set {tür::%location of targeted block%} to ssp set {item::%location of targeted block%} to "Sponge" set {item1::%player%::%location of targeted block%} to "sponge" add location of targeted block to {hologram::*} set {tür::%location of targeted block%} to "ssp" set {Sahibi::%location of targeted block%} to player if lore of player's tool is "&aLevel &8» &61": set {level::%location of targeted block%} to 1 set {level1::%location of targeted block%} to 2 set {hız::%player%::%location of targeted block%} to 40 set {hızz::%player%::%location of targeted block%} to 20 if lore of player's tool is "&aLevel &8» &62": set {level::%location of targeted block%} to 2 set {level1::%location of targeted block%} to 3 set {hız::%player%::%location of targeted block%} to 36 set {hızz::%player%::%location of targeted block%} to 18 if lore of player's tool is "&aLevel &8» &63": set {level::%location of targeted block%} to 3 set {level1::%location of targeted block%} to 4 set {hız::%player%::%location of targeted block%} to 32 set {hızz::%player%::%location of targeted block%} to 16 if lore of player's tool is "&aLevel &8» &64": set {level::%location of targeted block%} to 4 set {level1::%location of targeted block%} to 5 set {hız::%player%::%location of targeted block%} to 28 set {hızz::%player%::%location of targeted block%} to 14 if lore of player's tool is "&aLevel &8» &65": set {level::%location of targeted block%} to 5 set {level1::%location of targeted block%} to "MAX" set {hız::%player%::%location of targeted block%} to 24 set {hızz::%player%::%location of targeted block%} to 12 execute console command "manuaddp %player% minecraft.command.setblock" wait 2 tick create holo object "ItemStack:Sponge;&7&m----------&7;&aLevel &6%{level::%location of targeted block%}%;&7&m----------&7" with id "%location of targeted block%" at block above above location of targeted block execute player command "setblock %{_x}% %{_y}% %{_z}% mob_spawner 0 replace {EntityId:Item,SpawnData:{Item:{id:minecraft:sponge,Count:1}},SpawnCount:1,SpawnRange:2,RequiredPlayerRange:20,Delay:1,MinSpawnDelay:%{hız::%player%::%location of targeted block%}%0,MaxSpawnDelay:%{hız1::%player%::%location of targeted block%}%0,MaxNearbyEntities:9999}" execute console command "manudelp %player% minecraft.command.setblock" send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri Başarıyla Koydun." to player send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri Kazma İle Kırabilirsin." to player wait 2 tick add 1 to {sp::ssp::%player%} else: cancel event send "&b&lZeu&a&lS&3&lpawner &8» &7Spawner Koymak İçin Hakkın Kalmamış" to player # # SPAWNERE SAĞ TIKLADIĞINIZDA OLACAKLAR # SUNUCUNUZA GÖRE RENKLERİ DEĞİŞTİREBİLİRSİNİZ on right click on mob spawner: if {sp::%location of targeted block%::%player%} is set: open chest with 1 row named "&b&lZ&6&lSp &8» &7Spawner Menüsü" to player wait 2 tick if {level::%location of targeted block%} is equal to 1: format slot 2 of player with 1 experience bottle named "&a&lYükselt" with lore "&7||&7Yükseltince &6%{level1::%location of targeted block%}% &7level olucak" to close then run [execute console command "yukselt %location of targeted block% 2 %player%"] if {level::%location of targeted block%} is equal to 2: format slot 2 of player with 1 experience bottle named "&a&lYükselt" with lore "&7||&7Yükseltince &6%{level1::%location of targeted block%}% &7level olucak" to close then run [execute console command "yukselt %location of targeted block% 3 %player%"] if {level::%location of targeted block%} is equal to 3: format slot 2 of player with 1 experience bottle named "&a&lYükselt" with lore "&7||&7Yükseltince &6%{level1::%location of targeted block%}% &7level olucak" to close then run [execute console command "yukselt %location of targeted block% 4 %player%"] if {level::%location of targeted block%} is equal to 4: format slot 2 of player with 1 experience bottle named "&a&lYükselt" with lore "&7||&7Yükseltince &6%{level1::%location of targeted block%}% &7level olucak" to close then run [execute console command "yukselt %location of targeted block% 5 %player%"] if {level::%location of targeted block%} is equal to 5: format slot 2 of player with 1 experience bottle named "&a&lYükselt" with lore "&7||&7Bu spawner zaten MAX seviyede" to close format slot 5 of player with mob spawner named "&b&lBilgi" with lore "&7||&aLevel &8» &6%{level::%location of targeted block%}%||&7||&e%{hızz::%player%::%location of targeted block%}% &7saniyede &e1 &7çıkartıyor" to close format slot 8 of player with redstone block named "&c&lKapat" to close else: send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin sahibi &c%{Sahibi::%location of targeted block%}% &7!!" to player # # SPAWNERE SAĞ TIKLAYIP YÜKSELTME MENÜSÜ # SPAWNERE SAĞ TIKLAYIP YÜKSELTMENİZ TAVSİYE EDİLİR command /yukselt [<text>] [<text>] [<player>]: executable by: console trigger: set {oyuncu::para} to arg 3 if arg 2 is "2": if {oyuncu::para} is greater than or equal to {yükseltme2::fiyat}: remove {yükseltme2::fiyat} from {oyuncu::para} set {_location} to arg 1 set {_x} to x coord of {_location} set {_y} to y coord of {_location} set {_z} to z coord of {_location} add 1 to {level::%{_location}%} add 1 to {level1::%{_location}%} remove 2 from {hız::%arg 3%::%{_location}%} remove 4 from {hızz::%arg 3%::%{_location}%} delete holo object "%{_location}%" execute console command "manuaddp %arg 3% minecraft.command.setblock" wait 2 tick create holo object "ItemStack:%{item::%{_location}%}%;&7&m----------&7;&aLevel &6%{level::%{_location}%}%;&7&m----------&7" with id "%{_location}%" at block above above {_location} execute arg 3 command "setblock %{_x}% %{_y}% %{_z}% mob_spawner 0 replace {EntityId:Item,SpawnData:{Item:{id:minecraft:%{item1::%arg 3%::%{_location}%}%,Count:1}},SpawnCount:1,SpawnRange:2,Requiredarg 3Range:20,Delay:1,MinSpawnDelay:360,MaxSpawnDelay:360,MaxNearbyEntities:9999}" execute console command "manudelp %arg 3% minecraft.command.setblock" send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri &6%{level::%{_location}%}% &7Level Yaptın." to arg 3 else: send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri yükseltmen için {yükseltme2::fiyat} paran olması lazım!" to arg 3 if arg 2 is "3": if {oyuncu::para} is greater than or equal to {yükseltme3::fiyat}: remove {yükseltme3::fiyat} from {oyuncu::para} set {_location} to arg 1 set {_x} to x coord of {_location} set {_y} to y coord of {_location} set {_z} to z coord of {_location} add 1 to {level::%{_location}%} add 1 to {level1::%{_location}%} remove 2 from {hız::%arg 3%::%{_location}%} remove 4 from {hızz::%arg 3%::%{_location}%} delete holo object "%{_location}%" execute console command "manuaddp %arg 3% minecraft.command.setblock" wait 2 tick create holo object "ItemStack:%{item::%{_location}%}%;&7&m----------&7;&aLevel &6%{level::%{_location}%}%;&7&m----------&7" with id "%{_location}%" at block above above {_location} execute arg 3 command "setblock %{_x}% %{_y}% %{_z}% mob_spawner 0 replace {EntityId:Item,SpawnData:{Item:{id:minecraft:%{item1::%arg 3%::%{_location}%}%,Count:1}},SpawnCount:1,SpawnRange:2,Requiredarg 3Range:20,Delay:1,MinSpawnDelay:320,MaxSpawnDelay:320,MaxNearbyEntities:9999}" execute console command "manudelp %arg 3% minecraft.command.setblock" send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri &6%{level::%{_location}%}% &7Level Yaptın." to arg 3 else: send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri yükseltmen için {yükseltme3::fiyat} paran olması lazım!" to arg 3 if arg 2 is "4": if {oyuncu::para} is greater than or equal to {yükseltme4::fiyat}: remove {yükseltme4::fiyat} from {oyuncu::para} set {_location} to arg 1 set {_x} to x coord of {_location} set {_y} to y coord of {_location} set {_z} to z coord of {_location} add 1 to {level::%{_location}%} add 1 to {level1::%{_location}%} remove 2 from {hız::%arg 3%::%{_location}%} remove 4 from {hızz::%arg 3%::%{_location}%} delete holo object "%{_location}%" execute console command "manuaddp %arg 3% minecraft.command.setblock" wait 2 tick create holo object "ItemStack:%{item::%{_location}%}%;&7&m----------&7;&aLevel &6%{level::%{_location}%}%;&7&m----------&7" with id "%{_location}%" at block above above {_location} execute arg 3 command "setblock %{_x}% %{_y}% %{_z}% mob_spawner 0 replace {EntityId:Item,SpawnData:{Item:{id:minecraft:%{item1::%arg 3%::%{_location}%}%,Count:1}},SpawnCount:1,SpawnRange:2,Requiredarg 3Range:20,Delay:1,MinSpawnDelay:280,MaxSpawnDelay:280,MaxNearbyEntities:9999}" execute console command "manudelp %arg 3% minecraft.command.setblock" send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri &6%{level::%{_location}%}% &7Level Yaptın." to arg 3 else: send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri yükseltmen için {yükseltme4::fiyat} paran olması lazım!" to arg 3 if arg 2 is "5": if {oyuncu::para} is greater than or equal to {yükseltme5::fiyat}: remove {yükseltme5::fiyat} from {oyuncu::para} set {_location} to arg 1 set {_x} to x coord of {_location} set {_y} to y coord of {_location} set {_z} to z coord of {_location} add 1 to {level::%{_location}%} add 1 to {level1::%{_location}%} remove 2 from {hız::%arg 3%::%{_location}%} remove 4 from {hızz::%arg 3%::%{_location}%} delete holo object "%{_location}%" execute console command "manuaddp %arg 3% minecraft.command.setblock" wait 2 tick create holo object "ItemStack:%{item::%{_location}%}%;&7&m----------&7;&aLevel &6%{level::%{_location}%}%;&7&m----------&7" with id "%{_location}%" at block above above {_location} execute arg 3 command "setblock %{_x}% %{_y}% %{_z}% mob_spawner 0 replace {EntityId:Item,SpawnData:{Item:{id:minecraft:%{item1::%arg 3%::%{_location}%}%,Count:1}},SpawnCount:1,SpawnRange:2,Requiredarg 3Range:20,Delay:1,MinSpawnDelay:240,MaxSpawnDelay:240,MaxNearbyEntities:9999}" execute console command "manudelp %arg 3% minecraft.command.setblock" send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri &6%{level::%{_location}%}% &7Level Yaptın." to arg 3 else: send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri yükseltmen için {yükseltme5::fiyat} paran olması lazım!" to arg 3 # # SPAWNERİ KIRDIĞINDA OLACAKLAR # SPAWNERLERİN İSMİNİ VE LORE KISMINI DEĞİŞTİRİRSENİZ BOZABİLİRSİNİZ on break of mob spawner: if {ipeksi::*} is true: if tool of player is any pickaxe of silk touch: if {dsp1::%location of targeted block%::%player%} is set: remove 1 from {sp::dsp::%player%} cancel event set block to air delete {item::%location of targeted block%} remove location of targeted block from {hologram::*} remove location of targeted block from {sp::%location of targeted block%::%player%} clear {dsp1::%location of targeted block%::%player%} delete {Sahibi::%location of targeted block%} delete holo object "%location of targeted block%" execute console command "give %player% mob_spawner 1 name:&b&lZeu&a&lS&3&lpawner_&7Demir_&aSpawner lore:&aLevel_&8»_&6%{level::%location of targeted block%}%" send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player if {asp1::%location of targeted block%::%player%} is set: remove 1 from {sp::asp::%player%} cancel event set block to air delete {item::%location of targeted block%} remove location of targeted block from {hologram::*} remove location of targeted block from {sp::%location of targeted block%::%player%} clear {asp1::%location of targeted block%::%player%} delete {Sahibi::%location of targeted block%} delete holo object "%location of targeted block%" execute console command "give %player% mob_spawner 1 name:&b&lZeu&a&lS&3&lpawner_&7Altın_&aSpawner lore:&aLevel_&8»_&6%{level::%location of targeted block%}%" send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player if {zsp1::%location of targeted block%::%player%} is set: remove 1 from {sp::zsp::%player%} cancel event set block to air delete {item::%location of targeted block%} remove location of targeted block from {hologram::*} remove location of targeted block from {sp::%location of targeted block%::%player%} clear {zsp1::%location of targeted block%::%player%} delete {Sahibi::%location of targeted block%} delete holo object "%location of targeted block%" execute console command "give %player% mob_spawner 1 name:&b&lZeu&a&lS&3&lpawner_&7Zümrüt_&aSpawner lore:&aLevel_&8»_&6%{level::%location of targeted block%}%" send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player if {esp1::%location of targeted block%::%player%} is set: remove 1 from {sp::esp::%player%} cancel event set block to air delete {item::%location of targeted block%} remove location of targeted block from {hologram::*} remove location of targeted block from {sp::%location of targeted block%::%player%} clear {esp1::%location of targeted block%::%player%} delete {Sahibi::%location of targeted block%} delete holo object "%location of targeted block%" execute console command "give %player% mob_spawner 1 name:&b&lZeu&a&lS&3&lpawner_&7Elmas_&aSpawner lore:&aLevel_&8»_&6%{level::%location of targeted block%}%" send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player if {endsp1::%location of targeted block%::%player%} is set: remove 1 from {sp::endsp::%player%} cancel event set block to air delete {item::%location of targeted block%} remove location of targeted block from {hologram::*} remove location of targeted block from {sp::%location of targeted block%::%player%} clear {endsp1::%location of targeted block%::%player%} delete {Sahibi::%location of targeted block%} delete holo object "%location of targeted block%" give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7End &aSpawner" with lore "&aLevel &8» &6%{level::%location of targeted block%}%" to player send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player if {ssp1::%location of targeted block%::%player%} is set: remove 1 from {sp::ssp::%player%} cancel event set block to air delete {item::%location of targeted block%} remove location of targeted block from {hologram::*} remove location of targeted block from {sp::%location of targeted block%::%player%} clear {ssp1::%location of targeted block%::%player%} delete {Sahibi::%location of targeted block%} delete holo object "%location of targeted block%" give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7Sünger &aSpawner" with lore "&aLevel &8» &6%{level::%location of targeted block%}%" to player send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player if {golem::%location of targeted block%::%player%} is set: clear {golem::%location of targeted block%::%player%} delete {Sahibi::%location of targeted block%} send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player if {blaze::%location of targeted block%::%player%} is set: clear {blaze::%location of targeted block%::%player%} delete {Sahibi::%location of targeted block%} send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player if {skeleton::%location of targeted block%::%player%} is set: clear {skeleton::%location of targeted block%::%player%} delete {Sahibi::%location of targeted block%} send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player if {zombi::%location of targeted block%::%player%} is set: clear {zombi::%location of targeted block%::%player%} delete {Sahibi::%location of targeted block%} send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player if {pigman::%location of targeted block%::%player%} is set: clear {pigman::%location of targeted block%::%player%} delete {Sahibi::%location of targeted block%} send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player else: if player has permission "op": set block to air remove location of targeted block from {hologram::*} delete holo object "%location of targeted block%" remove 1 from {sp::%{tür::%location of targeted block%}%::%{Sahibi::%location of targeted block%}%} loop players: clear {dsp1::%location of targeted block%::%loop-player%} clear {asp1::%location of targeted block%::%loop-player%} clear {zsp1::%location of targeted block%::%loop-player%} clear {esp1::%location of targeted block%::%loop-player%} clear {endsp1::%location of targeted block%::%loop-player%} clear {ssp1::%location of targeted block%::%loop-player%} delete {Sahibi::%location of targeted block%::%loop-player%} stop else: send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin sahibi &c%{Sahibi::%location of targeted block%}% &7!!" to player cancel event stop else: send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri kırmak için ipeksi kazmaya ihtiyacın var!!" to player else: if {dsp1::%location of targeted block%::%player%} is set: remove 1 from {sp::dsp::%player%} cancel event set block to air delete {item::%location of targeted block%} remove location of targeted block from {hologram::*} remove location of targeted block from {sp::%location of targeted block%::%player%} clear {dsp1::%location of targeted block%::%player%} delete {Sahibi::%location of targeted block%} delete holo object "%location of targeted block%" execute console command "give %player% mob_spawner 1 name:&b&lZeu&a&lS&3&lpawner_&7Demir_&aSpawner lore:&aLevel_&8»_&6%{level::%location of targeted block%}%" send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player if {asp1::%location of targeted block%::%player%} is set: remove 1 from {sp::asp::%player%} cancel event set block to air delete {item::%location of targeted block%} remove location of targeted block from {hologram::*} remove location of targeted block from {sp::%location of targeted block%::%player%} clear {asp1::%location of targeted block%::%player%} delete {Sahibi::%location of targeted block%} delete holo object "%location of targeted block%" execute console command "give %player% mob_spawner 1 name:&b&lZeu&a&lS&3&lpawner_&7Altın_&aSpawner lore:&aLevel_&8»_&6%{level::%location of targeted block%}%" send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player if {zsp1::%location of targeted block%::%player%} is set: remove 1 from {sp::zsp::%player%} cancel event set block to air delete {item::%location of targeted block%} remove location of targeted block from {hologram::*} remove location of targeted block from {sp::%location of targeted block%::%player%} clear {zsp1::%location of targeted block%::%player%} delete {Sahibi::%location of targeted block%} delete holo object "%location of targeted block%" execute console command "give %player% mob_spawner 1 name:&b&lZeu&a&lS&3&lpawner_&7Zümrüt_&aSpawner lore:&aLevel_&8»_&6%{level::%location of targeted block%}%" send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player if {esp1::%location of targeted block%::%player%} is set: remove 1 from {sp::esp::%player%} cancel event set block to air delete {item::%location of targeted block%} remove location of targeted block from {hologram::*} remove location of targeted block from {sp::%location of targeted block%::%player%} clear {esp1::%location of targeted block%::%player%} delete {Sahibi::%location of targeted block%} delete holo object "%location of targeted block%" execute console command "give %player% mob_spawner 1 name:&b&lZeu&a&lS&3&lpawner_&7Elmas_&aSpawner lore:&aLevel_&8»_&6%{level::%location of targeted block%}%" send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player if {endsp1::%location of targeted block%::%player%} is set: remove 1 from {sp::endsp::%player%} cancel event set block to air delete {item::%location of targeted block%} remove location of targeted block from {hologram::*} remove location of targeted block from {sp::%location of targeted block%::%player%} clear {endsp1::%location of targeted block%::%player%} delete {Sahibi::%location of targeted block%} delete holo object "%location of targeted block%" give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7End &aSpawner" with lore "&aLevel &8» &6%{level::%location of targeted block%}%" to player send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player if {ssp1::%location of targeted block%::%player%} is set: remove 1 from {sp::ssp::%player%} cancel event set block to air delete {item::%location of targeted block%} remove location of targeted block from {hologram::*} remove location of targeted block from {sp::%location of targeted block%::%player%} clear {ssp1::%location of targeted block%::%player%} delete {Sahibi::%location of targeted block%} delete holo object "%location of targeted block%" give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7Sünger &aSpawner" with lore "&aLevel &8» &6%{level::%location of targeted block%}%" to player send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player if {golem::%location of targeted block%::%player%} is set: clear {golem::%location of targeted block%::%player%} delete {Sahibi::%location of targeted block%} send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player if {blaze::%location of targeted block%::%player%} is set: clear {blaze::%location of targeted block%::%player%} delete {Sahibi::%location of targeted block%} send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player if {skeleton::%location of targeted block%::%player%} is set: clear {skeleton::%location of targeted block%::%player%} delete {Sahibi::%location of targeted block%} send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player if {zombi::%location of targeted block%::%player%} is set: clear {zombi::%location of targeted block%::%player%} delete {Sahibi::%location of targeted block%} send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player if {pigman::%location of targeted block%::%player%} is set: clear {pigman::%location of targeted block%::%player%} delete {Sahibi::%location of targeted block%} send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player else: if player has permission "op": set block to air remove location of targeted block from {hologram::*} delete holo object "%location of targeted block%" remove 1 from {sp::%{tür::%location of targeted block%}%::%{Sahibi::%location of targeted block%}%} loop players: clear {dsp1::%location of targeted block%::%loop-player%} clear {asp1::%location of targeted block%::%loop-player%} clear {zsp1::%location of targeted block%::%loop-player%} clear {esp1::%location of targeted block%::%loop-player%} clear {endsp1::%location of targeted block%::%loop-player%} clear {ssp1::%location of targeted block%::%loop-player%} delete {Sahibi::%location of targeted block%::%loop-player%} stop else: send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin sahibi &c%{Sahibi::%location of targeted block%}% &7!!" to player cancel event stop # # HER 10 DAKİKADA 1 SUNUCUDAKİ AKTİF OLAN SPAWNERLERİ YENİLER # AKSİ HALDE SUNUCU KAPATILIP AÇILDIĞINDA SUNUCDAKİ TÜM HOLOGRAMLAR YOK OLUR every 10 minute: loop {hologram::*}: delete holo object "%loop-value%" create holo object "ItemStack:%{item::%loop-value%}%;&7&m----------&7;&aLevel &6%{level::%loop-value%}%;&7&m----------&7" with id "%loop-value%" at block above above loop-value stop # # SPAWNERLERİN HOLOGRAMINI AÇIP KAPATTIĞINIZ KISIM # OYUN İÇİNDE /hologram [kapat/aç] YAZARAK BAKTIĞINIZ SPAWNERİN HOLOGRAMINI KAPATABİLİRSİNİZ # BİR SPAWNERE BAKARAK KOMUTU YAZMALISINIZ!! command /hologram [<text>]: aliases: /h trigger: if targeted block is mob spawner: if arg 1 is "aç" or "ac": if {sp::%location of targeted block%::%player%} is set: delete holo object "%location of targeted block%" create holo object "ItemStack:%{item::%location of targeted block%}%;&7&m----------&7;&aLevel &6%{level::%location of targeted block%}%;&7&m----------&7" with id "%location of targeted block%" at block above above location of targeted block add location of targeted block to {hologram::*} send "&b&lZeu&a&lS&3&lpawner &8» &7Hologramı başarıyla açtın" else: if player has permission "op": delete holo object "%location of targeted block%" create holo object "ItemStack:%{item::%location of targeted block%}%;&7&m----------&7;&aLevel &6%{level::%location of targeted block%}%;&7&m----------&7" with id "%location of targeted block%" at block above above location of targeted block add location of targeted block to {hologram::*} send "&b&lZeu&a&lS&3&lpawner &8» &7Hologramı başarıyla açtın" else: send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin sahibi &c%{Sahibi::%location of targeted block%}% &7!!" to player if arg 1 is "kapa" or "kapat": if {sp::%location of targeted block%::%player%} is set: delete holo object "%location of targeted block%" remove location of targeted block from {hologram::*} send "&b&lZeu&a&lS&3&lpawner &8» &7Hologramı başarıyla kapattın" else: if player has permission "op": delete holo object "%location of targeted block%" remove location of targeted block from {hologram::*} send "&b&lZeu&a&lS&3&lpawner &8» &7Hologramı başarıyla kapattın" else: send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin sahibi &c%{Sahibi::%location of targeted block%}% &7!!" to player if arg 1 is not set: send "&b&lZeu&a&lS&3&lpawner &8» &7Kullanım &8/&3Hologram &7[&aAç&7/&cKapat&7]" to player else: send "&b&lZeu&a&lS&3&lpawner &8» &7Bir spawnere bakmalısın" # # SPAWNER KOYMA HAKKI VERME KOMUTU # /Hakver [Koyma Hakkı Vermek İstediğniz Spawner Türü] [Spawner Koyma Hakkı Vermek İstediğiniz Kişi] [Eklemek İstediğiniz Hak Sayısı] # # ÖNEMLİ NOT!! # Bir kişiden hak almak için sayının başına - getirmelisiniz # ÖRNEK!! # /Hakver Altın ZeusPro 2 yazarsak ZeusPro adlı kişiye 2 tane altın spawner koyma hakkı verir. # /Hakver Elmas ZeusPro -3 yazarsak ZeusPro adlı kişiden 3 tane elmas spawner koyma hakkı alır. command /hakver [<text>] [<player>] [<number>]: trigger: if player has permission "op": if arg 2 is not set: send "&b&lZeu&a&lS&3&lpawner &8» &7Kullanım &7/&8Hakver &7[&fDemir&7/&6Altın&7/&2Zümrüt&7/&bElmas&7/&eEnd&7/&3Sünger&7] [&aplayer&7] [&aadet&7]" to player else: if arg 1 is "demir" or "iron" or "altın" or "gold" or "elmas" or "dia" or "diamond" or "zümrüt" or "emerald" or "end" or "ender" or "sünger" or "sponge": if arg 1 is "demir" or "iron": add arg-3 to {dspp::%arg 2%} if arg 1 is "altın" or "gold": add arg-3 to {aspp::%arg 2%} if arg 1 is "dia" or "diamond" or "elmas": add arg-3 to {espp::%arg 2%} if arg 1 is "zümrüt" or "emerald": add arg-3 to {zspp::%arg 2%} if arg 1 is "end" or "ender": add arg-3 to {endspp::%arg 2%} if arg 1 is "sünger" or "sponge": add arg-3 to {sspp::%arg 2%} send "&b&lZeu&a&lS&3&lpawner &8» &a%arg-2% &7adlı kişiye &6%arg-3% &7adet &3%arg-1% &7Spawner kullanım hakkı verildi" else: send "&b&lZeu&a&lS&3&lpawner &8» &7Kullanım &7/&8Hakver &7[&fDemir&7/&6Altın&7/&2Zümrüt&7/&bElmas&7/&eEnd&7/&3Sünger&7] [&aplayer&7] [&aadet&7]" to player else: stop # # /Dağıt [Demir/Altın/Elmas/End/Sünger] yazarak sunucudaki herkeze spawner dağıtabilirsin. command /dagıt [<text>]: aliases: /dağıt trigger: if arg 1 is "demir" or "iron" or "altın" or "gold" or "elmas" or "dia" or "diamond" or "zümrüt" or "emerald" or "end" or "ender" or "sünger" or "sponge": loop all players: if arg 1 is "demir" or "iron": execute console command "give %loop-player% mob_spawner 1 name:&b&lZeu&a&lS&3&lpawner_&7Demir_&aSpawner lore:&aLevel_&8»_&61" if arg 1 is "altın" or "gold": execute console command "give %loop-player% mob_spawner 1 name:&b&lZeu&a&lS&3&lpawner_&7Altın_&aSpawner lore:&aLevel_&8»_&61" if arg 1 is "dia" or "diamond" or "elmas": execute console command "give %loop-player% mob_spawner 1 name:&b&lZeu&a&lS&3&lpawner_&7Elmas_&aSpawner lore:&aLevel_&8»_&61" if arg 1 is "zümrüt" or "emerald": execute console command "give %loop-player% mob_spawner 1 name:&b&lZeu&a&lS&3&lpawner_&7Zümrüt_&aSpawner lore:&aLevel_&8»_&61" if arg 1 is "end" or "ender": execute console command "give %loop-player% mob_spawner 1 name:&b&lZeu&a&lS&3&lpawner_&7End_&aSpawner lore:&aLevel_&8»_&61" if arg 1 is "sünger" or "sponge": execute console command "give %loop-player% mob_spawner 1 name:&b&lZeu&a&lS&3&lpawner_&7Sünger_&aSpawner lore:&aLevel_&8»_&61" broadcast "&b&lZeu&a&lS&3&lpawner &8» &7Yönetici %player% herkeze %arg 1% spawner verdi!!" else: send "&b&lZeu&a&lS&3&lpawner &8» &7Kullanım &7/&8Dağıt &7[&fDemir&7/&6Altın&7/&2Zümrüt&7/&bElmas&7/&eEnd&7/&3Sünger&7]" to player
Yükseltme sistemi olmayan hali:
!!NOT!!
YÜKSELTME SİSTEMİ OLMADIĞI İÇİN ZCOİNE GEREK YOKTUR!!
JavaScript:# # ZeuSpawner # GELISMIS HOLOGRAMLI VE LEVELLI ITEMSPAWNER # YAPIMCI: ZeusPro # # # BU KISMI ELLEMEYİN!! variables: {sp::dsp::%player%} = 0 {sp::asp::%player%} = 0 {sp::zsp::%player%} = 0 {sp::esp::%player%} = 0 {sp::endsp::%player%} = 0 {sp::ssp::%player%} = 0 # BURDAKİ SAYILAR SPAWNER KOYMA HAKKI[LİMİTİ] # SUNUCUNUZA GÖRE LİMİTİ AYARLAYABİLİRSİNİZ {dspp::%player%} = 2 #DEMİR SPAWNER LİMİTİ {aspp::%player%} = 0 #ALTIN SPAWNER LİMİTİ {zspp::%player%} = 0 #ZÜMRÜT SPAWNER LİMİTİ {espp::%player%} = 0 #ELMAS SPAWNER LİMİTİ {endspp::%player%} = 0 #END SPAWNER LİMİTİ {sspp::%player%} = 0 #SÜNGER SPAWNER LİMİTİ # SPAWNERLERİ İPEKSİ İLE KIRMALARINI İSTİYORSANIZ BURAYI TRUE YAPINIZ!! {ipeksi::*} = false # # SPAWNER VERME KISMI # BİR KİŞİYE SPAWNER VERMEK İÇİN /Sp [Spawner Türü] [Spawneri Vereceğiniz Kişinin İsmi] [Vereceğiniz Spawner Sayısı] command /sp [<text>] [<player>] [<number>]: trigger: if player has permission "op": if arg 1 isn't set: send "&b&lZeu&a&lS&3&lpawner &8» &7Kullanım &7/&8Sp &7[&fDemir&7/&6Altın&7/&2Zümrüt&7/&bElmas&7/&eEnd&7/&3Sünger&7] [&aIsim&7] [&aAdet&7]" to player if arg 1 is "demir" or "iron": if arg 2 isn't set: if arg 3 is set: loop arg-3 times: give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Demir &aSpawner" with lore "&aLevel &8» &61" to player send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &fDemir &aSpawner Verildi." to player if arg 3 isn't set: give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Demir &aSpawner" with lore "&aLevel &8» &61" to player send "&b&lZeu&a&lS&3&lpawner &8» &51 &fDemir &aSpawner Verildi." to player if arg 2 is set: if arg 3 is set: loop arg-3 times: give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Demir &aSpawner" with lore "&aLevel &8» &61" to arg-2 send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &fDemir &aSpawner Verildi." to player send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &fDemir &aSpawner Verildi." to arg-2 if arg 3 isn't set: give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Demir &aSpawner" with lore "&aLevel &8» &61" to arg-2 send "&b&lZeu&a&lS&3&lpawner &8» &51 &fDemir &aSpawner Verildi." to player send "&b&lZeu&a&lS&3&lpawner &8» &51 &fDemir &aSpawner Verildi." to arg-2 if arg 1 is "altın" or "gold" or "altin": if arg 2 isn't set: if arg 3 is set: loop arg-3 times: give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Altın &aSpawner" with lore "&aLevel &8» &61" to player send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &6Altın &aSpawner Verildi." to player if arg 3 isn't set: give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Altın &aSpawner" with lore "&aLevel &8» &61" to player send "&b&lZeu&a&lS&3&lpawner &8» &51 &6Altın &aSpawner Verildi." to player if arg 2 is set: if arg 3 is set: loop arg-3 times: give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Altın &aSpawner" with lore "&aLevel &8» &61" to arg-2 send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &6Altın &aSpawner Verildi." to player send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &6Altın &aSpawner Verildi." to arg-2 if arg 3 isn't set: give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Altın &aSpawner" with lore "&aLevel &8» &61" to arg-2 send "&b&lZeu&a&lS&3&lpawner &8» &51 &6Altın &aSpawner Verildi." to player send "&b&lZeu&a&lS&3&lpawner &8» &51 &6Altın &aSpawner Verildi." to arg-2 if arg 1 is "zümrüt" or "emerald" or "zumrut": if arg 2 isn't set: if arg 3 is set: loop arg-3 times: give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Zümrüt &aSpawner" with lore "&aLevel &8» &61" to player send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &2Zümrüt &aSpawner Verildi." to player if arg 3 isn't set: give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Zümrüt &aSpawner" with lore "&aLevel &8» &61" to player send "&b&lZeu&a&lS&3&lpawner &8» &51 &2Zümrüt &aSpawner Verildi." to player if arg 2 is set: if arg 3 is set: loop arg-3 times: give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Zümrüt &aSpawner" with lore "&aLevel &8» &61" to arg-2 send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &2Zümrüt &aSpawner Verildi." to player send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &2Zümrüt &aSpawner Verildi." to arg-2 if arg 3 isn't set: give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Zümrüt &aSpawner" with lore "&aLevel &8» &61" to arg-2 send "&b&lZeu&a&lS&3&lpawner &8» &51 &2Zümrüt &aSpawner Verildi." to player send "&b&lZeu&a&lS&3&lpawner &8» &51 &2Zümrüt &aSpawner Verildi." to arg-2 if arg 1 is "elmas" or "dia" or "diamond": if arg 2 isn't set: if arg 3 is set: loop arg-3 times: give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Elmas &aSpawner" with lore "&aLevel &8» &61" to player send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &bElmas &aSpawner Verildi." to player if arg 3 isn't set: give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Elmas &aSpawner" with lore "&aLevel &8» &61" to player send "&b&lZeu&a&lS&3&lpawner &8» &51 &bElmas &aSpawner Verildi." to player if arg 2 is set: if arg 3 is set: loop arg-3 times: give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Elmas &aSpawner" with lore "&aLevel &8» &61" to arg-2 send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &bElmas &aSpawner Verildi." to player send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &bElmas &aSpawner Verildi." to arg-2 if arg 3 isn't set: give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Elmas &aSpawner" with lore "&aLevel &8» &61" to arg-2 send "&b&lZeu&a&lS&3&lpawner &8» &51 &bElmas &aSpawner Verildi." to player send "&b&lZeu&a&lS&3&lpawner &8» &51 &bElmas &aSpawner Verildi." to arg-2 if arg 1 is "end": if arg 2 isn't set: if arg 3 is set: loop arg-3 times: give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7End &aSpawner" with lore "&aLevel &8» &61" to player send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &eEnd &aSpawner Verildi." to player if arg 3 isn't set: give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7End &aSpawner" with lore "&aLevel &8» &61" to player send "&b&lZeu&a&lS&3&lpawner &8» &51 &eEnd &aSpawner Verildi." to player if arg 2 is set: if arg 3 is set: loop arg-3 times: give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7End &aSpawner" with lore "&aLevel &8» &61" to arg-2 send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &eEnd &aSpawner Verildi." to player send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &eEnd &aSpawner Verildi." to arg-2 if arg 3 isn't set: give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7End &aSpawner" with lore "&aLevel &8» &61" to arg-2 send "&b&lZeu&a&lS&3&lpawner &8» &51 &eEnd &aSpawner Verildi." to player send "&b&lZeu&a&lS&3&lpawner &8» &51 &eEnd &aSpawner Verildi." to arg-2 if arg 1 is "sünger" or "sponge" or "sunger": if arg 2 isn't set: if arg 3 is set: loop arg-3 times: give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7Sünger &aSpawner" with lore "&aLevel &8» &61" to player send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &3Sünger &aSpawner Verildi." to player if arg 3 isn't set: give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7Sünger &aSpawner" with lore "&aLevel &8» &61" to player send "&b&lZeu&a&lS&3&lpawner &8» &51 &3Sünger &aSpawner Verildi." to player if arg 2 is set: if arg 3 is set: loop arg-3 times: give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7Sünger &aSpawner" with lore "&aLevel &8» &61" to arg-2 send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &3Sünger &aSpawner Verildi." to player send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &3Sünger &aSpawner Verildi." to arg-2 if arg 3 isn't set: give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7Sünger &aSpawner" with lore "&aLevel &8» &61" to arg-2 send "&b&lZeu&a&lS&3&lpawner &8» &51 &3Sünger &aSpawner Verildi." to player send "&b&lZeu&a&lS&3&lpawner &8» &51 &3Sünger &aSpawner Verildi." to arg-2 else if executor is console: if arg 1 isn't set: send "&b&lZeu&a&lS&3&lpawner &8» &7Kullanım &7/&8Sp &7[&fDemir&7/&6Altın&7/&2Zümrüt&7/&bElmas&7/&eEnd&7/&3Sünger&7] [&aIsim&7] [&aAdet&7]" to console if arg 1 is "demir" or "iron": if arg 2 is set: if arg 3 is set: loop arg-3 times: give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Demir &aSpawner" with lore "&aLevel &8» &61" to arg-2 send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &fDemir &aSpawner Verildi." to console send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &fDemir &aSpawner Verildi." to arg-2 if arg 3 isn't set: give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Demir &aSpawner" with lore "&aLevel &8» &61" to arg-2 send "&b&lZeu&a&lS&3&lpawner &8» &51 &fDemir &aSpawner Verildi." to console send "&b&lZeu&a&lS&3&lpawner &8» &51 &fDemir &aSpawner Verildi." to arg-2 else: send "&b&lZeu&a&lS&3&lpawner &8» &7Kişi Girmelisiniz." to console if arg 1 is "altın" or "gold" or "altin": if arg 2 is set: if arg 3 is set: loop arg-3 times: give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Altın &aSpawner" with lore "&aLevel &8» &61" to arg-2 send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &6Altın &aSpawner Verildi." to console send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &6Altın &aSpawner Verildi." to arg-2 if arg 3 isn't set: give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Altın &aSpawner" with lore "&aLevel &8» &61" to arg-2 send "&b&lZeu&a&lS&3&lpawner &8» &51 &6Altın &aSpawner Verildi." to console send "&b&lZeu&a&lS&3&lpawner &8» &51 &6Altın &aSpawner Verildi." to arg-2 else: send "&b&lZeu&a&lS&3&lpawner &8» &7Kişi Girmelisiniz." to console if arg 1 is "zümrüt" or "emerald" or "zumrut": if arg 2 is set: if arg 3 is set: loop arg-3 times: give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Zümrüt &aSpawner" with lore "&aLevel &8» &61" to arg-2 send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &2Zümrüt &aSpawner Verildi." to console send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &2Zümrüt &aSpawner Verildi." to arg-2 if arg 3 isn't set: give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Zümrüt &aSpawner" with lore "&aLevel &8» &61" to arg-2 send "&b&lZeu&a&lS&3&lpawner &8» &51 &2Zümrüt &aSpawner Verildi." to console send "&b&lZeu&a&lS&3&lpawner &8» &51 &2Zümrüt &aSpawner Verildi." to arg-2 else: send "&b&lZeu&a&lS&3&lpawner &8» &7Kişi Girmelisiniz." to console if arg 1 is "elmas" or "dia" or "diamond": if arg 2 is set: if arg 3 is set: loop arg-3 times: give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Elmas &aSpawner" with lore "&aLevel &8» &61" to arg-2 send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &bElmas &aSpawner Verildi." to console send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &bElmas &aSpawner Verildi." to arg-2 if arg 3 isn't set: give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Elmas &aSpawner" with lore "&aLevel &8» &61" to arg-2 send "&b&lZeu&a&lS&3&lpawner &8» &51 &bElmas &aSpawner Verildi." to console send "&b&lZeu&a&lS&3&lpawner &8» &51 &bElmas &aSpawner Verildi." to arg-2 else: send "&b&lZeu&a&lS&3&lpawner &8» &7Kişi Girmelisiniz." to console if arg 1 is "end": if arg 2 is set: if arg 3 is set: loop arg-3 times: give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7End &aSpawner" with lore "&aLevel &8» &61" to arg-2 send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &eEnd &aSpawner Verildi." to console send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &eEnd &aSpawner Verildi." to arg-2 if arg 3 isn't set: give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7End &aSpawner" with lore "&aLevel &8» &61" to arg-2 send "&b&lZeu&a&lS&3&lpawner &8» &51 &eEnd &aSpawner Verildi." to console send "&b&lZeu&a&lS&3&lpawner &8» &51 &eEnd &aSpawner Verildi." to arg-2 else: send "&b&lZeu&a&lS&3&lpawner &8» &7Kişi Girmelisiniz." to console if arg 1 is "sünger" or "sponge" or "sunger": if arg 2 is set: if arg 3 is set: loop arg-3 times: give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7Sünger &aSpawner" with lore "&aLevel &8» &61" to arg-2 send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &3Sünger &aSpawner Verildi." to console send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &3Sünger &aSpawner Verildi." to arg-2 if arg 3 isn't set: give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7Sünger &aSpawner" with lore "&aLevel &8» &61" to arg-2 send "&b&lZeu&a&lS&3&lpawner &8» &51 &3Sünger &aSpawner Verildi." to console send "&b&lZeu&a&lS&3&lpawner &8» &51 &3Sünger &aSpawner Verildi." to arg-2 else: send "&b&lZeu&a&lS&3&lpawner &8» &7Kişi Girmelisiniz." to console else: send "&b&lZeu&a&lS&3&lpawner &8» &7Bu komutu kullanamazsın." to player # # YERE SPAWNER KOYDUĞUNDA OLACAKLAR # ELLEMENİZİ TAVSİYE ETMEM on place of mob spawner: if name of player's tool is "&b&lZeu&a&lS&3&lpawner &7Demir &aSpawner": if {sp::dsp::%player%} is smaller than {dspp::%player%}: set {dsp1::%location of targeted block%::%player%} to location of targeted block set {_x} to x coord of event-location set {_y} to y coord of event-location set {_z} to z coord of event-location add {sp::%location of targeted block%::%player%} to location of targeted block set {tür::%location of targeted block%} to dsp add location of targeted block to {hologram::*} set {Sahibi::%location of targeted block%} to player execute console command "manuaddp %player% minecraft.command.setblock" wait 2 tick create holo object "ItemStack:Iron Ingot;&7&m----------&7;&aSahibi &6%player%;&7&m----------&7" with id "%location of targeted block%" at block above above location of targeted block execute player command "setblock %{_x}% %{_y}% %{_z}% mob_spawner 0 replace {EntityId:Item,SpawnData:{Item:{id:minecraft:iron_ingot,Count:1}},SpawnCount:1,SpawnRange:1,RequiredPlayerRange:20,Delay:1,MinSpawnDelay:%{hız::%player%::%location of targeted block%}%0,MaxSpawnDelay:%{hız::%player%::%location of targeted block%}%0,MaxNearbyEntities:9999}" execute console command "manudelp %player% minecraft.command.setblock" send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri Başarıyla Koydun." to player send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri Kazma İle Kırabilirsin." to player wait 2 tick add 1 to {sp::dsp::%player%} else: cancel event send "&b&lZeu&a&lS&3&lpawner &8» &7Spawner Koymak İçin Hakkın Kalmamış" to player if name of player's tool is "&b&lZeu&a&lS&3&lpawner &7Altın &aSpawner": if {sp::asp::%player%} is smaller than or equal to {aspp::%player%}: set {asp1::%location of targeted block%::%player%} to location of targeted block set {_x} to x coord of event-location set {_y} to y coord of event-location set {_z} to z coord of event-location add {sp::%location of targeted block%::%player%} to location of targeted block set {tür::%location of targeted block%} to asp add location of targeted block to {hologram::*} set {Sahibi::%location of targeted block%} to player execute console command "manuaddp %player% minecraft.command.setblock" wait 2 tick create holo object "ItemStack:Gold Ingot;&7&m----------&7;&aSahibi &6%player%;&7&m----------&7" with id "%location of targeted block%" at block above above location of targeted block execute player command "setblock %{_x}% %{_y}% %{_z}% mob_spawner 0 replace {EntityId:Item,SpawnData:{Item:{id:minecraft:gold_ingot,Count:1}},SpawnCount:1,SpawnRange:2,RequiredPlayerRange:20,Delay:1,MinSpawnDelay:%{hız::%player%::%location of targeted block%}%0,MaxSpawnDelay:%{hız1::%player%::%location of targeted block%}%0,MaxNearbyEntities:9999}" execute console command "manudelp %player% minecraft.command.setblock" send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri Başarıyla Koydun." to player send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri Kazma İle Kırabilirsin." to player wait 2 tick add 1 to {sp::asp::%player%} else: cancel event send "&b&lZeu&a&lS&3&lpawner &8» &7Spawner Koymak İçin Hakkın Kalmamış" to player if name of player's tool is "&b&lZeu&a&lS&3&lpawner &7Zümrüt &aSpawner": if {sp::zsp::%player%} is smaller than or equal to {zspp::%player%}: set {zsp1::%location of targeted block%::%player%} to location of targeted block set {_x} to x coord of event-location set {_y} to y coord of event-location set {_z} to z coord of event-location add {sp::%location of targeted block%::%player%} to location of targeted block set {tür::%location of targeted block%} to zsp add location of targeted block to {hologram::*} set {Sahibi::%location of targeted block%} to player execute console command "manuaddp %player% minecraft.command.setblock" wait 2 tick create holo object "ItemStack:Emerald;&7&m----------&7;&aSahibi &6%player%;&7&m----------&7" with id "%location of targeted block%" at block above above location of targeted block execute player command "setblock %{_x}% %{_y}% %{_z}% mob_spawner 0 replace {EntityId:Item,SpawnData:{Item:{id:minecraft:emerald,Count:1}},SpawnCount:1,SpawnRange:2,RequiredPlayerRange:20,Delay:1,MinSpawnDelay:%{hız::%player%::%location of targeted block%}%0,MaxSpawnDelay:%{hız1::%player%::%location of targeted block%}%0,MaxNearbyEntities:9999}" execute console command "manudelp %player% minecraft.command.setblock" send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri Başarıyla Koydun." to player send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri Kazma İle Kırabilirsin." to player wait 2 tick add 1 to {sp::zsp::%player%} else: cancel event send "&b&lZeu&a&lS&3&lpawner &8» &7Spawner Koymak İçin Hakkın Kalmamış" to player if name of player's tool is "&b&lZeu&a&lS&3&lpawner &7Elmas &aSpawner": if {sp::esp::%player%} is smaller than or equal to {espp::%player%}: set {esp1::%location of targeted block%::%player%} to location of targeted block set {_x} to x coord of event-location set {_y} to y coord of event-location set {_z} to z coord of event-location add {sp::%location of targeted block%::%player%} to location of targeted block set {tür::%location of targeted block%} to esp add location of targeted block to {hologram::*} set {Sahibi::%location of targeted block%} to player execute console command "manuaddp %player% minecraft.command.setblock" wait 2 tick create holo object "ItemStack:Diamond;&7&m----------&7;&aSahibi &6%player%;&7&m----------&7" with id "%location of targeted block%" at block above above location of targeted block execute player command "setblock %{_x}% %{_y}% %{_z}% mob_spawner 0 replace {EntityId:Item,SpawnData:{Item:{id:minecraft:diamond,Count:1}},SpawnCount:1,SpawnRange:2,RequiredPlayerRange:20,Delay:1,MinSpawnDelay:%{hız::%player%::%location of targeted block%}%0,MaxSpawnDelay:%{hız1::%player%::%location of targeted block%}%0,MaxNearbyEntities:9999}" execute console command "manudelp %player% minecraft.command.setblock" send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri Başarıyla Koydun." to player send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri Kazma İle Kırabilirsin." to player wait 2 tick add 1 to {sp::esp::%player%} else: cancel event send "&b&lZeu&a&lS&3&lpawner &8» &7Spawner Koymak İçin Hakkın Kalmamış" to player if name of player's tool is "&b&lZeu&a&lS&3&lpawner &7End &aSpawner": if {sp::endsp::%player%} is smaller than or equal to {endspp::%player%}: set {endsp1::%location of targeted block%::%player%} to location of targeted block set {_x} to x coord of event-location set {_y} to y coord of event-location set {_z} to z coord of event-location add {sp::%location of targeted block%::%player%} to location of targeted block set {tür::%location of targeted block%} to endsp add location of targeted block to {hologram::*} set {Sahibi::%location of targeted block%} to player execute console command "manuaddp %player% minecraft.command.setblock" wait 2 tick create holo object "ItemStack:End;&7&m----------&7;&aSahibi &6%player%;&7&m----------&7" with id "%location of targeted block%" at block above above location of targeted block execute player command "setblock %{_x}% %{_y}% %{_z}% mob_spawner 0 replace {EntityId:Item,SpawnData:{Item:{id:minecraft:end_stone,Count:1}},SpawnCount:1,SpawnRange:2,RequiredPlayerRange:20,Delay:1,MinSpawnDelay:%{hız::%player%::%location of targeted block%}%0,MaxSpawnDelay:%{hız1::%player%::%location of targeted block%}%0,MaxNearbyEntities:9999}" execute console command "manudelp %player% minecraft.command.setblock" send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri Başarıyla Koydun." to player send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri Kazma İle Kırabilirsin." to player wait 2 tick add 1 to {sp::endsp::%player%} else: cancel event send "&b&lZeu&a&lS&3&lpawner &8» &7Spawner Koymak İçin Hakkın Kalmamış" to player if name of player's tool is "&b&lZeu&a&lS&3&lpawner &7Sünger &aSpawner": if {sp::ssp::%player%} is smaller than or equal to {sspp::%player%}: set {ssp1::%location of targeted block%::%player%} to location of targeted block set {_x} to x coord of event-location set {_y} to y coord of event-location set {_z} to z coord of event-location add {sp::%location of targeted block%::%player%} to location of targeted block set {tür::%location of targeted block%} to ssp add location of targeted block to {hologram::*} set {Sahibi::%location of targeted block%} to player execute console command "manuaddp %player% minecraft.command.setblock" wait 2 tick create holo object "ItemStack:Sponge;&7&m----------&7;&aSahibi &6%player%;&7&m----------&7" with id "%location of targeted block%" at block above above location of targeted block execute player command "setblock %{_x}% %{_y}% %{_z}% mob_spawner 0 replace {EntityId:Item,SpawnData:{Item:{id:minecraft:sponge,Count:1}},SpawnCount:1,SpawnRange:2,RequiredPlayerRange:20,Delay:1,MinSpawnDelay:%{hız::%player%::%location of targeted block%}%0,MaxSpawnDelay:%{hız1::%player%::%location of targeted block%}%0,MaxNearbyEntities:9999}" execute console command "manudelp %player% minecraft.command.setblock" send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri Başarıyla Koydun." to player send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri Kazma İle Kırabilirsin." to player wait 2 tick add 1 to {sp::ssp::%player%} else: cancel event send "&b&lZeu&a&lS&3&lpawner &8» &7Spawner Koymak İçin Hakkın Kalmamış" to player # # SPAWNERİ KIRDIĞINDA OLACAKLAR # SPAWNERLERİN İSMİNİ VE LORE KISMINI DEĞİŞTİRİRSENİZ BOZABİLİRSİNİZ on break of mob spawner: if {ipeksi::*} is true: if tool of player is any pickaxe of silk touch: if {dsp1::%location of targeted block%::%player%} is set: remove 1 from {sp::dsp::%player%} cancel event set block to air delete {item::%location of targeted block%} remove location of targeted block from {hologram::*} remove location of targeted block from {sp::%location of targeted block%::%player%} clear {dsp1::%location of targeted block%::%player%} delete {Sahibi::%location of targeted block%} delete holo object "%location of targeted block%" execute console command "give %player% mob_spawner 1 name:&b&lZeu&a&lS&3&lpawner_&7Demir_&aSpawner lore:&b&lZ&3&lSp_&8»_&6Kazma_ile_kırınız." send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player if {asp1::%location of targeted block%::%player%} is set: remove 1 from {sp::asp::%player%} cancel event set block to air delete {item::%location of targeted block%} remove location of targeted block from {hologram::*} remove location of targeted block from {sp::%location of targeted block%::%player%} clear {asp1::%location of targeted block%::%player%} delete {Sahibi::%location of targeted block%} delete holo object "%location of targeted block%" execute console command "give %player% mob_spawner 1 name:&b&lZeu&a&lS&3&lpawner_&7Altın_&aSpawner lore:&b&lZ&3&lSp_&8»_&6Kazma_ile_kırınız." send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player if {zsp1::%location of targeted block%::%player%} is set: remove 1 from {sp::zsp::%player%} cancel event set block to air delete {item::%location of targeted block%} remove location of targeted block from {hologram::*} remove location of targeted block from {sp::%location of targeted block%::%player%} clear {zsp1::%location of targeted block%::%player%} delete {Sahibi::%location of targeted block%} delete holo object "%location of targeted block%" execute console command "give %player% mob_spawner 1 name:&b&lZeu&a&lS&3&lpawner_&7Zümrüt_&aSpawner lore:&b&lZ&3&lSp_&8»_&6Kazma_ile_kırınız." send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player if {esp1::%location of targeted block%::%player%} is set: remove 1 from {sp::esp::%player%} cancel event set block to air delete {item::%location of targeted block%} remove location of targeted block from {hologram::*} remove location of targeted block from {sp::%location of targeted block%::%player%} clear {esp1::%location of targeted block%::%player%} delete {Sahibi::%location of targeted block%} delete holo object "%location of targeted block%" execute console command "give %player% mob_spawner 1 name:&b&lZeu&a&lS&3&lpawner_&7Elmas_&aSpawner lore:&b&lZ&3&lSp_&8»_&6Kazma_ile_kırınız." send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player if {endsp1::%location of targeted block%::%player%} is set: remove 1 from {sp::endsp::%player%} cancel event set block to air delete {item::%location of targeted block%} remove location of targeted block from {hologram::*} remove location of targeted block from {sp::%location of targeted block%::%player%} clear {endsp1::%location of targeted block%::%player%} delete {Sahibi::%location of targeted block%} delete holo object "%location of targeted block%" give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7End &aSpawner" with lore "&b&lZ&3&lSp &8» &6Kazma ile kırınız." to player send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player if {ssp1::%location of targeted block%::%player%} is set: remove 1 from {sp::ssp::%player%} cancel event set block to air delete {item::%location of targeted block%} remove location of targeted block from {hologram::*} remove location of targeted block from {sp::%location of targeted block%::%player%} clear {ssp1::%location of targeted block%::%player%} delete {Sahibi::%location of targeted block%} delete holo object "%location of targeted block%" give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7Sünger &aSpawner" with lore "&b&lZ&3&lSp &8» &6Kazma ile kırınız." to player send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player if {golem::%location of targeted block%::%player%} is set: clear {golem::%location of targeted block%::%player%} delete {Sahibi::%location of targeted block%} send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player if {blaze::%location of targeted block%::%player%} is set: clear {blaze::%location of targeted block%::%player%} delete {Sahibi::%location of targeted block%} send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player if {skeleton::%location of targeted block%::%player%} is set: clear {skeleton::%location of targeted block%::%player%} delete {Sahibi::%location of targeted block%} send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player if {zombi::%location of targeted block%::%player%} is set: clear {zombi::%location of targeted block%::%player%} delete {Sahibi::%location of targeted block%} send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player if {pigman::%location of targeted block%::%player%} is set: clear {pigman::%location of targeted block%::%player%} delete {Sahibi::%location of targeted block%} send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player else: if player has permission "op": set block to air remove location of targeted block from {hologram::*} delete holo object "%location of targeted block%" remove 1 from {sp::%{tür::%location of targeted block%}%::%{Sahibi::%location of targeted block%}%} loop players: clear {dsp1::%location of targeted block%::%loop-player%} clear {asp1::%location of targeted block%::%loop-player%} clear {zsp1::%location of targeted block%::%loop-player%} clear {esp1::%location of targeted block%::%loop-player%} clear {endsp1::%location of targeted block%::%loop-player%} clear {ssp1::%location of targeted block%::%loop-player%} delete {Sahibi::%location of targeted block%::%loop-player%} stop else: send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin sahibi &c%{Sahibi::%location of targeted block%}% &7!!" to player cancel event stop else: send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri kırmak için ipeksi kazmaya ihtiyacın var!!" to player else: if {dsp1::%location of targeted block%::%player%} is set: remove 1 from {sp::dsp::%player%} cancel event set block to air delete {item::%location of targeted block%} remove location of targeted block from {hologram::*} remove location of targeted block from {sp::%location of targeted block%::%player%} clear {dsp1::%location of targeted block%::%player%} delete {Sahibi::%location of targeted block%} delete holo object "%location of targeted block%" execute console command "give %player% mob_spawner 1 name:&b&lZeu&a&lS&3&lpawner_&7Demir_&aSpawner lore:&b&lZ&3&lSp_&8»_&6Kazma_ile_kırınız." send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player if {asp1::%location of targeted block%::%player%} is set: remove 1 from {sp::asp::%player%} cancel event set block to air delete {item::%location of targeted block%} remove location of targeted block from {hologram::*} remove location of targeted block from {sp::%location of targeted block%::%player%} clear {asp1::%location of targeted block%::%player%} delete {Sahibi::%location of targeted block%} delete holo object "%location of targeted block%" execute console command "give %player% mob_spawner 1 name:&b&lZeu&a&lS&3&lpawner_&7Altın_&aSpawner lore:&b&lZ&3&lSp_&8»_&6Kazma_ile_kırınız." send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player if {zsp1::%location of targeted block%::%player%} is set: remove 1 from {sp::zsp::%player%} cancel event set block to air delete {item::%location of targeted block%} remove location of targeted block from {hologram::*} remove location of targeted block from {sp::%location of targeted block%::%player%} clear {zsp1::%location of targeted block%::%player%} delete {Sahibi::%location of targeted block%} delete holo object "%location of targeted block%" execute console command "give %player% mob_spawner 1 name:&b&lZeu&a&lS&3&lpawner_&7Zümrüt_&aSpawner lore:&b&lZ&3&lSp_&8»_&6Kazma_ile_kırınız." send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player if {esp1::%location of targeted block%::%player%} is set: remove 1 from {sp::esp::%player%} cancel event set block to air delete {item::%location of targeted block%} remove location of targeted block from {hologram::*} remove location of targeted block from {sp::%location of targeted block%::%player%} clear {esp1::%location of targeted block%::%player%} delete {Sahibi::%location of targeted block%} delete holo object "%location of targeted block%" execute console command "give %player% mob_spawner 1 name:&b&lZeu&a&lS&3&lpawner_&7Elmas_&aSpawner lore:&b&lZ&3&lSp_&8»_&6Kazma_ile_kırınız." send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player if {endsp1::%location of targeted block%::%player%} is set: remove 1 from {sp::endsp::%player%} cancel event set block to air delete {item::%location of targeted block%} remove location of targeted block from {hologram::*} remove location of targeted block from {sp::%location of targeted block%::%player%} clear {endsp1::%location of targeted block%::%player%} delete {Sahibi::%location of targeted block%} delete holo object "%location of targeted block%" give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7End &aSpawner" with lore "&b&lZ&3&lSp &8» &6Kazma ile kırınız." to player send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player if {ssp1::%location of targeted block%::%player%} is set: remove 1 from {sp::ssp::%player%} cancel event set block to air delete {item::%location of targeted block%} remove location of targeted block from {hologram::*} remove location of targeted block from {sp::%location of targeted block%::%player%} clear {ssp1::%location of targeted block%::%player%} delete {Sahibi::%location of targeted block%} delete holo object "%location of targeted block%" give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7Sünger &aSpawner" with lore "&b&lZ&3&lSp &8» &6Kazma ile kırınız." to player send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player if {golem::%location of targeted block%::%player%} is set: clear {golem::%location of targeted block%::%player%} delete {Sahibi::%location of targeted block%} send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player if {blaze::%location of targeted block%::%player%} is set: clear {blaze::%location of targeted block%::%player%} delete {Sahibi::%location of targeted block%} send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player if {skeleton::%location of targeted block%::%player%} is set: clear {skeleton::%location of targeted block%::%player%} delete {Sahibi::%location of targeted block%} send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player if {zombi::%location of targeted block%::%player%} is set: clear {zombi::%location of targeted block%::%player%} delete {Sahibi::%location of targeted block%} send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player if {pigman::%location of targeted block%::%player%} is set: clear {pigman::%location of targeted block%::%player%} delete {Sahibi::%location of targeted block%} send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player else: if player has permission "op": set block to air remove location of targeted block from {hologram::*} delete holo object "%location of targeted block%" remove 1 from {sp::%{tür::%location of targeted block%}%::%{Sahibi::%location of targeted block%}%} loop players: clear {dsp1::%location of targeted block%::%loop-player%} clear {asp1::%location of targeted block%::%loop-player%} clear {zsp1::%location of targeted block%::%loop-player%} clear {esp1::%location of targeted block%::%loop-player%} clear {endsp1::%location of targeted block%::%loop-player%} clear {ssp1::%location of targeted block%::%loop-player%} delete {Sahibi::%location of targeted block%::%loop-player%} stop else: send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin sahibi &c%{Sahibi::%location of targeted block%}% &7!!" to player cancel event stop # # HER 10 DAKİKADA 1 SUNUCUDAKİ AKTİF OLAN SPAWNERLERİ YENİLER # AKSİ HALDE SUNUCU KAPATILIP AÇILDIĞINDA SUNUCDAKİ TÜM HOLOGRAMLAR YOK OLUR every 10 minute: loop {hologram::*}: delete holo object "%loop-value%" create holo object "ItemStack:%{item::%loop-value%}%;&7&m----------&7;&aSahibi &6%{Sahibi::%loop-value%}%;&7&m----------&7" with id "%loop-value%" at block above above loop-value stop # # SPAWNERLERİN HOLOGRAMINI AÇIP KAPATTIĞINIZ KISIM # OYUN İÇİNDE /hologram [kapat/aç] YAZARAK BAKTIĞINIZ SPAWNERİN HOLOGRAMINI KAPATABİLİRSİNİZ # BİR SPAWNERE BAKARAK KOMUTU YAZMALISINIZ!! command /hologram [<text>]: aliases: /h trigger: if targeted block is mob spawner: if arg 1 is "aç" or "ac": if {sp::%location of targeted block%::%player%} is set: delete holo object "%location of targeted block%" create holo object "ItemStack:%{item::%location of targeted block%}%;&7&m----------&7;&aSahibi &6%player%;&7&m----------&7" with id "%location of targeted block%" at block above above location of targeted block add location of targeted block to {hologram::*} send "&b&lZeu&a&lS&3&lpawner &8» &7Hologramı başarıyla açtın" else: if player has permission "op": delete holo object "%location of targeted block%" create holo object "ItemStack:%{item::%location of targeted block%}%;&7&m----------&7;&aSahibi &6%player%;&7&m----------&7" with id "%location of targeted block%" at block above above location of targeted block add location of targeted block to {hologram::*} send "&b&lZeu&a&lS&3&lpawner &8» &7Hologramı başarıyla açtın" else: send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin sahibi &c%{Sahibi::%location of targeted block%}% &7!!" to player if arg 1 is "kapa" or "kapat": if {sp::%location of targeted block%::%player%} is set: delete holo object "%location of targeted block%" remove location of targeted block from {hologram::*} send "&b&lZeu&a&lS&3&lpawner &8» &7Hologramı başarıyla kapattın" else: if player has permission "op": delete holo object "%location of targeted block%" remove location of targeted block from {hologram::*} send "&b&lZeu&a&lS&3&lpawner &8» &7Hologramı başarıyla kapattın" else: send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin sahibi &c%{Sahibi::%location of targeted block%}% &7!!" to player if arg 1 is not set: send "&b&lZeu&a&lS&3&lpawner &8» &7Kullanım &8/&3Hologram &7[&aAç&7/&cKapat&7]" to player else: send "&b&lZeu&a&lS&3&lpawner &8» &7Bir spawnere bakmalısın" # # SPAWNER KOYMA HAKKI VERME KOMUTU # /Hakver [Koyma Hakkı Vermek İstediğniz Spawner Türü] [Spawner Koyma Hakkı Vermek İstediğiniz Kişi] [Eklemek İstediğiniz Hak Sayısı] # # ÖNEMLİ NOT!! # Bir kişiden hak almak için sayının başına - getirmelisiniz # ÖRNEK!! # /Hakver Altın ZeusPro 2 yazarsak ZeusPro adlı kişiye 2 tane altın spawner koyma hakkı verir. # /Hakver Elmas ZeusPro -3 yazarsak ZeusPro adlı kişiden 3 tane elmas spawner koyma hakkı alır. command /hakver [<text>] [<player>] [<number>]: trigger: if player has permission "op": if arg 1 is not set: send "&b&lZeu&a&lS&3&lpawner &8» &7Kullanım &7/&8Hakver &7[&fDemir&7/&6Altın&7/&2Zümrüt&7/&bElmas&7/&eEnd&7/&3Sünger&7] [&aplayer&7] [&aadet&7]" to player else: if arg 2 is not set: send "&b&lZeu&a&lS&3&lpawner &8» &7Kullanım &7/&8Hakver &7[&fDemir&7/&6Altın&7/&2Zümrüt&7/&bElmas&7/&eEnd&7/&3Sünger&7] [&aplayer&7] [&aadet&7]" to player else: if arg 1 is "demir" or "iron": add arg-3 to {dspp::%arg 2%} if arg 1 is "altın" or "gold": add arg-3 to {aspp::%arg 2%} if arg 1 is "dia" or "diamond" or "elmas": add arg-3 to {espp::%arg 2%} if arg 1 is "zümrüt" or "emerald": add arg-3 to {zspp::%arg 2%} if arg 1 is "end" or "ender": add arg-3 to {endspp::%arg 2%} if arg 1 is "sünger" or "sponge": add arg-3 to {sspp::%arg 2%} send "&b&lZeu&a&lS&3&lpawner &8» &a%arg-2% &7adlı kişiye &6%arg-3% &7adet &3%arg-1% &7Spawner kullanım hakkı verildi" else: stop # # /Dağıt [Demir/Altın/Elmas/End/Sünger] yazarak sunucudaki herkeze spawner dağıtabilirsin. command /dagıt [<text>]: aliases: /dağıt trigger: if arg 1 is "demir" or "iron" or "altın" or "gold" or "elmas" or "dia" or "diamond" or "zümrüt" or "emerald" or "end" or "ender" or "sünger" or "sponge": loop all players: if arg 1 is "demir" or "iron": execute console command "give %loop-player% mob_spawner 1 name:&b&lZeu&a&lS&3&lpawner_&7Demir_&aSpawner lore:&aLevel_&8»_&61" if arg 1 is "altın" or "gold": execute console command "give %loop-player% mob_spawner 1 name:&b&lZeu&a&lS&3&lpawner_&7Altın_&aSpawner lore:&b&lZ&3&lSp_&8»_&6Kazma_ile_kırınız." if arg 1 is "dia" or "diamond" or "elmas": execute console command "give %loop-player% mob_spawner 1 name:&b&lZeu&a&lS&3&lpawner_&7Elmas_&aSpawner lore:&b&lZ&3&lSp_&8»_&6Kazma_ile_kırınız." if arg 1 is "zümrüt" or "emerald": execute console command "give %loop-player% mob_spawner 1 name:&b&lZeu&a&lS&3&lpawner_&7Zümrüt_&aSpawner lore:&b&lZ&3&lSp_&8»_&6Kazma_ile_kırınız." if arg 1 is "end" or "ender": execute console command "give %loop-player% mob_spawner 1 name:&b&lZeu&a&lS&3&lpawner_&7End_&aSpawner lore:&b&lZ&3&lSp_&8»_&6Kazma_ile_kırınız." if arg 1 is "sünger" or "sponge": execute console command "give %loop-player% mob_spawner 1 name:&b&lZeu&a&lS&3&lpawner_&7Sünger_&aSpawner lore:&b&lZ&3&lSp_&8»_&6Kazma_ile_kırınız." broadcast "&b&lZeu&a&lS&3&lpawner &8» &7Yönetici %player% herkeze %arg 1% spawner verdi!!" else: send "&b&lZeu&a&lS&3&lpawner &8» &7Kullanım &7/&8Dağıt &7[&fDemir&7/&6Altın&7/&2Zümrüt&7/&bElmas&7/&eEnd&7/&3Sünger&7]" to player
Konu düzeni biraz kötü olabilir. Eleştirilere abartmadıkları sürece açığım.
Skripte alıntı diyenler ve sahiplenenler büyük ayıp ederler..
Hatayı Düzelttim!!Eki Görüntüle 43720
bu hatayı veriyor güncellediğin skriptte
Yarım bloğun üzerine spawner koyunca öyle oluyor. Yakında o bugu kaldırmaya çalışacağım.Kardeşim nedendir bilinmiyor tüm pluginler yüklü ama malesef kırdığımda hologram gitmiyor bugda kalıyor.
loop arg-3 times:
give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Demir &aSpawner" with lore "&aLevel &8» &61" to player
give arg-3 of mob spawner named "&b&lZeu&a&lS&3&lpawner &7Demir &aSpawner" with lore "&aLevel &8» &61" to player
send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &6Altın &aSpawner Verildi." to player
send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &6Altın &aSpawner Verildi." to arg-2
send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &6Altın &aSpawner Verildi." to (arg-2 and player)
loop all players:
if arg 1 is "demir" or "iron":
execute console command "give %loop-player% mob_spawner 1 name:&b&lZeu&a&lS&3&lpawner_&7Demir_&aSpawner lore:&aLevel_&8»_&61"
if arg 1 is "demir" or "iron":
give mob spawner named "&b&lZeu&a&lS&3&lpawner_&7Demir_&aSpawner" with lore "&aLevel_&8»_&61" to players
on join:
if {zcoin::%player%} is not set:
set {zcoin::%player%} to 0
if {ztoplam::%player%} is not set:
set {ztoplam::%player%} to 0
variables:
{zcoin::%player%} = 0
{ztoplam::%player%} = 0
if arg 1 is "demir" or "iron" or "altın" or "gold" or "elmas" or "dia" or "diamond" or "zümrüt" or "emerald" or "end" or "ender" or "sünger" or "sponge":