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## Currency Types: https://github.com/badbones69/Crazy-Enchantments/wiki/Currency-Types
## Commands and Permissions: https://github.com/badbones69/Crazy-Enchantments/wiki/Commands-and-Permissions
## 1.9 and up players use these sounds: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Sound.html
###################################################################
Settings:
  Prefix: '&8[&aFreezs Büyüleri&8]: ' #The prefix in the messages
  Toggle-Metrics: true #Turn on and off if your server stats are sent to https://bstats.org/ - Requires a restart!
  Player-Info-Backup-Message: true #Toggle this on and off if you wish to see when the player's data gets backed up.
  Reset-Players-Max-Health: true #This is for some servers that get a health duplication glitch from plugins like CombatTagPlus(v1.2.3 down)
  Refresh-Potion-Effects-On-World-Change: false # In the odd chance potion effects disappear on world change.
  InvName: '&4&l&nFreezs Büyüleri' #The name of the /CE inventory
  Enchantment-Book-Item: 'BOOK' #The item that the enchantment book is.
  Enchantment-Book-Glowing: true #Toggle on or off if the book will have an enchanted look.
  GUISize: 54 #The size of the GUI, must be a factor of 9
  EnchantmentBookLore: #The lore on the enchantments books.
    - '&7Kitabı sürükleyip Öğenin üzerine bırakın.'
    - '&7Daha fazla bilgi için sağ tıklayın.'
    - ''
    - '%description%'
    - ''
    - '&4%destroy_rate%% Şansı Yok Et'
    - '&a%success_rate%% Başarı Şansı'
  LostBook: #Lost book options.
    Item: 'BOOK' #The item the lost books are.
    Name: '&8&l&nKayıp Bir %category%&8&l&n Kitabı' #The name of the lost books.
    Lore: #The lore of the lost books.
      - '&7Bu kitap yüzyıllardır kayıp'
      - '&7%category% adlı bir büyü kitabı olduğu söyleniyor'
      - '&7Ama ne tür olduğunu anlamak için temizlemeniz gerekir.'
      - '&7&l(&6&l!&7&l) &7Temizlemek için sağ tıklayın.'
  Scrambler:
    Item: 'SUNFLOWER' #The item it will be.
    Glowing: true #If it has a glowing effect.
    Name: '&e&lBüyük Karıştırıcı' #The name of the item.
    Lore: #The lore of the item.
      - '&7&e&l The Grand Scrambler &7nin izin vereceği'
      - '&7yok etme ve başarı oranlarını yeniden ayarlamanız gerekir.'
      - '&7Bir büyü kitabına sürükleyip bırakın'
      - '&7yeni bir yıkım ve başarı oranı elde etmek için.'
    GUI: #Options for the GUI.
      Name: '&8&eScramblerı Açma' #Name of the GUI.
      Toggle: true #If the GUI will show. Warning>> This may cause lag if a lot of players are using it all the time.
      Pointer: #The pointer in the middle of the GUI.
        Item: 'REDSTONE_TORCH' #The item the pointer is.
        Name: '&c&lİşaretçi' #The name of the pointer.
        Lore: #The lore on the pointer.
          - '&7Öğe hangi yüzdelere düşerse'
          - '&7defterinizdeki yeni yüzdeler olacak.'
    InGUI: false #If you can buy it in the GUI.
    Slot: 1 #The slot the item will be in.
    GUIName: '&e&lBüyük Karıştırıcı' #Name of the item in the GUI.
    GUILore: #The lore of the item in the GUI.
      - '&7&e&lGrand Scrambler &7şunlara izin verecek:'
      - '&7yok etme ve başarı oranlarını yeniden atmanız gerekir.'
      - '&7Bir büyü kitabına sürükleyip bırakın'
      - '&7yeni bir yıkım ve başarı oranı elde etmek için.'
      - ''
      - '&eMaliyet: &e&l$10000'
  GKitz: #GKitz GUI option.
    InGUI: false #If you can open the GKitz GUI from the main /ce gui.
    Enabled: false #If the GKitz option is enabled on the server.
    Slot: 1 #The slot it will be in.
    permission: 'amd.amd'
    Item: 'DIAMOND_CHESTPLATE' #The item it is.
    Glowing: false #If it has a glowing effect.
    Name: '&c&lGKitz' #The name of the item.
    Lore: #The lore of the item.
      - '&b>>&7&nClick to open&b<<'
  ProtectionCrystal:
    InGUI: false #If it's in the GUI.
    Slot: 1 #Slot it is in
    Item: 'EMERALD' #Item it is
    Glowing: true #If it has a glowing effect.
    Protected: '&6Antik Koruma' #The lore that goes on the item that is protected.
    Lose-Protection-On-Death: true #If true then when the player dies they get the item but it loses its protection.
    Chance: #The option to allow protection to fail.
      Toggle: false #Toggle if the protection has a chance of failing.
      Success-Chance: 75 #The chance that the protection will work.
    Name: '&5&lKoruma &b&lKristal' #Name of the item
    Lore: #Lore of the item
      - '&7Nadir bir kristal olduğu söyleniyor'
      - '&7eşyaların kaybolmasını önlemek'
      - '&7sahipleri ise ahirette yok olacaklardır.'
      - ''
      - '&7&l(&6&l!&7&l) &7Bir öğenin üzerine sürükleyip bırakın.'
    GUIName: '&5&lKoruma &b&lKristal'
    GUILore:
      - '&7Nadir bir kristal olduğu söyleniyor'
      - '&7eşyaların kaybolmasını önlemek'
      - '&7sahipleri ise ahirette yok olacaklardır.'
      - ''
      - '&eMaliyet: &e&l$10000'
  BlackSmith: #Options for the Black Smith
    InGUI: true #In the GUI.
    Slot: 24 #Slot it is in.
    Item: 'ANVIL' #Item that shows in the GUI
    Glowing: false #If it has a glowing effect.
    Name: '&7&l&b&lSiyah &9&lSmith' #Name of the Item in the GUI
    Lore: #Lore on the item.
      - '&b>>&7&nAçmak için tıklayın&b<<'
    GUIName: '&8&lDemirci' #Name of the Black Smith's GUI
    Results:
      None: '&c&lSonuç Yok' #Name of the item when there are no results in the Black Smith
      Not-Found-Lore:
        - '&7Hiçbir sonuç bulunamadı.'
        - '&7Lütfen iki kitap koyun'
        - '&7aynı büyü ve seviye.'
        - '&7Veya birleştirmek için iki öğeyi bir araya koyun'
        - '&7Üzerlerindeki büyüler.'
      Found: '&c&lMaliyet: &6&l%cost%XP' #The lore at the bottom of the item
    Transaction: #Options for the pricing
      Currency: XP_Level
      Costs: #Cost options
        Power-Up: 5 #When an enchantment levels up 1 on an item
        Add-Enchantment: 3 #When it adds an enchantment to the item from another item
        Book-Upgrade: 5 #Leveling up the power of a book
  Tinker: #Settings for Info item in the GUI
    InGUI: true #Toggle whether it is in the /CE GUI or not
    Slot: 22 #Slot it is in
    Item: 'NETHER_STAR' #Item it is
    Glowing: false #If it has a glowing effect.
    Name: '&7&l&b&lÇılgın &9&lKurcalayıcı' #Name of the Item
    Lore: #Lore of the item
      - '&b>>&7&nAçmak için tıklayın&b<<'
  Info: #Settings for Info item in the GUI
    InGUI: true #Toggle whether it is in the /CE GUI or not
    Slot: 23 #Slot it is in
    Item: 'COMPASS' #Item it is
    Glowing: true #If it has a glowing effect.
    Name: '&eBüyüler Hakkında Bilgi' #Name of the Item
    Lore: #Lore of the item
      - '&b>>&7&nGörüntülemek için tıklayın&b<<'
  Dust: #Settings for the Magical Dust
    MysteryDust:
      Item: 'GUNPOWDER' #Item mystery dust is
      Name: '&7Gizemli Toz' #Name of the dust
      Lore: #Use %percent% to set the percent
        - '&a1-%percent%% &7olacak'
        - '&aBüyülü MelekToz &7veya &eBüyülü Düzeltme &7Toz'
        - '&7&l(&6&l!&7&l) &7Sağ tıklama'
      Firework:
        Toggle: true #Toggle if the firework happens on open.
        Colors: 'Black, Gray, Lime' #The colors the firework will be.
      Dust-Toggle:
        Success: true #Toggle whether you can get success dust from Mystery Dust.
        Destroy: true #Toggle whether you can get destroy dust from Mystery Dust.
        Failed: true #Toggle whether you can get failed dust from Mystery Dust.
      PercentRange: #Range the mystery rate will be.
        Max: 30 #Max percent
        #Min will always be 1.
    SuccessDust:
      InGUI: true #If you can buy it in the /CE GUI
      GUIName: '&aBüyülü Melek Tozu' #Name of the item in the GUI
      GUILore: #Lore in the GUI.
        - '&eMaliyet: &a&l$10000'
        - '&7Toz, size bir şeyler getirmenize olanak tanır'
        - '&7&aBaşarı Oranınızı&7 artırın.'
      Slot: 25 #Slot number it is on
      Item: 'SUGAR' #Item the dust is
      Name: '&aBüyülü Melek Tozu' #Name of the dust
      Lore: #Lore for the dust
        - '&a+%percent%% Başarı Oranı'
        - '&7Bir Büyü Kitabına başvurun'
        - '&7Başarı Oranını Artırın &e%percent%%'
      PercentRange: #Range the success rate will be.
        Max: 30 #Max percent
        Min: 2 #Minimum percent
    DestroyDust:
      InGUI: true #If you can buy it in the /CE GUI
      GUIName: '&eSihirli Düzeltme Tozu' #Name of the item in the GUI
      GUILore: #Lore in the GUI.
        - '&eMaliyet: &a&l$10000'
        - '&7Toz, size bir şeyler getirmenize olanak tanır'
        - '&7&4Yok Etme Oranınızı düşürün&7.'
      Slot: 34 #Slot number it is on
      Item: 'REDSTONE' #Item the dust is
      Name: '&eSihirli Düzeltme Tozu' #Name of the dust
      Lore: #Lore for the dust
        - '&c-%percent%% Yok Etme Oranı'
        - '&7Bir Büyü Kitabına başvurun'
        - '&7Yok Etme Oranını Azaltın &e%percent%%'
      PercentRange: #Range the destroy rate will be.
        Max: 10 #Max percent
        Min: 2 #Minimum percent
    FailedDust:
      Item: 'GUNPOWDER' #Item the dust is
      Name: '&7Başarısız Toz' #Name of the dust
      Lore: #Lore for the dust
        - '&7Bu toz başarısız oldu.'
        - '&7Artık işe yaramaz, eğer sen yapmazsan'
        - '&7TNT veya atılabilir bir iksir yapmak için gerekli.'
  BlackScroll: #Settings for the black scrolls
    Item: 'INK_SAC' #The item the black scroll can be
    Name: '&8&l&nSiyah Kaydırma' #The name of the black scroll
    Item-Lore: #The lore that will be on the black scroll.
      - '&7İstemediğiniz özel bir büyünüz var?'
      - '&7Bunu özel büyüye sahip bir öğenin üzerine sürükleyip bırakın'
      - '&7ve sizin için rastgele bir büyüyü kaldıracak.'
      - '&7&l(&6&l!&7&l) &7Sadece Özel Büyüler üzerinde çalışır.'
    Chance-Toggle: false #Toggle on and off if the black scrolls have a chance of failing.
    Chance: 75 #The chance that the black scroll will work.
    InGUI: true #Toggle being able to buy in the /CE GUI. Cost is controlled in the SignOptions section
    GUIName: '&7Siyah Kaydırma'
    Glowing: false #If it has a glowing effect.
    Slot: 21 #Slot you can buy the scroll at
    Lore: #Lore of the item in the GUI
      - '&eMaliyet: &a&l$10000'
      - '&7Black Scrolls şunları yapmanıza olanak tanır:'
      - '&7rastgele büyüleri kaldır.'
    SuccessChance: #Controls what the success chance will be when they get the book from the Black Scroll
      Max: 75 #The Max percent
      Min: 35 #The Minimum percent
    DestroyChance: #Controls what the destroy chance will be when they get the book from the Black Scroll
      Max: 25 #The Max percent
      Min: 5 #The Minimum percent
  WhiteScroll:
    Item: 'PAPER' #The item the white scroll is.
    Name: '&e&lBeyaz Kaydırma' #The name of the white scrolls.
    Item-Lore: #The lore that will be on the white scroll.
      - '&7Bir eşyayı kitabın imha oranından korumak mı istiyorsunuz?'
      - '&7Bunu büyülenebilir bir öğenin üzerine sürükleyip bırakın'
      - '&7ve öğeyi imha oranından koruyacaktır.'
    InGUI: true #Toggle being able to buy in the /CE GUI. Cost is controlled in the SignOptions section
    GUIName: '&7Beyaz Kaydırma'
    Glowing: false #If it has a glowing effect.
    Slot: 30 #Slot you can buy the scroll at
    Lore: #Lore of the scroll in the GUI
      - '&eMaliyet: &a&l$10000'
      - '&7Beyaz Parşömenler şunları yapmanıza olanak tanır:'
      - '&7eşyaları kırılmaya karşı koruyun.'
    ProtectedName: '&b&lKORUNUYOR' #The lore that is added to protect an item.
  TransmogScroll:
    Item: 'QUARTZ' #The item the scroll is.
    Name: '&d&lTransmog Parşömeni' #The name of the scroll.
    Item-Lore: #The lore that will be on the scroll.
      - '&7Bu kaydırma, düzenlemenize olanak tanır'
      - '&7büyülerinizi ve size kaç tane olduğunu söyleyin'
      - '&7şu anda öğe üzerinde sahip olduğunuz büyüler.'
    InGUI: false #Toggle being able to buy in the /CE GUI. Cost is controlled in the SignOptions section
    GUIName: '&dTransmog Parşömeni'
    Glowing: false #If it has a glowing effect.
    Slot: 30 #Slot you can buy the scroll at
    Lore: #Lore of the scroll in the GUI
      - '&eMaliyet: &a&l$10000'
      - '&7Bu kaydırma, düzenlemenize olanak tanır'
      - '&7büyülerinizi ve size kaç tane olduğunu söyleyin'
      - '&7şu anda öğe üzerinde sahip olduğunuz büyüler.'
    Amount-of-Enchantments: ' &7[&6&n%amount%&7]' #The suffix that will be added at the end of the item's name.
    Amount-Toggle: true #If the amount is added to the suffix of the item's name.
    Count-Vanilla-Enchantments: true #If it counts the vanilla enchantments in the amount.
    Lore-Order: # The order in which you want the lore sections to be applied to the item.
      - 'CE_Enchantments'
      - 'Protection'
      - 'Normal_Lore'
  EnchantmentOptions: #Options for enchanted books.
    MaxAmountOfEnchantmentsToggle: true #Turn on and off the Max amount of enchantments. Use crazyenchantments.limit.# permission to set the limit.
    IncludeVanillaEnchantments: false #Count Vanilla enchantments also.
    Enchant-Stacked-Items: false #Turn on if you wish for enchantment books to enchant stacked items.
    MaxRageLevel: 4 #The max amount of rage that scan stack when fighting.
    Break-Rage-On-Damage: true #If the player is damaged while building rage, it will be broken if this is enabled.
    Rage-Boss-Bar: false #If true, messages from rage will be displayed on a boss bar.
    Right-Click-Book-Description: true #Toggles whether when you right-click the enchantment book if it messages the player the description or not.
    UnSafe-Enchantments: true #Having this set to true will allow players to use enchantments levels above the max level.
    Blast-Full-Durability: true #Toggle if the item takes damage for every block it breaks or just one. True to take full damage or false to take only 1 damage.
    VeinMiner-Full-Durability: true
    Drop-Blocks-For-Blast: true #Toggle if the blast enchantment drops blocks when used.
    Drop-Blocks-For-VeinMiner: true
    Right-Click-Enchantment-Table: false #When set to true if a player right-clicks an enchantment table it will open the /ce GUI.
    EXP-Bug: false #Only needs to be true if the player's XP sometimes glitches to 1Bill after buying an item with all their XP.
    Lightning-Sound-Range: 160 #Range in blocks where the lightning sound should become inaudible.
    Ally-Mobs: #The name of ally mobs that show above their heads.
      Wolf: '&b%player%''s Saberwolf'
      Iron-Golem: '&6%player%''s Golem'
      Zombie: '&2%player%''s Undead'
      Endermite: '&5%player%''s Endermite'
      Silverfish: '&7%player%''s Silverfish'
      Bee: '&e%player%''s Bee'
    Armor-Upgrade: #Having this enabled will allow players to try and add a higher level of an enchantment onto an item with a lower level of the enchantment.
      Toggle: true #Toggle on or off the ability to upgrade the enchantments.
      Enchantment-Break: true #If the book's destroy rate happens the item doesn't break but instead the current lower version of the enchantment is destroyed. If false then the item will be destroyed instead.
    Wings: #Options for the Wings Enchantment.
      Clouds: true #Toggle if the wings enchantment shows particles under the player's feet. Warning this option has been known to cause lag so toggle it off if you get lag.
      Enemy-Toggle: true #This toggles on and off the wings enchantment when an enemy is close to the player.
      Distance: 25 #How far away the enemy has to be to toggle off the enchantment.
      Members-Can-Fly: true #Toggle if a player is a member of a world guard region if they can fly.
      Owners-Can-Fly: true #Toggle if a player is an owner of a world guard region if they can fly.
      Regions: #All world guard regions the Wings enchantment can work in.
        - 'Free_Fly'
        - 'SafeZone'
      Worlds: #The option to disable/enable wings in worlds.
        Limitless-Flight-Worlds: #Worlds that players are allowed to fly for a limitless amount of time. This bypasses enemy checks as well.
          - 'Hub_Example'
        Whitelisted: #If the player has wings enchantment in these worlds they will be able to fly anywhere regardless of regions/enemies.
          - 'Hub_Example'
        Blacklisted: #Wings will not work at all in these worlds regardless of regions.
          - 'SkyBlock_Example'
  Costs: #This is where you set the cost of stuff in the shop GUI.
    Scrambler: #The item that is being bought.
      Cost: 10000 #How much the item will cost.
      Currency: Vault #The currency that will be taken when bought.
    ProtectionCrystal:
      Cost: 10000
      Currency: Vault
    TransmogScroll:
      Cost: 10000
      Currency: Vault
    BlackScroll:
      Cost: 10000
      Currency: Vault
    WhiteScroll:
      Cost: 10000
      Currency: Vault
    SuccessDust:
      Cost: 10000
      Currency: Vault
    DestroyDust:
      Cost: 10000
      Currency: Vault
  SignOptions: #Options for the Signs.
    CategoryShopStyle: #What the sign will look like. The price will be determined by the category you pick
      Line1: '&b&lFreezs Büyüleri' #Line 1 of the sign
      Line2: '&b&lMağaza:' #Line 2 of the sign
      Line3: '&2&l%category%' #Line 3 of the sign
      Line4: '&c&lMaliyet: &6&l%cost%XP' #Line 4 of the sign
      Buy-Message: '&7Az önce bir büyü kitabı satın aldınız ve bu kitap %category%&7 kademesinden %bookname%&7dir.'
    ProtectionCrystalStyle:
      Line1: '&b&lFreezs Büyüleri'
      Line2: '&b&lMağaza:'
      Line3: '&5&lKoruma &b&lKristal'
      Line4: '&c&lMaliyet: &a&l$10000'
      Buy-Message: '&7Az önce &5&lProtection &b&lCrystal satın aldınız.' #Message when buying an item.
    ScramblerStyle:
      Line1: '&b&lFreezs Büyüleri'
      Line2: '&b&lMağaza:'
      Line3: '&e&lKarıştırıcı'
      Line4: '&c&lMaliyet: &a&l$10000'
      Buy-Message: '&7Az önce bir &e&lThe Grand Scrambler&7 satın aldınız.' #Message when buying an item.
    SuccessDustStyle:
      Line1: '&b&lFreezs Büyüleri'
      Line2: '&b&lMağaza:'
      Line3: '&e&lBüyülü Melek Tozu'
      Line4: '&c&lMaliyet: &a&l$10000'
      Buy-Message: '&7Az önce &aMagical Angel Dust&7 satın aldınız.'
    DestroyDustStyle:
      Line1: '&b&lFreezs Büyüleri'
      Line2: '&b&lMağaza:'
      Line3: '&e&lSihirli Düzeltme Tozu'
      Line4: '&c&lMaliyet: &a&l$10000'
      Buy-Message: '&7Az önce &eMagical Fixing Dust&7 satın aldınız.'
    BlackScrollStyle:
      Line1: '&b&lFreezs Büyüleri'
      Line2: '&b&lShop:'
      Line3: '&4&lSiyah &8&lParşömenler'
      Line4: '&c&lMaliyet: &a&l$10000'
      Buy-Message: '&7Az önce bir &8&l&nBlack Scroll&7 satın aldınız.'
    WhiteScrollStyle:
      Line1: '&b&lFreezs Büyüleri'
      Line2: '&b&lShop:'
      Line3: '&f&lBeyaz &b&lParşömenler'
      Line4: '&c&lMaliyet: &a&l$10000'
      Buy-Message: '&7Az önce bir &e&lWhite Scroll&7 satın aldınız.'
    TransmogScrollStyle:
      Line1: '&b&lFreezs Büyüleri'
      Line2: '&b&lMağaza:'
      Line3: '&d&lTransmog &b&lKaydırmalar'
      Line4: '&c&lMaliyet: &a&l$10000'
      Buy-Message: '&7Az önce bir &d&lTransmog Scroll&7 satın aldınız.'
  #####################
  # Slot:<Slot> - The slot the item will go in.
  # Item:<Item Name> - The item that it will be. You can use meta data for the items. List of names: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html
  # Name:<Name> - The name that will go on the item.
  # Lore:<Line1>,<Line2>,<Line3>,<Line4> - The lore can use multiple lines by adding a , in-between letters. Example: "Lore:&7I am line1,&aI am line 2,&eI am line3"
  #Placeholders can be used in the name and lore and they must be lowercase.
  #Placeholders: %vault% %xp_level% %xp_total%
  #####################
  GUICustomization: #This allows you to customize unclickable items into your GUI.
    - 'Slot:1, Item:BLACK_STAINED_GLASS_PANE, Name: '
    - 'Slot:2, Item:BLACK_STAINED_GLASS_PANE, Name: '
    - 'Slot:3, Item:BLACK_STAINED_GLASS_PANE, Name: '
    - 'Slot:4, Item:BLACK_STAINED_GLASS_PANE, Name: '
    - 'Slot:5, Item:BLACK_STAINED_GLASS_PANE, Name: '
    - 'Slot:6, Item:BLACK_STAINED_GLASS_PANE, Name: '
    - 'Slot:7, Item:BLACK_STAINED_GLASS_PANE, Name: '
    - 'Slot:8, Item:BLACK_STAINED_GLASS_PANE, Name: '
    - 'Slot:9, Item:BLACK_STAINED_GLASS_PANE, Name: '
    - 'Slot:10, Item:BLACK_STAINED_GLASS_PANE, Name: '
    - 'Slot:18, Item:BLACK_STAINED_GLASS_PANE, Name: '
    - 'Slot:19, Item:BLACK_STAINED_GLASS_PANE, Name: '
    - 'Slot:27, Item:BLACK_STAINED_GLASS_PANE, Name: '
    - 'Slot:28, Item:BLACK_STAINED_GLASS_PANE, Name: '
    - 'Slot:36, Item:BLACK_STAINED_GLASS_PANE, Name: '
    - 'Slot:37, Item:BLACK_STAINED_GLASS_PANE, Name: '
    - 'Slot:45, Item:BLACK_STAINED_GLASS_PANE, Name: '
    - 'Slot:46, Item:BLACK_STAINED_GLASS_PANE, Name: '
    - 'Slot:47, Item:BLACK_STAINED_GLASS_PANE, Name: '
    - 'Slot:48, Item:BLACK_STAINED_GLASS_PANE, Name: '
    - 'Slot:49, Item:BLACK_STAINED_GLASS_PANE, Name: '
    - 'Slot:50, Item:BLACK_STAINED_GLASS_PANE, Name: '
    - 'Slot:51, Item:BLACK_STAINED_GLASS_PANE, Name: '
    - 'Slot:52, Item:BLACK_STAINED_GLASS_PANE, Name: '
    - 'Slot:53, Item:BLACK_STAINED_GLASS_PANE, Name: '
    - 'Slot:54, Item:BLACK_STAINED_GLASS_PANE, Name: '
    - 'Slot:11, Item:WHITE_STAINED_GLASS_PANE, Name: '
    - 'Slot:12, Item:WHITE_STAINED_GLASS_PANE, Name: '
    - 'Slot:13, Item:WHITE_STAINED_GLASS_PANE, Name: '
    - 'Slot:14, Item:WHITE_STAINED_GLASS_PANE, Name: '
    - 'Slot:15, Item:WHITE_STAINED_GLASS_PANE, Name: '
    - 'Slot:16, Item:WHITE_STAINED_GLASS_PANE, Name: '
    - 'Slot:17, Item:WHITE_STAINED_GLASS_PANE, Name: '
    - 'Slot:20, Item:WHITE_STAINED_GLASS_PANE, Name: '
    - 'Slot:26, Item:WHITE_STAINED_GLASS_PANE, Name: '
    - 'Slot:29, Item:WHITE_STAINED_GLASS_PANE, Name: '
    - 'Slot:35, Item:WHITE_STAINED_GLASS_PANE, Name: '
    - 'Slot:38, Item:WHITE_STAINED_GLASS_PANE, Name: '
    - 'Slot:39, Item:WHITE_STAINED_GLASS_PANE, Name: '
    - 'Slot:40, Item:WHITE_STAINED_GLASS_PANE, Name: '
    - 'Slot:41, Item:WHITE_STAINED_GLASS_PANE, Name: '
    - 'Slot:42, Item:WHITE_STAINED_GLASS_PANE, Name: '
    - 'Slot:43, Item:WHITE_STAINED_GLASS_PANE, Name: '
    - 'Slot:44, Item:WHITE_STAINED_GLASS_PANE, Name: '
Categories: #You can make as many different categories as you want
  Common: #Name of the category
    Name: '&a&l&nNormal' #Name in the GUI
    Slot: 31 #The Slot number the item will be in
    InGUI: true #Toggle if it's in the GUI or not.
    Lore: #The lore of the Item
      - '&eMaliyet: &6&l25 &6XP Levels'
    Item: 'LIME_STAINED_GLASS_PANE' #The id for the item
    Glowing: true #If it has a glowing effect.
    Cost: 25 #How much each book will cost to buy.
    Currency: XP_Level #The currency you wish to use.
    Rarity: 1 #This allows the enchantments to be ordered with the Transmog Scrolls. The higher the number the rarer it is. Try and have each category have different rarities.
    LostBook: #Controls the Lost Book shop for this tier
      InGUI: false #If it shows in the /CE Gui
      Slot: 31 #Slot it will be in
      Item: 'BOOK' #The item that is shown in the GUI
      Glowing: false #Is it enchanted
      Name: '&8&l&nKayıp&c&l Tier1 &8&l&nKitaplar' #Name of the item
      Lore: #Lore on the item
        - '&7Bunlar kayıp kitaplardır'
        - '&7&c&lTier1 &7Büyüleyici kitaplar olduğu söyleniyor.'
        - '&7Ama henüz kimse kitapları temizlemeye çalışmadı.'
        - '&7Kitapları temizleyecek olan sen olacak mısın??'
        - ''
        - '&c&lMaliyet: &6&l$10000'
      Cost: 10000
      Currency: Vault
      FireworkToggle: true #Toggle on and off if when opening a lost book a firework effect happens
      FireworkColors: 'Red, White, Blue' #The colors of the firework
      Sound-Toggle: false
      Sound: 'BLOCK_ANVIL_PLACE'
    EnchOptions: #Enchantment Options
      SuccessPercent: #The range for the success rate that the enchantment will have
        Max: 90 #The max success rate
        Min: 40 #The min success rate
      DestroyPercent: #The range for the destroy rate that the enchantment will have
        Max: 10 #The max destroy rate
        Min: 0 #The min destroy rate
      MaxLvlToggle: true #Turn on and off Max Level cap
      LvlRange: #The range of levels that can be found in the Category.
        Max: 2
        Min: 1
  Rare:
    Name: '&9&l&nNadir'
    Slot: 32
    InGUI: true
    Lore:
      - '&eMaliyet: &6&l60 &6XP Levels'
    Item: 'BLUE_STAINED_GLASS_PANE'
    Glowing: true
    Cost: 60
    Currency: XP_Level
    Rarity: 2
    LostBook:
      InGUI: false
      Slot: 32
      Item: 'BOOK'
      Glowing: false
      Name: '&8&l&nKayıp&c&l Tier2 &8&l&nKitaplar'
      Lore:
        - '&7Bunlar kayıp kitaplardır'
        - '&7&c&lTier2 &7Büyü kitapları olduğu söyleniyor.'
        - '&7Ama henüz kimse kitapları temizlemeye çalışmadı.'
        - '&7Defterleri sen mi temizleyeceksin?'
        - ''
        - '&c&lMaliyet: &6&l$20000'
      Cost: 20000
      Currency: Vault
      FireworkToggle: true
      FireworkColors: 'Black, Yellow'
      Sound-Toggle: false
      Sound: 'BLOCK_ANVIL_PLACE'
    EnchOptions:
      SuccessPercent:
        Max: 70
        Min: 35
      DestroyPercent:
        Max: 25
        Min: 10
      MaxLvlToggle: true
      LvlRange:
        Max: 3
        Min: 2
  Legendary:
    Name: '&4&l&nEfsanevi'
    Slot: 33
    InGUI: true
    Lore:
      - '&eMaliyet: &6&l70 &6XP Levels'
    Item: 'RED_STAINED_GLASS_PANE'
    Glowing: true
    Cost: 70
    Currency: XP_Level
    Rarity: 3
    LostBook:
      InGUI: false
      Slot: 33
      Item: 'BOOK'
      Glowing: false
      Name: '&8&l&nKayıp&c&l Tier3 &8&l&nKitaplar'
      Lore:
        - '&7Bunlar kayıp kitaplardır'
        - '&7&c&lTier3 &7Büyü kitapları olduğu söyleniyor.'
        - '&7Ama henüz kimse kitapları temizlemeye çalışmadı.'
        - '&7Defterleri sen mi temizleyeceksin?'
        - ''
        - '&c&lMaliyet: &6&l$30000'
      Cost: 30000
      Currency: Vault
      FireworkToggle: true
      FireworkColors: 'White, Gray'
      Sound-Toggle: false
      Sound: 'BLOCK_ANVIL_PLACE'
    EnchOptions:
      SuccessPercent:
        Max: 50
        Min: 25
      DestroyPercent:
        Max: 35
        Min: 15
      MaxLvlToggle: true
      LvlRange:
        Max: 5
        Min: 3
  Mythical:
    Name: '&5&l&nMistik'
    Slot: 41
    InGUI: true
    Lore:
      - '&eMaliyet: &6&l125 &6XP Levels'
    Item: 'AMETHYST_CLUSTER'
    Glowing: true
    Cost: 125
    Currency: XP_Level
    Rarity: 10
    LostBook:
      InGUI: false
      Slot: 41
      Item: 'BOOK'
      Glowing: false
      Name: '&8&l&nKayıp&c&l Tier 10 &8&l&nKitaplar'
      Lore:
        - '&7Bunlar kayıp kitaplardır'
        - '&7&c&lTier 10 &7Büyü kitapları olduğu söyleniyor.'
        - '&7Ama henüz kimse kitapları temizlemeye çalışmadı.'
        - '&7Defterleri sen mi temizleyeceksin?'
        - ''
        - '&c&lMaliyet: &6&l$100000'
      Cost: 100000
      Currency: Vault
      FireworkToggle: true
      FireworkColors: 'White, Gray'
      Sound-Toggle: false
      Sound: 'BLOCK_ANVIL_PLACE'
    EnchOptions:
      SuccessPercent:
        Max: 15
        Min: 1
      DestroyPercent:
        Max: 95
        Min: 20
      MaxLvlToggle: true
      LvlRange:
        Max: 10
        Min: 1