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DwordGG

O Bir İnsan
Moderatör Müfettişi
MinePass

Discord:

DwordGG#2855

Katılım
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l
Minecraft
DwordGG

barbunyamc

Birisi mi Spawnlandı?
Katılım
29 Ağustos 2017
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güzel , geliştirilebilir ama iyi
 

spunchrapid

Fırında Isıttığım İlk Taş

Discord:

spunchrapid#4022

Katılım
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spunchrapid
Merhaba,
skript üzerinden hologram sistemini nasıl kaldırabiliriz?
 

NumberOne

Koydum Çalışma Masasını

Discord:

OnaycanKran#0035

Katılım
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OnaycanKran
Emeğine sağlık kardo ama test etmedim test edip bir arkadaşımız %100 sorunsuz çalışıyor yazarsa sevinirim... Rep rep rep
Gönderi otomatik olarak birleştirildi:

Merhaba,
skript üzerinden hologram sistemini nasıl kaldırabiliriz?

Script içinde hologram için yazan kısmı silebilirsin sorun çıkabilir diye düşünüyorm ama yinede denemekte fayda var
 

SaklıOyuncu666

Birisi mi Spawnlandı?

Discord:

yok

Katılım
5 Eylül 2018
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Minecraft
SAKLI
Websend uyarlı yapabilirmisin bunu? Console den komutu algılamıyor
@ZeusPro
 
Son düzenleme:

NumberOne

Koydum Çalışma Masasını

Discord:

OnaycanKran#0035

Katılım
25 Ağustos 2018
Mesajlar
58
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8
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Yaş
28
Minecraft
OnaycanKran
@ZeusPro Kardo sadece elmas ve demir olanı ve levelsiz hologramlı olanı özelden veya burdan atarmısın bana ?
Gönderi otomatik olarak birleştirildi:

Merhaba Zeus Bey DragonSky Olarak Sunucumuza Pluginer veya Skripter arıyoruz sunucumuza gelip katkıda bulunmak istermisin ?
skydragon.batihost.com

Yetkililerden izin alındı mı ? sunucu reklamı yaparken ?

@smt287
 

ZeusPro

>> Pluginer & Skripter

Discord:

ZeuLeg#0962

Katılım
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SaklıOyuncu666

Birisi mi Spawnlandı?

Discord:

yok

Katılım
5 Eylül 2018
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Yaş
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Minecraft
SAKLI
En kısa zamanda skriptleri güncelleyeceğim. Güncellediğimde haber veririm.


Skriptleri güncelledikten sonra yaparım.
Hocam skyblock sunucum için sizin skriptinizi kullanıyorum fakat oyuncular nether deki spawnerleri kıramıyor. sahibi <none> diyor bu sorunu nasıl çözebilirim?
 

ZeusPro

>> Pluginer & Skripter

Discord:

ZeuLeg#0962

Katılım
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KONU GÜNCELLENDİ !!!!

Güncellemeler:
*
OP yetkisine sahip olan kişiler başkasının spawnerini kırınca spawnerin sahibine spawner hakkı verir.
* Konsoldan Spawner verebilme eklendi.

*** Konudaki Tüm Skriptler İçin Geçerlidir!!
 

SaklıOyuncu666

Birisi mi Spawnlandı?

Discord:

yok

Katılım
5 Eylül 2018
Mesajlar
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Elmaslar
1
Puanlar
1.965
Yaş
25
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SAKLI
Merhaba Sevgili Forum Üyeleri

Kendi sunucumda kullandığım ve kendi yapmış olduğum ZeuSpawner
skriptini sizlerle paylaşmaya karar verdim.

Spawner Türleri:
- Demir
- Altın
- Zümrüt
- Elmas
- End
- Sünger


Spawnerlerden bir örnek resim:
Eki Görüntüle 37043

Spawnerin Özellikleri:
- Spawneri kim koyarsa spawneri o kırabilir ve levelini yükseltebilir.
- Spawnerlerin hologramlarını /hologram [kapat/aç] yazarak açıp kapatabilirsiniz.
- Spawnere sağ tıklarsanız spawnerin sahibi sizseniz yükseltme ve bilgi menüsü açılır. değilseniz sahibinin kim olduğunu söyler.
- Spawner koyma hakkı[limiti] vardır.
- Oyuncular yan çar açarak veya başka bir yolla aldığı adakitteki spawnerleri kendi hesabına verse bile koyamaz.(Default limit: Demir Spawner=2 diğer spawnerler=0)
- OP olan bir kişi kendinin olmayan bir spawneri kırdığıda spawnerin sahibine spawner koyma hakkı verir.
- Her spawnerin kendine özel hologramı vardır.
- /hakver [spawner türü] [isim] [adet] yazarak bir kişiye spawner koyma hakkı verirsiniz.
(hak verirken adet kısmına eksi[negatif] bir sayı yazarsak kişiden spawner koyma hakkını alır)


Gerekli Addonlar:
- Skript(2.1.2)
- SkQuery
- SkyRayFall

- Wild Skript
- HolograpicDisplay

JavaScript:
#
#                        ZeuSpawner
#            GELISMIS  HOLOGRAMLI VE LEVELLI ITEMSPAWNER
#                     YAPIMCI:   ZeusPro
#
#
# BU KISMI ELLEMEYİN!!
variables:
    {sp::dsp::%player%} = 0
    {sp::asp::%player%} = 0
    {sp::zsp::%player%} = 0
    {sp::esp::%player%} = 0
    {sp::endsp::%player%} = 0
    {sp::ssp::%player%} = 0
# BURDAKİ SAYILAR SPAWNER KOYMA HAKKI[LİMİTİ]
# SUNUCUNUZA GÖRE LİMİTİ AYARLAYABİLİRSİNİZ
    {dspp::%player%} = 2 #DEMİR SPAWNER LİMİTİ
    {aspp::%player%} = 0 #ALTIN SPAWNER LİMİTİ
    {zspp::%player%} = 0 #ZÜMRÜT SPAWNER LİMİTİ
    {espp::%player%} = 0 #ELMAS SPAWNER LİMİTİ
    {endspp::%player%} = 0 #END SPAWNER LİMİTİ
    {sspp::%player%} = 0 #SÜNGER SPAWNER LİMİTİ
# SPAWNERLERİ İPEKSİ İLE KIRMALARINI İSTİYORSANIZ BURAYI TRUE YAPINIZ!!
    {ipeksi::*} = false
# LEVELLERİN ZCOİNLERİNİ AYARLAYA BİLİRSİNİZ
    {yükseltme2::fiyat} = 5 # 5 zcoin karşılığı 1 level spawneri 2 level yapıyor.
    {yükseltme3::fiyat} = 7 # 7 zcoin karşılığı 2 level spawneri 3 level yapıyor.
    {yükseltme4::fiyat} = 10 # 10 zcoin karşılığı 3 level spawneri 4 level yapıyor.
    {yükseltme5::fiyat} = 15 # 15 zcoin karşılığı 4 level spawneri 5(MAX) level yapıyor.
#
# SPAWNER VERME KISMI
# BİR KİŞİYE SPAWNER VERMEK İÇİN /Sp [Spawner Türü] [Spawneri Vereceğiniz Kişinin İsmi] [Vereceğiniz Spawner Sayısı]
command /sp [<text>] [<player>] [<number>]:
    trigger:
        if player has permission "op":
            if arg 1 isn't set:
                send "&b&lZeu&a&lS&3&lpawner &8» &7Kullanım &7/&8Sp &7[&fDemir&7/&6Altın&7/&2Zümrüt&7/&bElmas&7/&eEnd&7/&3Sünger&7] [&aIsim&7] [&aAdet&7]" to player
            if arg 1 is "demir" or "iron":
                if arg 2 isn't set:
                    if arg 3 is set:
                        loop arg-3 times:
                            give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Demir &aSpawner" with lore "&aLevel &8» &61" to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &fDemir &aSpawner Verildi." to player
                    if arg 3 isn't set:
                        give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Demir &aSpawner" with lore "&aLevel &8» &61" to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &fDemir &aSpawner Verildi." to player
                if arg 2 is set:
                    if arg 3 is set:
                        loop arg-3 times:
                            give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Demir &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &fDemir &aSpawner Verildi." to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &fDemir &aSpawner Verildi." to arg-2
                    if arg 3 isn't set:
                        give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Demir &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &fDemir &aSpawner Verildi." to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &fDemir &aSpawner Verildi." to arg-2
            if arg 1 is "altın" or "gold" or "altin":
                if arg 2 isn't set:
                    if arg 3 is set:
                        loop arg-3 times:
                            give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Altın &aSpawner" with lore "&aLevel &8» &61" to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &6Altın &aSpawner Verildi." to player
                    if arg 3 isn't set:
                        give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Altın &aSpawner" with lore "&aLevel &8» &61" to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &6Altın &aSpawner Verildi." to player
                if arg 2 is set:
                    if arg 3 is set:
                        loop arg-3 times:
                            give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Altın &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &6Altın &aSpawner Verildi." to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &6Altın &aSpawner Verildi." to arg-2
                    if arg 3 isn't set:
                        give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Altın &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &6Altın &aSpawner Verildi." to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &6Altın &aSpawner Verildi." to arg-2
            if arg 1 is "zümrüt" or "emerald" or "zumrut":
                if arg 2 isn't set:
                    if arg 3 is set:
                        loop arg-3 times:
                            give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Zümrüt &aSpawner" with lore "&aLevel &8» &61" to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &2Zümrüt &aSpawner Verildi." to player
                    if arg 3 isn't set:
                        give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Zümrüt &aSpawner" with lore "&aLevel &8» &61" to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &2Zümrüt &aSpawner Verildi." to player
                if arg 2 is set:
                    if arg 3 is set:
                        loop arg-3 times:
                            give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Zümrüt &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &2Zümrüt &aSpawner Verildi." to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &2Zümrüt &aSpawner Verildi." to arg-2
                    if arg 3 isn't set:
                        give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Zümrüt &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &2Zümrüt &aSpawner Verildi." to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &2Zümrüt &aSpawner Verildi." to arg-2
            if arg 1 is "elmas" or "dia" or "diamond":
                if arg 2 isn't set:
                    if arg 3 is set:
                        loop arg-3 times:
                            give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Elmas &aSpawner" with lore "&aLevel &8» &61" to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &bElmas &aSpawner Verildi." to player
                    if arg 3 isn't set:
                        give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Elmas &aSpawner" with lore "&aLevel &8» &61" to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &bElmas &aSpawner Verildi." to player
                if arg 2 is set:
                    if arg 3 is set:
                        loop arg-3 times:
                            give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Elmas &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &bElmas &aSpawner Verildi." to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &bElmas &aSpawner Verildi." to arg-2
                    if arg 3 isn't set:
                        give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Elmas &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &bElmas &aSpawner Verildi." to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &bElmas &aSpawner Verildi." to arg-2
            if arg 1 is "end":
                if arg 2 isn't set:
                    if arg 3 is set:
                        loop arg-3 times:
                            give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7End &aSpawner" with lore "&aLevel &8» &61" to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &eEnd &aSpawner Verildi." to player
                    if arg 3 isn't set:
                        give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7End &aSpawner" with lore "&aLevel &8» &61" to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &eEnd &aSpawner Verildi." to player
                if arg 2 is set:
                    if arg 3 is set:
                        loop arg-3 times:
                            give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7End &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &eEnd &aSpawner Verildi." to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &eEnd &aSpawner Verildi." to arg-2
                    if arg 3 isn't set:
                        give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7End &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &eEnd &aSpawner Verildi." to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &eEnd &aSpawner Verildi." to arg-2
            if arg 1 is "sünger" or "sponge" or "sunger":
                if arg 2 isn't set:
                    if arg 3 is set:
                        loop arg-3 times:
                            give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7Sünger &aSpawner" with lore "&aLevel &8» &61" to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &3Sünger &aSpawner Verildi." to player
                    if arg 3 isn't set:
                        give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7Sünger &aSpawner" with lore "&aLevel &8» &61" to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &3Sünger &aSpawner Verildi." to player
                if arg 2 is set:
                    if arg 3 is set:
                        loop arg-3 times:
                            give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7Sünger &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &3Sünger &aSpawner Verildi." to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &3Sünger &aSpawner Verildi." to arg-2
                    if arg 3 isn't set:
                        give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7Sünger &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &3Sünger &aSpawner Verildi." to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &3Sünger &aSpawner Verildi." to arg-2
        else if executor is console:
            if arg 1 isn't set:
                send "&b&lZeu&a&lS&3&lpawner &8» &7Kullanım &7/&8Sp &7[&fDemir&7/&6Altın&7/&2Zümrüt&7/&bElmas&7/&eEnd&7/&3Sünger&7] [&aIsim&7] [&aAdet&7]" to console
            if arg 1 is "demir" or "iron":
                if arg 2 is set:
                    if arg 3 is set:
                        loop arg-3 times:
                            give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Demir &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &fDemir &aSpawner Verildi." to console
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &fDemir &aSpawner Verildi." to arg-2
                    if arg 3 isn't set:
                        give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Demir &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &fDemir &aSpawner Verildi." to console
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &fDemir &aSpawner Verildi." to arg-2
                else:
                    send "&b&lZeu&a&lS&3&lpawner &8» &7Kişi Girmelisiniz." to console
            if arg 1 is "altın" or "gold" or "altin":
                if arg 2 is set:
                    if arg 3 is set:
                        loop arg-3 times:
                            give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Altın &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &6Altın &aSpawner Verildi." to console
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &6Altın &aSpawner Verildi." to arg-2
                    if arg 3 isn't set:
                        give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Altın &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &6Altın &aSpawner Verildi." to console
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &6Altın &aSpawner Verildi." to arg-2
                else:
                    send "&b&lZeu&a&lS&3&lpawner &8» &7Kişi Girmelisiniz." to console
            if arg 1 is "zümrüt" or "emerald" or "zumrut":
                if arg 2 is set:
                    if arg 3 is set:
                        loop arg-3 times:
                            give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Zümrüt &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &2Zümrüt &aSpawner Verildi." to console
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &2Zümrüt &aSpawner Verildi." to arg-2
                    if arg 3 isn't set:
                        give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Zümrüt &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &2Zümrüt &aSpawner Verildi." to console
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &2Zümrüt &aSpawner Verildi." to arg-2
                else:
                    send "&b&lZeu&a&lS&3&lpawner &8» &7Kişi Girmelisiniz." to console
            if arg 1 is "elmas" or "dia" or "diamond":
                if arg 2 is set:
                    if arg 3 is set:
                        loop arg-3 times:
                            give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Elmas &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &bElmas &aSpawner Verildi." to console
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &bElmas &aSpawner Verildi." to arg-2
                    if arg 3 isn't set:
                        give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Elmas &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &bElmas &aSpawner Verildi." to console
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &bElmas &aSpawner Verildi." to arg-2
                else:
                    send "&b&lZeu&a&lS&3&lpawner &8» &7Kişi Girmelisiniz." to console
            if arg 1 is "end":
                if arg 2 is set:
                    if arg 3 is set:
                        loop arg-3 times:
                            give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7End &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &eEnd &aSpawner Verildi." to console
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &eEnd &aSpawner Verildi." to arg-2
                    if arg 3 isn't set:
                        give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7End &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &eEnd &aSpawner Verildi." to console
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &eEnd &aSpawner Verildi." to arg-2
                else:
                    send "&b&lZeu&a&lS&3&lpawner &8» &7Kişi Girmelisiniz." to console
            if arg 1 is "sünger" or "sponge" or "sunger":
                if arg 2 is set:
                    if arg 3 is set:
                        loop arg-3 times:
                            give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7Sünger &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &3Sünger &aSpawner Verildi." to console
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &3Sünger &aSpawner Verildi." to arg-2
                    if arg 3 isn't set:
                        give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7Sünger &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &3Sünger &aSpawner Verildi." to console
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &3Sünger &aSpawner Verildi." to arg-2
                else:
                    send "&b&lZeu&a&lS&3&lpawner &8» &7Kişi Girmelisiniz." to console
        else:
            send "&b&lZeu&a&lS&3&lpawner &8» &7Bu komutu kullanamazsın." to player
#
# YERE SPAWNER KOYDUĞUNDA OLACAKLAR
# ELLEMENİZİ TAVSİYE ETMEM
on place of mob spawner:
    if name of player's tool is "&b&lZeu&a&lS&3&lpawner &7Demir &aSpawner":
        if {sp::dsp::%player%} is smaller than {dspp::%player%}:
            set {dsp1::%location of targeted block%::%player%} to location of targeted block
            set {_x} to x coord of event-location
            set {_y} to y coord of event-location
            set {_z} to z coord of event-location
            add {sp::%location of targeted block%::%player%} to location of targeted block
            set {tür::%location of targeted block%} to dsp
            set {item::%location of targeted block%} to "Iron Ingot"
            add location of targeted block to {hologram::*}
            set {tür::%location of targeted block%} to "dsp"
            set {Sahibi::%location of targeted block%} to player
            if lore of player's tool is "&aLevel &8» &61":
                set {level::%location of targeted block%} to 1
                set {level1::%location of targeted block%} to 2
                set {hız::%player%::%location of targeted block%} to 40
                set {hızz::%player%::%location of targeted block%} to 20
            if lore of player's tool is "&aLevel &8» &62":
                set {level::%location of targeted block%} to 2
                set {level1::%location of targeted block%} to 3
                set {hız::%player%::%location of targeted block%} to 36
                set {hızz::%player%::%location of targeted block%} to 18
            if lore of player's tool is "&aLevel &8» &63":
                set {level::%location of targeted block%} to 3
                set {level1::%location of targeted block%} to 4
                set {hız::%player%::%location of targeted block%} to 32
                set {hızz::%player%::%location of targeted block%} to 16
            if lore of player's tool is "&aLevel &8» &64":
                set {level::%location of targeted block%} to 4
                set {level1::%location of targeted block%} to 5
                set {hız::%player%::%location of targeted block%} to 28
                set {hızz::%player%::%location of targeted block%} to 14
            if lore of player's tool is "&aLevel &8» &65":
                set {level::%location of targeted block%} to 5
                set {level1::%location of targeted block%} to "MAX"
                set {hız::%player%::%location of targeted block%} to 24
                set {hızz::%player%::%location of targeted block%} to 12
            execute console command "manuaddp %player% minecraft.command.setblock"
            wait 2 tick
            create holo object "ItemStack:Iron Ingot;&7&m----------&7;&aLevel &6%{level::%location of targeted block%}%;&7&m----------&7" with id "%location of targeted block%" at block above above location of targeted block
            execute player command "setblock %{_x}% %{_y}% %{_z}% mob_spawner 0 replace {EntityId:Item,SpawnData:{Item:{id:minecraft:iron_ingot,Count:1}},SpawnCount:1,SpawnRange:1,RequiredPlayerRange:20,Delay:1,MinSpawnDelay:%{hız::%player%::%location of targeted block%}%0,MaxSpawnDelay:%{hız::%player%::%location of targeted block%}%0,MaxNearbyEntities:9999}"
            execute console command "manudelp %player% minecraft.command.setblock"
            send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri Başarıyla Koydun." to player
            send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri Kazma İle Kırabilirsin." to player
            wait 2 tick
            add 1 to {sp::dsp::%player%}
        else:
            cancel event
            send "&b&lZeu&a&lS&3&lpawner &8» &7Spawner Koymak İçin Hakkın Kalmamış" to player
    if name of player's tool is "&b&lZeu&a&lS&3&lpawner &7Altın &aSpawner":
        if {sp::asp::%player%} is smaller than or equal to {aspp::%player%}:
            set {asp1::%location of targeted block%::%player%} to location of targeted block
            set {_x} to x coord of event-location
            set {_y} to y coord of event-location
            set {_z} to z coord of event-location
            add {sp::%location of targeted block%::%player%} to location of targeted block
            set {tür::%location of targeted block%} to asp
            set {item::%location of targeted block%} to "Gold Ingot"
            add location of targeted block to {hologram::*}
            set {tür::%location of targeted block%} to "asp"
            set {Sahibi::%location of targeted block%} to player
            if lore of player's tool is "&aLevel &8» &61":
                set {level::%location of targeted block%} to 1
                set {level1::%location of targeted block%} to 2
                set {hız::%player%::%location of targeted block%} to 40
                set {hızz::%player%::%location of targeted block%} to 20
            if lore of player's tool is "&aLevel &8» &62":
                set {level::%location of targeted block%} to 2
                set {level1::%location of targeted block%} to 3
                set {hız::%player%::%location of targeted block%} to 36
                set {hızz::%player%::%location of targeted block%} to 18
            if lore of player's tool is "&aLevel &8» &63":
                set {level::%location of targeted block%} to 3
                set {level1::%location of targeted block%} to 4
                set {hız::%player%::%location of targeted block%} to 32
                set {hızz::%player%::%location of targeted block%} to 16
            if lore of player's tool is "&aLevel &8» &64":
                set {level::%location of targeted block%} to 4
                set {level1::%location of targeted block%} to 5
                set {hız::%player%::%location of targeted block%} to 28
                set {hızz::%player%::%location of targeted block%} to 14
            if lore of player's tool is "&aLevel &8» &65":
                set {level::%location of targeted block%} to 5
                set {level1::%location of targeted block%} to "MAX"
                set {hız::%player%::%location of targeted block%} to 24
                set {hızz::%player%::%location of targeted block%} to 12
            execute console command "manuaddp %player% minecraft.command.setblock"
            wait 2 tick
            create holo object "ItemStack:Gold Ingot;&7&m----------&7;&aLevel &6%{level::%location of targeted block%}%;&7&m----------&7" with id "%location of targeted block%" at block above above location of targeted block
            execute player command "setblock %{_x}% %{_y}% %{_z}% mob_spawner 0 replace {EntityId:Item,SpawnData:{Item:{id:minecraft:gold_ingot,Count:1}},SpawnCount:1,SpawnRange:2,RequiredPlayerRange:20,Delay:1,MinSpawnDelay:%{hız::%player%::%location of targeted block%}%0,MaxSpawnDelay:%{hız1::%player%::%location of targeted block%}%0,MaxNearbyEntities:9999}"
            execute console command "manudelp %player% minecraft.command.setblock"
            send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri Başarıyla Koydun." to player
            send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri Kazma İle Kırabilirsin." to player
            wait 2 tick
            add 1 to {sp::asp::%player%}
        else:
            cancel event
            send "&b&lZeu&a&lS&3&lpawner &8» &7Spawner Koymak İçin Hakkın Kalmamış" to player
    if name of player's tool is "&b&lZeu&a&lS&3&lpawner &7Zümrüt &aSpawner":
        if {sp::zsp::%player%} is smaller than or equal to {zspp::%player%}:
            set {zsp1::%location of targeted block%::%player%} to location of targeted block
            set {_x} to x coord of event-location
            set {_y} to y coord of event-location
            set {_z} to z coord of event-location
            add {sp::%location of targeted block%::%player%} to location of targeted block
            set {tür::%location of targeted block%} to zsp
            set {item::%location of targeted block%} to "Emerald"
            add location of targeted block to {hologram::*}
            set {tür::%location of targeted block%} to "zsp"
            set {Sahibi::%location of targeted block%} to player
            if lore of player's tool is "&aLevel &8» &61":
                set {level::%location of targeted block%} to 1
                set {level1::%location of targeted block%} to 2
                set {hız::%player%::%location of targeted block%} to 40
                set {hızz::%player%::%location of targeted block%} to 20
            if lore of player's tool is "&aLevel &8» &62":
                set {level::%location of targeted block%} to 2
                set {level1::%location of targeted block%} to 3
                set {hız::%player%::%location of targeted block%} to 36
                set {hızz::%player%::%location of targeted block%} to 18
            if lore of player's tool is "&aLevel &8» &63":
                set {level::%location of targeted block%} to 3
                set {level1::%location of targeted block%} to 4
                set {hız::%player%::%location of targeted block%} to 32
                set {hızz::%player%::%location of targeted block%} to 16
            if lore of player's tool is "&aLevel &8» &64":
                set {level::%location of targeted block%} to 4
                set {level1::%location of targeted block%} to 5
                set {hız::%player%::%location of targeted block%} to 28
                set {hızz::%player%::%location of targeted block%} to 14
            if lore of player's tool is "&aLevel &8» &65":
                set {level::%location of targeted block%} to 5
                set {level1::%location of targeted block%} to "MAX"
                set {hız::%player%::%location of targeted block%} to 24
                set {hızz::%player%::%location of targeted block%} to 12
            execute console command "manuaddp %player% minecraft.command.setblock"
            wait 2 tick
            create holo object "ItemStack:Emerald;&7&m----------&7;&aLevel &6%{level::%location of targeted block%}%;&7&m----------&7" with id "%location of targeted block%" at block above above location of targeted block
            execute player command "setblock %{_x}% %{_y}% %{_z}% mob_spawner 0 replace {EntityId:Item,SpawnData:{Item:{id:minecraft:emerald,Count:1}},SpawnCount:1,SpawnRange:2,RequiredPlayerRange:20,Delay:1,MinSpawnDelay:%{hız::%player%::%location of targeted block%}%0,MaxSpawnDelay:%{hız1::%player%::%location of targeted block%}%0,MaxNearbyEntities:9999}"
            execute console command "manudelp %player% minecraft.command.setblock"
            send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri Başarıyla Koydun." to player
            send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri Kazma İle Kırabilirsin." to player
            wait 2 tick
            add 1 to {sp::zsp::%player%}
        else:
            cancel event
            send "&b&lZeu&a&lS&3&lpawner &8» &7Spawner Koymak İçin Hakkın Kalmamış" to player
    if name of player's tool is "&b&lZeu&a&lS&3&lpawner &7Elmas &aSpawner":
        if {sp::esp::%player%} is smaller than or equal to {espp::%player%}:
            set {esp1::%location of targeted block%::%player%} to location of targeted block
            set {_x} to x coord of event-location
            set {_y} to y coord of event-location
            set {_z} to z coord of event-location
            add {sp::%location of targeted block%::%player%} to location of targeted block
            set {tür::%location of targeted block%} to esp
            set {item::%location of targeted block%} to "Diamond"
            add location of targeted block to {hologram::*}
            set {tür::%location of targeted block%} to "esp"
            set {Sahibi::%location of targeted block%} to player
            if lore of player's tool is "&aLevel &8» &61":
                set {level::%location of targeted block%} to 1
                set {level1::%location of targeted block%} to 2
                set {hız::%player%::%location of targeted block%} to 40
                set {hızz::%player%::%location of targeted block%} to 20
            if lore of player's tool is "&aLevel &8» &62":
                set {level::%location of targeted block%} to 2
                set {level1::%location of targeted block%} to 3
                set {hız::%player%::%location of targeted block%} to 36
                set {hızz::%player%::%location of targeted block%} to 18
            if lore of player's tool is "&aLevel &8» &63":
                set {level::%location of targeted block%} to 3
                set {level1::%location of targeted block%} to 4
                set {hız::%player%::%location of targeted block%} to 32
                set {hızz::%player%::%location of targeted block%} to 16
            if lore of player's tool is "&aLevel &8» &64":
                set {level::%location of targeted block%} to 4
                set {level1::%location of targeted block%} to 5
                set {hız::%player%::%location of targeted block%} to 28
                set {hızz::%player%::%location of targeted block%} to 14
            if lore of player's tool is "&aLevel &8» &65":
                set {level::%location of targeted block%} to 5
                set {level1::%location of targeted block%} to "MAX"
                set {hız::%player%::%location of targeted block%} to 24
                set {hızz::%player%::%location of targeted block%} to 12
            execute console command "manuaddp %player% minecraft.command.setblock"
            wait 2 tick
            create holo object "ItemStack:Diamond;&7&m----------&7;&aLevel &6%{level::%location of targeted block%}%;&7&m----------&7" with id "%location of targeted block%" at block above above location of targeted block
            execute player command "setblock %{_x}% %{_y}% %{_z}% mob_spawner 0 replace {EntityId:Item,SpawnData:{Item:{id:minecraft:diamond,Count:1}},SpawnCount:1,SpawnRange:2,RequiredPlayerRange:20,Delay:1,MinSpawnDelay:%{hız::%player%::%location of targeted block%}%0,MaxSpawnDelay:%{hız1::%player%::%location of targeted block%}%0,MaxNearbyEntities:9999}"
            execute console command "manudelp %player% minecraft.command.setblock"
            send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri Başarıyla Koydun." to player
            send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri Kazma İle Kırabilirsin." to player
            wait 2 tick
            add 1 to {sp::esp::%player%}
        else:
            cancel event
            send "&b&lZeu&a&lS&3&lpawner &8» &7Spawner Koymak İçin Hakkın Kalmamış" to player
    if name of player's tool is "&b&lZeu&a&lS&3&lpawner &7End &aSpawner":
        if {sp::endsp::%player%} is smaller than or equal to {endspp::%player%}:
            set {endsp1::%location of targeted block%::%player%} to location of targeted block
            set {_x} to x coord of event-location
            set {_y} to y coord of event-location
            set {_z} to z coord of event-location
            add {sp::%location of targeted block%::%player%} to location of targeted block
            set {tür::%location of targeted block%} to endsp
            set {item::%location of targeted block%} to "End Stone"
            add location of targeted block to {hologram::*}
            set {tür::%location of targeted block%} to "endsp"
            set {Sahibi::%location of targeted block%} to player
            if lore of player's tool is "&aLevel &8» &61":
                set {level::%location of targeted block%} to 1
                set {level1::%location of targeted block%} to 2
                set {hız::%player%::%location of targeted block%} to 40
                set {hızz::%player%::%location of targeted block%} to 20
            if lore of player's tool is "&aLevel &8» &62":
                set {level::%location of targeted block%} to 2
                set {level1::%location of targeted block%} to 3
                set {hız::%player%::%location of targeted block%} to 36
                set {hızz::%player%::%location of targeted block%} to 18
            if lore of player's tool is "&aLevel &8» &63":
                set {level::%location of targeted block%} to 3
                set {level1::%location of targeted block%} to 4
                set {hız::%player%::%location of targeted block%} to 32
                set {hızz::%player%::%location of targeted block%} to 16
            if lore of player's tool is "&aLevel &8» &64":
                set {level::%location of targeted block%} to 4
                set {level1::%location of targeted block%} to 5
                set {hız::%player%::%location of targeted block%} to 28
                set {hızz::%player%::%location of targeted block%} to 14
            if lore of player's tool is "&aLevel &8» &65":
                set {level::%location of targeted block%} to 5
                set {level1::%location of targeted block%} to "MAX"
                set {hız::%player%::%location of targeted block%} to 24
                set {hızz::%player%::%location of targeted block%} to 12
            execute console command "manuaddp %player% minecraft.command.setblock"
            wait 2 tick
            create holo object "ItemStack:End;&7&m----------&7;&aLevel &6%{level::%location of targeted block%}%;&7&m----------&7" with id "%location of targeted block%" at block above above location of targeted block
            execute player command "setblock %{_x}% %{_y}% %{_z}% mob_spawner 0 replace {EntityId:Item,SpawnData:{Item:{id:minecraft:end_stone,Count:1}},SpawnCount:1,SpawnRange:2,RequiredPlayerRange:20,Delay:1,MinSpawnDelay:%{hız::%player%::%location of targeted block%}%0,MaxSpawnDelay:%{hız1::%player%::%location of targeted block%}%0,MaxNearbyEntities:9999}"
            execute console command "manudelp %player% minecraft.command.setblock"
            send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri Başarıyla Koydun." to player
            send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri Kazma İle Kırabilirsin." to player
            wait 2 tick
            add 1 to {sp::endsp::%player%}
        else:
            cancel event
            send "&b&lZeu&a&lS&3&lpawner &8» &7Spawner Koymak İçin Hakkın Kalmamış" to player
    if name of player's tool is "&b&lZeu&a&lS&3&lpawner &7Sünger &aSpawner":
        if {sp::ssp::%player%} is smaller than or equal to {sspp::%player%}:
            set {ssp1::%location of targeted block%::%player%} to location of targeted block
            set {_x} to x coord of event-location
            set {_y} to y coord of event-location
            set {_z} to z coord of event-location
            add {sp::%location of targeted block%::%player%} to location of targeted block
            set {tür::%location of targeted block%} to ssp
            set {item::%location of targeted block%} to "Sponge"
            add location of targeted block to {hologram::*}
            set {tür::%location of targeted block%} to "ssp"
            set {Sahibi::%location of targeted block%} to player
            if lore of player's tool is "&aLevel &8» &61":
                set {level::%location of targeted block%} to 1
                set {level1::%location of targeted block%} to 2
                set {hız::%player%::%location of targeted block%} to 40
                set {hızz::%player%::%location of targeted block%} to 20
            if lore of player's tool is "&aLevel &8» &62":
                set {level::%location of targeted block%} to 2
                set {level1::%location of targeted block%} to 3
                set {hız::%player%::%location of targeted block%} to 36
                set {hızz::%player%::%location of targeted block%} to 18
            if lore of player's tool is "&aLevel &8» &63":
                set {level::%location of targeted block%} to 3
                set {level1::%location of targeted block%} to 4
                set {hız::%player%::%location of targeted block%} to 32
                set {hızz::%player%::%location of targeted block%} to 16
            if lore of player's tool is "&aLevel &8» &64":
                set {level::%location of targeted block%} to 4
                set {level1::%location of targeted block%} to 5
                set {hız::%player%::%location of targeted block%} to 28
                set {hızz::%player%::%location of targeted block%} to 14
            if lore of player's tool is "&aLevel &8» &65":
                set {level::%location of targeted block%} to 5
                set {level1::%location of targeted block%} to "MAX"
                set {hız::%player%::%location of targeted block%} to 24
                set {hızz::%player%::%location of targeted block%} to 12
            execute console command "manuaddp %player% minecraft.command.setblock"
            wait 2 tick
            create holo object "ItemStack:Sponge;&7&m----------&7;&aLevel &6%{level::%location of targeted block%}%;&7&m----------&7" with id "%location of targeted block%" at block above above location of targeted block
            execute player command "setblock %{_x}% %{_y}% %{_z}% mob_spawner 0 replace {EntityId:Item,SpawnData:{Item:{id:minecraft:sponge,Count:1}},SpawnCount:1,SpawnRange:2,RequiredPlayerRange:20,Delay:1,MinSpawnDelay:%{hız::%player%::%location of targeted block%}%0,MaxSpawnDelay:%{hız1::%player%::%location of targeted block%}%0,MaxNearbyEntities:9999}"
            execute console command "manudelp %player% minecraft.command.setblock"
            send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri Başarıyla Koydun." to player
            send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri Kazma İle Kırabilirsin." to player
            wait 2 tick
            add 1 to {sp::ssp::%player%}
        else:
            cancel event
            send "&b&lZeu&a&lS&3&lpawner &8» &7Spawner Koymak İçin Hakkın Kalmamış" to player
#
# SPAWNERE SAĞ TIKLADIĞINIZDA OLACAKLAR
# SUNUCUNUZA GÖRE RENKLERİ DEĞİŞTİREBİLİRSİNİZ
on right click on mob spawner:
    if {sp::%location of targeted block%::%player%} is set:
        open chest with 1 row named "&b&lZ&6&lSp &8» &7Spawner Menüsü" to player
        wait 2 tick
        if {level::%location of targeted block%} is equal to 1:
            format slot 2 of player with 1 experience bottle named "&a&lYükselt" with lore "&7||&7Yükseltince &6%{level1::%location of targeted block%}% &7level olucak" to close then run [execute console command "yukselt %location of targeted block% 2 %player%"]
        if {level::%location of targeted block%} is equal to 2:
            format slot 2 of player with 1 experience bottle named "&a&lYükselt" with lore "&7||&7Yükseltince &6%{level1::%location of targeted block%}% &7level olucak" to close then run [execute console command "yukselt %location of targeted block% 3 %player%"]
        if {level::%location of targeted block%} is equal to 3:
            format slot 2 of player with 1 experience bottle named "&a&lYükselt" with lore "&7||&7Yükseltince &6%{level1::%location of targeted block%}% &7level olucak" to close then run [execute console command "yukselt %location of targeted block% 4 %player%"]
        if {level::%location of targeted block%} is equal to 4:
            format slot 2 of player with 1 experience bottle named "&a&lYükselt" with lore "&7||&7Yükseltince &6%{level1::%location of targeted block%}% &7level olucak" to close then run [execute console command "yukselt %location of targeted block% 5 %player%"]
        if {level::%location of targeted block%} is equal to 5:
            format slot 2 of player with 1 experience bottle named "&a&lYükselt" with lore "&7||&7Bu spawner zaten MAX seviyede" to close
        format slot 5 of player with mob spawner named "&b&lBilgi" with lore "&7||&aLevel &8» &6%{level::%location of targeted block%}%||&7||&e%{hızz::%player%::%location of targeted block%}% &7saniyede &e1 &7çıkartıyor" to close
        format slot 8 of player with redstone block named "&c&lKapat" to close
    else:
        send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin sahibi &c%{Sahibi::%location of targeted block%}% &7!!" to player
#
# SPAWNERE SAĞ TIKLAYIP YÜKSELTME MENÜSÜ
# SPAWNERE SAĞ TIKLAYIP YÜKSELTMENİZ TAVSİYE EDİLİR
command /yukselt [<text>] [<text>] [<text>] [<player>]:
    executable by: console
    trigger:
        if arg 2 is "2":
            if {zcoin::%arg 3%} is greater than or equal to {yükseltme2::fiyat}:
                remove {yükseltme2::fiyat} from {zcoin::%arg 3%}
                set {_location} to arg 1
                set {_x} to x coord of {_location}
                set {_y} to y coord of {_location}
                set {_z} to z coord of {_location}
                add 1 to {level::%{_location}%}
                add 1 to {level1::%{_location}%}
                remove 2 from {hız::%player%::%{_location}%}
                remove 4 from {hızz::%player%::%{_location}%}
                delete holo object "%{_location}%"
                execute console command "manuaddp %player% minecraft.command.setblock"
                wait 2 tick
                create holo object "ItemStack:%{item::%{_location}%}%;&7&m----------&7;&aLevel &6%{level::%{_location}%}%;&7&m----------&7" with id "%{_location}%" at block above above {_location}
                execute player command "setblock %{_x}% %{_y}% %{_z}% mob_spawner 0 replace {EntityId:Item,SpawnData:{Item:{id:minecraft:%{item1::%player%::%{_location}%}%,Count:1}},SpawnCount:1,SpawnRange:2,RequiredPlayerRange:20,Delay:1,MinSpawnDelay:360,MaxSpawnDelay:360,MaxNearbyEntities:9999}"
                execute console command "manudelp %player% minecraft.command.setblock"
                send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri &6%{level::%{_location}%}% &7Level Yaptın." to player
            else:
                send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri yükseltmen için {yükseltme2::fiyat} paran olması lazım!" to player
        if arg 2 is "3":
            if {zcoin::%arg 3%} is greater than or equal to {yükseltme3::fiyat}:
                remove {yükseltme3::fiyat} from {zcoin::%arg 3%}
                set {_location} to arg 1
                set {_x} to x coord of {_location}
                set {_y} to y coord of {_location}
                set {_z} to z coord of {_location}
                add 1 to {level::%{_location}%}
                add 1 to {level1::%{_location}%}
                remove 2 from {hız::%player%::%{_location}%}
                remove 4 from {hızz::%player%::%{_location}%}
                delete holo object "%{_location}%"
                execute console command "manuaddp %player% minecraft.command.setblock"
                wait 2 tick
                create holo object "ItemStack:%{item::%{_location}%}%;&7&m----------&7;&aLevel &6%{level::%{_location}%}%;&7&m----------&7" with id "%{_location}%" at block above above {_location}
                execute player command "setblock %{_x}% %{_y}% %{_z}% mob_spawner 0 replace {EntityId:Item,SpawnData:{Item:{id:minecraft:%{item1::%player%::%{_location}%}%,Count:1}},SpawnCount:1,SpawnRange:2,RequiredPlayerRange:20,Delay:1,MinSpawnDelay:320,MaxSpawnDelay:320,MaxNearbyEntities:9999}"
                execute console command "manudelp %player% minecraft.command.setblock"
                send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri &6%{level::%{_location}%}% &7Level Yaptın." to player
            else:
                send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri yükseltmen için {yükseltme3::fiyat} paran olması lazım!" to player
        if arg 2 is "4":
            if {zcoin::%arg 3%} is greater than or equal to {yükseltme4::fiyat}:
                remove {yükseltme4::fiyat} from {zcoin::%arg 3%}
                set {_location} to arg 1
                set {_x} to x coord of {_location}
                set {_y} to y coord of {_location}
                set {_z} to z coord of {_location}
                add 1 to {level::%{_location}%}
                add 1 to {level1::%{_location}%}
                remove 2 from {hız::%player%::%{_location}%}
                remove 4 from {hızz::%player%::%{_location}%}
                delete holo object "%{_location}%"
                execute console command "manuaddp %player% minecraft.command.setblock"
                wait 2 tick
                create holo object "ItemStack:%{item::%{_location}%}%;&7&m----------&7;&aLevel &6%{level::%{_location}%}%;&7&m----------&7" with id "%{_location}%" at block above above {_location}
                execute player command "setblock %{_x}% %{_y}% %{_z}% mob_spawner 0 replace {EntityId:Item,SpawnData:{Item:{id:minecraft:%{item1::%player%::%{_location}%}%,Count:1}},SpawnCount:1,SpawnRange:2,RequiredPlayerRange:20,Delay:1,MinSpawnDelay:280,MaxSpawnDelay:280,MaxNearbyEntities:9999}"
                execute console command "manudelp %player% minecraft.command.setblock"
                send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri &6%{level::%{_location}%}% &7Level Yaptın." to player
            else:
                send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri yükseltmen için {yükseltme4::fiyat} paran olması lazım!" to player
        if arg 2 is "5":
            if {zcoin::%arg 3%} is greater than or equal to {yükseltme5::fiyat}:
                remove {yükseltme5::fiyat} from {zcoin::%arg 3%}
                set {_location} to arg 1
                set {_x} to x coord of {_location}
                set {_y} to y coord of {_location}
                set {_z} to z coord of {_location}
                add 1 to {level::%{_location}%}
                add 1 to {level1::%{_location}%}
                remove 2 from {hız::%player%::%{_location}%}
                remove 4 from {hızz::%player%::%{_location}%}
                delete holo object "%{_location}%"
                execute console command "manuaddp %player% minecraft.command.setblock"
                wait 2 tick
                create holo object "ItemStack:%{item::%{_location}%}%;&7&m----------&7;&aLevel &6%{level::%{_location}%}%;&7&m----------&7" with id "%{_location}%" at block above above {_location}
                execute player command "setblock %{_x}% %{_y}% %{_z}% mob_spawner 0 replace {EntityId:Item,SpawnData:{Item:{id:minecraft:%{item1::%player%::%{_location}%}%,Count:1}},SpawnCount:1,SpawnRange:2,RequiredPlayerRange:20,Delay:1,MinSpawnDelay:240,MaxSpawnDelay:240,MaxNearbyEntities:9999}"
                execute console command "manudelp %player% minecraft.command.setblock"
                send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri &6%{level::%{_location}%}% &7Level Yaptın." to player
            else:
                send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri yükseltmen için {yükseltme5::fiyat} zcoinin olması lazım!" to player
#
# SPAWNERİ KIRDIĞINDA OLACAKLAR
# SPAWNERLERİN İSMİNİ VE LORE KISMINI DEĞİŞTİRİRSENİZ BOZABİLİRSİNİZ
on break of mob spawner:
    if {ipeksi::*} is true:
        if tool of player is any pickaxe of silk touch:
            if {dsp1::%location of targeted block%::%player%} is set:
                remove 1 from {sp::dsp::%player%}
                cancel event
                set block to air
                delete {item::%location of targeted block%}
                remove location of targeted block from {hologram::*}
                remove location of targeted block from {sp::%location of targeted block%::%player%}
                clear {dsp1::%location of targeted block%::%player%}
                delete {Sahibi::%location of targeted block%}
                delete holo object "%location of targeted block%"
                execute console command "give %player% mob_spawner 1 name:&b&lZeu&a&lS&3&lpawner_&7Demir_&aSpawner lore:&aLevel_&8»_&6%{level::%location of targeted block%}%"
                send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player
            if {asp1::%location of targeted block%::%player%} is set:
                remove 1 from {sp::asp::%player%}
                cancel event
                set block to air
                delete {item::%location of targeted block%}
                remove location of targeted block from {hologram::*}
                remove location of targeted block from {sp::%location of targeted block%::%player%}
                clear {asp1::%location of targeted block%::%player%}
                delete {Sahibi::%location of targeted block%}
                delete holo object "%location of targeted block%"
                execute console command "give %player% mob_spawner 1 name:&b&lZeu&a&lS&3&lpawner_&7Altın_&aSpawner lore:&aLevel_&8»_&6%{level::%location of targeted block%}%"
                send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player
            if {zsp1::%location of targeted block%::%player%} is set:
                remove 1 from {sp::zsp::%player%}
                cancel event
                set block to air
                delete {item::%location of targeted block%}
                remove location of targeted block from {hologram::*}
                remove location of targeted block from {sp::%location of targeted block%::%player%}
                clear {zsp1::%location of targeted block%::%player%}
                delete {Sahibi::%location of targeted block%}
                delete holo object "%location of targeted block%"
                execute console command "give %player% mob_spawner 1 name:&b&lZeu&a&lS&3&lpawner_&7Zümrüt_&aSpawner lore:&aLevel_&8»_&6%{level::%location of targeted block%}%"
                send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player
            if {esp1::%location of targeted block%::%player%} is set:
                remove 1 from {sp::esp::%player%}
                cancel event
                set block to air
                delete {item::%location of targeted block%}
                remove location of targeted block from {hologram::*}
                remove location of targeted block from {sp::%location of targeted block%::%player%}
                clear {esp1::%location of targeted block%::%player%}
                delete {Sahibi::%location of targeted block%}
                delete holo object "%location of targeted block%"
                execute console command "give %player% mob_spawner 1 name:&b&lZeu&a&lS&3&lpawner_&7Elmas_&aSpawner lore:&aLevel_&8»_&6%{level::%location of targeted block%}%"
                send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player
            if {endsp1::%location of targeted block%::%player%} is set:
                remove 1 from {sp::endsp::%player%}
                cancel event
                set block to air
                delete {item::%location of targeted block%}
                remove location of targeted block from {hologram::*}
                remove location of targeted block from {sp::%location of targeted block%::%player%}
                clear {endsp1::%location of targeted block%::%player%}
                delete {Sahibi::%location of targeted block%}
                delete holo object "%location of targeted block%"
                give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7End &aSpawner" with lore "&aLevel &8» &6%{level::%location of targeted block%}%" to player
                send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player
            if {ssp1::%location of targeted block%::%player%} is set:
                remove 1 from {sp::ssp::%player%}
                cancel event
                set block to air
                delete {item::%location of targeted block%}
                remove location of targeted block from {hologram::*}
                remove location of targeted block from {sp::%location of targeted block%::%player%}
                clear {ssp1::%location of targeted block%::%player%}
                delete {Sahibi::%location of targeted block%}
                delete holo object "%location of targeted block%"
                give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7Sünger &aSpawner" with lore "&aLevel &8» &6%{level::%location of targeted block%}%" to player
                send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player
            if {golem::%location of targeted block%::%player%} is set:
                clear {golem::%location of targeted block%::%player%}
                delete {Sahibi::%location of targeted block%}
                send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player
            if {blaze::%location of targeted block%::%player%} is set:
                clear {blaze::%location of targeted block%::%player%}
                delete {Sahibi::%location of targeted block%}
                send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player
            if {skeleton::%location of targeted block%::%player%} is set:
                clear {skeleton::%location of targeted block%::%player%}
                delete {Sahibi::%location of targeted block%}
                send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player
            if {zombi::%location of targeted block%::%player%} is set:
                clear {zombi::%location of targeted block%::%player%}
                delete {Sahibi::%location of targeted block%}
                send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player
            if {pigman::%location of targeted block%::%player%} is set:
                clear {pigman::%location of targeted block%::%player%}
                delete {Sahibi::%location of targeted block%}
                send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player
            else:
                if player has permission "op":
                    set block to air
                    remove location of targeted block from {hologram::*}
                    delete holo object "%location of targeted block%"
                    remove 1 from {sp::%{tür::%location of targeted block%}%::%{Sahibi::%location of targeted block%}%}
                    loop players:
                        clear {dsp1::%location of targeted block%::%loop-player%}
                        clear {asp1::%location of targeted block%::%loop-player%}
                        clear {zsp1::%location of targeted block%::%loop-player%}
                        clear {esp1::%location of targeted block%::%loop-player%}
                        clear {endsp1::%location of targeted block%::%loop-player%}
                        clear {ssp1::%location of targeted block%::%loop-player%}
                        delete {Sahibi::%location of targeted block%::%loop-player%}
                    stop
                else:
                    send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin sahibi &c%{Sahibi::%location of targeted block%}% &7!!" to player
                    cancel event
                    stop
        else:
            send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri kırmak için ipeksi kazmaya ihtiyacın var!!" to player
    else:
        if {dsp1::%location of targeted block%::%player%} is set:
            remove 1 from {sp::dsp::%player%}
            cancel event
            set block to air
            delete {item::%location of targeted block%}
            remove location of targeted block from {hologram::*}
            remove location of targeted block from {sp::%location of targeted block%::%player%}
            clear {dsp1::%location of targeted block%::%player%}
            delete {Sahibi::%location of targeted block%}
            delete holo object "%location of targeted block%"
            execute console command "give %player% mob_spawner 1 name:&b&lZeu&a&lS&3&lpawner_&7Demir_&aSpawner lore:&aLevel_&8»_&6%{level::%location of targeted block%}%"
            send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player
        if {asp1::%location of targeted block%::%player%} is set:
            remove 1 from {sp::asp::%player%}
            cancel event
            set block to air
            delete {item::%location of targeted block%}
            remove location of targeted block from {hologram::*}
            remove location of targeted block from {sp::%location of targeted block%::%player%}
            clear {asp1::%location of targeted block%::%player%}
            delete {Sahibi::%location of targeted block%}
            delete holo object "%location of targeted block%"
            execute console command "give %player% mob_spawner 1 name:&b&lZeu&a&lS&3&lpawner_&7Altın_&aSpawner lore:&aLevel_&8»_&6%{level::%location of targeted block%}%"
            send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player
        if {zsp1::%location of targeted block%::%player%} is set:
            remove 1 from {sp::zsp::%player%}
            cancel event
            set block to air
            delete {item::%location of targeted block%}
            remove location of targeted block from {hologram::*}
            remove location of targeted block from {sp::%location of targeted block%::%player%}
            clear {zsp1::%location of targeted block%::%player%}
            delete {Sahibi::%location of targeted block%}
            delete holo object "%location of targeted block%"
            execute console command "give %player% mob_spawner 1 name:&b&lZeu&a&lS&3&lpawner_&7Zümrüt_&aSpawner lore:&aLevel_&8»_&6%{level::%location of targeted block%}%"
            send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player
        if {esp1::%location of targeted block%::%player%} is set:
            remove 1 from {sp::esp::%player%}
            cancel event
            set block to air
            delete {item::%location of targeted block%}
            remove location of targeted block from {hologram::*}
            remove location of targeted block from {sp::%location of targeted block%::%player%}
            clear {esp1::%location of targeted block%::%player%}
            delete {Sahibi::%location of targeted block%}
            delete holo object "%location of targeted block%"
            execute console command "give %player% mob_spawner 1 name:&b&lZeu&a&lS&3&lpawner_&7Elmas_&aSpawner lore:&aLevel_&8»_&6%{level::%location of targeted block%}%"
            send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player
        if {endsp1::%location of targeted block%::%player%} is set:
            remove 1 from {sp::endsp::%player%}
            cancel event
            set block to air
            delete {item::%location of targeted block%}
            remove location of targeted block from {hologram::*}
            remove location of targeted block from {sp::%location of targeted block%::%player%}
            clear {endsp1::%location of targeted block%::%player%}
            delete {Sahibi::%location of targeted block%}
            delete holo object "%location of targeted block%"
            give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7End &aSpawner" with lore "&aLevel &8» &6%{level::%location of targeted block%}%" to player
            send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player
        if {ssp1::%location of targeted block%::%player%} is set:
            remove 1 from {sp::ssp::%player%}
            cancel event
            set block to air
            delete {item::%location of targeted block%}
            remove location of targeted block from {hologram::*}
            remove location of targeted block from {sp::%location of targeted block%::%player%}
            clear {ssp1::%location of targeted block%::%player%}
            delete {Sahibi::%location of targeted block%}
            delete holo object "%location of targeted block%"
            give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7Sünger &aSpawner" with lore "&aLevel &8» &6%{level::%location of targeted block%}%" to player
            send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player
        if {golem::%location of targeted block%::%player%} is set:
            clear {golem::%location of targeted block%::%player%}
            delete {Sahibi::%location of targeted block%}
            send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player
        if {blaze::%location of targeted block%::%player%} is set:
            clear {blaze::%location of targeted block%::%player%}
            delete {Sahibi::%location of targeted block%}
            send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player
        if {skeleton::%location of targeted block%::%player%} is set:
            clear {skeleton::%location of targeted block%::%player%}
            delete {Sahibi::%location of targeted block%}
            send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player
        if {zombi::%location of targeted block%::%player%} is set:
            clear {zombi::%location of targeted block%::%player%}
            delete {Sahibi::%location of targeted block%}
            send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player
        if {pigman::%location of targeted block%::%player%} is set:
            clear {pigman::%location of targeted block%::%player%}
            delete {Sahibi::%location of targeted block%}
            send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player
        else:
            if player has permission "op":
                set block to air
                remove location of targeted block from {hologram::*}
                delete holo object "%location of targeted block%"
                remove 1 from {sp::%{tür::%location of targeted block%}%::%{Sahibi::%location of targeted block%}%}
                loop players:
                    clear {dsp1::%location of targeted block%::%loop-player%}
                    clear {asp1::%location of targeted block%::%loop-player%}
                    clear {zsp1::%location of targeted block%::%loop-player%}
                    clear {esp1::%location of targeted block%::%loop-player%}
                    clear {endsp1::%location of targeted block%::%loop-player%}
                    clear {ssp1::%location of targeted block%::%loop-player%}
                    delete {Sahibi::%location of targeted block%::%loop-player%}
                stop
            else:
                send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin sahibi &c%{Sahibi::%location of targeted block%}% &7!!" to player
                cancel event
                stop
#
# HER 10 DAKİKADA 1 SUNUCUDAKİ AKTİF OLAN SPAWNERLERİ YENİLER
# AKSİ HALDE SUNUCU KAPATILIP AÇILDIĞINDA SUNUCDAKİ TÜM HOLOGRAMLAR YOK OLUR
every 10 minute:
    loop {hologram::*}:
        delete holo object "%loop-value%"
        create holo object "ItemStack:%{item::%loop-value%}%;&7&m----------&7;&aLevel &6%{level::%loop-value%}%;&7&m----------&7" with id "%loop-value%" at block above above loop-value
        stop
#
# SPAWNERLERİN HOLOGRAMINI AÇIP KAPATTIĞINIZ KISIM
# OYUN İÇİNDE /hologram [kapat/aç] YAZARAK BAKTIĞINIZ SPAWNERİN HOLOGRAMINI KAPATABİLİRSİNİZ
# BİR SPAWNERE BAKARAK KOMUTU YAZMALISINIZ!!
command /hologram [<text>]:
    aliases: /h
    trigger:
        if targeted block is mob spawner:
            if arg 1 is "aç" or "ac":
                if {sp::%location of targeted block%::%player%} is set:
                    delete holo object "%location of targeted block%"
                    create holo object "ItemStack:%{item::%location of targeted block%}%;&7&m----------&7;&aLevel &6%{level::%location of targeted block%}%;&7&m----------&7" with id "%location of targeted block%" at block above above location of targeted block
                    add location of targeted block to {hologram::*}
                    send "&b&lZeu&a&lS&3&lpawner &8» &7Hologramı başarıyla açtın"
                else:
                    if player has permission "op":
                        delete holo object "%location of targeted block%"
                        create holo object "ItemStack:%{item::%location of targeted block%}%;&7&m----------&7;&aLevel &6%{level::%location of targeted block%}%;&7&m----------&7" with id "%location of targeted block%" at block above above location of targeted block
                        add location of targeted block to {hologram::*}
                        send "&b&lZeu&a&lS&3&lpawner &8» &7Hologramı başarıyla açtın"
                    else:
                        send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin sahibi &c%{Sahibi::%location of targeted block%}% &7!!" to player
            if arg 1 is "kapa" or "kapat":
                if {sp::%location of targeted block%::%player%} is set:
                    delete holo object "%location of targeted block%"
                    remove location of targeted block from {hologram::*}
                    send "&b&lZeu&a&lS&3&lpawner &8» &7Hologramı başarıyla kapattın"
                else:
                    if player has permission "op":
                        delete holo object "%location of targeted block%"
                        remove location of targeted block from {hologram::*}
                        send "&b&lZeu&a&lS&3&lpawner &8» &7Hologramı başarıyla kapattın"
                    else:
                        send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin sahibi &c%{Sahibi::%location of targeted block%}% &7!!" to player
            if arg 1 is not set:
                send "&b&lZeu&a&lS&3&lpawner &8» &7Kullanım &8/&3Hologram &7[&aAç&7/&cKapat&7]" to player
        else:
            send "&b&lZeu&a&lS&3&lpawner &8» &7Bir spawnere bakmalısın"
#
# SPAWNER KOYMA HAKKI VERME KOMUTU
# /Hakver [Koyma Hakkı Vermek İstediğniz Spawner Türü] [Spawner Koyma Hakkı Vermek İstediğiniz Kişi] [Eklemek İstediğiniz Hak Sayısı]
#
#                ÖNEMLİ NOT!!
# Bir kişiden hak almak için sayının başına - getirmelisiniz
#                ÖRNEK!!
# /Hakver Altın ZeusPro 2 yazarsak ZeusPro adlı kişiye 2 tane altın spawner koyma hakkı verir.
# /Hakver Elmas ZeusPro -3 yazarsak ZeusPro adlı kişiden 3 tane elmas spawner koyma hakkı alır.
command /hakver [<text>] [<player>] [<number>]:
    trigger:
        if player has permission "op":
            if arg 2 is not set:
                send "&b&lZeu&a&lS&3&lpawner &8» &7Kullanım &7/&8Hakver &7[&fDemir&7/&6Altın&7/&2Zümrüt&7/&bElmas&7/&eEnd&7/&3Sünger&7] [&aplayer&7] [&aadet&7]" to player
            else:
                if arg 1 is "demir" or "iron" or "altın" or "gold" or "elmas" or "dia" or "diamond" or "zümrüt" or "emerald" or "end" or "ender" or "sünger" or "sponge":
                    if arg 1 is "demir" or "iron":
                        add arg-3 to {dspp::%arg 2%}
                    if arg 1 is "altın" or "gold":
                        add arg-3 to {aspp::%arg 2%}
                    if arg 1 is "dia" or "diamond" or "elmas":
                        add arg-3 to {espp::%arg 2%}
                    if arg 1 is "zümrüt" or "emerald":
                        add arg-3 to {zspp::%arg 2%}
                    if arg 1 is "end" or "ender":
                        add arg-3 to {endspp::%arg 2%}
                    if arg 1 is "sünger" or "sponge":
                        add arg-3 to {sspp::%arg 2%}
                    send "&b&lZeu&a&lS&3&lpawner &8» &a%arg-2% &7adlı kişiye &6%arg-3% &7adet &3%arg-1% &7Spawner kullanım hakkı verildi"
                else:
                    send "&b&lZeu&a&lS&3&lpawner &8» &7Kullanım &7/&8Hakver &7[&fDemir&7/&6Altın&7/&2Zümrüt&7/&bElmas&7/&eEnd&7/&3Sünger&7] [&aplayer&7] [&aadet&7]" to player
        else:
            stop
#
# /Dağıt [Demir/Altın/Elmas/End/Sünger] yazarak sunucudaki herkeze spawner dağıtabilirsin.
command /dagıt [<text>]:
    aliases: /dağıt
    trigger:
        if arg 1 is "demir" or "iron" or "altın" or "gold" or "elmas" or "dia" or "diamond" or "zümrüt" or "emerald" or "end" or "ender" or "sünger" or "sponge":
            loop all players:
                if arg 1 is "demir" or "iron":
                    execute console command "give %loop-player% mob_spawner 1 name:&b&lZeu&a&lS&3&lpawner_&7Demir_&aSpawner lore:&aLevel_&8»_&61"
                if arg 1 is "altın" or "gold":
                    execute console command "give %loop-player% mob_spawner 1 name:&b&lZeu&a&lS&3&lpawner_&7Altın_&aSpawner lore:&aLevel_&8»_&61"
                if arg 1 is "dia" or "diamond" or "elmas":
                    execute console command "give %loop-player% mob_spawner 1 name:&b&lZeu&a&lS&3&lpawner_&7Elmas_&aSpawner lore:&aLevel_&8»_&61"
                if arg 1 is "zümrüt" or "emerald":
                    execute console command "give %loop-player% mob_spawner 1 name:&b&lZeu&a&lS&3&lpawner_&7Zümrüt_&aSpawner lore:&aLevel_&8»_&61"
                if arg 1 is "end" or "ender":
                    execute console command "give %loop-player% mob_spawner 1 name:&b&lZeu&a&lS&3&lpawner_&7End_&aSpawner lore:&aLevel_&8»_&61"
                if arg 1 is "sünger" or "sponge":
                    execute console command "give %loop-player% mob_spawner 1 name:&b&lZeu&a&lS&3&lpawner_&7Sünger_&aSpawner lore:&aLevel_&8»_&61"
                broadcast "&b&lZeu&a&lS&3&lpawner &8» &7Yönetici %player% herkeze %arg 1% spawner verdi!!"
        else:
            send "&b&lZeu&a&lS&3&lpawner &8» &7Kullanım &7/&8Dağıt &7[&fDemir&7/&6Altın&7/&2Zümrüt&7/&bElmas&7/&eEnd&7/&3Sünger&7]" to player
#
# Taş kırdığında 0.5 ihtimalle 1 tane Zcoin çıkıyor.
on break of cobblestone:
    chance of 0.5%:
        add 1 to {zcoin::%player%}
        add 1 to {ztoplam::%player%}
        send "&b&lZ&3&lCoin &7» &b&lZ&3&lCoin &aBuldunuz Tebrikler!" to player
        send "&b&lZ&3&lCoin &7» &8/&3Zcoin &ayazarak Zcoin miktarını öğrenebilirsin!" to player
#
# Burayı Ellemeyin!!
on join:
    if {zcoin::%player%} is not set:
        set {zcoin::%player%} to 0
    if {ztoplam::%player%} is not set:
        set {ztoplam::%player%} to 0
#
# Zcoin miktarına bakma, öğrenme, verme, alma vb.
# /Zcoin [Coin vereceğiniz kişi] [+/-] [vereceğiniz coin miktarı] ile birine zcoin eklersiniz veya çıkarırsınız.
# /Zcoin [zcoin miktarına bakacağınız kişi] ilede bir kişinin zcoin miktarına bakabilirsiniz.
command /Zcoin [<player>] [<text>] [<integer>]:
    trigger:
        if player is op:
            if arg 1 is not set:
                send "&b&lZ&3&lCoin &3» &7Hesabındaki Zcoinin &3➙ &6%{zcoin::%player%}%" to player
                send "&b&lZ&3&lCoin &3» &7Toplam Zcoin miktarın &3➙ &6%{ztoplam::%player%}%" to player
            if arg 1 is set:
                if arg 2 is not set:
                    send "&b&lZ&3&lCoin &3» &7%arg 1% &3» %{zcoin::%arg 1%}% &3» &aZcoini var" to player
                if arg 2 is "+":
                    if arg 3 is not set:
                        send "&5            =&b_&5=&b_&5=&b_&5=&b_&b&lZ&3&lCoin&5=&b_&5=&b_&5=&b_&5=&b_" to player
                        send "&b&lZ&3&lCoin &3» &7/Zcoin <İsim> [+/-] <Miktar> &3» &aSeçilen Oyuncuya Zcoin Ekler ya da Zcoinini Silersiniz" to player
                        send "&b&lZ&3&lCoin &3» &7/Zcoin <Oyuncu> &3» &aIstedigin Oyuncunun Zcoinine Bakabilirsin" to player
                    if arg 3 is set:
                        add arg 3 to {zcoin::%arg 1%}
                        add arg 3 to {ztoplam::%arg %}
                        send "&b&lZ&3&lCoin &3» &6%arg 1% adlı oyuncuya &a%arg 3% &7Zcoin verdin" to player
                        send "&b&lZ&3&lCoin &3» &6%player% &7adlı yönetici hesabına &a%arg 3% &7Zcoin verdi." to arg 1
                if arg 2 is "-":
                    if arg 3 is not set:
                        send "&5            =&b_&5=&b_&5=&b_&5=&b_&b&lZ&3&lCoin&5=&b_&5=&b_&5=&b_&5=&b_" to player
                        send "&b&lZ&3&lCoin &3» &7/zcoin <İsim> [+/-] <Miktar> &3» &aSeçilen Oyuncuya Zcoin Ekler ya da Zcoinini Silersiniz" to player
                        send "&b&lZ&3&lCoin &3» &7/zcoin <Oyuncu> &3» &aIstedigin Oyuncunun Zcoinine Bakabilirsin" to player
                    if arg 3 is set:
                        remove arg 3 from {zcoin::%arg 1%}
                        send "&b&lZ&3&lCoin &3» &6%arg 1% adlı oyuncuya &a%arg 3% &7Zcoinini aldın" to player
                        send "&b&lZ&3&lCoin &3» &6%player% &7adlı yönetici hesabından &a%arg 3% &7Zcoinini aldı." to arg 1
                if arg 2 is "sil":
                    if arg 3 is not set:
                        set {zcoin::%arg 1%} to 0
                        set {ztoplam::%arg 1%} to 0
                        send "&b&lZ&3&lCoin &3» &6%arg 1% adlı oyuncuya &a%arg 3% &7Zcoinini aldın" to player
                        send "&b&lZ&3&lCoin &3» &6%player% &7adlı yönetici hesabından &a%arg 3% &7Zcoinini aldı." to arg 1
                    if arg 3 is set:
                        remove arg 3 from {zcoin::%arg 1%}
                        remove arg 3 from {ztoplam::%arg 1%}
                        send "&b&lZ&3&lCoin &3» &6%arg 1% adlı oyuncuya &a%arg 3% &7Zcoinini aldın" to player
                        send "&b&lZ&3&lCoin &3» &6%player% &7adlı yönetici hesabından &a%arg 3% &7Zcoinini aldı." to arg 1
        else:
            send "&b&lZ&3&lCoin &3» &7Hesabındaki Zcoinin &3➙ &6%{zcoin::%player%}%" to player
            send "&b&lZ&3&lCoin &3» &7Toplam Zcoin miktarın &3➙ &6%{ztoplam::%player%}%" to player
            stop

ve spawnerleri yükseltmek için coin sistemi hakkında bilgi:
/Zcoin [Coin vereceğiniz kişi] [+/-] [vereceğiniz coin miktarı] ile birine zcoin eklersiniz veya çıkarırsınız. (sadece op olanlar kullanabilir)
/Zcoin [zcoin miktarına bakacağınız kişi] ilede bir kişinin zcoin miktarına bakabilirsiniz. (sadece op olanlar kullanabilir)
/Zcoin yazarak kendi zcoin miktarına bakabilirsin.(oyuncular dahil herkez kullanabilir)

ZCoin Yerine Para İle Yükseltilebilir Hali:
Kod:
#
#                        ZeuSpawner
#            GELISMIS  HOLOGRAMLI VE LEVELLI ITEMSPAWNER
#                     YAPIMCI:   ZeusPro
#
#
# BU KISMI ELLEMEYİN!!
variables:
    {sp::dsp::%player%} = 0
    {sp::asp::%player%} = 0
    {sp::zsp::%player%} = 0
    {sp::esp::%player%} = 0
    {sp::endsp::%player%} = 0
    {sp::ssp::%player%} = 0
# BURDAKİ SAYILAR SPAWNER KOYMA HAKKI[LİMİTİ]
# SUNUCUNUZA GÖRE LİMİTİ AYARLAYABİLİRSİNİZ
    {dspp::%player%} = 2 #DEMİR SPAWNER LİMİTİ
    {aspp::%player%} = 0 #ALTIN SPAWNER LİMİTİ
    {zspp::%player%} = 0 #ZÜMRÜT SPAWNER LİMİTİ
    {espp::%player%} = 0 #ELMAS SPAWNER LİMİTİ
    {endspp::%player%} = 0 #END SPAWNER LİMİTİ
    {sspp::%player%} = 0 #SÜNGER SPAWNER LİMİTİ
# SPAWNERLERİ İPEKSİ İLE KIRMALARINI İSTİYORSANIZ BURAYI TRUE YAPINIZ!!
    {ipeksi::*} = false
# LEVELLERİN PARALARINI AYARLAYA BİLİRSİNİZ
    {yükseltme2::fiyat} = 2000 # 2000 para karşılığı 1 level spawneri 2 level yapıyor.
    {yükseltme3::fiyat} = 4000 # 4000 para karşılığı 2 level spawneri 3 level yapıyor.
    {yükseltme4::fiyat} = 7000 # 7000 para karşılığı 3 level spawneri 4 level yapıyor.
    {yükseltme5::fiyat} = 10000 # 10000 para karşılığı 4 level spawneri 5(MAX) level yapıyor.
#
# SPAWNER VERME KISMI
# BİR KİŞİYE SPAWNER VERMEK İÇİN /Sp [Spawner Türü] [Spawneri Vereceğiniz Kişinin İsmi] [Vereceğiniz Spawner Sayısı]
command /sp [<text>] [<player>] [<number>]:
    trigger:
        if player has permission "op":
            if arg 1 isn't set:
                send "&b&lZeu&a&lS&3&lpawner &8» &7Kullanım &7/&8Sp &7[&fDemir&7/&6Altın&7/&2Zümrüt&7/&bElmas&7/&eEnd&7/&3Sünger&7] [&aIsim&7] [&aAdet&7]" to player
            if arg 1 is "demir" or "iron":
                if arg 2 isn't set:
                    if arg 3 is set:
                        loop arg-3 times:
                            give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Demir &aSpawner" with lore "&aLevel &8» &61" to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &fDemir &aSpawner Verildi." to player
                    if arg 3 isn't set:
                        give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Demir &aSpawner" with lore "&aLevel &8» &61" to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &fDemir &aSpawner Verildi." to player
                if arg 2 is set:
                    if arg 3 is set:
                        loop arg-3 times:
                            give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Demir &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &fDemir &aSpawner Verildi." to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &fDemir &aSpawner Verildi." to arg-2
                    if arg 3 isn't set:
                        give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Demir &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &fDemir &aSpawner Verildi." to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &fDemir &aSpawner Verildi." to arg-2
            if arg 1 is "altın" or "gold" or "altin":
                if arg 2 isn't set:
                    if arg 3 is set:
                        loop arg-3 times:
                            give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Altın &aSpawner" with lore "&aLevel &8» &61" to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &6Altın &aSpawner Verildi." to player
                    if arg 3 isn't set:
                        give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Altın &aSpawner" with lore "&aLevel &8» &61" to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &6Altın &aSpawner Verildi." to player
                if arg 2 is set:
                    if arg 3 is set:
                        loop arg-3 times:
                            give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Altın &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &6Altın &aSpawner Verildi." to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &6Altın &aSpawner Verildi." to arg-2
                    if arg 3 isn't set:
                        give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Altın &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &6Altın &aSpawner Verildi." to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &6Altın &aSpawner Verildi." to arg-2
            if arg 1 is "zümrüt" or "emerald" or "zumrut":
                if arg 2 isn't set:
                    if arg 3 is set:
                        loop arg-3 times:
                            give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Zümrüt &aSpawner" with lore "&aLevel &8» &61" to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &2Zümrüt &aSpawner Verildi." to player
                    if arg 3 isn't set:
                        give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Zümrüt &aSpawner" with lore "&aLevel &8» &61" to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &2Zümrüt &aSpawner Verildi." to player
                if arg 2 is set:
                    if arg 3 is set:
                        loop arg-3 times:
                            give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Zümrüt &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &2Zümrüt &aSpawner Verildi." to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &2Zümrüt &aSpawner Verildi." to arg-2
                    if arg 3 isn't set:
                        give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Zümrüt &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &2Zümrüt &aSpawner Verildi." to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &2Zümrüt &aSpawner Verildi." to arg-2
            if arg 1 is "elmas" or "dia" or "diamond":
                if arg 2 isn't set:
                    if arg 3 is set:
                        loop arg-3 times:
                            give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Elmas &aSpawner" with lore "&aLevel &8» &61" to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &bElmas &aSpawner Verildi." to player
                    if arg 3 isn't set:
                        give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Elmas &aSpawner" with lore "&aLevel &8» &61" to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &bElmas &aSpawner Verildi." to player
                if arg 2 is set:
                    if arg 3 is set:
                        loop arg-3 times:
                            give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Elmas &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &bElmas &aSpawner Verildi." to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &bElmas &aSpawner Verildi." to arg-2
                    if arg 3 isn't set:
                        give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Elmas &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &bElmas &aSpawner Verildi." to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &bElmas &aSpawner Verildi." to arg-2
            if arg 1 is "end":
                if arg 2 isn't set:
                    if arg 3 is set:
                        loop arg-3 times:
                            give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7End &aSpawner" with lore "&aLevel &8» &61" to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &eEnd &aSpawner Verildi." to player
                    if arg 3 isn't set:
                        give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7End &aSpawner" with lore "&aLevel &8» &61" to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &eEnd &aSpawner Verildi." to player
                if arg 2 is set:
                    if arg 3 is set:
                        loop arg-3 times:
                            give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7End &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &eEnd &aSpawner Verildi." to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &eEnd &aSpawner Verildi." to arg-2
                    if arg 3 isn't set:
                        give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7End &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &eEnd &aSpawner Verildi." to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &eEnd &aSpawner Verildi." to arg-2
            if arg 1 is "sünger" or "sponge" or "sunger":
                if arg 2 isn't set:
                    if arg 3 is set:
                        loop arg-3 times:
                            give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7Sünger &aSpawner" with lore "&aLevel &8» &61" to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &3Sünger &aSpawner Verildi." to player
                    if arg 3 isn't set:
                        give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7Sünger &aSpawner" with lore "&aLevel &8» &61" to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &3Sünger &aSpawner Verildi." to player
                if arg 2 is set:
                    if arg 3 is set:
                        loop arg-3 times:
                            give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7Sünger &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &3Sünger &aSpawner Verildi." to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &3Sünger &aSpawner Verildi." to arg-2
                    if arg 3 isn't set:
                        give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7Sünger &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &3Sünger &aSpawner Verildi." to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &3Sünger &aSpawner Verildi." to arg-2
        else if executor is console:
            if arg 1 isn't set:
                send "&b&lZeu&a&lS&3&lpawner &8» &7Kullanım &7/&8Sp &7[&fDemir&7/&6Altın&7/&2Zümrüt&7/&bElmas&7/&eEnd&7/&3Sünger&7] [&aIsim&7] [&aAdet&7]" to console
            if arg 1 is "demir" or "iron":
                if arg 2 is set:
                    if arg 3 is set:
                        loop arg-3 times:
                            give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Demir &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &fDemir &aSpawner Verildi." to console
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &fDemir &aSpawner Verildi." to arg-2
                    if arg 3 isn't set:
                        give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Demir &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &fDemir &aSpawner Verildi." to console
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &fDemir &aSpawner Verildi." to arg-2
                else:
                    send "&b&lZeu&a&lS&3&lpawner &8» &7Kişi Girmelisiniz." to console
            if arg 1 is "altın" or "gold" or "altin":
                if arg 2 is set:
                    if arg 3 is set:
                        loop arg-3 times:
                            give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Altın &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &6Altın &aSpawner Verildi." to console
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &6Altın &aSpawner Verildi." to arg-2
                    if arg 3 isn't set:
                        give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Altın &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &6Altın &aSpawner Verildi." to console
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &6Altın &aSpawner Verildi." to arg-2
                else:
                    send "&b&lZeu&a&lS&3&lpawner &8» &7Kişi Girmelisiniz." to console
            if arg 1 is "zümrüt" or "emerald" or "zumrut":
                if arg 2 is set:
                    if arg 3 is set:
                        loop arg-3 times:
                            give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Zümrüt &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &2Zümrüt &aSpawner Verildi." to console
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &2Zümrüt &aSpawner Verildi." to arg-2
                    if arg 3 isn't set:
                        give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Zümrüt &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &2Zümrüt &aSpawner Verildi." to console
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &2Zümrüt &aSpawner Verildi." to arg-2
                else:
                    send "&b&lZeu&a&lS&3&lpawner &8» &7Kişi Girmelisiniz." to console
            if arg 1 is "elmas" or "dia" or "diamond":
                if arg 2 is set:
                    if arg 3 is set:
                        loop arg-3 times:
                            give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Elmas &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &bElmas &aSpawner Verildi." to console
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &bElmas &aSpawner Verildi." to arg-2
                    if arg 3 isn't set:
                        give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Elmas &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &bElmas &aSpawner Verildi." to console
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &bElmas &aSpawner Verildi." to arg-2
                else:
                    send "&b&lZeu&a&lS&3&lpawner &8» &7Kişi Girmelisiniz." to console
            if arg 1 is "end":
                if arg 2 is set:
                    if arg 3 is set:
                        loop arg-3 times:
                            give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7End &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &eEnd &aSpawner Verildi." to console
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &eEnd &aSpawner Verildi." to arg-2
                    if arg 3 isn't set:
                        give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7End &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &eEnd &aSpawner Verildi." to console
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &eEnd &aSpawner Verildi." to arg-2
                else:
                    send "&b&lZeu&a&lS&3&lpawner &8» &7Kişi Girmelisiniz." to console
            if arg 1 is "sünger" or "sponge" or "sunger":
                if arg 2 is set:
                    if arg 3 is set:
                        loop arg-3 times:
                            give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7Sünger &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &3Sünger &aSpawner Verildi." to console
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &3Sünger &aSpawner Verildi." to arg-2
                    if arg 3 isn't set:
                        give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7Sünger &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &3Sünger &aSpawner Verildi." to console
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &3Sünger &aSpawner Verildi." to arg-2
                else:
                    send "&b&lZeu&a&lS&3&lpawner &8» &7Kişi Girmelisiniz." to console
        else:
            send "&b&lZeu&a&lS&3&lpawner &8» &7Bu komutu kullanamazsın." to player
#
# YERE SPAWNER KOYDUĞUNDA OLACAKLAR
# ELLEMENİZİ TAVSİYE ETMEM
on place of mob spawner:
    if name of player's tool is "&b&lZeu&a&lS&3&lpawner &7Demir &aSpawner":
        if {sp::dsp::%player%} is smaller than {dspp::%player%}:
            set {dsp1::%location of targeted block%::%player%} to location of targeted block
            set {_x} to x coord of event-location
            set {_y} to y coord of event-location
            set {_z} to z coord of event-location
            add {sp::%location of targeted block%::%player%} to location of targeted block
            set {tür::%location of targeted block%} to dsp
            set {item::%location of targeted block%} to "Iron Ingot"
            set {item1::%player%::%location of targeted block%} to "iron_ingot"
            add location of targeted block to {hologram::*}
            set {tür::%location of targeted block%} to "dsp"
            set {Sahibi::%location of targeted block%} to player
            if lore of player's tool is "&aLevel &8» &61":
                set {level::%location of targeted block%} to 1
                set {level1::%location of targeted block%} to 2
                set {hız::%player%::%location of targeted block%} to 40
                set {hızz::%player%::%location of targeted block%} to 20
            if lore of player's tool is "&aLevel &8» &62":
                set {level::%location of targeted block%} to 2
                set {level1::%location of targeted block%} to 3
                set {hız::%player%::%location of targeted block%} to 36
                set {hızz::%player%::%location of targeted block%} to 18
            if lore of player's tool is "&aLevel &8» &63":
                set {level::%location of targeted block%} to 3
                set {level1::%location of targeted block%} to 4
                set {hız::%player%::%location of targeted block%} to 32
                set {hızz::%player%::%location of targeted block%} to 16
            if lore of player's tool is "&aLevel &8» &64":
                set {level::%location of targeted block%} to 4
                set {level1::%location of targeted block%} to 5
                set {hız::%player%::%location of targeted block%} to 28
                set {hızz::%player%::%location of targeted block%} to 14
            if lore of player's tool is "&aLevel &8» &65":
                set {level::%location of targeted block%} to 5
                set {level1::%location of targeted block%} to "MAX"
                set {hız::%player%::%location of targeted block%} to 24
                set {hızz::%player%::%location of targeted block%} to 12
            execute console command "manuaddp %player% minecraft.command.setblock"
            wait 2 tick
            create holo object "ItemStack:Iron Ingot;&7&m----------&7;&aLevel &6%{level::%location of targeted block%}%;&7&m----------&7" with id "%location of targeted block%" at block above above location of targeted block
            execute player command "setblock %{_x}% %{_y}% %{_z}% mob_spawner 0 replace {EntityId:Item,SpawnData:{Item:{id:minecraft:iron_ingot,Count:1}},SpawnCount:1,SpawnRange:1,RequiredPlayerRange:20,Delay:1,MinSpawnDelay:%{hız::%player%::%location of targeted block%}%0,MaxSpawnDelay:%{hız::%player%::%location of targeted block%}%0,MaxNearbyEntities:9999}"
            execute console command "manudelp %player% minecraft.command.setblock"
            send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri Başarıyla Koydun." to player
            send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri Kazma İle Kırabilirsin." to player
            wait 2 tick
            add 1 to {sp::dsp::%player%}
        else:
            cancel event
            send "&b&lZeu&a&lS&3&lpawner &8» &7Spawner Koymak İçin Hakkın Kalmamış" to player
    if name of player's tool is "&b&lZeu&a&lS&3&lpawner &7Altın &aSpawner":
        if {sp::asp::%player%} is smaller than or equal to {aspp::%player%}:
            set {asp1::%location of targeted block%::%player%} to location of targeted block
            set {_x} to x coord of event-location
            set {_y} to y coord of event-location
            set {_z} to z coord of event-location
            add {sp::%location of targeted block%::%player%} to location of targeted block
            set {tür::%location of targeted block%} to asp
            set {item::%location of targeted block%} to "Gold Ingot"
            set {item1::%player%::%location of targeted block%} to "gold_ingot"
            add location of targeted block to {hologram::*}
            set {tür::%location of targeted block%} to "asp"
            set {Sahibi::%location of targeted block%} to player
            if lore of player's tool is "&aLevel &8» &61":
                set {level::%location of targeted block%} to 1
                set {level1::%location of targeted block%} to 2
                set {hız::%player%::%location of targeted block%} to 40
                set {hızz::%player%::%location of targeted block%} to 20
            if lore of player's tool is "&aLevel &8» &62":
                set {level::%location of targeted block%} to 2
                set {level1::%location of targeted block%} to 3
                set {hız::%player%::%location of targeted block%} to 36
                set {hızz::%player%::%location of targeted block%} to 18
            if lore of player's tool is "&aLevel &8» &63":
                set {level::%location of targeted block%} to 3
                set {level1::%location of targeted block%} to 4
                set {hız::%player%::%location of targeted block%} to 32
                set {hızz::%player%::%location of targeted block%} to 16
            if lore of player's tool is "&aLevel &8» &64":
                set {level::%location of targeted block%} to 4
                set {level1::%location of targeted block%} to 5
                set {hız::%player%::%location of targeted block%} to 28
                set {hızz::%player%::%location of targeted block%} to 14
            if lore of player's tool is "&aLevel &8» &65":
                set {level::%location of targeted block%} to 5
                set {level1::%location of targeted block%} to "MAX"
                set {hız::%player%::%location of targeted block%} to 24
                set {hızz::%player%::%location of targeted block%} to 12
            execute console command "manuaddp %player% minecraft.command.setblock"
            wait 2 tick
            create holo object "ItemStack:Gold Ingot;&7&m----------&7;&aLevel &6%{level::%location of targeted block%}%;&7&m----------&7" with id "%location of targeted block%" at block above above location of targeted block
            execute player command "setblock %{_x}% %{_y}% %{_z}% mob_spawner 0 replace {EntityId:Item,SpawnData:{Item:{id:minecraft:gold_ingot,Count:1}},SpawnCount:1,SpawnRange:2,RequiredPlayerRange:20,Delay:1,MinSpawnDelay:%{hız::%player%::%location of targeted block%}%0,MaxSpawnDelay:%{hız1::%player%::%location of targeted block%}%0,MaxNearbyEntities:9999}"
            execute console command "manudelp %player% minecraft.command.setblock"
            send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri Başarıyla Koydun." to player
            send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri Kazma İle Kırabilirsin." to player
            wait 2 tick
            add 1 to {sp::asp::%player%}
        else:
            cancel event
            send "&b&lZeu&a&lS&3&lpawner &8» &7Spawner Koymak İçin Hakkın Kalmamış" to player
    if name of player's tool is "&b&lZeu&a&lS&3&lpawner &7Zümrüt &aSpawner":
        if {sp::zsp::%player%} is smaller than or equal to {zspp::%player%}:
            set {zsp1::%location of targeted block%::%player%} to location of targeted block
            set {_x} to x coord of event-location
            set {_y} to y coord of event-location
            set {_z} to z coord of event-location
            add {sp::%location of targeted block%::%player%} to location of targeted block
            set {tür::%location of targeted block%} to zsp
            set {item::%location of targeted block%} to "Emerald"
            set {item1::%player%::%location of targeted block%} to "emerald"
            add location of targeted block to {hologram::*}
            set {tür::%location of targeted block%} to "zsp"
            set {Sahibi::%location of targeted block%} to player
            if lore of player's tool is "&aLevel &8» &61":
                set {level::%location of targeted block%} to 1
                set {level1::%location of targeted block%} to 2
                set {hız::%player%::%location of targeted block%} to 40
                set {hızz::%player%::%location of targeted block%} to 20
            if lore of player's tool is "&aLevel &8» &62":
                set {level::%location of targeted block%} to 2
                set {level1::%location of targeted block%} to 3
                set {hız::%player%::%location of targeted block%} to 36
                set {hızz::%player%::%location of targeted block%} to 18
            if lore of player's tool is "&aLevel &8» &63":
                set {level::%location of targeted block%} to 3
                set {level1::%location of targeted block%} to 4
                set {hız::%player%::%location of targeted block%} to 32
                set {hızz::%player%::%location of targeted block%} to 16
            if lore of player's tool is "&aLevel &8» &64":
                set {level::%location of targeted block%} to 4
                set {level1::%location of targeted block%} to 5
                set {hız::%player%::%location of targeted block%} to 28
                set {hızz::%player%::%location of targeted block%} to 14
            if lore of player's tool is "&aLevel &8» &65":
                set {level::%location of targeted block%} to 5
                set {level1::%location of targeted block%} to "MAX"
                set {hız::%player%::%location of targeted block%} to 24
                set {hızz::%player%::%location of targeted block%} to 12
            execute console command "manuaddp %player% minecraft.command.setblock"
            wait 2 tick
            create holo object "ItemStack:Emerald;&7&m----------&7;&aLevel &6%{level::%location of targeted block%}%;&7&m----------&7" with id "%location of targeted block%" at block above above location of targeted block
            execute player command "setblock %{_x}% %{_y}% %{_z}% mob_spawner 0 replace {EntityId:Item,SpawnData:{Item:{id:minecraft:emerald,Count:1}},SpawnCount:1,SpawnRange:2,RequiredPlayerRange:20,Delay:1,MinSpawnDelay:%{hız::%player%::%location of targeted block%}%0,MaxSpawnDelay:%{hız1::%player%::%location of targeted block%}%0,MaxNearbyEntities:9999}"
            execute console command "manudelp %player% minecraft.command.setblock"
            send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri Başarıyla Koydun." to player
            send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri Kazma İle Kırabilirsin." to player
            wait 2 tick
            add 1 to {sp::zsp::%player%}
        else:
            cancel event
            send "&b&lZeu&a&lS&3&lpawner &8» &7Spawner Koymak İçin Hakkın Kalmamış" to player
    if name of player's tool is "&b&lZeu&a&lS&3&lpawner &7Elmas &aSpawner":
        if {sp::esp::%player%} is smaller than or equal to {espp::%player%}:
            set {esp1::%location of targeted block%::%player%} to location of targeted block
            set {_x} to x coord of event-location
            set {_y} to y coord of event-location
            set {_z} to z coord of event-location
            add {sp::%location of targeted block%::%player%} to location of targeted block
            set {tür::%location of targeted block%} to esp
            set {item::%location of targeted block%} to "Diamond"
            set {item1::%player%::%location of targeted block%} to "diamond"
            add location of targeted block to {hologram::*}
            set {tür::%location of targeted block%} to "esp"
            set {Sahibi::%location of targeted block%} to player
            if lore of player's tool is "&aLevel &8» &61":
                set {level::%location of targeted block%} to 1
                set {level1::%location of targeted block%} to 2
                set {hız::%player%::%location of targeted block%} to 40
                set {hızz::%player%::%location of targeted block%} to 20
            if lore of player's tool is "&aLevel &8» &62":
                set {level::%location of targeted block%} to 2
                set {level1::%location of targeted block%} to 3
                set {hız::%player%::%location of targeted block%} to 36
                set {hızz::%player%::%location of targeted block%} to 18
            if lore of player's tool is "&aLevel &8» &63":
                set {level::%location of targeted block%} to 3
                set {level1::%location of targeted block%} to 4
                set {hız::%player%::%location of targeted block%} to 32
                set {hızz::%player%::%location of targeted block%} to 16
            if lore of player's tool is "&aLevel &8» &64":
                set {level::%location of targeted block%} to 4
                set {level1::%location of targeted block%} to 5
                set {hız::%player%::%location of targeted block%} to 28
                set {hızz::%player%::%location of targeted block%} to 14
            if lore of player's tool is "&aLevel &8» &65":
                set {level::%location of targeted block%} to 5
                set {level1::%location of targeted block%} to "MAX"
                set {hız::%player%::%location of targeted block%} to 24
                set {hızz::%player%::%location of targeted block%} to 12
            execute console command "manuaddp %player% minecraft.command.setblock"
            wait 2 tick
            create holo object "ItemStack:Diamond;&7&m----------&7;&aLevel &6%{level::%location of targeted block%}%;&7&m----------&7" with id "%location of targeted block%" at block above above location of targeted block
            execute player command "setblock %{_x}% %{_y}% %{_z}% mob_spawner 0 replace {EntityId:Item,SpawnData:{Item:{id:minecraft:diamond,Count:1}},SpawnCount:1,SpawnRange:2,RequiredPlayerRange:20,Delay:1,MinSpawnDelay:%{hız::%player%::%location of targeted block%}%0,MaxSpawnDelay:%{hız1::%player%::%location of targeted block%}%0,MaxNearbyEntities:9999}"
            execute console command "manudelp %player% minecraft.command.setblock"
            send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri Başarıyla Koydun." to player
            send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri Kazma İle Kırabilirsin." to player
            wait 2 tick
            add 1 to {sp::esp::%player%}
        else:
            cancel event
            send "&b&lZeu&a&lS&3&lpawner &8» &7Spawner Koymak İçin Hakkın Kalmamış" to player
    if name of player's tool is "&b&lZeu&a&lS&3&lpawner &7End &aSpawner":
        if {sp::endsp::%player%} is smaller than or equal to {endspp::%player%}:
            set {endsp1::%location of targeted block%::%player%} to location of targeted block
            set {_x} to x coord of event-location
            set {_y} to y coord of event-location
            set {_z} to z coord of event-location
            add {sp::%location of targeted block%::%player%} to location of targeted block
            set {tür::%location of targeted block%} to endsp
            set {item::%location of targeted block%} to "End Stone"
            set {item1::%player%::%location of targeted block%} to "end_stone"
            add location of targeted block to {hologram::*}
            set {tür::%location of targeted block%} to "endsp"
            set {Sahibi::%location of targeted block%} to player
            if lore of player's tool is "&aLevel &8» &61":
                set {level::%location of targeted block%} to 1
                set {level1::%location of targeted block%} to 2
                set {hız::%player%::%location of targeted block%} to 40
                set {hızz::%player%::%location of targeted block%} to 20
            if lore of player's tool is "&aLevel &8» &62":
                set {level::%location of targeted block%} to 2
                set {level1::%location of targeted block%} to 3
                set {hız::%player%::%location of targeted block%} to 36
                set {hızz::%player%::%location of targeted block%} to 18
            if lore of player's tool is "&aLevel &8» &63":
                set {level::%location of targeted block%} to 3
                set {level1::%location of targeted block%} to 4
                set {hız::%player%::%location of targeted block%} to 32
                set {hızz::%player%::%location of targeted block%} to 16
            if lore of player's tool is "&aLevel &8» &64":
                set {level::%location of targeted block%} to 4
                set {level1::%location of targeted block%} to 5
                set {hız::%player%::%location of targeted block%} to 28
                set {hızz::%player%::%location of targeted block%} to 14
            if lore of player's tool is "&aLevel &8» &65":
                set {level::%location of targeted block%} to 5
                set {level1::%location of targeted block%} to "MAX"
                set {hız::%player%::%location of targeted block%} to 24
                set {hızz::%player%::%location of targeted block%} to 12
            execute console command "manuaddp %player% minecraft.command.setblock"
            wait 2 tick
            create holo object "ItemStack:End;&7&m----------&7;&aLevel &6%{level::%location of targeted block%}%;&7&m----------&7" with id "%location of targeted block%" at block above above location of targeted block
            execute player command "setblock %{_x}% %{_y}% %{_z}% mob_spawner 0 replace {EntityId:Item,SpawnData:{Item:{id:minecraft:end_stone,Count:1}},SpawnCount:1,SpawnRange:2,RequiredPlayerRange:20,Delay:1,MinSpawnDelay:%{hız::%player%::%location of targeted block%}%0,MaxSpawnDelay:%{hız1::%player%::%location of targeted block%}%0,MaxNearbyEntities:9999}"
            execute console command "manudelp %player% minecraft.command.setblock"
            send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri Başarıyla Koydun." to player
            send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri Kazma İle Kırabilirsin." to player
            wait 2 tick
            add 1 to {sp::endsp::%player%}
        else:
            cancel event
            send "&b&lZeu&a&lS&3&lpawner &8» &7Spawner Koymak İçin Hakkın Kalmamış" to player
    if name of player's tool is "&b&lZeu&a&lS&3&lpawner &7Sünger &aSpawner":
        if {sp::ssp::%player%} is smaller than or equal to {sspp::%player%}:
            set {ssp1::%location of targeted block%::%player%} to location of targeted block
            set {_x} to x coord of event-location
            set {_y} to y coord of event-location
            set {_z} to z coord of event-location
            add {sp::%location of targeted block%::%player%} to location of targeted block
            set {tür::%location of targeted block%} to ssp
            set {item::%location of targeted block%} to "Sponge"
            set {item1::%player%::%location of targeted block%} to "sponge"
            add location of targeted block to {hologram::*}
            set {tür::%location of targeted block%} to "ssp"
            set {Sahibi::%location of targeted block%} to player
            if lore of player's tool is "&aLevel &8» &61":
                set {level::%location of targeted block%} to 1
                set {level1::%location of targeted block%} to 2
                set {hız::%player%::%location of targeted block%} to 40
                set {hızz::%player%::%location of targeted block%} to 20
            if lore of player's tool is "&aLevel &8» &62":
                set {level::%location of targeted block%} to 2
                set {level1::%location of targeted block%} to 3
                set {hız::%player%::%location of targeted block%} to 36
                set {hızz::%player%::%location of targeted block%} to 18
            if lore of player's tool is "&aLevel &8» &63":
                set {level::%location of targeted block%} to 3
                set {level1::%location of targeted block%} to 4
                set {hız::%player%::%location of targeted block%} to 32
                set {hızz::%player%::%location of targeted block%} to 16
            if lore of player's tool is "&aLevel &8» &64":
                set {level::%location of targeted block%} to 4
                set {level1::%location of targeted block%} to 5
                set {hız::%player%::%location of targeted block%} to 28
                set {hızz::%player%::%location of targeted block%} to 14
            if lore of player's tool is "&aLevel &8» &65":
                set {level::%location of targeted block%} to 5
                set {level1::%location of targeted block%} to "MAX"
                set {hız::%player%::%location of targeted block%} to 24
                set {hızz::%player%::%location of targeted block%} to 12
            execute console command "manuaddp %player% minecraft.command.setblock"
            wait 2 tick
            create holo object "ItemStack:Sponge;&7&m----------&7;&aLevel &6%{level::%location of targeted block%}%;&7&m----------&7" with id "%location of targeted block%" at block above above location of targeted block
            execute player command "setblock %{_x}% %{_y}% %{_z}% mob_spawner 0 replace {EntityId:Item,SpawnData:{Item:{id:minecraft:sponge,Count:1}},SpawnCount:1,SpawnRange:2,RequiredPlayerRange:20,Delay:1,MinSpawnDelay:%{hız::%player%::%location of targeted block%}%0,MaxSpawnDelay:%{hız1::%player%::%location of targeted block%}%0,MaxNearbyEntities:9999}"
            execute console command "manudelp %player% minecraft.command.setblock"
            send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri Başarıyla Koydun." to player
            send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri Kazma İle Kırabilirsin." to player
            wait 2 tick
            add 1 to {sp::ssp::%player%}
        else:
            cancel event
            send "&b&lZeu&a&lS&3&lpawner &8» &7Spawner Koymak İçin Hakkın Kalmamış" to player
#
# SPAWNERE SAĞ TIKLADIĞINIZDA OLACAKLAR
# SUNUCUNUZA GÖRE RENKLERİ DEĞİŞTİREBİLİRSİNİZ
on right click on mob spawner:
    if {sp::%location of targeted block%::%player%} is set:
        open chest with 1 row named "&b&lZ&6&lSp &8» &7Spawner Menüsü" to player
        wait 2 tick
        if {level::%location of targeted block%} is equal to 1:
            format slot 2 of player with 1 experience bottle named "&a&lYükselt" with lore "&7||&7Yükseltince &6%{level1::%location of targeted block%}% &7level olucak" to close then run [execute console command "yukselt %location of targeted block% 2 %player%"]
        if {level::%location of targeted block%} is equal to 2:
            format slot 2 of player with 1 experience bottle named "&a&lYükselt" with lore "&7||&7Yükseltince &6%{level1::%location of targeted block%}% &7level olucak" to close then run [execute console command "yukselt %location of targeted block% 3 %player%"]
        if {level::%location of targeted block%} is equal to 3:
            format slot 2 of player with 1 experience bottle named "&a&lYükselt" with lore "&7||&7Yükseltince &6%{level1::%location of targeted block%}% &7level olucak" to close then run [execute console command "yukselt %location of targeted block% 4 %player%"]
        if {level::%location of targeted block%} is equal to 4:
            format slot 2 of player with 1 experience bottle named "&a&lYükselt" with lore "&7||&7Yükseltince &6%{level1::%location of targeted block%}% &7level olucak" to close then run [execute console command "yukselt %location of targeted block% 5 %player%"]
        if {level::%location of targeted block%} is equal to 5:
            format slot 2 of player with 1 experience bottle named "&a&lYükselt" with lore "&7||&7Bu spawner zaten MAX seviyede" to close
        format slot 5 of player with mob spawner named "&b&lBilgi" with lore "&7||&aLevel &8» &6%{level::%location of targeted block%}%||&7||&e%{hızz::%player%::%location of targeted block%}% &7saniyede &e1 &7çıkartıyor" to close
        format slot 8 of player with redstone block named "&c&lKapat" to close
    else:
        send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin sahibi &c%{Sahibi::%location of targeted block%}% &7!!" to player
#
# SPAWNERE SAĞ TIKLAYIP YÜKSELTME MENÜSÜ
# SPAWNERE SAĞ TIKLAYIP YÜKSELTMENİZ TAVSİYE EDİLİR
command /yukselt [<text>] [<text>] [<player>]:
    executable by: console
    trigger:
        set {oyuncu::para} to arg 3
        if arg 2 is "2":
            if {oyuncu::para} is greater than or equal to {yükseltme2::fiyat}:
                remove {yükseltme2::fiyat} from {oyuncu::para}
                set {_location} to arg 1
                set {_x} to x coord of {_location}
                set {_y} to y coord of {_location}
                set {_z} to z coord of {_location}
                add 1 to {level::%{_location}%}
                add 1 to {level1::%{_location}%}
                remove 2 from {hız::%arg 3%::%{_location}%}
                remove 4 from {hızz::%arg 3%::%{_location}%}
                delete holo object "%{_location}%"
                execute console command "manuaddp %arg 3% minecraft.command.setblock"
                wait 2 tick
                create holo object "ItemStack:%{item::%{_location}%}%;&7&m----------&7;&aLevel &6%{level::%{_location}%}%;&7&m----------&7" with id "%{_location}%" at block above above {_location}
                execute arg 3 command "setblock %{_x}% %{_y}% %{_z}% mob_spawner 0 replace {EntityId:Item,SpawnData:{Item:{id:minecraft:%{item1::%arg 3%::%{_location}%}%,Count:1}},SpawnCount:1,SpawnRange:2,Requiredarg 3Range:20,Delay:1,MinSpawnDelay:360,MaxSpawnDelay:360,MaxNearbyEntities:9999}"
                execute console command "manudelp %arg 3% minecraft.command.setblock"
                send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri &6%{level::%{_location}%}% &7Level Yaptın." to arg 3
            else:
                send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri yükseltmen için {yükseltme2::fiyat} paran olması lazım!" to arg 3
        if arg 2 is "3":
            if {oyuncu::para} is greater than or equal to {yükseltme3::fiyat}:
                remove {yükseltme3::fiyat} from {oyuncu::para}
                set {_location} to arg 1
                set {_x} to x coord of {_location}
                set {_y} to y coord of {_location}
                set {_z} to z coord of {_location}
                add 1 to {level::%{_location}%}
                add 1 to {level1::%{_location}%}
                remove 2 from {hız::%arg 3%::%{_location}%}
                remove 4 from {hızz::%arg 3%::%{_location}%}
                delete holo object "%{_location}%"
                execute console command "manuaddp %arg 3% minecraft.command.setblock"
                wait 2 tick
                create holo object "ItemStack:%{item::%{_location}%}%;&7&m----------&7;&aLevel &6%{level::%{_location}%}%;&7&m----------&7" with id "%{_location}%" at block above above {_location}
                execute arg 3 command "setblock %{_x}% %{_y}% %{_z}% mob_spawner 0 replace {EntityId:Item,SpawnData:{Item:{id:minecraft:%{item1::%arg 3%::%{_location}%}%,Count:1}},SpawnCount:1,SpawnRange:2,Requiredarg 3Range:20,Delay:1,MinSpawnDelay:320,MaxSpawnDelay:320,MaxNearbyEntities:9999}"
                execute console command "manudelp %arg 3% minecraft.command.setblock"
                send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri &6%{level::%{_location}%}% &7Level Yaptın." to arg 3
            else:
                send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri yükseltmen için {yükseltme3::fiyat} paran olması lazım!" to arg 3
        if arg 2 is "4":
            if {oyuncu::para} is greater than or equal to {yükseltme4::fiyat}:
                remove {yükseltme4::fiyat} from {oyuncu::para}
                set {_location} to arg 1
                set {_x} to x coord of {_location}
                set {_y} to y coord of {_location}
                set {_z} to z coord of {_location}
                add 1 to {level::%{_location}%}
                add 1 to {level1::%{_location}%}
                remove 2 from {hız::%arg 3%::%{_location}%}
                remove 4 from {hızz::%arg 3%::%{_location}%}
                delete holo object "%{_location}%"
                execute console command "manuaddp %arg 3% minecraft.command.setblock"
                wait 2 tick
                create holo object "ItemStack:%{item::%{_location}%}%;&7&m----------&7;&aLevel &6%{level::%{_location}%}%;&7&m----------&7" with id "%{_location}%" at block above above {_location}
                execute arg 3 command "setblock %{_x}% %{_y}% %{_z}% mob_spawner 0 replace {EntityId:Item,SpawnData:{Item:{id:minecraft:%{item1::%arg 3%::%{_location}%}%,Count:1}},SpawnCount:1,SpawnRange:2,Requiredarg 3Range:20,Delay:1,MinSpawnDelay:280,MaxSpawnDelay:280,MaxNearbyEntities:9999}"
                execute console command "manudelp %arg 3% minecraft.command.setblock"
                send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri &6%{level::%{_location}%}% &7Level Yaptın." to arg 3
            else:
                send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri yükseltmen için {yükseltme4::fiyat} paran olması lazım!" to arg 3
        if arg 2 is "5":
            if {oyuncu::para} is greater than or equal to {yükseltme5::fiyat}:
                remove {yükseltme5::fiyat} from {oyuncu::para}
                set {_location} to arg 1
                set {_x} to x coord of {_location}
                set {_y} to y coord of {_location}
                set {_z} to z coord of {_location}
                add 1 to {level::%{_location}%}
                add 1 to {level1::%{_location}%}
                remove 2 from {hız::%arg 3%::%{_location}%}
                remove 4 from {hızz::%arg 3%::%{_location}%}
                delete holo object "%{_location}%"
                execute console command "manuaddp %arg 3% minecraft.command.setblock"
                wait 2 tick
                create holo object "ItemStack:%{item::%{_location}%}%;&7&m----------&7;&aLevel &6%{level::%{_location}%}%;&7&m----------&7" with id "%{_location}%" at block above above {_location}
                execute arg 3 command "setblock %{_x}% %{_y}% %{_z}% mob_spawner 0 replace {EntityId:Item,SpawnData:{Item:{id:minecraft:%{item1::%arg 3%::%{_location}%}%,Count:1}},SpawnCount:1,SpawnRange:2,Requiredarg 3Range:20,Delay:1,MinSpawnDelay:240,MaxSpawnDelay:240,MaxNearbyEntities:9999}"
                execute console command "manudelp %arg 3% minecraft.command.setblock"
                send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri &6%{level::%{_location}%}% &7Level Yaptın." to arg 3
            else:
                send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri yükseltmen için {yükseltme5::fiyat} paran olması lazım!" to arg 3
#
# SPAWNERİ KIRDIĞINDA OLACAKLAR
# SPAWNERLERİN İSMİNİ VE LORE KISMINI DEĞİŞTİRİRSENİZ BOZABİLİRSİNİZ
on break of mob spawner:
    if {ipeksi::*} is true:
        if tool of player is any pickaxe of silk touch:
            if {dsp1::%location of targeted block%::%player%} is set:
                remove 1 from {sp::dsp::%player%}
                cancel event
                set block to air
                delete {item::%location of targeted block%}
                remove location of targeted block from {hologram::*}
                remove location of targeted block from {sp::%location of targeted block%::%player%}
                clear {dsp1::%location of targeted block%::%player%}
                delete {Sahibi::%location of targeted block%}
                delete holo object "%location of targeted block%"
                execute console command "give %player% mob_spawner 1 name:&b&lZeu&a&lS&3&lpawner_&7Demir_&aSpawner lore:&aLevel_&8»_&6%{level::%location of targeted block%}%"
                send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player
            if {asp1::%location of targeted block%::%player%} is set:
                remove 1 from {sp::asp::%player%}
                cancel event
                set block to air
                delete {item::%location of targeted block%}
                remove location of targeted block from {hologram::*}
                remove location of targeted block from {sp::%location of targeted block%::%player%}
                clear {asp1::%location of targeted block%::%player%}
                delete {Sahibi::%location of targeted block%}
                delete holo object "%location of targeted block%"
                execute console command "give %player% mob_spawner 1 name:&b&lZeu&a&lS&3&lpawner_&7Altın_&aSpawner lore:&aLevel_&8»_&6%{level::%location of targeted block%}%"
                send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player
            if {zsp1::%location of targeted block%::%player%} is set:
                remove 1 from {sp::zsp::%player%}
                cancel event
                set block to air
                delete {item::%location of targeted block%}
                remove location of targeted block from {hologram::*}
                remove location of targeted block from {sp::%location of targeted block%::%player%}
                clear {zsp1::%location of targeted block%::%player%}
                delete {Sahibi::%location of targeted block%}
                delete holo object "%location of targeted block%"
                execute console command "give %player% mob_spawner 1 name:&b&lZeu&a&lS&3&lpawner_&7Zümrüt_&aSpawner lore:&aLevel_&8»_&6%{level::%location of targeted block%}%"
                send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player
            if {esp1::%location of targeted block%::%player%} is set:
                remove 1 from {sp::esp::%player%}
                cancel event
                set block to air
                delete {item::%location of targeted block%}
                remove location of targeted block from {hologram::*}
                remove location of targeted block from {sp::%location of targeted block%::%player%}
                clear {esp1::%location of targeted block%::%player%}
                delete {Sahibi::%location of targeted block%}
                delete holo object "%location of targeted block%"
                execute console command "give %player% mob_spawner 1 name:&b&lZeu&a&lS&3&lpawner_&7Elmas_&aSpawner lore:&aLevel_&8»_&6%{level::%location of targeted block%}%"
                send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player
            if {endsp1::%location of targeted block%::%player%} is set:
                remove 1 from {sp::endsp::%player%}
                cancel event
                set block to air
                delete {item::%location of targeted block%}
                remove location of targeted block from {hologram::*}
                remove location of targeted block from {sp::%location of targeted block%::%player%}
                clear {endsp1::%location of targeted block%::%player%}
                delete {Sahibi::%location of targeted block%}
                delete holo object "%location of targeted block%"
                give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7End &aSpawner" with lore "&aLevel &8» &6%{level::%location of targeted block%}%" to player
                send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player
            if {ssp1::%location of targeted block%::%player%} is set:
                remove 1 from {sp::ssp::%player%}
                cancel event
                set block to air
                delete {item::%location of targeted block%}
                remove location of targeted block from {hologram::*}
                remove location of targeted block from {sp::%location of targeted block%::%player%}
                clear {ssp1::%location of targeted block%::%player%}
                delete {Sahibi::%location of targeted block%}
                delete holo object "%location of targeted block%"
                give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7Sünger &aSpawner" with lore "&aLevel &8» &6%{level::%location of targeted block%}%" to player
                send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player
            if {golem::%location of targeted block%::%player%} is set:
                clear {golem::%location of targeted block%::%player%}
                delete {Sahibi::%location of targeted block%}
                send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player
            if {blaze::%location of targeted block%::%player%} is set:
                clear {blaze::%location of targeted block%::%player%}
                delete {Sahibi::%location of targeted block%}
                send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player
            if {skeleton::%location of targeted block%::%player%} is set:
                clear {skeleton::%location of targeted block%::%player%}
                delete {Sahibi::%location of targeted block%}
                send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player
            if {zombi::%location of targeted block%::%player%} is set:
                clear {zombi::%location of targeted block%::%player%}
                delete {Sahibi::%location of targeted block%}
                send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player
            if {pigman::%location of targeted block%::%player%} is set:
                clear {pigman::%location of targeted block%::%player%}
                delete {Sahibi::%location of targeted block%}
                send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player
            else:
                if player has permission "op":
                    set block to air
                    remove location of targeted block from {hologram::*}
                    delete holo object "%location of targeted block%"
                    remove 1 from {sp::%{tür::%location of targeted block%}%::%{Sahibi::%location of targeted block%}%}
                    loop players:
                        clear {dsp1::%location of targeted block%::%loop-player%}
                        clear {asp1::%location of targeted block%::%loop-player%}
                        clear {zsp1::%location of targeted block%::%loop-player%}
                        clear {esp1::%location of targeted block%::%loop-player%}
                        clear {endsp1::%location of targeted block%::%loop-player%}
                        clear {ssp1::%location of targeted block%::%loop-player%}
                        delete {Sahibi::%location of targeted block%::%loop-player%}
                    stop
                else:
                    send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin sahibi &c%{Sahibi::%location of targeted block%}% &7!!" to player
                    cancel event
                    stop
        else:
            send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri kırmak için ipeksi kazmaya ihtiyacın var!!" to player
    else:
        if {dsp1::%location of targeted block%::%player%} is set:
            remove 1 from {sp::dsp::%player%}
            cancel event
            set block to air
            delete {item::%location of targeted block%}
            remove location of targeted block from {hologram::*}
            remove location of targeted block from {sp::%location of targeted block%::%player%}
            clear {dsp1::%location of targeted block%::%player%}
            delete {Sahibi::%location of targeted block%}
            delete holo object "%location of targeted block%"
            execute console command "give %player% mob_spawner 1 name:&b&lZeu&a&lS&3&lpawner_&7Demir_&aSpawner lore:&aLevel_&8»_&6%{level::%location of targeted block%}%"
            send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player
        if {asp1::%location of targeted block%::%player%} is set:
            remove 1 from {sp::asp::%player%}
            cancel event
            set block to air
            delete {item::%location of targeted block%}
            remove location of targeted block from {hologram::*}
            remove location of targeted block from {sp::%location of targeted block%::%player%}
            clear {asp1::%location of targeted block%::%player%}
            delete {Sahibi::%location of targeted block%}
            delete holo object "%location of targeted block%"
            execute console command "give %player% mob_spawner 1 name:&b&lZeu&a&lS&3&lpawner_&7Altın_&aSpawner lore:&aLevel_&8»_&6%{level::%location of targeted block%}%"
            send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player
        if {zsp1::%location of targeted block%::%player%} is set:
            remove 1 from {sp::zsp::%player%}
            cancel event
            set block to air
            delete {item::%location of targeted block%}
            remove location of targeted block from {hologram::*}
            remove location of targeted block from {sp::%location of targeted block%::%player%}
            clear {zsp1::%location of targeted block%::%player%}
            delete {Sahibi::%location of targeted block%}
            delete holo object "%location of targeted block%"
            execute console command "give %player% mob_spawner 1 name:&b&lZeu&a&lS&3&lpawner_&7Zümrüt_&aSpawner lore:&aLevel_&8»_&6%{level::%location of targeted block%}%"
            send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player
        if {esp1::%location of targeted block%::%player%} is set:
            remove 1 from {sp::esp::%player%}
            cancel event
            set block to air
            delete {item::%location of targeted block%}
            remove location of targeted block from {hologram::*}
            remove location of targeted block from {sp::%location of targeted block%::%player%}
            clear {esp1::%location of targeted block%::%player%}
            delete {Sahibi::%location of targeted block%}
            delete holo object "%location of targeted block%"
            execute console command "give %player% mob_spawner 1 name:&b&lZeu&a&lS&3&lpawner_&7Elmas_&aSpawner lore:&aLevel_&8»_&6%{level::%location of targeted block%}%"
            send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player
        if {endsp1::%location of targeted block%::%player%} is set:
            remove 1 from {sp::endsp::%player%}
            cancel event
            set block to air
            delete {item::%location of targeted block%}
            remove location of targeted block from {hologram::*}
            remove location of targeted block from {sp::%location of targeted block%::%player%}
            clear {endsp1::%location of targeted block%::%player%}
            delete {Sahibi::%location of targeted block%}
            delete holo object "%location of targeted block%"
            give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7End &aSpawner" with lore "&aLevel &8» &6%{level::%location of targeted block%}%" to player
            send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player
        if {ssp1::%location of targeted block%::%player%} is set:
            remove 1 from {sp::ssp::%player%}
            cancel event
            set block to air
            delete {item::%location of targeted block%}
            remove location of targeted block from {hologram::*}
            remove location of targeted block from {sp::%location of targeted block%::%player%}
            clear {ssp1::%location of targeted block%::%player%}
            delete {Sahibi::%location of targeted block%}
            delete holo object "%location of targeted block%"
            give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7Sünger &aSpawner" with lore "&aLevel &8» &6%{level::%location of targeted block%}%" to player
            send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player
        if {golem::%location of targeted block%::%player%} is set:
            clear {golem::%location of targeted block%::%player%}
            delete {Sahibi::%location of targeted block%}
            send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player
        if {blaze::%location of targeted block%::%player%} is set:
            clear {blaze::%location of targeted block%::%player%}
            delete {Sahibi::%location of targeted block%}
            send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player
        if {skeleton::%location of targeted block%::%player%} is set:
            clear {skeleton::%location of targeted block%::%player%}
            delete {Sahibi::%location of targeted block%}
            send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player
        if {zombi::%location of targeted block%::%player%} is set:
            clear {zombi::%location of targeted block%::%player%}
            delete {Sahibi::%location of targeted block%}
            send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player
        if {pigman::%location of targeted block%::%player%} is set:
            clear {pigman::%location of targeted block%::%player%}
            delete {Sahibi::%location of targeted block%}
            send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player
        else:
            if player has permission "op":
                set block to air
                remove location of targeted block from {hologram::*}
                delete holo object "%location of targeted block%"
                remove 1 from {sp::%{tür::%location of targeted block%}%::%{Sahibi::%location of targeted block%}%}
                loop players:
                    clear {dsp1::%location of targeted block%::%loop-player%}
                    clear {asp1::%location of targeted block%::%loop-player%}
                    clear {zsp1::%location of targeted block%::%loop-player%}
                    clear {esp1::%location of targeted block%::%loop-player%}
                    clear {endsp1::%location of targeted block%::%loop-player%}
                    clear {ssp1::%location of targeted block%::%loop-player%}
                    delete {Sahibi::%location of targeted block%::%loop-player%}
                stop
            else:
                send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin sahibi &c%{Sahibi::%location of targeted block%}% &7!!" to player
                cancel event
                stop
#
# HER 10 DAKİKADA 1 SUNUCUDAKİ AKTİF OLAN SPAWNERLERİ YENİLER
# AKSİ HALDE SUNUCU KAPATILIP AÇILDIĞINDA SUNUCDAKİ TÜM HOLOGRAMLAR YOK OLUR
every 10 minute:
    loop {hologram::*}:
        delete holo object "%loop-value%"
        create holo object "ItemStack:%{item::%loop-value%}%;&7&m----------&7;&aLevel &6%{level::%loop-value%}%;&7&m----------&7" with id "%loop-value%" at block above above loop-value
        stop
#
# SPAWNERLERİN HOLOGRAMINI AÇIP KAPATTIĞINIZ KISIM
# OYUN İÇİNDE /hologram [kapat/aç] YAZARAK BAKTIĞINIZ SPAWNERİN HOLOGRAMINI KAPATABİLİRSİNİZ
# BİR SPAWNERE BAKARAK KOMUTU YAZMALISINIZ!!
command /hologram [<text>]:
    aliases: /h
    trigger:
        if targeted block is mob spawner:
            if arg 1 is "aç" or "ac":
                if {sp::%location of targeted block%::%player%} is set:
                    delete holo object "%location of targeted block%"
                    create holo object "ItemStack:%{item::%location of targeted block%}%;&7&m----------&7;&aLevel &6%{level::%location of targeted block%}%;&7&m----------&7" with id "%location of targeted block%" at block above above location of targeted block
                    add location of targeted block to {hologram::*}
                    send "&b&lZeu&a&lS&3&lpawner &8» &7Hologramı başarıyla açtın"
                else:
                    if player has permission "op":
                        delete holo object "%location of targeted block%"
                        create holo object "ItemStack:%{item::%location of targeted block%}%;&7&m----------&7;&aLevel &6%{level::%location of targeted block%}%;&7&m----------&7" with id "%location of targeted block%" at block above above location of targeted block
                        add location of targeted block to {hologram::*}
                        send "&b&lZeu&a&lS&3&lpawner &8» &7Hologramı başarıyla açtın"
                    else:
                        send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin sahibi &c%{Sahibi::%location of targeted block%}% &7!!" to player
            if arg 1 is "kapa" or "kapat":
                if {sp::%location of targeted block%::%player%} is set:
                    delete holo object "%location of targeted block%"
                    remove location of targeted block from {hologram::*}
                    send "&b&lZeu&a&lS&3&lpawner &8» &7Hologramı başarıyla kapattın"
                else:
                    if player has permission "op":
                        delete holo object "%location of targeted block%"
                        remove location of targeted block from {hologram::*}
                        send "&b&lZeu&a&lS&3&lpawner &8» &7Hologramı başarıyla kapattın"
                    else:
                        send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin sahibi &c%{Sahibi::%location of targeted block%}% &7!!" to player
            if arg 1 is not set:
                send "&b&lZeu&a&lS&3&lpawner &8» &7Kullanım &8/&3Hologram &7[&aAç&7/&cKapat&7]" to player
        else:
            send "&b&lZeu&a&lS&3&lpawner &8» &7Bir spawnere bakmalısın"
#
# SPAWNER KOYMA HAKKI VERME KOMUTU
# /Hakver [Koyma Hakkı Vermek İstediğniz Spawner Türü] [Spawner Koyma Hakkı Vermek İstediğiniz Kişi] [Eklemek İstediğiniz Hak Sayısı]
#
#                ÖNEMLİ NOT!!
# Bir kişiden hak almak için sayının başına - getirmelisiniz
#                ÖRNEK!!
# /Hakver Altın ZeusPro 2 yazarsak ZeusPro adlı kişiye 2 tane altın spawner koyma hakkı verir.
# /Hakver Elmas ZeusPro -3 yazarsak ZeusPro adlı kişiden 3 tane elmas spawner koyma hakkı alır.
command /hakver [<text>] [<player>] [<number>]:
    trigger:
        if player has permission "op":
            if arg 2 is not set:
                send "&b&lZeu&a&lS&3&lpawner &8» &7Kullanım &7/&8Hakver &7[&fDemir&7/&6Altın&7/&2Zümrüt&7/&bElmas&7/&eEnd&7/&3Sünger&7] [&aplayer&7] [&aadet&7]" to player
            else:
                if arg 1 is "demir" or "iron" or "altın" or "gold" or "elmas" or "dia" or "diamond" or "zümrüt" or "emerald" or "end" or "ender" or "sünger" or "sponge":
                    if arg 1 is "demir" or "iron":
                        add arg-3 to {dspp::%arg 2%}
                    if arg 1 is "altın" or "gold":
                        add arg-3 to {aspp::%arg 2%}
                    if arg 1 is "dia" or "diamond" or "elmas":
                        add arg-3 to {espp::%arg 2%}
                    if arg 1 is "zümrüt" or "emerald":
                        add arg-3 to {zspp::%arg 2%}
                    if arg 1 is "end" or "ender":
                        add arg-3 to {endspp::%arg 2%}
                    if arg 1 is "sünger" or "sponge":
                        add arg-3 to {sspp::%arg 2%}
                    send "&b&lZeu&a&lS&3&lpawner &8» &a%arg-2% &7adlı kişiye &6%arg-3% &7adet &3%arg-1% &7Spawner kullanım hakkı verildi"
                else:
                    send "&b&lZeu&a&lS&3&lpawner &8» &7Kullanım &7/&8Hakver &7[&fDemir&7/&6Altın&7/&2Zümrüt&7/&bElmas&7/&eEnd&7/&3Sünger&7] [&aplayer&7] [&aadet&7]" to player
        else:
            stop
#
# /Dağıt [Demir/Altın/Elmas/End/Sünger] yazarak sunucudaki herkeze spawner dağıtabilirsin.
command /dagıt [<text>]:
    aliases: /dağıt
    trigger:
        if arg 1 is "demir" or "iron" or "altın" or "gold" or "elmas" or "dia" or "diamond" or "zümrüt" or "emerald" or "end" or "ender" or "sünger" or "sponge":
            loop all players:
                if arg 1 is "demir" or "iron":
                    execute console command "give %loop-player% mob_spawner 1 name:&b&lZeu&a&lS&3&lpawner_&7Demir_&aSpawner lore:&aLevel_&8»_&61"
                if arg 1 is "altın" or "gold":
                    execute console command "give %loop-player% mob_spawner 1 name:&b&lZeu&a&lS&3&lpawner_&7Altın_&aSpawner lore:&aLevel_&8»_&61"
                if arg 1 is "dia" or "diamond" or "elmas":
                    execute console command "give %loop-player% mob_spawner 1 name:&b&lZeu&a&lS&3&lpawner_&7Elmas_&aSpawner lore:&aLevel_&8»_&61"
                if arg 1 is "zümrüt" or "emerald":
                    execute console command "give %loop-player% mob_spawner 1 name:&b&lZeu&a&lS&3&lpawner_&7Zümrüt_&aSpawner lore:&aLevel_&8»_&61"
                if arg 1 is "end" or "ender":
                    execute console command "give %loop-player% mob_spawner 1 name:&b&lZeu&a&lS&3&lpawner_&7End_&aSpawner lore:&aLevel_&8»_&61"
                if arg 1 is "sünger" or "sponge":
                    execute console command "give %loop-player% mob_spawner 1 name:&b&lZeu&a&lS&3&lpawner_&7Sünger_&aSpawner lore:&aLevel_&8»_&61"
                broadcast "&b&lZeu&a&lS&3&lpawner &8» &7Yönetici %player% herkeze %arg 1% spawner verdi!!"
        else:
            send "&b&lZeu&a&lS&3&lpawner &8» &7Kullanım &7/&8Dağıt &7[&fDemir&7/&6Altın&7/&2Zümrüt&7/&bElmas&7/&eEnd&7/&3Sünger&7]" to player


Yükseltme sistemi olmayan hali:
!!NOT!!
YÜKSELTME SİSTEMİ OLMADIĞI İÇİN ZCOİNE GEREK YOKTUR!!
JavaScript:
#
#                        ZeuSpawner
#            GELISMIS  HOLOGRAMLI VE LEVELLI ITEMSPAWNER
#                     YAPIMCI:   ZeusPro
#
#
# BU KISMI ELLEMEYİN!!
variables:
    {sp::dsp::%player%} = 0
    {sp::asp::%player%} = 0
    {sp::zsp::%player%} = 0
    {sp::esp::%player%} = 0
    {sp::endsp::%player%} = 0
    {sp::ssp::%player%} = 0
# BURDAKİ SAYILAR SPAWNER KOYMA HAKKI[LİMİTİ]
# SUNUCUNUZA GÖRE LİMİTİ AYARLAYABİLİRSİNİZ
    {dspp::%player%} = 2 #DEMİR SPAWNER LİMİTİ
    {aspp::%player%} = 0 #ALTIN SPAWNER LİMİTİ
    {zspp::%player%} = 0 #ZÜMRÜT SPAWNER LİMİTİ
    {espp::%player%} = 0 #ELMAS SPAWNER LİMİTİ
    {endspp::%player%} = 0 #END SPAWNER LİMİTİ
    {sspp::%player%} = 0 #SÜNGER SPAWNER LİMİTİ
# SPAWNERLERİ İPEKSİ İLE KIRMALARINI İSTİYORSANIZ BURAYI TRUE YAPINIZ!!
    {ipeksi::*} = false
#
# SPAWNER VERME KISMI
# BİR KİŞİYE SPAWNER VERMEK İÇİN /Sp [Spawner Türü] [Spawneri Vereceğiniz Kişinin İsmi] [Vereceğiniz Spawner Sayısı]
command /sp [<text>] [<player>] [<number>]:
    trigger:
        if player has permission "op":
            if arg 1 isn't set:
                send "&b&lZeu&a&lS&3&lpawner &8» &7Kullanım &7/&8Sp &7[&fDemir&7/&6Altın&7/&2Zümrüt&7/&bElmas&7/&eEnd&7/&3Sünger&7] [&aIsim&7] [&aAdet&7]" to player
            if arg 1 is "demir" or "iron":
                if arg 2 isn't set:
                    if arg 3 is set:
                        loop arg-3 times:
                            give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Demir &aSpawner" with lore "&aLevel &8» &61" to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &fDemir &aSpawner Verildi." to player
                    if arg 3 isn't set:
                        give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Demir &aSpawner" with lore "&aLevel &8» &61" to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &fDemir &aSpawner Verildi." to player
                if arg 2 is set:
                    if arg 3 is set:
                        loop arg-3 times:
                            give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Demir &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &fDemir &aSpawner Verildi." to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &fDemir &aSpawner Verildi." to arg-2
                    if arg 3 isn't set:
                        give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Demir &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &fDemir &aSpawner Verildi." to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &fDemir &aSpawner Verildi." to arg-2
            if arg 1 is "altın" or "gold" or "altin":
                if arg 2 isn't set:
                    if arg 3 is set:
                        loop arg-3 times:
                            give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Altın &aSpawner" with lore "&aLevel &8» &61" to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &6Altın &aSpawner Verildi." to player
                    if arg 3 isn't set:
                        give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Altın &aSpawner" with lore "&aLevel &8» &61" to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &6Altın &aSpawner Verildi." to player
                if arg 2 is set:
                    if arg 3 is set:
                        loop arg-3 times:
                            give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Altın &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &6Altın &aSpawner Verildi." to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &6Altın &aSpawner Verildi." to arg-2
                    if arg 3 isn't set:
                        give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Altın &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &6Altın &aSpawner Verildi." to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &6Altın &aSpawner Verildi." to arg-2
            if arg 1 is "zümrüt" or "emerald" or "zumrut":
                if arg 2 isn't set:
                    if arg 3 is set:
                        loop arg-3 times:
                            give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Zümrüt &aSpawner" with lore "&aLevel &8» &61" to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &2Zümrüt &aSpawner Verildi." to player
                    if arg 3 isn't set:
                        give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Zümrüt &aSpawner" with lore "&aLevel &8» &61" to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &2Zümrüt &aSpawner Verildi." to player
                if arg 2 is set:
                    if arg 3 is set:
                        loop arg-3 times:
                            give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Zümrüt &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &2Zümrüt &aSpawner Verildi." to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &2Zümrüt &aSpawner Verildi." to arg-2
                    if arg 3 isn't set:
                        give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Zümrüt &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &2Zümrüt &aSpawner Verildi." to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &2Zümrüt &aSpawner Verildi." to arg-2
            if arg 1 is "elmas" or "dia" or "diamond":
                if arg 2 isn't set:
                    if arg 3 is set:
                        loop arg-3 times:
                            give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Elmas &aSpawner" with lore "&aLevel &8» &61" to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &bElmas &aSpawner Verildi." to player
                    if arg 3 isn't set:
                        give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Elmas &aSpawner" with lore "&aLevel &8» &61" to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &bElmas &aSpawner Verildi." to player
                if arg 2 is set:
                    if arg 3 is set:
                        loop arg-3 times:
                            give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Elmas &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &bElmas &aSpawner Verildi." to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &bElmas &aSpawner Verildi." to arg-2
                    if arg 3 isn't set:
                        give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Elmas &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &bElmas &aSpawner Verildi." to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &bElmas &aSpawner Verildi." to arg-2
            if arg 1 is "end":
                if arg 2 isn't set:
                    if arg 3 is set:
                        loop arg-3 times:
                            give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7End &aSpawner" with lore "&aLevel &8» &61" to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &eEnd &aSpawner Verildi." to player
                    if arg 3 isn't set:
                        give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7End &aSpawner" with lore "&aLevel &8» &61" to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &eEnd &aSpawner Verildi." to player
                if arg 2 is set:
                    if arg 3 is set:
                        loop arg-3 times:
                            give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7End &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &eEnd &aSpawner Verildi." to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &eEnd &aSpawner Verildi." to arg-2
                    if arg 3 isn't set:
                        give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7End &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &eEnd &aSpawner Verildi." to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &eEnd &aSpawner Verildi." to arg-2
            if arg 1 is "sünger" or "sponge" or "sunger":
                if arg 2 isn't set:
                    if arg 3 is set:
                        loop arg-3 times:
                            give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7Sünger &aSpawner" with lore "&aLevel &8» &61" to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &3Sünger &aSpawner Verildi." to player
                    if arg 3 isn't set:
                        give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7Sünger &aSpawner" with lore "&aLevel &8» &61" to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &3Sünger &aSpawner Verildi." to player
                if arg 2 is set:
                    if arg 3 is set:
                        loop arg-3 times:
                            give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7Sünger &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &3Sünger &aSpawner Verildi." to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &3Sünger &aSpawner Verildi." to arg-2
                    if arg 3 isn't set:
                        give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7Sünger &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &3Sünger &aSpawner Verildi." to player
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &3Sünger &aSpawner Verildi." to arg-2
        else if executor is console:
            if arg 1 isn't set:
                send "&b&lZeu&a&lS&3&lpawner &8» &7Kullanım &7/&8Sp &7[&fDemir&7/&6Altın&7/&2Zümrüt&7/&bElmas&7/&eEnd&7/&3Sünger&7] [&aIsim&7] [&aAdet&7]" to console
            if arg 1 is "demir" or "iron":
                if arg 2 is set:
                    if arg 3 is set:
                        loop arg-3 times:
                            give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Demir &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &fDemir &aSpawner Verildi." to console
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &fDemir &aSpawner Verildi." to arg-2
                    if arg 3 isn't set:
                        give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Demir &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &fDemir &aSpawner Verildi." to console
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &fDemir &aSpawner Verildi." to arg-2
                else:
                    send "&b&lZeu&a&lS&3&lpawner &8» &7Kişi Girmelisiniz." to console
            if arg 1 is "altın" or "gold" or "altin":
                if arg 2 is set:
                    if arg 3 is set:
                        loop arg-3 times:
                            give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Altın &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &6Altın &aSpawner Verildi." to console
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &6Altın &aSpawner Verildi." to arg-2
                    if arg 3 isn't set:
                        give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Altın &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &6Altın &aSpawner Verildi." to console
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &6Altın &aSpawner Verildi." to arg-2
                else:
                    send "&b&lZeu&a&lS&3&lpawner &8» &7Kişi Girmelisiniz." to console
            if arg 1 is "zümrüt" or "emerald" or "zumrut":
                if arg 2 is set:
                    if arg 3 is set:
                        loop arg-3 times:
                            give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Zümrüt &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &2Zümrüt &aSpawner Verildi." to console
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &2Zümrüt &aSpawner Verildi." to arg-2
                    if arg 3 isn't set:
                        give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Zümrüt &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &2Zümrüt &aSpawner Verildi." to console
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &2Zümrüt &aSpawner Verildi." to arg-2
                else:
                    send "&b&lZeu&a&lS&3&lpawner &8» &7Kişi Girmelisiniz." to console
            if arg 1 is "elmas" or "dia" or "diamond":
                if arg 2 is set:
                    if arg 3 is set:
                        loop arg-3 times:
                            give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Elmas &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &bElmas &aSpawner Verildi." to console
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &bElmas &aSpawner Verildi." to arg-2
                    if arg 3 isn't set:
                        give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Elmas &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &bElmas &aSpawner Verildi." to console
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &bElmas &aSpawner Verildi." to arg-2
                else:
                    send "&b&lZeu&a&lS&3&lpawner &8» &7Kişi Girmelisiniz." to console
            if arg 1 is "end":
                if arg 2 is set:
                    if arg 3 is set:
                        loop arg-3 times:
                            give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7End &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &eEnd &aSpawner Verildi." to console
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &eEnd &aSpawner Verildi." to arg-2
                    if arg 3 isn't set:
                        give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7End &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &eEnd &aSpawner Verildi." to console
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &eEnd &aSpawner Verildi." to arg-2
                else:
                    send "&b&lZeu&a&lS&3&lpawner &8» &7Kişi Girmelisiniz." to console
            if arg 1 is "sünger" or "sponge" or "sunger":
                if arg 2 is set:
                    if arg 3 is set:
                        loop arg-3 times:
                            give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7Sünger &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &3Sünger &aSpawner Verildi." to console
                        send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &3Sünger &aSpawner Verildi." to arg-2
                    if arg 3 isn't set:
                        give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7Sünger &aSpawner" with lore "&aLevel &8» &61" to arg-2
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &3Sünger &aSpawner Verildi." to console
                        send "&b&lZeu&a&lS&3&lpawner &8» &51 &3Sünger &aSpawner Verildi." to arg-2
                else:
                    send "&b&lZeu&a&lS&3&lpawner &8» &7Kişi Girmelisiniz." to console
        else:
            send "&b&lZeu&a&lS&3&lpawner &8» &7Bu komutu kullanamazsın." to player
#
# YERE SPAWNER KOYDUĞUNDA OLACAKLAR
# ELLEMENİZİ TAVSİYE ETMEM
on place of mob spawner:
    if name of player's tool is "&b&lZeu&a&lS&3&lpawner &7Demir &aSpawner":
        if {sp::dsp::%player%} is smaller than {dspp::%player%}:
            set {dsp1::%location of targeted block%::%player%} to location of targeted block
            set {_x} to x coord of event-location
            set {_y} to y coord of event-location
            set {_z} to z coord of event-location
            add {sp::%location of targeted block%::%player%} to location of targeted block
            set {tür::%location of targeted block%} to dsp
            add location of targeted block to {hologram::*}
            set {Sahibi::%location of targeted block%} to player
            execute console command "manuaddp %player% minecraft.command.setblock"
            wait 2 tick
            create holo object "ItemStack:Iron Ingot;&7&m----------&7;&aSahibi &6%player%;&7&m----------&7" with id "%location of targeted block%" at block above above location of targeted block
            execute player command "setblock %{_x}% %{_y}% %{_z}% mob_spawner 0 replace {EntityId:Item,SpawnData:{Item:{id:minecraft:iron_ingot,Count:1}},SpawnCount:1,SpawnRange:1,RequiredPlayerRange:20,Delay:1,MinSpawnDelay:%{hız::%player%::%location of targeted block%}%0,MaxSpawnDelay:%{hız::%player%::%location of targeted block%}%0,MaxNearbyEntities:9999}"
            execute console command "manudelp %player% minecraft.command.setblock"
            send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri Başarıyla Koydun." to player
            send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri Kazma İle Kırabilirsin." to player
            wait 2 tick
            add 1 to {sp::dsp::%player%}
        else:
            cancel event
            send "&b&lZeu&a&lS&3&lpawner &8» &7Spawner Koymak İçin Hakkın Kalmamış" to player
    if name of player's tool is "&b&lZeu&a&lS&3&lpawner &7Altın &aSpawner":
        if {sp::asp::%player%} is smaller than or equal to {aspp::%player%}:
            set {asp1::%location of targeted block%::%player%} to location of targeted block
            set {_x} to x coord of event-location
            set {_y} to y coord of event-location
            set {_z} to z coord of event-location
            add {sp::%location of targeted block%::%player%} to location of targeted block
            set {tür::%location of targeted block%} to asp
            add location of targeted block to {hologram::*}
            set {Sahibi::%location of targeted block%} to player
            execute console command "manuaddp %player% minecraft.command.setblock"
            wait 2 tick
            create holo object "ItemStack:Gold Ingot;&7&m----------&7;&aSahibi &6%player%;&7&m----------&7" with id "%location of targeted block%" at block above above location of targeted block
            execute player command "setblock %{_x}% %{_y}% %{_z}% mob_spawner 0 replace {EntityId:Item,SpawnData:{Item:{id:minecraft:gold_ingot,Count:1}},SpawnCount:1,SpawnRange:2,RequiredPlayerRange:20,Delay:1,MinSpawnDelay:%{hız::%player%::%location of targeted block%}%0,MaxSpawnDelay:%{hız1::%player%::%location of targeted block%}%0,MaxNearbyEntities:9999}"
            execute console command "manudelp %player% minecraft.command.setblock"
            send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri Başarıyla Koydun." to player
            send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri Kazma İle Kırabilirsin." to player
            wait 2 tick
            add 1 to {sp::asp::%player%}
        else:
            cancel event
            send "&b&lZeu&a&lS&3&lpawner &8» &7Spawner Koymak İçin Hakkın Kalmamış" to player
    if name of player's tool is "&b&lZeu&a&lS&3&lpawner &7Zümrüt &aSpawner":
        if {sp::zsp::%player%} is smaller than or equal to {zspp::%player%}:
            set {zsp1::%location of targeted block%::%player%} to location of targeted block
            set {_x} to x coord of event-location
            set {_y} to y coord of event-location
            set {_z} to z coord of event-location
            add {sp::%location of targeted block%::%player%} to location of targeted block
            set {tür::%location of targeted block%} to zsp
            add location of targeted block to {hologram::*}
            set {Sahibi::%location of targeted block%} to player
            execute console command "manuaddp %player% minecraft.command.setblock"
            wait 2 tick
            create holo object "ItemStack:Emerald;&7&m----------&7;&aSahibi &6%player%;&7&m----------&7" with id "%location of targeted block%" at block above above location of targeted block
            execute player command "setblock %{_x}% %{_y}% %{_z}% mob_spawner 0 replace {EntityId:Item,SpawnData:{Item:{id:minecraft:emerald,Count:1}},SpawnCount:1,SpawnRange:2,RequiredPlayerRange:20,Delay:1,MinSpawnDelay:%{hız::%player%::%location of targeted block%}%0,MaxSpawnDelay:%{hız1::%player%::%location of targeted block%}%0,MaxNearbyEntities:9999}"
            execute console command "manudelp %player% minecraft.command.setblock"
            send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri Başarıyla Koydun." to player
            send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri Kazma İle Kırabilirsin." to player
            wait 2 tick
            add 1 to {sp::zsp::%player%}
        else:
            cancel event
            send "&b&lZeu&a&lS&3&lpawner &8» &7Spawner Koymak İçin Hakkın Kalmamış" to player
    if name of player's tool is "&b&lZeu&a&lS&3&lpawner &7Elmas &aSpawner":
        if {sp::esp::%player%} is smaller than or equal to {espp::%player%}:
            set {esp1::%location of targeted block%::%player%} to location of targeted block
            set {_x} to x coord of event-location
            set {_y} to y coord of event-location
            set {_z} to z coord of event-location
            add {sp::%location of targeted block%::%player%} to location of targeted block
            set {tür::%location of targeted block%} to esp
            add location of targeted block to {hologram::*}
            set {Sahibi::%location of targeted block%} to player
            execute console command "manuaddp %player% minecraft.command.setblock"
            wait 2 tick
            create holo object "ItemStack:Diamond;&7&m----------&7;&aSahibi &6%player%;&7&m----------&7" with id "%location of targeted block%" at block above above location of targeted block
            execute player command "setblock %{_x}% %{_y}% %{_z}% mob_spawner 0 replace {EntityId:Item,SpawnData:{Item:{id:minecraft:diamond,Count:1}},SpawnCount:1,SpawnRange:2,RequiredPlayerRange:20,Delay:1,MinSpawnDelay:%{hız::%player%::%location of targeted block%}%0,MaxSpawnDelay:%{hız1::%player%::%location of targeted block%}%0,MaxNearbyEntities:9999}"
            execute console command "manudelp %player% minecraft.command.setblock"
            send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri Başarıyla Koydun." to player
            send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri Kazma İle Kırabilirsin." to player
            wait 2 tick
            add 1 to {sp::esp::%player%}
        else:
            cancel event
            send "&b&lZeu&a&lS&3&lpawner &8» &7Spawner Koymak İçin Hakkın Kalmamış" to player
    if name of player's tool is "&b&lZeu&a&lS&3&lpawner &7End &aSpawner":
        if {sp::endsp::%player%} is smaller than or equal to {endspp::%player%}:
            set {endsp1::%location of targeted block%::%player%} to location of targeted block
            set {_x} to x coord of event-location
            set {_y} to y coord of event-location
            set {_z} to z coord of event-location
            add {sp::%location of targeted block%::%player%} to location of targeted block
            set {tür::%location of targeted block%} to endsp
            add location of targeted block to {hologram::*}
            set {Sahibi::%location of targeted block%} to player
            execute console command "manuaddp %player% minecraft.command.setblock"
            wait 2 tick
            create holo object "ItemStack:End;&7&m----------&7;&aSahibi &6%player%;&7&m----------&7" with id "%location of targeted block%" at block above above location of targeted block
            execute player command "setblock %{_x}% %{_y}% %{_z}% mob_spawner 0 replace {EntityId:Item,SpawnData:{Item:{id:minecraft:end_stone,Count:1}},SpawnCount:1,SpawnRange:2,RequiredPlayerRange:20,Delay:1,MinSpawnDelay:%{hız::%player%::%location of targeted block%}%0,MaxSpawnDelay:%{hız1::%player%::%location of targeted block%}%0,MaxNearbyEntities:9999}"
            execute console command "manudelp %player% minecraft.command.setblock"
            send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri Başarıyla Koydun." to player
            send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri Kazma İle Kırabilirsin." to player
            wait 2 tick
            add 1 to {sp::endsp::%player%}
        else:
            cancel event
            send "&b&lZeu&a&lS&3&lpawner &8» &7Spawner Koymak İçin Hakkın Kalmamış" to player
    if name of player's tool is "&b&lZeu&a&lS&3&lpawner &7Sünger &aSpawner":
        if {sp::ssp::%player%} is smaller than or equal to {sspp::%player%}:
            set {ssp1::%location of targeted block%::%player%} to location of targeted block
            set {_x} to x coord of event-location
            set {_y} to y coord of event-location
            set {_z} to z coord of event-location
            add {sp::%location of targeted block%::%player%} to location of targeted block
            set {tür::%location of targeted block%} to ssp
            add location of targeted block to {hologram::*}
            set {Sahibi::%location of targeted block%} to player
            execute console command "manuaddp %player% minecraft.command.setblock"
            wait 2 tick
            create holo object "ItemStack:Sponge;&7&m----------&7;&aSahibi &6%player%;&7&m----------&7" with id "%location of targeted block%" at block above above location of targeted block
            execute player command "setblock %{_x}% %{_y}% %{_z}% mob_spawner 0 replace {EntityId:Item,SpawnData:{Item:{id:minecraft:sponge,Count:1}},SpawnCount:1,SpawnRange:2,RequiredPlayerRange:20,Delay:1,MinSpawnDelay:%{hız::%player%::%location of targeted block%}%0,MaxSpawnDelay:%{hız1::%player%::%location of targeted block%}%0,MaxNearbyEntities:9999}"
            execute console command "manudelp %player% minecraft.command.setblock"
            send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri Başarıyla Koydun." to player
            send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri Kazma İle Kırabilirsin." to player
            wait 2 tick
            add 1 to {sp::ssp::%player%}
        else:
            cancel event
            send "&b&lZeu&a&lS&3&lpawner &8» &7Spawner Koymak İçin Hakkın Kalmamış" to player
#
# SPAWNERİ KIRDIĞINDA OLACAKLAR
# SPAWNERLERİN İSMİNİ VE LORE KISMINI DEĞİŞTİRİRSENİZ BOZABİLİRSİNİZ
on break of mob spawner:
    if {ipeksi::*} is true:
        if tool of player is any pickaxe of silk touch:
            if {dsp1::%location of targeted block%::%player%} is set:
                remove 1 from {sp::dsp::%player%}
                cancel event
                set block to air
                delete {item::%location of targeted block%}
                remove location of targeted block from {hologram::*}
                remove location of targeted block from {sp::%location of targeted block%::%player%}
                clear {dsp1::%location of targeted block%::%player%}
                delete {Sahibi::%location of targeted block%}
                delete holo object "%location of targeted block%"
                execute console command "give %player% mob_spawner 1 name:&b&lZeu&a&lS&3&lpawner_&7Demir_&aSpawner lore:&b&lZ&3&lSp_&8»_&6Kazma_ile_kırınız."
                send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player
            if {asp1::%location of targeted block%::%player%} is set:
                remove 1 from {sp::asp::%player%}
                cancel event
                set block to air
                delete {item::%location of targeted block%}
                remove location of targeted block from {hologram::*}
                remove location of targeted block from {sp::%location of targeted block%::%player%}
                clear {asp1::%location of targeted block%::%player%}
                delete {Sahibi::%location of targeted block%}
                delete holo object "%location of targeted block%"
                execute console command "give %player% mob_spawner 1 name:&b&lZeu&a&lS&3&lpawner_&7Altın_&aSpawner lore:&b&lZ&3&lSp_&8»_&6Kazma_ile_kırınız."
                send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player
            if {zsp1::%location of targeted block%::%player%} is set:
                remove 1 from {sp::zsp::%player%}
                cancel event
                set block to air
                delete {item::%location of targeted block%}
                remove location of targeted block from {hologram::*}
                remove location of targeted block from {sp::%location of targeted block%::%player%}
                clear {zsp1::%location of targeted block%::%player%}
                delete {Sahibi::%location of targeted block%}
                delete holo object "%location of targeted block%"
                execute console command "give %player% mob_spawner 1 name:&b&lZeu&a&lS&3&lpawner_&7Zümrüt_&aSpawner lore:&b&lZ&3&lSp_&8»_&6Kazma_ile_kırınız."
                send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player
            if {esp1::%location of targeted block%::%player%} is set:
                remove 1 from {sp::esp::%player%}
                cancel event
                set block to air
                delete {item::%location of targeted block%}
                remove location of targeted block from {hologram::*}
                remove location of targeted block from {sp::%location of targeted block%::%player%}
                clear {esp1::%location of targeted block%::%player%}
                delete {Sahibi::%location of targeted block%}
                delete holo object "%location of targeted block%"
                execute console command "give %player% mob_spawner 1 name:&b&lZeu&a&lS&3&lpawner_&7Elmas_&aSpawner lore:&b&lZ&3&lSp_&8»_&6Kazma_ile_kırınız."
                send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player
            if {endsp1::%location of targeted block%::%player%} is set:
                remove 1 from {sp::endsp::%player%}
                cancel event
                set block to air
                delete {item::%location of targeted block%}
                remove location of targeted block from {hologram::*}
                remove location of targeted block from {sp::%location of targeted block%::%player%}
                clear {endsp1::%location of targeted block%::%player%}
                delete {Sahibi::%location of targeted block%}
                delete holo object "%location of targeted block%"
                give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7End &aSpawner" with lore "&b&lZ&3&lSp &8» &6Kazma ile kırınız." to player
                send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player
            if {ssp1::%location of targeted block%::%player%} is set:
                remove 1 from {sp::ssp::%player%}
                cancel event
                set block to air
                delete {item::%location of targeted block%}
                remove location of targeted block from {hologram::*}
                remove location of targeted block from {sp::%location of targeted block%::%player%}
                clear {ssp1::%location of targeted block%::%player%}
                delete {Sahibi::%location of targeted block%}
                delete holo object "%location of targeted block%"
                give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7Sünger &aSpawner" with lore "&b&lZ&3&lSp &8» &6Kazma ile kırınız." to player
                send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player
            if {golem::%location of targeted block%::%player%} is set:
                clear {golem::%location of targeted block%::%player%}
                delete {Sahibi::%location of targeted block%}
                send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player
            if {blaze::%location of targeted block%::%player%} is set:
                clear {blaze::%location of targeted block%::%player%}
                delete {Sahibi::%location of targeted block%}
                send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player
            if {skeleton::%location of targeted block%::%player%} is set:
                clear {skeleton::%location of targeted block%::%player%}
                delete {Sahibi::%location of targeted block%}
                send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player
            if {zombi::%location of targeted block%::%player%} is set:
                clear {zombi::%location of targeted block%::%player%}
                delete {Sahibi::%location of targeted block%}
                send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player
            if {pigman::%location of targeted block%::%player%} is set:
                clear {pigman::%location of targeted block%::%player%}
                delete {Sahibi::%location of targeted block%}
                send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player
            else:
                if player has permission "op":
                    set block to air
                    remove location of targeted block from {hologram::*}
                    delete holo object "%location of targeted block%"
                    remove 1 from {sp::%{tür::%location of targeted block%}%::%{Sahibi::%location of targeted block%}%}
                    loop players:
                        clear {dsp1::%location of targeted block%::%loop-player%}
                        clear {asp1::%location of targeted block%::%loop-player%}
                        clear {zsp1::%location of targeted block%::%loop-player%}
                        clear {esp1::%location of targeted block%::%loop-player%}
                        clear {endsp1::%location of targeted block%::%loop-player%}
                        clear {ssp1::%location of targeted block%::%loop-player%}
                        delete {Sahibi::%location of targeted block%::%loop-player%}
                    stop
                else:
                    send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin sahibi &c%{Sahibi::%location of targeted block%}% &7!!" to player
                    cancel event
                    stop
        else:
            send "&b&lZeu&a&lS&3&lpawner &8» &7Spawneri kırmak için ipeksi kazmaya ihtiyacın var!!" to player
    else:
        if {dsp1::%location of targeted block%::%player%} is set:
            remove 1 from {sp::dsp::%player%}
            cancel event
            set block to air
            delete {item::%location of targeted block%}
            remove location of targeted block from {hologram::*}
            remove location of targeted block from {sp::%location of targeted block%::%player%}
            clear {dsp1::%location of targeted block%::%player%}
            delete {Sahibi::%location of targeted block%}
            delete holo object "%location of targeted block%"
            execute console command "give %player% mob_spawner 1 name:&b&lZeu&a&lS&3&lpawner_&7Demir_&aSpawner lore:&b&lZ&3&lSp_&8»_&6Kazma_ile_kırınız."
            send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player
        if {asp1::%location of targeted block%::%player%} is set:
            remove 1 from {sp::asp::%player%}
            cancel event
            set block to air
            delete {item::%location of targeted block%}
            remove location of targeted block from {hologram::*}
            remove location of targeted block from {sp::%location of targeted block%::%player%}
            clear {asp1::%location of targeted block%::%player%}
            delete {Sahibi::%location of targeted block%}
            delete holo object "%location of targeted block%"
            execute console command "give %player% mob_spawner 1 name:&b&lZeu&a&lS&3&lpawner_&7Altın_&aSpawner lore:&b&lZ&3&lSp_&8»_&6Kazma_ile_kırınız."
            send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player
        if {zsp1::%location of targeted block%::%player%} is set:
            remove 1 from {sp::zsp::%player%}
            cancel event
            set block to air
            delete {item::%location of targeted block%}
            remove location of targeted block from {hologram::*}
            remove location of targeted block from {sp::%location of targeted block%::%player%}
            clear {zsp1::%location of targeted block%::%player%}
            delete {Sahibi::%location of targeted block%}
            delete holo object "%location of targeted block%"
            execute console command "give %player% mob_spawner 1 name:&b&lZeu&a&lS&3&lpawner_&7Zümrüt_&aSpawner lore:&b&lZ&3&lSp_&8»_&6Kazma_ile_kırınız."
            send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player
        if {esp1::%location of targeted block%::%player%} is set:
            remove 1 from {sp::esp::%player%}
            cancel event
            set block to air
            delete {item::%location of targeted block%}
            remove location of targeted block from {hologram::*}
            remove location of targeted block from {sp::%location of targeted block%::%player%}
            clear {esp1::%location of targeted block%::%player%}
            delete {Sahibi::%location of targeted block%}
            delete holo object "%location of targeted block%"
            execute console command "give %player% mob_spawner 1 name:&b&lZeu&a&lS&3&lpawner_&7Elmas_&aSpawner lore:&b&lZ&3&lSp_&8»_&6Kazma_ile_kırınız."
            send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player
        if {endsp1::%location of targeted block%::%player%} is set:
            remove 1 from {sp::endsp::%player%}
            cancel event
            set block to air
            delete {item::%location of targeted block%}
            remove location of targeted block from {hologram::*}
            remove location of targeted block from {sp::%location of targeted block%::%player%}
            clear {endsp1::%location of targeted block%::%player%}
            delete {Sahibi::%location of targeted block%}
            delete holo object "%location of targeted block%"
            give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7End &aSpawner" with lore "&b&lZ&3&lSp &8» &6Kazma ile kırınız." to player
            send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player
        if {ssp1::%location of targeted block%::%player%} is set:
            remove 1 from {sp::ssp::%player%}
            cancel event
            set block to air
            delete {item::%location of targeted block%}
            remove location of targeted block from {hologram::*}
            remove location of targeted block from {sp::%location of targeted block%::%player%}
            clear {ssp1::%location of targeted block%::%player%}
            delete {Sahibi::%location of targeted block%}
            delete holo object "%location of targeted block%"
            give 1 mob spawner of protection named "&b&lZeu&a&lS&3&lpawner &7Sünger &aSpawner" with lore "&b&lZ&3&lSp &8» &6Kazma ile kırınız." to player
            send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player
        if {golem::%location of targeted block%::%player%} is set:
            clear {golem::%location of targeted block%::%player%}
            delete {Sahibi::%location of targeted block%}
            send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player
        if {blaze::%location of targeted block%::%player%} is set:
            clear {blaze::%location of targeted block%::%player%}
            delete {Sahibi::%location of targeted block%}
            send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player
        if {skeleton::%location of targeted block%::%player%} is set:
            clear {skeleton::%location of targeted block%::%player%}
            delete {Sahibi::%location of targeted block%}
            send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player
        if {zombi::%location of targeted block%::%player%} is set:
            clear {zombi::%location of targeted block%::%player%}
            delete {Sahibi::%location of targeted block%}
            send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player
        if {pigman::%location of targeted block%::%player%} is set:
            clear {pigman::%location of targeted block%::%player%}
            delete {Sahibi::%location of targeted block%}
            send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin verildi." to player
        else:
            if player has permission "op":
                set block to air
                remove location of targeted block from {hologram::*}
                delete holo object "%location of targeted block%"
                remove 1 from {sp::%{tür::%location of targeted block%}%::%{Sahibi::%location of targeted block%}%}
                loop players:
                    clear {dsp1::%location of targeted block%::%loop-player%}
                    clear {asp1::%location of targeted block%::%loop-player%}
                    clear {zsp1::%location of targeted block%::%loop-player%}
                    clear {esp1::%location of targeted block%::%loop-player%}
                    clear {endsp1::%location of targeted block%::%loop-player%}
                    clear {ssp1::%location of targeted block%::%loop-player%}
                    delete {Sahibi::%location of targeted block%::%loop-player%}
                stop
            else:
                send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin sahibi &c%{Sahibi::%location of targeted block%}% &7!!" to player
                cancel event
                stop
#
# HER 10 DAKİKADA 1 SUNUCUDAKİ AKTİF OLAN SPAWNERLERİ YENİLER
# AKSİ HALDE SUNUCU KAPATILIP AÇILDIĞINDA SUNUCDAKİ TÜM HOLOGRAMLAR YOK OLUR
every 10 minute:
    loop {hologram::*}:
        delete holo object "%loop-value%"
        create holo object "ItemStack:%{item::%loop-value%}%;&7&m----------&7;&aSahibi &6%{Sahibi::%loop-value%}%;&7&m----------&7" with id "%loop-value%" at block above above loop-value
        stop
#
# SPAWNERLERİN HOLOGRAMINI AÇIP KAPATTIĞINIZ KISIM
# OYUN İÇİNDE /hologram [kapat/aç] YAZARAK BAKTIĞINIZ SPAWNERİN HOLOGRAMINI KAPATABİLİRSİNİZ
# BİR SPAWNERE BAKARAK KOMUTU YAZMALISINIZ!!
command /hologram [<text>]:
    aliases: /h
    trigger:
        if targeted block is mob spawner:
            if arg 1 is "aç" or "ac":
                if {sp::%location of targeted block%::%player%} is set:
                    delete holo object "%location of targeted block%"
                    create holo object "ItemStack:%{item::%location of targeted block%}%;&7&m----------&7;&aSahibi &6%player%;&7&m----------&7" with id "%location of targeted block%" at block above above location of targeted block
                    add location of targeted block to {hologram::*}
                    send "&b&lZeu&a&lS&3&lpawner &8» &7Hologramı başarıyla açtın"
                else:
                    if player has permission "op":
                        delete holo object "%location of targeted block%"
                        create holo object "ItemStack:%{item::%location of targeted block%}%;&7&m----------&7;&aSahibi &6%player%;&7&m----------&7" with id "%location of targeted block%" at block above above location of targeted block
                        add location of targeted block to {hologram::*}
                        send "&b&lZeu&a&lS&3&lpawner &8» &7Hologramı başarıyla açtın"
                    else:
                        send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin sahibi &c%{Sahibi::%location of targeted block%}% &7!!" to player
            if arg 1 is "kapa" or "kapat":
                if {sp::%location of targeted block%::%player%} is set:
                    delete holo object "%location of targeted block%"
                    remove location of targeted block from {hologram::*}
                    send "&b&lZeu&a&lS&3&lpawner &8» &7Hologramı başarıyla kapattın"
                else:
                    if player has permission "op":
                        delete holo object "%location of targeted block%"
                        remove location of targeted block from {hologram::*}
                        send "&b&lZeu&a&lS&3&lpawner &8» &7Hologramı başarıyla kapattın"
                    else:
                        send "&b&lZeu&a&lS&3&lpawner &8» &7Spawnerin sahibi &c%{Sahibi::%location of targeted block%}% &7!!" to player
            if arg 1 is not set:
                send "&b&lZeu&a&lS&3&lpawner &8» &7Kullanım &8/&3Hologram &7[&aAç&7/&cKapat&7]" to player
        else:
            send "&b&lZeu&a&lS&3&lpawner &8» &7Bir spawnere bakmalısın"
#
# SPAWNER KOYMA HAKKI VERME KOMUTU
# /Hakver [Koyma Hakkı Vermek İstediğniz Spawner Türü] [Spawner Koyma Hakkı Vermek İstediğiniz Kişi] [Eklemek İstediğiniz Hak Sayısı]
#
#                ÖNEMLİ NOT!!
# Bir kişiden hak almak için sayının başına - getirmelisiniz
#                ÖRNEK!!
# /Hakver Altın ZeusPro 2 yazarsak ZeusPro adlı kişiye 2 tane altın spawner koyma hakkı verir.
# /Hakver Elmas ZeusPro -3 yazarsak ZeusPro adlı kişiden 3 tane elmas spawner koyma hakkı alır.
command /hakver [<text>] [<player>] [<number>]:
    trigger:
        if player has permission "op":
            if arg 1 is not set:
                send "&b&lZeu&a&lS&3&lpawner &8» &7Kullanım &7/&8Hakver &7[&fDemir&7/&6Altın&7/&2Zümrüt&7/&bElmas&7/&eEnd&7/&3Sünger&7] [&aplayer&7] [&aadet&7]" to player
            else:
                if arg 2 is not set:
                    send "&b&lZeu&a&lS&3&lpawner &8» &7Kullanım &7/&8Hakver &7[&fDemir&7/&6Altın&7/&2Zümrüt&7/&bElmas&7/&eEnd&7/&3Sünger&7] [&aplayer&7] [&aadet&7]" to player
                else:
                    if arg 1 is "demir" or "iron":
                        add arg-3 to {dspp::%arg 2%}
                    if arg 1 is "altın" or "gold":
                        add arg-3 to {aspp::%arg 2%}
                    if arg 1 is "dia" or "diamond" or "elmas":
                        add arg-3 to {espp::%arg 2%}
                    if arg 1 is "zümrüt" or "emerald":
                        add arg-3 to {zspp::%arg 2%}
                    if arg 1 is "end" or "ender":
                        add arg-3 to {endspp::%arg 2%}
                    if arg 1 is "sünger" or "sponge":
                        add arg-3 to {sspp::%arg 2%}
                    send "&b&lZeu&a&lS&3&lpawner &8» &a%arg-2% &7adlı kişiye &6%arg-3% &7adet &3%arg-1% &7Spawner kullanım hakkı verildi"
        else:
            stop
#
# /Dağıt [Demir/Altın/Elmas/End/Sünger] yazarak sunucudaki herkeze spawner dağıtabilirsin.
command /dagıt [<text>]:
    aliases: /dağıt
    trigger:
        if arg 1 is "demir" or "iron" or "altın" or "gold" or "elmas" or "dia" or "diamond" or "zümrüt" or "emerald" or "end" or "ender" or "sünger" or "sponge":
            loop all players:
                if arg 1 is "demir" or "iron":
                    execute console command "give %loop-player% mob_spawner 1 name:&b&lZeu&a&lS&3&lpawner_&7Demir_&aSpawner lore:&aLevel_&8»_&61"
                if arg 1 is "altın" or "gold":
                    execute console command "give %loop-player% mob_spawner 1 name:&b&lZeu&a&lS&3&lpawner_&7Altın_&aSpawner lore:&b&lZ&3&lSp_&8»_&6Kazma_ile_kırınız."
                if arg 1 is "dia" or "diamond" or "elmas":
                    execute console command "give %loop-player% mob_spawner 1 name:&b&lZeu&a&lS&3&lpawner_&7Elmas_&aSpawner lore:&b&lZ&3&lSp_&8»_&6Kazma_ile_kırınız."
                if arg 1 is "zümrüt" or "emerald":
                    execute console command "give %loop-player% mob_spawner 1 name:&b&lZeu&a&lS&3&lpawner_&7Zümrüt_&aSpawner lore:&b&lZ&3&lSp_&8»_&6Kazma_ile_kırınız."
                if arg 1 is "end" or "ender":
                    execute console command "give %loop-player% mob_spawner 1 name:&b&lZeu&a&lS&3&lpawner_&7End_&aSpawner lore:&b&lZ&3&lSp_&8»_&6Kazma_ile_kırınız."
                if arg 1 is "sünger" or "sponge":
                    execute console command "give %loop-player% mob_spawner 1 name:&b&lZeu&a&lS&3&lpawner_&7Sünger_&aSpawner lore:&b&lZ&3&lSp_&8»_&6Kazma_ile_kırınız."
                broadcast "&b&lZeu&a&lS&3&lpawner &8» &7Yönetici %player% herkeze %arg 1% spawner verdi!!"
        else:
            send "&b&lZeu&a&lS&3&lpawner &8» &7Kullanım &7/&8Dağıt &7[&fDemir&7/&6Altın&7/&2Zümrüt&7/&bElmas&7/&eEnd&7/&3Sünger&7]" to player


Konu düzeni biraz kötü olabilir. Eleştirilere abartmadıkları sürece açığım.
Skripte alıntı diyenler ve sahiplenenler büyük ayıp ederler..
1536669140513.png

bu hatayı veriyor güncellediğin skriptte
 

ZeusPro

>> Pluginer & Skripter

Discord:

ZeuLeg#0962

Katılım
21 Ağustos 2017
Mesajlar
145
Elmaslar
28
Puanlar
8.985
Yer
Ankara
Eki Görüntüle 43720
bu hatayı veriyor güncellediğin skriptte
Hatayı Düzelttim!!
Gönderi otomatik olarak birleştirildi:

1 HATA DÜZELTİLDİ !!!
Gönderi otomatik olarak birleştirildi:

GÜNCELLEME:

1- Setblock yetkisi alıp verme kaldırıldı.(Konsoldan oyuncuya 2 saniye setblock yetkisi veriyor sonra alıyordu. Bug olarak kullanılabiliyordu.)

2- Yönetici kendisinin olmayan spawneri kırınca eline o spawnerden(levelde dahil) gelecek.

Not: **skUtilities gerekli**
 
Son düzenleme:

NumberOne

Koydum Çalışma Masasını

Discord:

OnaycanKran#0035

Katılım
25 Ağustos 2018
Mesajlar
58
Elmaslar
8
Puanlar
0
Yaş
28
Minecraft
OnaycanKran
Kardeşim nedendir bilinmiyor tüm pluginler yüklü ama malesef kırdığımda hologram gitmiyor bugda kalıyor.
 

ZeusPro

>> Pluginer & Skripter

Discord:

ZeuLeg#0962

Katılım
21 Ağustos 2017
Mesajlar
145
Elmaslar
28
Puanlar
8.985
Yer
Ankara
Kardeşim nedendir bilinmiyor tüm pluginler yüklü ama malesef kırdığımda hologram gitmiyor bugda kalıyor.
Yarım bloğun üzerine spawner koyunca öyle oluyor. Yakında o bugu kaldırmaya çalışacağım.

Hologramı kaldırmak için:
Hologramın alt ve üstünü baltayla işaretle ve set çek, sonra undo çek. (hologramın kaybolması için)

O yok ettiğin hologramı spawner kıyarak tekrar yap(spawneri normal bloğun üzerine koy). Doğru yere koyarsan hologram oluşmayacak, ve spawneri tekrar kır.
 

bnjrKemaI

Bir Kömür Göründü Kaptanım!

Discord:

bnjrKemal#7329

Katılım
23 Ekim 2016
Mesajlar
125
Elmaslar
50
Puanlar
13.530
Yaş
25
Minecraft
bnjrKemal
Kod:
loop arg-3 times:
    give 1 mob spawner named "&b&lZeu&a&lS&3&lpawner &7Demir &aSpawner" with lore "&aLevel &8» &61" to player
yerine
Kod:
give arg-3 of mob spawner named "&b&lZeu&a&lS&3&lpawner &7Demir &aSpawner" with lore "&aLevel &8» &61" to player

Kod:
send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &6Altın &aSpawner Verildi." to player
send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &6Altın &aSpawner Verildi." to arg-2
yerine
Kod:
send "&b&lZeu&a&lS&3&lpawner &8» &5%arg-3% &6Altın &aSpawner Verildi." to (arg-2 and player)

Kod:
loop all players:
    if arg 1 is "demir" or "iron":
        execute console command "give %loop-player% mob_spawner 1 name:&b&lZeu&a&lS&3&lpawner_&7Demir_&aSpawner lore:&aLevel_&8»_&61"
yerine
Kod:
if arg 1 is "demir" or "iron":
    give mob spawner named "&b&lZeu&a&lS&3&lpawner_&7Demir_&aSpawner" with lore "&aLevel_&8»_&61" to players

gibi benzerlerini değiştirirsen skript kodlar daha kısa olur hem de skriptin daha hızlı yüklenmesini sağlar.
Bakalım kaç satır düşecek?

Diğerlerini de tam olarak okuyamadım çünkü çok uzun :/
Bir de Skript sürümün 2.2 altı olduğu için skriptin performansı geliştirilemez durumda.

Örnek verecek olursam, function kullansaydın skript daha kısa sürede yüklenebilirdi hem de daha performanslı çalışırdı. Ama sürümün yetersiz. execute command efektin yüzünden sürümü düşürmen bana garip geldi.

Ellerine sağlık. Kolay gelsin.
Gönderi otomatik olarak birleştirildi:

Ek olarak;
Kod:
on join:
    if {zcoin::%player%} is not set:
        set {zcoin::%player%} to 0
    if {ztoplam::%player%} is not set:
        set {ztoplam::%player%} to 0
yerine
Kod:
variables:
    {zcoin::%player%} = 0
    {ztoplam::%player%} = 0

Bunun gerekli olduğunu düşünmüyorum.
Kod:
if arg 1 is "demir" or "iron" or "altın" or "gold" or "elmas" or "dia" or "diamond" or "zümrüt" or "emerald" or "end" or "ender" or "sünger" or "sponge":

Daha fazlasını yazmamı istersen özelden bana ulaşabilirsin.
 
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